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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8864
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Posted - 2014.04.22 21:42:00 -
[1] - Quote
I think that something as powerful as a warbarge strike shouldn't be achieveable by one or two people. In my opinion it should require all 6 squad mates kicking major arse in terms of WP to get one.
Well, tbh I don't think Warbarge Strikes should be WP based at all, but until we can figure out an alternative, can you please raise the minimum WP for Warbarge Strikes CCP?
Something in the 6k region would be achievable for a decent squad I think. That would require every member getting 1k WP (If spread evenly), which I think is what a warbarge strike should require.
Overlord of all humans CAT MERC
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Duran Lex
Fraternity of St. Venefice Amarr Empire
768
|
Posted - 2014.04.22 21:46:00 -
[2] - Quote
It needs to be removed all together.
That is something that belongs in PC, to further the EVE/Dust connection with orbitals from ships.
It has no place in public game modes. It's far too easily abused, and can completely make a good competitive match become lopsided or downright frustrating.
I don't know how many times my team was about to win through objectives, then gets cloned for the loss by the one dude who saved his orbital just for that occasion. |
sebastian the huds
Legions of Infinite Dominion Zero-Day
95
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Posted - 2014.04.22 21:46:00 -
[3] - Quote
Cat Merc wrote:I think that something as powerful as a warbarge strike shouldn't be achieveable by one or two people. In my opinion it should require all 6 squad mates kicking major arse in terms of WP to get one.
Well, tbh I don't think Warbarge Strikes should be WP based at all, but until we can figure out an alternative, can you please raise the minimum WP for Warbarge Strikes CCP?
Something in the 10k region would be achievable for a decent squad I think. Ok, i'll be honest with you.
This is a horrible idea. 10k? God forbid if my whole team could get that in 2 games. as soon as the blueberry problem gets fixed, then we can talk.
sebastian the huds (insert any weapon) whoever i want
Weapon operation 5 in most weapons
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Hecarim Van Hohen
Bullet Cluster Lokun Listamenn
1140
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Posted - 2014.04.22 21:48:00 -
[4] - Quote
Wouldn't raising it to around 4000-5000 WP be enough?
"Now I am become Dev, the locker of threads."
-CCP Logibro
t¢«
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Soraya Xel
Abandoned Privilege Top Men.
2098
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Posted - 2014.04.22 21:48:00 -
[5] - Quote
I could definitely see a war point increase, given that we've steadily been increasing war point rewards lately, between vehicle damage WP, scan assist WP, transport WP, headshot WP, etc. They have become a lot more frequent lately than they used to be.
I'd like to be your CPM1 candidate
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ZDub 303
TeamPlayers Dirt Nap Squad.
2485
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Posted - 2014.04.22 21:48:00 -
[6] - Quote
At 10k WPs you are limiting warbarge strikes only to those elite few who can consistently get 1500+ WP per squadmate in a game.
I agree 2500 is far too low but 10k would make strikes exceedingly rare.
A diminishing returns system would be better in my opinion.
Say.. 3000 for the first strike + 1000 more WPs required for each additional strike. Its simple, yet elegant. Noobs get the occasional strike while vets don't get 6 in a single game.
(e.g. the requirement for a third strike would be a total of 12000 WPs... doable yet not very likely. Even two strikes in a game would only be occasional at a total of 7000 WPs required.) |
N1ck Comeau
Ahrendee Mercenaries Dirt Nap Squad.
2528
|
Posted - 2014.04.22 21:49:00 -
[7] - Quote
3500 seems good for me.
If you run cloak and shotgun, you're a scrub
Don't brick tank that scout, come on, get good.
Proud member of RND
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8870
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Posted - 2014.04.22 21:49:00 -
[8] - Quote
I just put a random number there at 10k.
Once I thought about it, I lowered it to 6k.
