Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lightning xVx
R 0 N 1 N
574
|
Posted - 2014.04.20 16:38:00 -
[1] - Quote
I hail from the time of Private Trials, to Chromosome and now Uprising. My time in DUST 514 has been both refreshing and wane throughout the course of it, from which I have learned from players wiser then me the lore/tactics of NEW EDEN, Conquer planets, become a Mercenary and inevitably become a founder of corporations. My time in DUST was one of trials, tribulations and triumph. But as I have come to learn from squading with New Players both from my Corp (R0N1N) and random encounters I can honestly say (IMHO) the best way to fix a lot of this Proto-Stomping would be to increase the starting SP CAP/ Money for New Players.
I understand Veterans such as myself have earned and burned the money/time invested into this game, but how can we do our best into actually contribute not ONLY to CCP but for new players? I feel strongly that giving MORE SP to new players/characters can really boost the marketing of this game. For the sheer fact that:
1.) This could boost more people investing into possibly new realms of playstyle by making new characters and not keep asking EVERY BUILD for a RESPEC.
2.) This method could also boost sales in AURUM, allowing more people to invest in Boosters, New Suits, Weapons, Vehicles, etc...
3.) This would also allow new players to "TEST" new styles without time wasted on one character they may have put time/money into.
4.) To refrain from people BOOSTING their own money you can set the BIOMASS timer for Longer as well, so instead of 10 hours, they would have to wait 1-2 days. (Possibly 3)
5.) And this will allow CCP to Re-Analyze/Balance a more efficient "New Player Experience Tutorial" stage without putting as much emphasis on the NOW and more towards the future. (SOON tm)
I personally feel 3 or 5 million SP and 1 million ISK would be substantial enough, if you have any thoughts or ideas to this please add your views/ constructive criticism in order to best help CCP. I know this may not seem like much, but from gathering information from the times I have played DUST/ squading with others I feel that this could be a contributing factor. |
gravalicious
0n The Brink
142
|
Posted - 2014.04.20 16:45:00 -
[2] - Quote
I think 1 isk is a little useless. New characters should be given 500k isk (is that how much they're given anyway?). The only caveat is they have to wait 10 days before being able to send money on the character. Receiving money is acceptable.
Otherwise, I'm fine with this.
Edit: You changed yours. -.- |
Lightning xVx
R 0 N 1 N
574
|
Posted - 2014.04.20 16:47:00 -
[3] - Quote
gravalicious wrote:I think 1 isk is a little useless. New characters should be given 500k isk (is that how much they're given anyway?). The only caveat is they have to wait 10 days before being able to send money on the character. Receiving money is acceptable.
Otherwise, I'm fine with this.
Edit: You changed yours. -.-
It's 1 million ISK sorry about the typo. |
Master Kail
R 0 N 1 N
43
|
Posted - 2014.04.20 16:54:00 -
[4] - Quote
High Cap for new players? Approved :)
And no he's not making me say this.
Everything I touch... Turns Blue
Minmatar Scout Hacker and Falcoooon Puncher
E-War specialist for R0N1N
|
Arkena Wyrnspire
Fatal Absolution
12475
|
Posted - 2014.04.20 16:54:00 -
[5] - Quote
More SP would help, but I'd like to see useless prerequisites in the skill tree removed - if someone wants to be a logistics player, let them be a logi, don't make them spend 500k on the medium frame first...
You have long since made your choice. What you make now is a mistake.
EUrobro
|
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
810
|
Posted - 2014.04.20 17:02:00 -
[6] - Quote
Arkena Wyrnspire wrote:More SP would help, but I'd like to see useless prerequisites in the skill tree removed - if someone wants to be a logistics player, let them be a logi, don't make them spend 500k on the medium frame first...
Well that makes me think that maybe they could present the roles a little better. Like they do now with mastery in EVE.
If you want to be a logi, these are the skills relevant to that class. I think simply telling and showing a new player exactly what it needs would do wonders for the NPE.
Tanks - Balancing Turrets
|
Kaminoikari
DROID EXILES General Tso's Alliance
99
|
Posted - 2014.04.20 17:27:00 -
[7] - Quote
I think one of the first things that needs to happen is a tutorial that gives these players the know-how on skills, fittings and the market so they don't spend the SP they do have/get on random things and spread it out, in effect asking for a respec or something because they were ignorant about their choices. I know a guy who (still plays) went into proto Amarr basic medium frames instead of into the assault/logi variants because he didn't even know there was a difference. He runs snipers now (OP. 5 PROF. 5) and that's about all he's good at in this game, lol.
