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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8633
|
Posted - 2014.04.21 10:45:00 -
[1] - Quote
Absolutely nothing, not even tanks (they can't follow you into tight holes).
With a 900 DPS doom machine, wielded by someone with more than 1500 HP, you have to run when they see you and get too close.
But you can't run, no, you slow down to crawl speed as you try to escape death from something that is more damaging than a vehicle mounted small blaster, or an STD Large blaster even.
R-E-M-O-V-E THIS STUPID MECHANIC. Don't nerf, don't change, REMOVE.
Overlord of all humans CAT MERC
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Denchlad 7
Molon Labe. General Tso's Alliance
142
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Posted - 2014.04.21 10:49:00 -
[2] - Quote
Running away from the HMG is like in those horror films when you see a girl slowly crawling away and suddenly being pulled back to her death.
Seriously. Its like walking through drying concrete. With a magnet pulling your feet down. Its ridiculous. If its something to do with its High ROF, shouldnt other High ROF weapons do the same?
Was attempting to proto every weapon a bad idea? Yes. 11 so far
If you can't accept change, you will fail in this world
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8634
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Posted - 2014.04.21 10:50:00 -
[3] - Quote
Denchlad 7 wrote:Running away from the HMG is like in those horror films when you see a girl slowly crawling away and suddenly being pulled back to her death.
Seriously. Its like walking through drying concrete. With a magnet pulling your feet down. Its ridiculous. If its something to do with its High ROF, shouldnt other High ROF weapons do the same? ACR does the same, but it's not nearly as deadly, and doesn't last as long, so it isn't as bad (though still bad)
Overlord of all humans CAT MERC
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Denchlad 7
Molon Labe. General Tso's Alliance
142
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Posted - 2014.04.21 10:51:00 -
[4] - Quote
Cat Merc wrote:Denchlad 7 wrote:Running away from the HMG is like in those horror films when you see a girl slowly crawling away and suddenly being pulled back to her death.
Seriously. Its like walking through drying concrete. With a magnet pulling your feet down. Its ridiculous. If its something to do with its High ROF, shouldnt other High ROF weapons do the same? ACR does the same, but it's not nearly as deadly, and doesn't last as long, so it isn't as bad (though still bad)
Ah. See id never noticed the ACR before, which kinda shows how ****** up the HMG is. So yes, I agree, remove the damn thing.
Was attempting to proto every weapon a bad idea? Yes. 11 so far
If you can't accept change, you will fail in this world
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IceShifter Childhaspawn
DUST University Ivy League
542
|
Posted - 2014.04.21 10:58:00 -
[5] - Quote
Hate the webbing mechanic, but what will happen to game without it? Would hit detection remain as-is? As I see it, heavies are the only thing keeping the entirety of the player base from running scout suits.
Once again: In favor of removal.
EP 1.8: Revenge of the Scouts.
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HUGGLE BEAR
MAKIN' MO' MONEY WIT HUGGLES
4
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Posted - 2014.04.21 10:59:00 -
[6] - Quote
Ehh its a Matari weapon
It's the Rust on our bullets its actually oxidizing your suit. your not slowing down because of a game mechanic i promise.
its because the joints in your suit need lube.......
or you could just get some lube to so the sand in your vag doesnt slow you down so much |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8636
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Posted - 2014.04.21 11:01:00 -
[7] - Quote
IceShifter Childhaspawn wrote:Hate the webbing mechanic, but what will happen to game without it? Would hit detection remain as-is? As I see it, heavies are the only thing keeping the entirety of the player base from running scout suits.
Once again: In favor of removal.
With 2400 RPM, a few bullets missing here and there won't hurt you.
Besides, I was running Gal Assault, and it was pretty much impossible to take out a heavy unless I had the drop on it, and took it a good while to turn around.
Overlord of all humans CAT MERC
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BrutorDestructor
Sebiestor Field Sappers Minmatar Republic
4
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Posted - 2014.04.21 11:04:00 -
[8] - Quote
You mad bro? oh and the boundless barely reaches 900 dps with pro v you say that like its the basic hmg base stats |
Delta90212
Dust2Dust. Top Men.