The edit just didn't appear yet, wait for it guys.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8870
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Posted - 2014.04.22 21:50:00 -
[9] - Quote
ZDub 303 wrote:At 10k WPs you are limiting warbarge strikes only to those elite few who can consistently get 1500+ WP per squadmate in a game.
I agree 2500 is far too low but 10k would make strikes exceedingly rare.
A diminishing returns system would be better in my opinion.
Say.. 3000 for the first strike + 1000 more WPs required for each additional strike. Its simple, yet elegant. Noobs get the occasional strike while vets don't get 6 in a single game.
(e.g. the requirement for a third strike would be a total of 12000 WPs... doable yet not very likely. Even two strikes in a game would only be occasional at a total of 7000 WPs required.) ^ I like this system right here
Overlord of all humans CAT MERC
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Duran Lex
Fraternity of St. Venefice Amarr Empire
771
|
Posted - 2014.04.22 21:50:00 -
[10] - Quote
If not removed, then limit it to one WB strike per squad per game.
If you have to use something that powerful, you should have to make it count. |
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Arkena Wyrnspire
Fatal Absolution
12605
|
Posted - 2014.04.22 21:50:00 -
[11] - Quote
ZDub 303 wrote:At 10k WPs you are limiting warbarge strikes only to those elite few who can consistently get 1500+ WP per squadmate in a game.
I agree 2500 is far too low but 10k would make strikes exceedingly rare.
A diminishing returns system would be better in my opinion.
Say.. 3000 for the first strike + 1000 more WPs required for each additional strike. Its simple, yet elegant. Noobs get the occasional strike while vets don't get 6 in a single game.
(e.g. the requirement for a third strike would be a total of 12000 WPs... doable yet not very likely. Even two strikes in a game would only be occasional at a total of 7000 WPs required.)
This is an intelligent idea.
You have long since made your choice. What you make now is a mistake.
EUrobro
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TechMechMeds
SWAMPERIUM
3105
|
Posted - 2014.04.22 21:52:00 -
[12] - Quote
I just got chili powder up my nose, randooooommmaaaaaaahhhhhh
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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Nosid Katona
HavoK Core RISE of LEGION
166
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Posted - 2014.04.22 21:52:00 -
[13] - Quote
Cat Merc wrote:I think that something as powerful as a warbarge strike shouldn't be achievable by one or two people. In my opinion it should require all 6 squad mates kicking major arse in terms of WP to get one.
Well, tbh I don't think Warbarge Strikes should be WP based at all, but until we can figure out an alternative, can you please raise the minimum WP for Warbarge Strikes CCP?
Something in the 5k region would be achievable for a decent squad I think. That would require every member getting 1k WP (If spread evenly), which I think is what a warbarge strike should require.
I have to agree Cat, I have wanted non-WP based Warbarge Strikes for ages now, however along with said WP requirement changes can we make it so a Tank or Dropship can't just stroll out without a care?
It has gotten to the point now that not only can a Tank flip on its hardener and enjoy the Strike like a light massage but it can simply roll out of it without any urgency or danger. Not to mention I haven't seen a Strike affect a Dropship that wasn't grounded since... well ever.
Increasing the requirements, or finding a new system altogether, while making it so a Warbarge Strike is a threat to everyone and everything would go a long way to making them game more enjoyable.
Vae Victis
Valor Vet, R.I.P MAG
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TechMechMeds
SWAMPERIUM
3105
|
Posted - 2014.04.22 21:53:00 -
[14] - Quote
Yeah agreed, my face. Omfg it burns.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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Heavenly Daughter
the Aurum Grinder and Company
404
|
Posted - 2014.04.22 21:53:00 -
[15] - Quote
Cat Merc wrote:I think that something as powerful as a warbarge strike shouldn't be achieveable by one or two people. I think it should require all 6 squad mates kicking major arse in terms of WP to get one.
Well, tbh I don't think Warbarge Strikes should be WP based at all, but until we can figure out an alternative, can you please raise the minimum WP for Warbarge Strikes CCP?
