| Author | Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
        |  IceShifter Childhaspawn
 DUST University
 Ivy League
 
 544
 
 
      | Posted - 2014.04.23 00:03:00 -
          [1] - Quote 
 Want to break the chains of 5 and 10 percent changes, how about 3% or 2%
 If the changes are smaller my favorite suit wont go from "good in buildings or narrow passages" to "sucks everywhere" overnight -again.
 At least gives us a chance to try something new before the suit is completely nerfed to worthlessness.
 
 EP 1.8: Revenge of the Scouts. | 
      
      
        |  IceShifter Childhaspawn
 DUST University
 Ivy League
 
 548
 
 
      | Posted - 2014.04.23 04:09:00 -
          [2] - Quote 
 Just wondering...
 Noticed a pattern to all the pro-nerf comments itt.
 
 
 Nerfers wouldn't happen to have specced heavily into scout suits recently would they?
 
 EP 1.8: Revenge of the Scouts Hiding in the redline means: I want to play, just not with you 17 characters lef | 
      
      
        |  IceShifter Childhaspawn
 DUST University
 Ivy League
 
 555
 
 
      | Posted - 2014.04.23 12:04:00 -
          [3] - Quote 
 
 Patrick57 wrote:KAGEHOSHI Horned Wolf wrote:This 0 risk high reward tactic needs to be handled. Then why do we still have a redline?   -To prevent MCC camping
 -To allow vehicles to deploy safely
 -To allow the forming of squads
 -To allow access to the Depot in case you spawned in the wrong suit
 
 The redline isnt the problem or the solution,
 But to placate the protostomping f***tards, implement a surrender button.
 Take away the redline and watch as everyone leaves the match.
 So you can ultimately play with yourself.
 
 EP 1.8: Revenge of the Scouts Hiding in the redline means: I want to play, just not with you +25 = I'm helping | 
      
      
        |  IceShifter Childhaspawn
 DUST University
 Ivy League
 
 557
 
 
      | Posted - 2014.04.23 16:14:00 -
          [4] - Quote 
 
 Zahle Undt wrote:Himiko Kuronaga wrote:I've never been a fan of the fast strafe speeds in this game. Tracking shooters are nice and all, but there comes a point when the speed outdoes the ability to track consistently via controller. The strongest proponents of faster strafe game actually can't aim much better than the average joe, they simply MOVE well and abuse the fastest suits in the game when aim assist is at its weakest.
 So true, they are so twitchy. Don't get me wrong, its a skill, one I can't do. But it is precisely what separates most of the "elite" from the scrubs like me. I can't dance back and forth at super speeds to avoid bullets or pogo stick around landing headshots. I guess one has to tip their cap to the skill of those of you who do it, but it is pretty funny to call this a tactical squad based shooter when ones dance moves matter more than tactics and teamwork. Everyone should read and take time to appreciate this post
 
 EP 1.8: Revenge of the Scouts Hiding in the redline means: I want to play, just not with you +25 = I'm helping | 
      
      
        |  IceShifter Childhaspawn
 DUST University
 Ivy League
 
 557
 
 
      | Posted - 2014.04.23 16:18:00 -
          [5] - Quote 
 
 Bormir1r wrote:IceShifter Childhaspawn wrote:Want to break the chains of 5 and 10 percent changes, how about 3% or 2% If the changes are smaller my favorite suit wont go from "good in buildings or narrow passages" to "sucks everywhere" overnight -again.
 At least gives us a chance to try something new before the suit is completely nerfed to worthlessness.
 The problem isn't the suit, it's the HMG and it's effects in addition to the sprinting bug. 
 This suits primary purpose is to keep its user alive while wielding a Hmg. Forges too.
 I dont run heavy to have high hp. I run heavy to change raspberry minds about charging down my hallway.
 
 EP 1.8: Revenge of the Scouts Hiding in the redline means: I want to play, just not with you +25 = I'm helping | 
      
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