412
|
Posted - 2014.04.21 11:05:00 -
[9] - Quote
HUGGLE BEAR wrote:Ehh its a Matari weapon
It's the Rust on our bullets its actually oxidizing your suit. your not slowing down because of a game mechanic i promise.
its because the joints in your suit need lube.......
or you could just get some lube to so the sand in your vag doesnt slow you down so much Errhh i'm not sure how to respond to that?
Fear The Tribes // In Rust We Trust // Standings Minmatar 6 // Minmatar Logibro //
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Duran Lex
Fraternity of St. Venefice Amarr Empire
745
|
Posted - 2014.04.21 11:11:00 -
[10] - Quote
I agree the sloth effect needs to go.
But if you think there's a problem with easily dying to an HMG in their only niche....then lord HAVS should not be allowed to drive over open terrain and Sniper rifles should have a 50 m range. |
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8637
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Posted - 2014.04.21 11:12:00 -
[11] - Quote
BrutorDestructor wrote:You mad bro? oh and the boundless barely reaches 900 dps with pro v you say that like its the basic hmg base stats Most people here use Duvolle + Prof V DPS when comparing AR to HMG. So it's only fair.
Now, about the "You mad bro" part, that's the stupidest comment you could say. Like literally the stupidest, if you don't see how this mechanic is broken, you should not join any balance discussions ever.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8637
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Posted - 2014.04.21 11:13:00 -
[12] - Quote
Duran Lex wrote:I agree the sloth effect needs to go. But if you think there's a problem with easily dying to an HMG in their only niche....then lord HAVS should not be allowed to drive over open terrain and Sniper rifles should have a 50 m range. Read carefully, did I say, or even suggested nerfing the HMG? I only said remove the slow down.
Overlord of all humans CAT MERC
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Duran Lex
Fraternity of St. Venefice Amarr Empire
745
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Posted - 2014.04.21 11:21:00 -
[13] - Quote
Cat Merc wrote:Duran Lex wrote:I agree the sloth effect needs to go. But if you think there's a problem with easily dying to an HMG in their only niche....then lord HAVS should not be allowed to drive over open terrain and Sniper rifles should have a 50 m range. Read carefully, did I say, or even suggested nerfing the HMG? I only said remove the slow down.
Read carefully, you are acting like an emotionally challenged teenage girl.
As they say if you cant handle the heat, stay out of the kitchen.
So calm your self Eago. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8639
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Posted - 2014.04.21 11:23:00 -
[14] - Quote
Duran Lex wrote:Cat Merc wrote:Duran Lex wrote:I agree the sloth effect needs to go. But if you think there's a problem with easily dying to an HMG in their only niche....then lord HAVS should not be allowed to drive over open terrain and Sniper rifles should have a 50 m range. Read carefully, did I say, or even suggested nerfing the HMG? I only said remove the slow down. Read carefully, you are acting like an emotionally challenged teenage girl. As they say if you cant handle the heat, stay out of the kitchen. So calm your self Eago. I'm guessing you read that in the wrong tone? No disrespect was meant.
Overlord of all humans CAT MERC
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deezy dabest
Warpoint Sharx
337
|
Posted - 2014.04.21 11:25:00 -
[15] - Quote
As an HMG user I can agree that the quicksand is very bad news for medium suits, probably to the point of being over done.
Instead of removing it tho I would like to see a counter to it such as increased dispersion while the heavy is taking hits. This would make it so that being caught alone in close quarters with a heavy is death but if you have some one with you who you both start putting shots on the heavy increases the dispersion and in turn reduces the quicksand effect.
This would also make heavies less likely to go rushing into a room full of 6 people knowing that at least three are going to get caught in the cone and be screwed before he goes down. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8639
|
Posted - 2014.04.21 11:26:00 -
[16] - Quote
deezy dabest wrote:As an HMG user I can agree that the quicksand is very bad news for medium suits, probably to the point of being over done.
Instead of removing it tho I would like to see a counter to it such as increased dispersion while the heavy is taking hits. This would make it so that being caught alone in close quarters with a heavy is death but if you have some one with you who you both start putting shots on the heavy increases the dispersion and in turn reduces the quicksand effect.