Something in the 10k region would be achieveable for a decent squad I think.
There are good points this and bad points.
Firstly it encourage more people to play together - HOPEFULLY
but if not, all it does it create a bigger struggle for those who just make enough WP to earn this. Also, going up against the likes of Nyan and others would be even worse than it is now.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7108
|
Posted - 2014.04.22 21:57:00 -
[16] - Quote
Atiim wrote:I have a better idea.
First, increase the WP required for a Warbarge Strike. These things should be used as "game changers" as opposed to a win button used to exacerbate stomping. The requirements for one are 2500WP simply because squads used to only have 4 people, and there weren't nearly as many ways to earn WP as we have now.
I do agree with removing the ability to gain WP earned from the Warbarge. The average strike gets about 10 kills, which leads to about 500WP. If you have the squad members repair the leader that squad can earn up to 2250WP from the Guardian action, and when you have everyone scan the area before dropping the Warbarge, the squad can earn 750WP from Intel Kill Assists.
That alone is 3575WP, which can grant a squad yet another Warbarge Strike and still leave them with a spare 1075WP (that's half of the WP required for another Warbarge Strike mind you).
However, I do believe there should be a small reward for using the Warbarge Strike, as you are contributing to the team by using one. I think 100-150WP for Warbarge Deployment would seem fair.
Atiim wrote:I'd say 7200 WP would be the best. That way every member of the squad would have to make at least 1200 WP to get one. My 0.02 ISK on Warbarge Strikes.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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TechMechMeds
SWAMPERIUM
3106
|
Posted - 2014.04.22 22:00:00 -
[17] - Quote
Atiim wrote:Atiim wrote:I have a better idea.
First, increase the WP required for a Warbarge Strike. These things should be used as "game changers" as opposed to a win button used to exacerbate stomping. The requirements for one are 2500WP simply because squads used to only have 4 people, and there weren't nearly as many ways to earn WP as we have now.
I do agree with removing the ability to gain WP earned from the Warbarge. The average strike gets about 10 kills, which leads to about 500WP. If you have the squad members repair the leader that squad can earn up to 2250WP from the Guardian action, and when you have everyone scan the area before dropping the Warbarge, the squad can earn 750WP from Intel Kill Assists.
That alone is 3575WP, which can grant a squad yet another Warbarge Strike and still leave them with a spare 1075WP (that's half of the WP required for another Warbarge Strike mind you).
However, I do believe there should be a small reward for using the Warbarge Strike, as you are contributing to the team by using one. I think 100-150WP for Warbarge Deployment would seem fair. Atiim wrote:I'd say 7200 WP would be the best. That way every member of the squad would have to make at least 1200 WP to get one. My 0.02 ISK on Warbarge Strikes.
Yes, make OBS something tactical and special again. Eve pilots pay should increase as well.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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Hakyou Brutor
G0DS AM0NG MEN Dirt Nap Squad.
223
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Posted - 2014.04.22 22:02:00 -
[18] - Quote
Sorry bro, but no. I have seen games be won, and games be lost just because one Warbarge Strike. It is one of the few features that makes DUST different from other games, and with it only being attainable by really good squads with your changes, cause 10k WP... really? On average my squads make about 12k WP per match, so we would only get one Warbarge Strike a match, which can sometimes not even hit them (that map with the pipes above 'A' on dom is completely screwed up, I Warbarge Striked it two times today and only got a few equipment despite the fact half their team was on the pipes). I understand that you want them not to be spammed, but it's likely you run in beast squads all the time, in the past I've ran with randoms who could hardly get one Warbarge Strike with 1.5k out of the 2.5k needed coming from me. The point is, Warbarges aren't as good as you think they are, and some squads can't even get them now.
I'm a logi now! :D
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deezy dabest
Warpoint Sharx
343
|
Posted - 2014.04.22 22:04:00 -
[19] - Quote
If they are so easy to get then why does it matter?