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
|
Lightning xVx
R 0 N 1 N
577
|
Posted - 2014.04.20 17:44:00 -
[8] - Quote
Bump |
Lightning xVx
R 0 N 1 N
580
|
Posted - 2014.04.20 18:05:00 -
[9] - Quote
CCP I know you don't like me but at least see that I'm trying to get people to help out as best they can. |
Llast 326
An Arkhos
2931
|
Posted - 2014.04.20 18:07:00 -
[10] - Quote
I believe that it would help the NPE if the Academy were longer, but not repetitive. Give it a graduated scale, so that players could learn the different modes and some of the finer points of the game. The bonuses that CCP has added for completing tutorial sections are a good start, particularly the bonus booster, though a little clarity on how to use it may be helpful to new players. If starting ISK were higher it would be helpful, but limiting farming is important so I like your idea of longer biomass time, or limiting the ability to transfer funds.
Introducing new players to Ambush, Domination and Skirmish would be good as it will allow them to get a feel for how the dynamics change in the battles. if progression through these modes happened over an extended Academy experience, then new players would also earn higher SP and ISK before graduation. I am also partial to the idea that academy graduation should include a respec, and perhaps bonus ISK. The respec would allow for a fix of misspent SP, and bonus ISK would cover wasted gear bought. A clear statement of the respec being an Academy gradation perk and not a common occurrence would be necessary.
KRRROOOOOOM
|
|
Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
145
|
Posted - 2014.04.20 18:12:00 -
[11] - Quote
1 mill ISK and 5 mill SP seems about right. A player can get ADV suits/core skills and basic weapons off the bat, which is an improvement from MLT frames.
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
2030
|
Posted - 2014.04.20 18:12:00 -
[12] - Quote
Arkena Wyrnspire wrote:More SP would help, but I'd like to see useless prerequisites in the skill tree removed - if someone wants to be a logistics player, let them be a logi, don't make them spend 500k on the medium frame first...
No. Fix T I frames first. Also, not everyone is supposed to just hop into a T II frame at the beginning.
click me
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
2030
|
Posted - 2014.04.20 18:16:00 -
[13] - Quote
Anyways, I think that the NPE could be better if there was an actual academy showing how to do things in dust (which would be updated over time as new things to do get added) as well as a hands-on, in depth tutorial before that on how to move around and stuff.
click me
Blup Blub Bloop. Translation: Die -_-
|
DozersMouse XIII
Ultramarine Corp
474
|
Posted - 2014.04.20 18:22:00 -
[14] - Quote
5 mill is good
they can tinker around, make some mistakes, find some guidance and recreate.
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
2031
|
Posted - 2014.04.20 18:26:00 -
[15] - Quote
DozersMouse XIII wrote:5 mill is good
they can tinker around, make some mistakes, find some guidance and recreate.
But see, this game doesn't operate on the "second chance" mentality. If you **** up, you ****** up. Too bad. Making it to where you do get a second chance, as well as giving someone who actually does their research a big jump into the game is a bad idea. It should stay at 500k SP, and 500k ISK.
click me
Blup Blub Bloop. Translation: Die -_-
|
Forever ETC
703rd Ishuk-Raata Enforcement Directive
346
|
Posted - 2014.04.20 18:36:00 -
[16] - Quote
Iron Wolf Saber has made a good NPE idea for 2.0. It involves the use of PvE and is really in-depth, how to use equipment, maneuvering, and roles. I think the last step of his Academy is to learn how to run a squad effectively.
Well, time to go Commando. Fill the Ranks at 703rd.
Love,Hate, and everything in between.- ETC 2013
THIS IS AMARR!!!
|
Kaminoikari
DROID EXILES General Tso's Alliance
103
|
Posted - 2014.04.20 18:38:00 -
[17] - Quote
I would also like to add: Restriction of FW to those who have below a certain SP threshold in order to keep blueberries from just "going in" like it's Call of Duty. It's why Amarr FW is so ass.
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
|
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
681
|
Posted - 2014.04.20 18:40:00 -
[18] - Quote
I think it would make a good contribution to the NPE but I think the main problem for most new players is the fact they spend the first few weeks/months primarily dying with very little killing.
When they come to the forums, those that bother, they are told that it could be 6 months before they have a viable toon. Extending the cap would reduce the time it would take but it would still take a fair bit of time.
We need to add alternatives to your idea like PVE, training modules and even tutors. For example CCP sets up a training channel that all new players are set up for and the 1st lesson is accessing it. Vets can log on to the channel and they are assigned a number e.g. tutor 23 and a basic temporary toon which they use to assist new players.