This would also make heavies less likely to go rushing into a room full of 6 people knowing that at least three are going to get caught in the cone and be screwed before he goes down. When you have 2400 RPM, dispersion isn't a big concern, since you're filling your cone of fire with bullets.
Just remove it, don't introduce mechanics that would be difficult to balance and code, just remove it.
Overlord of all humans CAT MERC
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KingBabar
The Rainbow Effect
2224
|
Posted - 2014.04.21 11:26:00 -
[17] - Quote
Cat Merc has it nailed.
The slomo effect is the most annoying and unfair mechanic since the 2 sec nade at the very end of beta...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2189
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Posted - 2014.04.21 11:33:00 -
[18] - Quote
lol, Aeon Amadi reminded me. Back in closed beta they added the mechanic to the HMG because of the problems with hit-detection and Scouts dancing around heavies. This, of course, was closed beta when hit-detection was like 1 in 2 shots hit, at best, and the Scouts had a much faster movement, strafe, and base sprint speed, while Kinetic Catalyzers were bugged and enhanced all stats instead of just Sprinting.
It was a problem with the SMG in 1.5/1.6 when they increased Aim Assist to its godly-level. But the 1.7 patch notes say they added "physical force" to all weapons.
Adipem Nothi made a thread about this last month, and it finally got some attention. Apparently the DEVs didn't know about this mechanic. And seeing how there is no Quality Assurance team, IWS posted some criteria to demonstrate this bug so that the DEVs could actually know what it is, which involves owning a video capture device
Get some suits. Run from 1 point to another, say 100m away, time it. Then run again with a weapon shooting you, showing the effects of the stun-lock, and record the time it takes.
IMO, it should be repeated on different suits with different sprint speeds to demonstrate it better.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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deezy dabest
Warpoint Sharx
337
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Posted - 2014.04.21 11:34:00 -
[19] - Quote
Cat Merc wrote:deezy dabest wrote:As an HMG user I can agree that the quicksand is very bad news for medium suits, probably to the point of being over done.
Instead of removing it tho I would like to see a counter to it such as increased dispersion while the heavy is taking hits. This would make it so that being caught alone in close quarters with a heavy is death but if you have some one with you who you both start putting shots on the heavy increases the dispersion and in turn reduces the quicksand effect.
This would also make heavies less likely to go rushing into a room full of 6 people knowing that at least three are going to get caught in the cone and be screwed before he goes down. When you have 2400 RPM, dispersion isn't a big concern, since you're filling your cone of fire with bullets. Just remove it, don't introduce mechanics that would be difficult to balance and code, just remove it.
Well I totally agree with not introducing anything else for CCP to screw up but do not discount the dispersion being a factor so quickly.
Unless the target is within 5m that 2400 RPM is no where near all counting. Obviously the amount that does count depends on that actual range but at 15m you would be better off calculating it at around 1200 - 1400 RPM if you were trying to figure out the actual damage applied. The HMG is really one of the worst weapons for calculating the true DPS thanks to dispersion plus hit detection being two very unpredictable factors once you are over 10m. Any prof 5 HMG user that has made the jump to the freedom assault from the boundless would likely agree.