Everyone has an equal chance to achieve one by building a small squad and if the squad leader knows what they are doing it can be used to turn the tide of the battle. What I can agree on is making the requirement increase for second and third orbitals as I myself have been squad lead on some squads that I was just plain sick of dropping them cause we slammed so many. My personal record as squad lead is 7 orbitals in a domination match which is well, stupid excessive.
Anyway, I have to ask the question.
Where did the orbital touch you?
This seriously sounds like you are mad that a well placed OB cost you a proto suit when you were on a roll and you are butt hurt about it. |
Atiim
Heaven's Lost Property Dirt Nap Squad.
7110
|
Posted - 2014.04.22 22:04:00 -
[20] - Quote
TechMechMeds wrote: Yes, make OBS something tactical and special again. Eve pilots pay should increase as well.
Indeed it should.
I'd give EVE Pilots a higher incentive to support DUST Mercs, and serve to strengthen the pathetic EVE/DUST link.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Lorhak Gannarsein
Science For Death
2899
|
Posted - 2014.04.22 22:05:00 -
[21] - Quote
Atiim wrote:Atiim wrote:I have a better idea.
First, increase the WP required for a Warbarge Strike. These things should be used as "game changers" as opposed to a win button used to exacerbate stomping. The requirements for one are 2500WP simply because squads used to only have 4 people, and there weren't nearly as many ways to earn WP as we have now.
I do agree with removing the ability to gain WP earned from the Warbarge. The average strike gets about 10 kills, which leads to about 500WP. If you have the squad members repair the leader that squad can earn up to 2250WP from the Guardian action, and when you have everyone scan the area before dropping the Warbarge, the squad can earn 750WP from Intel Kill Assists.
That alone is 3575WP, which can grant a squad yet another Warbarge Strike and still leave them with a spare 1075WP (that's half of the WP required for another Warbarge Strike mind you).
However, I do believe there should be a small reward for using the Warbarge Strike, as you are contributing to the team by using one. I think 100-150WP for Warbarge Deployment would seem fair. Atiim wrote:I'd say 7200 WP would be the best. That way every member of the squad would have to make at least 1200 WP to get one. My 0.02 ISK on Warbarge Strikes.
Most squads can't pull 1200 per person; that puts it waaaaay out of reach of anyone except good squads, most of whom actually don't need them. I regularly run in squads with me and two other guys comfortably breaking 1500-2k per match, with the other three getting sub-1k. Six guys not schooled in the fine art of WP-whoring would never be able to achieve those scores.
ZDub's system is best IMO.
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
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Duran Lex
Fraternity of St. Venefice Amarr Empire
771
|
Posted - 2014.04.22 22:07:00 -
[22] - Quote
Atiim wrote:Atiim wrote:I have a better idea.
First, increase the WP required for a Warbarge Strike. These things should be used as "game changers" as opposed to a win button used to exacerbate stomping. The requirements for one are 2500WP simply because squads used to only have 4 people, and there weren't nearly as many ways to earn WP as we have now.
I do agree with removing the ability to gain WP earned from the Warbarge. The average strike gets about 10 kills, which leads to about 500WP. If you have the squad members repair the leader that squad can earn up to 2250WP from the Guardian action, and when you have everyone scan the area before dropping the Warbarge, the squad can earn 750WP from Intel Kill Assists.
That alone is 3575WP, which can grant a squad yet another Warbarge Strike and still leave them with a spare 1075WP (that's half of the WP required for another Warbarge Strike mind you).
However, I do believe there should be a small reward for using the Warbarge Strike, as you are contributing to the team by using one. I think 100-150WP for Warbarge Deployment would seem fair. Atiim wrote:I'd say 7200 WP would be the best. That way every member of the squad would have to make at least 1200 WP to get one. My 0.02 ISK on Warbarge Strikes.
The only real problem i have with WB strikes are the ones who buffer that ****.
A squad can get 2 HAV's put two turrets each for infantry, and just go HAV hunting together to gain MASSIVE assist and blue doughnut points. Even before vehicles receiving WPs from damage this was an effective method.
