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wripple
TeamPlayers Dirt Nap Squad.
168
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Posted - 2014.04.20 22:52:00 -
[1] - Quote
While setting calendar dates on when you can unlock your new toys may work in EVE, we have to remember that Dust is an FPS on a console of which the majority of users have the attention span of a wet noodle. Potentially new players are simply frightened away by full proto stomp squads and are just too impatient to wait months before they can actually work for their first shiny black suit.
Dust 514 has two things going for it: -Emphasis on teamwork -Tier based skill trees Currently, the balance of this game leans so heavily towards how much SP you have that new players with half a brain are quick to learn that they will simply never be on par with their friends who have been playing for longer. We have to keep in mind that this is an FPS, a genre who's target audience want to kill their foes with gun game and user skill that sets them apart from others.
In short: -I am a 36,000,000 SP player -I would not mind going against a proto player if his user skill was less than mine -I know my squad has the tactics and coordination to take down any unorganized team regardless of their SP, skill or gear -I would willingly pay for two years worth of 1-month omega boosters if there were no weekly cap (instead I cut CCP's profit by running 3-day actives until I cap on Friday)
New player experience is currently a bad joke, new players simply do have the means to be able to compete in this kind of environment unless they play for a year. CCP needs to either remove the weekly skill cap altogether, or allow new players to grind without a cap until their first 20,000,000 SP (a competitive level) and discount their boosters for that time being. Progression up the skill tree within an micro-transaction based FPS should be based off of hours in-game, not age of your character. I want to see this game become popular, but it is just not attractive enough to engage its own target audience so long as players are told they have to wait a week before they can start progressing again. |
Destructo Tots
WarRavens League of Infamy
14
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Posted - 2014.04.20 23:24:00 -
[2] - Quote
I feel like CCP implemented the cap so that there wouldn't be no-lifers out there grinding their way to a maxed out skill tree. But having good equipment really is only half the battle and, if there is a time sensitive barrier telling you that your extra gameplay hours are not making you any stronger of a character, then new players are just going to back to other generic FPSs that have better game balance and graphics. |
Talos Vagheitan
Ancient Exiles.
557
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Posted - 2014.04.21 00:37:00 -
[3] - Quote
Don't punish me for having a job
Who cares what some sniper has to say
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Exionous
True Pros Forever
100
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Posted - 2014.04.21 00:39:00 -
[4] - Quote
This sounds like a hidden scam to make it easier for you to run away with prototype gear and leave the others that have a slight chance in combating you get left behind as they are unable to receive proper skill points throughout their time.
PC Hacker for sale -- Flat Rate 750,000 ISK -- If we win, I will give 20% of my earnings back to your corporation
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Dunce Masterson
Savage Bullet
86
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Posted - 2014.04.21 01:42:00 -
[5] - Quote
+1
I really like this idea it would give new players to reach a point in the game where they can compete and not have to wait months to be at their friends level if they have enough time to grind out they sp.
I don't even know why I bother.
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SgtMajSquish MLBJ
Consolidated Dust
157
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Posted - 2014.04.21 02:01:00 -
[6] - Quote
Dunce Masterson wrote:+1
I really like this idea it would give new players to reach a point in the game where they can compete and not have to wait months to be at their friends level if they have enough time to grind out they sp. It would also allow people to widen the gap between them and the new guys
All empires fall. We'll be watching, we'll be waiting, we'll be that spark that starts the fires of doom.
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Dunce Masterson
Savage Bullet
87
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Posted - 2014.04.21 07:07:00 -
[7] - Quote
SgtMajSquish MLBJ wrote:Dunce Masterson wrote:+1
I really like this idea it would give new players to reach a point in the game where they can compete and not have to wait months to be at their friends level if they have enough time to grind out they sp. It would also allow people to widen the gap between them and the new guys
no it would lessen the gap, As soon as a player reaches 20 million SP they would go into the normal weekly cap and with their friends and or helpful corp members giving them useful tips on how to develop their character they could have a good specialized character that would be needed in game modes like PC and factional. this way it would take about a month or 2 to get into the game and booster sales would not be effected at all has a matter of fact they probably will keep buying them to help them get into another role and so on.
I don't even know why I bother.
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wripple
TeamPlayers Dirt Nap Squad.
176
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Posted - 2014.04.21 09:29:00 -
[8] - Quote
SgtMajSquish MLBJ wrote:Dunce Masterson wrote:+1
I really like this idea it would give new players to reach a point in the game where they can compete and not have to wait months to be at their friends level if they have enough time to grind out they sp. It would also allow people to widen the gap between them and the new guys Again, your gear and SP are only half the battle in this game, user skill and superior tactics (something that takes months to acquire in any FPS) are the other half. But you math'd wrong, once you hit your 20 mil SP mark then you begin earning SP just as slowly as the rest of us. |
a brackers
Vanguardian Remnant
29
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Posted - 2014.04.21 12:35:00 -
[9] - Quote
I think there should be no skill cap up to 5mill, then a gradually decreasing cap from something really high down to the normal cap as the player nears 20mill
There should also be multiple levels of academy, with an award fpr graduating each one: level 1: Up to 2500wp 4 free suits only, player also has acess to unlimited lav, but no other vehicle. 200k isk and 10,000 sp reward for graduation level 2: 2500-10000 wp standard/mlt suits and vehicles only. No unlimited lav 500k isk and 25,000 sp reward for graduation level 3: 10,000 to 25,000 wp normal game rules apply 1mill isk and 100k sp reward for graduation.
Proto dropship pilot
The sandbox shooter
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Maken Tosch
DUST University Ivy League
8019
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Posted - 2014.04.21 14:53:00 -
[10] - Quote
Here we go again. The weekly SP was decided by the community back in closed beta as central to preventing no-lifers from maxing out the game in no time and to prevent an even greater SP gap between newbies and vets.
The issue that many of you are ignoring flat out is that there is no tiered match making to prevent protostompers from ever stomping new players. If tiered matchmaking (based on lifetime SP) were to be implemented, then there will be no need to remove the weekly cap at all.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5944
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Posted - 2014.04.21 15:24:00 -
[11] - Quote
Check the first link in my sig. I'll never let that quote die.
Never forget
More tiericide, less tieriphiles.
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jerrmy12 kahoalii
Proficiency V.
1081
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Posted - 2014.04.21 15:36:00 -
[12] - Quote
TheAmazing FlyingPig wrote:Check the first link in my sig. I'll never let that quote die. Lol ccp nothin Did he witness a murder?
I <3 girl gamers
Tears, sweet delicious tears
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Soraya Xel
Abandoned Privilege Top Men.
2073
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Posted - 2014.04.21 17:42:00 -
[13] - Quote
Honestly, I think new players should get a bit more free SP to help them fit out their first suit. Gaining skill points should add to your flexibility and variety, but every player should be able to get onto a single suit being fairly decent pretty quickly.
And I definitely think new players need a way to start to catch up. Removing their cap would at least give the option to exceed the veterans' weekly gains. New players could potentially even be given a SP bonus for a while to help them catch up faster.
I'd like to be your CPM1 candidate
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