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BrutorDestructor
Sebiestor Field Sappers Minmatar Republic
4
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Posted - 2014.04.21 11:38:00 -
[20] - Quote
why are you comparing the dps of ar to the hmg i thought this was about the slow down effect oh and i see you are mad bro anyways i play without aim assist and my targets never stop in they tracks maybe you should be asking ccp to remove aim assist |
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Haerr
Molon Labe. General Tso's Alliance
440
|
Posted - 2014.04.21 11:39:00 -
[21] - Quote
::Puts a freshly caught tuna out for the cat.::
Scanning Table for 1.8: LINK
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8646
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Posted - 2014.04.21 11:40:00 -
[22] - Quote
Haerr wrote:::Puts a freshly caught tuna out for the cat.:: *Throws the tuna at a heavy firing his HMG* *Watches the tuna stop in midair*
Overlord of all humans CAT MERC
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deezy dabest
Warpoint Sharx
337
|
Posted - 2014.04.21 11:41:00 -
[23] - Quote
BrutorDestructor wrote:why are you comparing the dps of ar to the hmg i thought this was about the slow down effect oh and i see you are mad bro anyways i play without aim assist and my targets never stop in they tracks maybe you should be asking ccp to remove aim assist
The freedom assault is the proto assault variant of the HMG and I alluded to it because that is the best way to compare DPS over different ranges for the HMGs. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8646
|
Posted - 2014.04.21 11:41:00 -
[24] - Quote
BrutorDestructor wrote:why are you comparing the dps of ar to the hmg i thought this was about the slow down effect oh and i see you are mad bro anyways i play without aim assist and my targets never stop in they tracks maybe you should be asking ccp to remove aim assist Reading comprehension, do you have it?
Overlord of all humans CAT MERC
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BrutorDestructor
Sebiestor Field Sappers Minmatar Republic
4
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Posted - 2014.04.21 11:53:00 -
[25] - Quote
deezy dabest wrote:BrutorDestructor wrote:why are you comparing the dps of ar to the hmg i thought this was about the slow down effect oh and i see you are mad bro anyways i play without aim assist and my targets never stop in they tracks maybe you should be asking ccp to remove aim assist The freedom assault is the proto assault variant of the HMG and I alluded to it because that is the best way to compare DPS over different ranges for the HMGs. that post was directed at cat merc but i completely agree the dps of the hmg is much lower than on paper if you are not 5m away |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8646
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Posted - 2014.04.21 11:56:00 -
[26] - Quote
BrutorDestructor wrote:deezy dabest wrote:BrutorDestructor wrote:why are you comparing the dps of ar to the hmg i thought this was about the slow down effect oh and i see you are mad bro anyways i play without aim assist and my targets never stop in they tracks maybe you should be asking ccp to remove aim assist The freedom assault is the proto assault variant of the HMG and I alluded to it because that is the best way to compare DPS over different ranges for the HMGs. that post was directed at cat merc but i completely agree the dps of the hmg is much lower than on paper if you are not 5m away I find it killing things faster than they can react all the way up to 30m.
It still does more DPS than AR at that range.
Overlord of all humans CAT MERC
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deezy dabest
Warpoint Sharx
338
|
Posted - 2014.04.21 11:59:00 -
[27] - Quote
Cat Merc wrote:BrutorDestructor wrote:deezy dabest wrote:BrutorDestructor wrote:why are you comparing the dps of ar to the hmg i thought this was about the slow down effect oh and i see you are mad bro anyways i play without aim assist and my targets never stop in they tracks maybe you should be asking ccp to remove aim assist The freedom assault is the proto assault variant of the HMG and I alluded to it because that is the best way to compare DPS over different ranges for the HMGs. that post was directed at cat merc but i completely agree the dps of the hmg is much lower than on paper if you are not 5m away I find it killing things faster than they can react all the way up to 30m. It still does more DPS than AR at that range.
I have trouble believing this as even the boundless is probably only landing about 25-30% of its rounds at that range and at that point has little quicksand effect. My guess would be you had a run in with a well versed assault HMG user.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8647
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Posted - 2014.04.21 12:01:00 -
[28] - Quote
deezy dabest wrote:Cat Merc wrote:BrutorDestructor wrote:deezy dabest wrote:BrutorDestructor wrote:why are you comparing the dps of ar to the hmg i thought this was about the slow down effect oh and i see you are mad bro anyways i play without aim assist and my targets never stop in they tracks maybe you should be asking ccp to remove aim assist The freedom assault is the proto assault variant of the HMG and I alluded to it because that is the best way to compare DPS over different ranges for the HMGs. that post was directed at cat merc but i completely agree the dps of the hmg is much lower than on paper if you are not 5m away I find it killing things faster than they can react all the way up to 30m. It still does more DPS than AR at that range. I have trouble believing this as even the boundless is probably only landing about 25-30% of its rounds at that range and at that point has little quicksand effect. My guess would be you had a run in with a well versed assault HMG user. Uhh, you do know that I'm using it too right? My boundless can kill things pretty effectively up to 45m~. At 30m I'm wrecking faster than the AR.