If a single squad can throw out 4 OB's in an ambush, its just flat out ********. |
Atiim
Heaven's Lost Property Dirt Nap Squad.
7110
|
Posted - 2014.04.22 22:07:00 -
[23] - Quote
deezy dabest wrote:If they are so easy to get then why does it matter?
Everyone has an equal chance to achieve one by building a small squad and if the squad leader knows what they are doing it can be used to turn the tide of the battle. What I can agree on is making the requirement increase for second and third orbitals as I myself have been squad lead on some squads that I was just plain sick of dropping them cause we slammed so many. My personal record as squad lead is 7 orbitals in a domination match which is well, stupid excessive.
Anyway, I have to ask the question.
Where did the orbital touch you?
This seriously sounds like you are mad that a well placed OB cost you a proto suit when you were on a roll and you are butt hurt about it. I'm honestly not sure if I should debate this with you when your corp tags read "Warpoint Sharx".
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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TechMechMeds
SWAMPERIUM
3106
|
Posted - 2014.04.22 22:08:00 -
[24] - Quote
Atiim wrote:TechMechMeds wrote: Yes, make OBS something tactical and special again. Eve pilots pay should increase as well.
Indeed it should. I'd give EVE Pilots a higher incentive to support DUST Mercs, and serve to strengthen the pathetic EVE/DUST link.
They used to be tactical in beta and kind of special but now any vet squad can easily rinse the sht out of newbs with 6 OBS and sometimes more. Its just cheap now.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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TechMechMeds
SWAMPERIUM
3109
|
Posted - 2014.04.22 22:10:00 -
[25] - Quote
We know how to farm the absolute most fk out of wp hahahahaha
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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deezy dabest
Warpoint Sharx
344
|
Posted - 2014.04.22 22:10:00 -
[26] - Quote
Atiim wrote:deezy dabest wrote:If they are so easy to get then why does it matter?
Everyone has an equal chance to achieve one by building a small squad and if the squad leader knows what they are doing it can be used to turn the tide of the battle. What I can agree on is making the requirement increase for second and third orbitals as I myself have been squad lead on some squads that I was just plain sick of dropping them cause we slammed so many. My personal record as squad lead is 7 orbitals in a domination match which is well, stupid excessive.
Anyway, I have to ask the question.
Where did the orbital touch you?
This seriously sounds like you are mad that a well placed OB cost you a proto suit when you were on a roll and you are butt hurt about it. I'm honestly not sure if I should debate this with you when your corp tags read "Warpoint Sharx".
And I am not even sure what to say to that since I have no idea which part you want to debate.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7114
|
Posted - 2014.04.22 22:14:00 -
[27] - Quote
Lorhak Gannarsein wrote: Most squads can't pull 1200 per person; that puts it waaaaay out of reach of anyone except good squads, most of whom actually don't need them. I regularly run in squads with me and two other guys comfortably breaking 1500-2k per match, with the other three getting sub-1k. Six guys not schooled in the fine art of WP-whoring would never be able to achieve those scores.
ZDub's system is best IMO.
WTH are you playing as?
I've yet to find a role that doesn't let a member push 1200WP at the very least.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8873
|
Posted - 2014.04.22 22:15:00 -
[28] - Quote
Atiim wrote:Lorhak Gannarsein wrote: Most squads can't pull 1200 per person; that puts it waaaaay out of reach of anyone except good squads, most of whom actually don't need them. I regularly run in squads with me and two other guys comfortably breaking 1500-2k per match, with the other three getting sub-1k. Six guys not schooled in the fine art of WP-whoring would never be able to achieve those scores.
ZDub's system is best IMO.
