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1. Down with the weekly SP cap - in Feedback/Requests [original thread]
I feel like CCP implemented the cap so that there wouldn't be no-lifers out there grinding their way to a maxed out skill tree. But having good equipment really is only half the battle and, if there is a time sensitive barrier telling you that you...
- by Destructo Tots - at 2014.04.20 23:24:00
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2. If I may make a suggestion... - in General Discussions [original thread]
Agent Monroe wrote: If your dying to a single Militia HAV your doing it wrong. If you're dying to a single Militia HAV, you're clearly not on the FoTM Bandwagon.
- by Destructo Tots - at 2013.12.13 08:28:00
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3. If I may make a suggestion... - in General Discussions [original thread]
Watched a Sica 4 shot my buddy with a militia rail in CQC. Buddy has 20 million SP in tanks, red dot went to the militia store... balance, I think not
- by Destructo Tots - at 2013.12.13 08:12:00
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4. Suggestions to CCP regarding Aim-Assist - in General Discussions [original thread]
I would also hate to see the Assault rifle nerfed as a result of all the aim-assist tears, it's being overused as a result of aim-assist and that's what's making it overpowered in a firefight. The Duvole is the new HMG because of it.
- by Destructo Tots - at 2013.09.06 23:45:00
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5. Suggestions to CCP regarding Aim-Assist - in General Discussions [original thread]
You know something strange is up when even the heavies are grabbing their militia ARs.
- by Destructo Tots - at 2013.09.06 23:21:00
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6. Petition to end Aim Assist - in General Discussions [original thread]
wripple wrote: I don't know if I'm playing Dust or Call of Doodie any more, aim assist has become an instant easy mode that's destroying the skill concept that drives good FPS games. Certain skill-shot weapons such as the tactical AR, Scramble...
- by Destructo Tots - at 2013.09.05 19:45:00
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7. WarRavens are putting up Playstation 4 as grand prize for our corp deploys - in Corporation Recruitment [original thread]
These Ravens mean business too, we've made some serious bonds with other top corps and welcome any ambitious player to train with us
- by Destructo Tots - at 2013.08.29 07:49:00
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8. Forge gun over-effective range - in General Discussions [original thread]
shaman oga wrote: I can't remember in what post, but i did read that the "Z" distance does not count as distance. also heavy turrets rendering distance suck, little turrets have a better rendering distance. Though it was fun when I went full...
- by Destructo Tots - at 2013.08.20 04:33:00
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9. Forge gun over-effective range - in General Discussions [original thread]
LT SHANKS wrote: I Forge snipe tanks in this manner all the time. They like eating my Breach blasts. Now that's a proper AV weapon. The Assault however is not, it offers mobility, flexibility and range that is currently being taken advantage ...
- by Destructo Tots - at 2013.07.09 07:55:00
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10. Forge gun over-effective range - in General Discussions [original thread]
Kekklian Noobatronic wrote: Altina McAlterson wrote: Large Rail Guns have a range of 600m while the Forge Gun has a range of 300m with absolute max of 320m. EDIT: Removed incorrect info, my mistake. That. And some of them don't even actu...
- by Destructo Tots - at 2013.07.09 07:49:00
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11. Forge gun over-effective range - in General Discussions [original thread]
This sort of leads into my next topic, the assault forge guns do not fit the game's usual definition of assault class. A proper name would be Tactical forge gun, seeing as the only people I've seen use the things use them as fast firing long dista...
- by Destructo Tots - at 2013.07.09 07:46:00
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12. Forge gun over-effective range - in General Discussions [original thread]
CuuCH Crusher wrote: Was it the enemy team that pinned you, or was it a lone forge gunner? If it was just one guy, you need to get good. Lone gunner with an Ishukone Assault, the only infantry weapon in the game capable of taking down a 7k...
- by Destructo Tots - at 2013.07.09 07:38:00
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13. Forge gun over-effective range - in General Discussions [original thread]
So apparently the forge gun has a range greater than that of a particle cannon. Apparently there's a new bug where forge gunners now sit on top of the tall spires where they are so high up that their player model and red dot doesn't even show up w...
- by Destructo Tots - at 2013.07.05 22:00:00
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