Overlord of all humans CAT MERC
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Kierkegaard Soren
Forsaken Immortals Top Men.
310
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Posted - 2014.04.21 12:06:00 -
[29] - Quote
Nobody asked for this sh!tty mechanic.
Nobody really wants it.
/the End.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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deezy dabest
Warpoint Sharx
338
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Posted - 2014.04.21 12:08:00 -
[30] - Quote
Cat Merc wrote:deezy dabest wrote: I have trouble believing this as even the boundless is probably only landing about 25-30% of its rounds at that range and at that point has little quicksand effect. My guess would be you had a run in with a well versed assault HMG user.
Uhh, you do know that I'm using it too right? My boundless can kill things pretty effectively up to 45m~. At 30m I'm wrecking faster than the AR.
Obviously no I do not know if you are or are not using something.
Maybe against light suits where it really only takes a few rounds to cook them.
Also let's not do any comparison to the AR in this cause that is broken in its own ways and well none of us know how you do with the AR so really does little for the conversation.
I will pay 5 million ISK for a video of any regular HMG (not burst or assault) killing a suit with more than 300 HP while maintaining a distance of more than 40m that proves me wrong.
Edit: Make that 35m to split the difference on the ranges mentioned.
Oh and no Q-sync against a friend with him standing there letting you take all the time in the world that you need. I only add this cause I know that is what I would do to be a smart ass and claim the money. |
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Hecarim Van Hohen
Bullet Cluster Lokun Listamenn
1123
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Posted - 2014.04.21 12:11:00 -
[31] - Quote
900 potential DPS you mean
I agree with you 100% that the slow-mo effect is bullshit
"Now I am become Dev, the locker of threads."
-CCP Logibro
t¢«
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deezy dabest
Warpoint Sharx
338
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Posted - 2014.04.21 12:18:00 -
[32] - Quote
Hecarim Van Hohen wrote:900 potential DPS you mean I agree with you 100% that the slow-mo effect is bullshit
I think the slo-mo effect is decent in situations outside of the HMG which is why I would rather see a counter to balance it out for the HMG and add risk to crazy actions by a HMG user than to see it removed totally which could very potentially giving us back some hit detection problems as well. |
HUGGLE BEAR
MAKIN' MO' MONEY WIT HUGGLES
7
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Posted - 2014.04.21 12:21:00 -
[33] - Quote
Cat Merc wrote:Haerr wrote:::Puts a freshly caught tuna out for the cat.:: *Throws the tuna at a heavy firing his HMG* *Watches the tuna stop in midair*
oh Come on it did not....
you forgot i put remotes on the tuna....
TUNA SALAD EVERYWHERE!!! |
Adipem Nothi
Nos Nothi
439
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Posted - 2014.04.21 12:23:00 -
[34] - Quote
Recent Bug Report: https://forums.dust514.com/default.aspx?g=posts&m=2031811#post2031811
Bang?
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1430
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Posted - 2014.04.21 12:33:00 -
[35] - Quote
+1.
CCP should add a stasis webifier, but not include it for free on every HMG.
Best PvE idea ever!
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5151
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Posted - 2014.04.21 12:55:00 -
[36] - Quote
No, just no, be quite quiet.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8658
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Posted - 2014.04.21 12:58:00 -
[37] - Quote
DeadlyAztec11 wrote:No, just no, be quite quiet. Why not? Do you not see how stupid it is that a gun that does insane damage, wielded by a suit with insane HP, can slow down enemy suits?
Which for the most part, is the entire reason not to use that heavy suit, speed.
Overlord of all humans CAT MERC
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Rifter7
Ancient Exiles.
396
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Posted - 2014.04.21 13:15:00 -
[38] - Quote
every game this "mechanic" is in has the player base constantly complain about it.
and for good reason. KILL IT WITH FIRE
Primus sucks.