WTH are you playing as? I've yet to find a role that doesn't let a member push 1200WP at the very least. It takes a really slow match for that not to happen
Overlord of all humans CAT MERC
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Duran Lex
Fraternity of St. Venefice Amarr Empire
771
|
Posted - 2014.04.22 22:15:00 -
[29] - Quote
Atiim wrote:Lorhak Gannarsein wrote: Most squads can't pull 1200 per person; that puts it waaaaay out of reach of anyone except good squads, most of whom actually don't need them. I regularly run in squads with me and two other guys comfortably breaking 1500-2k per match, with the other three getting sub-1k. Six guys not schooled in the fine art of WP-whoring would never be able to achieve those scores.
ZDub's system is best IMO.
WTH are you playing as? I've yet to find a role that doesn't let a member push 1200WP at the very least.
He's playing as a Gallente purist.
"Let's try to solve these problems democratically..." |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8873
|
Posted - 2014.04.22 22:18:00 -
[30] - Quote
Duran Lex wrote:Atiim wrote:Lorhak Gannarsein wrote: Most squads can't pull 1200 per person; that puts it waaaaay out of reach of anyone except good squads, most of whom actually don't need them. I regularly run in squads with me and two other guys comfortably breaking 1500-2k per match, with the other three getting sub-1k. Six guys not schooled in the fine art of WP-whoring would never be able to achieve those scores.
ZDub's system is best IMO.
WTH are you playing as? I've yet to find a role that doesn't let a member push 1200WP at the very least. He's playing as a Gallente purist. "Let's try to solve these problems democratically..." Or he's just using Gallente assault with AR and Ion Pistol.
Overlord of all humans CAT MERC
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7114
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Posted - 2014.04.22 22:18:00 -
[31] - Quote
TechMechMeds wrote: They used to be tactical in beta and kind of special but now any vet squad can easily rinse the sht out of newbs with 6 OBS and sometimes more. Its just cheap now.
That's because there wasn't as many ways to earn WP back then, most noticeably from Repair Tools.
I remember when I saw my first OB. I was like "Whoa! What heck is that?". Now it's just "Welp, another Orbital." Heck, the OB's even looked better in Chrome.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7115
|
Posted - 2014.04.22 22:21:00 -
[32] - Quote
Duran Lex wrote: He's playing as a Gallente purist.
"Let's try to solve these problems democratically..."
Well it's a good thing he's not playing as an Amarr purist.
Otherwise he'd have to walk everywhere at 3m/s and stop to praise a Totem Pole everytime they got a kill.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Rynoceros
Rise Of Old Dudes
3774
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Posted - 2014.04.22 22:24:00 -
[33] - Quote
I get ~2000 per match running Heavies. How anyone that is "forum smart" can't do at least 1500 is a mystery. Especially guys with multiple equipment slots.
It's been 2500 since we had 4 man squads and 20 fewer ways to earn WP. It's time to update this **** mechanic to fit in with today's standards.
I GÖú Kittens.
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Rusty Shallows
1626
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Posted - 2014.04.22 23:06:00 -
[34] - Quote
Duran Lex wrote:It needs to be removed all together.
That is something that belongs in PC, to further the EVE/Dust connection with orbitals from ships.
It has no place in public game modes. It's far too easily abused, and can completely make a good competitive match become lopsided or downright frustrating.
I don't know how many times my team was about to win through objectives, then gets cloned for the loss by the one dude who saved his orbital just for that occasion. It was the farming abuse that got WP-repping nerf in Closed Beta. So naturally CCP punished people playing Logis rather than directly deal with the problem.
As far as I am concerned there should never be free battlefield assets. That includes Warbarge strikes and all structures (yellow & blue). Hack Points being the exception of course.
If people want Orbitals then require an Eve Capseleer, if they want turrets then pay ISK and drop them during battle in a proper player controlled OMS fashion. There may be places for hand-holding by CCP, these are not among them.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Roy Xkillerz
Red Star. EoN.
29
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Posted - 2014.04.23 07:13:00 -
[35] - Quote
Let me put it this way this is all a temporary mechanic. There will still by a med and a large and a capital one. In the far future only eve ships can give that in me thinking. Maybe they hold the small one in pubs. But overall the end result off this will change.
If you then want to spam it? Well get the eve ships or have no orbital support at all. |
IAmDuncanIdaho II
R 0 N 1 N
366
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Posted - 2014.04.23 07:23:00 -
[36] - Quote
There are now far more ways to earn WPs than before, so naturally to keep things in check, the orbital threshold should've been increased. This has been said before (sorry, no source)
Add to this that it's so easy to farm WPs, exacerbating the problem.
The idea of an incremental WP threshold increase per squad is a good one. You could extend this idea to increase the threshold for the whole team if you wanted. I also think the 2500 WP threshold should increase, and whilst there are far bigger fish to fry right now, CCP could address some of the farming mechanics too.
So many matches these days everyone saves their OBs and drops them all at the end of the match....this means either they're redundant, or there are way more available than required.
My two-penneth
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Krixus Flux
Kang Lo Directorate Gallente Federation
202
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Posted - 2014.04.23 07:45:00 -
[37] - Quote
Dude do you just look for things to change daily? This is an old topic that we shouldn't revisit again, for the 5th time. Let it go bro.
Saying what's on people's minds
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Aderek
HavoK Core RISE of LEGION
78
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Posted - 2014.04.23 07:50:00 -
[38] - Quote
System of WP is ok in, because we use it to learn in public matches. In Pc we need Eve pilots and it is good. So, learn and go to Fw or PC battles ;) |
Regis Blackbird
DUST University Ivy League
165
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Posted - 2014.04.23 09:35:00 -
[39] - Quote
I agree (provided the current system stays in place) that the wp requirement should be increased to compensate for bigger squads and more wp revenues.
I also like the idea of increased wp requirement per strike, but it should be by squad and not team. (It would not be fair to good teams that are slightly behind better teams in regards to wp)
One further idea that loped into my head just now (don't know if it is good or bad yet) - what if you actually had to "pay" wp to get a OB? (I.e you drain wp evenly from every squad member) That way there is no incentive to spam OBs, since that will considerably reduce your ISK return after battle... |
TechMechMeds
SWAMPERIUM
3116
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Posted - 2014.04.23 09:36:00 -
[40] - Quote
Krixus Flux wrote:Dude do you just look for things to change daily? This is an old topic that we shouldn't revisit again, for the 5th time. Let it go bro.
If you knew anything then you'd know that around the 100th times a charm. In dust so far, anything that's bitched about enough gets implemented/broken lol.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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Nirwanda Vaughns
426th Infantry
596
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Posted - 2014.04.23 09:48:00 -
[41] - Quote
i always thought it should be based on amount of people in the squad but i admit they can be easy to get if you have a full squad. other evenign i had my heavy alt out with 5 logis behind it and we almost had 6 WB strikes in an 80 clone ambush
Rolling with the punches
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shaman oga
Nexus Balusa Horizon
1902
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Posted - 2014.04.23 09:56:00 -
[42] - Quote
So, 2500 with 4 man squad were 2500/4=625WP 625*6=3750WP but i dont like strange numbers and also there are more WP rewards than in chromo I would say: 750*6=4500WP Seems good.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Jack McReady
DUST University Ivy League
1340
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Posted - 2014.04.23 11:05:00 -
[43] - Quote
I think we should go one step further => warbarges are too easy to get for the WINNING team.
you are already kicking your enemies asses and to add insult drop 6 strikes on faces.
Dust is about winning AND efficiency. if you are already winning hard a sane commander would not just waste his warbarge strikes left and right just because he can, he would save them for counter attacks. the loosing team on the other hand would be more likely to desperately throw out some warbarge strikes to push forward.
imho there should be: 1. diminishing returns for warbarge strikes, that means each new one requires more WP to get 2. a penalty system should be in place. the harder you are winning (which can be calculated with clone count and warbarge HP) the more expensive a warbarge strike gets. |
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