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Bax Zanith
118
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Posted - 2014.04.21 15:13:00 -
[39] - Quote
Cat Merc wrote:Duran Lex wrote:I agree the sloth effect needs to go. But if you think there's a problem with easily dying to an HMG in their only niche....then lord HAVS should not be allowed to drive over open terrain and Sniper rifles should have a 50 m range. Read carefully, did I say, or even suggested nerfing the HMG? I only said remove the slow down. When I first read the OP, I thought you were opting to remove the HMG all together. A slow down sounds vary over powered, it sounds like something no weapone in any game should ever have. With a slow down in consideration, and the HMG's effectiveness outside its advertised range, that makes the HMG > all. This needs to change, preferably not soonGäó, but now.
I'd say walk in my shoes for a day, but you probably still won't understand.
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
459
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Posted - 2014.04.21 15:15:00 -
[40] - Quote
Cat Merc wrote:Absolutely nothing, not even tanks (they can't follow you into tight holes).
With a 900 DPS doom machine, wielded by someone with more than 1500 HP, you have to run when they see you and get too close.
But you can't run, no, you slow down to crawl speed as you try to escape death from something that is more damaging than a vehicle mounted small blaster, or an STD Large blaster even.
R-E-M-O-V-E THIS STUPID MECHANIC. Don't nerf, don't change, REMOVE.
Yes, that needs to go. It's an automatic crutch for HMG users. It's one of the biggest things I hate in this game right now.
Always the last person to leave. Always the one cleaning up people's messes.
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Reaper Alim
WarRavens League of Infamy
5
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Posted - 2014.04.22 00:22:00 -
[41] - Quote
HUGGLE BEAR wrote:Ehh its a Matari weapon
It's the Rust on our bullets its actually oxidizing your suit. your not slowing down because of a game mechanic i promise.
its because the joints in your suit need lube.......
or you could just get some lube to so the sand in your vag doesnt slow you down so much Go under your bridge troll. Or better yet go back to cod they like people like you. |
Henchmen21
Planet Express LLC
979
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Posted - 2014.04.22 00:26:00 -
[42] - Quote
Cat Merc wrote:Duran Lex wrote:Cat Merc wrote:Duran Lex wrote:I agree the sloth effect needs to go. But if you think there's a problem with easily dying to an HMG in their only niche....then lord HAVS should not be allowed to drive over open terrain and Sniper rifles should have a 50 m range. Read carefully, did I say, or even suggested nerfing the HMG? I only said remove the slow down. Read carefully, you are acting like an emotionally challenged teenage girl. As they say if you cant handle the heat, stay out of the kitchen. So calm your self Eago. I'm guessing you read that in the wrong tone? No disrespect was meant.
Apparently you challenged his Eago
Your game f'ing sucks, but I'll still play it.... damn you!
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Reaper Alim
WarRavens League of Infamy
5
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Posted - 2014.04.22 00:29:00 -
[43] - Quote
I agree it needs to be removed from the game. |
MythTanker
The Phoenix Federation Caps and Mercs
99
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Posted - 2014.04.22 00:32:00 -
[44] - Quote
Cat Merc wrote:Duran Lex wrote:I agree the sloth effect needs to go. But if you think there's a problem with easily dying to an HMG in their only niche....then lord HAVS should not be allowed to drive over open terrain and Sniper rifles should have a 50 m range. Read carefully, did I say, or even suggested nerfing the HMG? I only said remove the slow down. Good kitty now you know you shouldnt touch the HMG (except remove armor slow glitch) have some milk
The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton
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Adipem Nothi
Nos Nothi
493
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Posted - 2014.04.22 15:14:00 -
[45] - Quote
@ Cat Merc. We ran experiments on this last night. Inconclusive. D*mnit.
https://forums.dust514.com/default.aspx?g=posts&m=2077222#post2077222
Bang?
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
493
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Posted - 2014.04.22 15:27:00 -
[46] - Quote
+1 remove it
War never changes
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Tectonic Fusion
1518
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Posted - 2014.04.22 15:28:00 -
[47] - Quote
Nothing the removal of the stupid webble effect can't fix...
Solo Player
Squad status: Locked
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