CCP probably need to do a number of things if they want to see the player base increase. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
2031
|
Posted - 2014.04.20 18:42:00 -
[19] - Quote
Forever ETC wrote:Iron Wolf Saber has made a good NPE idea for 2.0. It involves the use of PvE and is really in-depth, how to use equipment, maneuvering, and roles. I think the last step of his Academy is to learn how to run a squad effectively.
combat tutorial
death and rebirth
academy days
NPE wrapup
This is what you are referring to. Funny, most of this I had thought of before he did, and when I first saw this, I thought he took my idea and refined it. I asked him about it, and he said that he thought of ti on his own, which was kinda neat to me.......
click me
Blup Blub Bloop. Translation: Die -_-
|
N1ck Comeau
Ahrendee Mercenaries Dirt Nap Squad.
2497
|
Posted - 2014.04.20 18:44:00 -
[20] - Quote
New players should have Sp like we do this week.
Triple the cap 5 times the active, until they hit 5 million sp.
This way, if you mess up a character, it doesn't take 2 months to get half decent again
If you run cloak and shotgun, you're a scrub
Don't brick tank that scout, come on, get good.
Proud member of RND
|
|
Adipem Nothi
Nos Nothi
402
|
Posted - 2014.04.20 18:45:00 -
[21] - Quote
Very much in favor of more SP for newbros.
Not sure about Isk; it's easy to turn a profit in Basic gear. Skillbooks would quickly tap the aspiring newbros wallet. More Isk (or lower skillbook prices) would be in order.
Bang?
|
Lightning xVx
R 0 N 1 N
584
|
Posted - 2014.04.20 18:50:00 -
[22] - Quote
Godin Thekiller wrote:DozersMouse XIII wrote:5 mill is good
they can tinker around, make some mistakes, find some guidance and recreate.
But see, this game doesn't operate on the "second chance" mentality. If you **** up, you ****** up. Too bad. Making it to where you do get a second chance, as well as giving someone who actually does their research a big jump into the game is a bad idea. It should stay at 500k SP, and 500k ISK.
This idea is a way to ease the players into this game and as I stated it doesn't have to be 5 million SP it could be 2 or 3 million just something to get the players in and to stay. You see the whole idea 500k ISK and 500k SP worked in beta BUT NOT in this build. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
404
|
Posted - 2014.04.20 18:51:00 -
[23] - Quote
You know what would help the NPE is if you stop going all ninja mo fo on people in your scout suit you are by far one of the most OP scouts in the game i can't imagine what a new player feels like when you come out of no where and blap him.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
|
PARKOUR PRACTIONER
R 0 N 1 N
1172
|
Posted - 2014.04.20 18:51:00 -
[24] - Quote
I agree.
Ex-SCP master, time for a comeback
SCR amateur
MD and trig-flux Pro
|
Lightning xVx
R 0 N 1 N
584
|
Posted - 2014.04.20 18:53:00 -
[25] - Quote
Adipem Nothi wrote:Very much in favor of more SP for newbros. Not sure about Isk; it's easy to turn a profit in Basic gear.
I feel that just 1 million ISK is reasonable because even 500k SP demands more money once you spec your character well enough. |
Adipem Nothi
Nos Nothi
402
|
Posted - 2014.04.20 18:53:00 -
[26] - Quote
Lightning xVx wrote:Adipem Nothi wrote:Very much in favor of more SP for newbros. Not sure about Isk; it's easy to turn a profit in Basic gear. I feel that just 1 million ISK is reasonable because even 500k SP demands more money once you spec your character well enough.
Hadn't considered the cost of Skillbooks. You're right. I'll revise my post.
Bang?
|
Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
146
|
Posted - 2014.04.20 18:53:00 -
[27] - Quote
PARKOUR PRACTIONER wrote:I agree. With (CurseTown) or general topic point? |
Lightning xVx
R 0 N 1 N
584
|
Posted - 2014.04.20 18:56:00 -
[28] - Quote
CUSE TOWN333 wrote:You know what would help the NPE is if you stop going all ninja mo fo on people in your scout suit you are by far one of the most OP scouts in the game i can't imagine what a new player feels like when you come out of no where and blap him.
Haha I appreciate that but thats another reason why I started R0N1N because I want the newbros to have a chance |
Joel II X
Dah Gods O Bacon
2396
|
Posted - 2014.04.20 18:57:00 -
[29] - Quote
Llast 326 wrote:I believe that it would help the NPE if the Academy were longer, but not repetitive. Give it a graduated scale, so that players could learn the different modes and some of the finer points of the game. The bonuses that CCP has added for completing tutorial sections are a good start, particularly the bonus booster, though a little clarity on how to use it may be helpful to new players. If starting ISK were higher it would be helpful, but limiting farming is important so I like your idea of longer biomass time, or limiting the ability to transfer funds.
Introducing new players to Ambush, Domination and Skirmish would be good as it will allow them to get a feel for how the dynamics change in the battles. if progression through these modes happened over an extended Academy experience, then new players would also earn higher SP and ISK before graduation. I am also partial to the idea that academy graduation should include a respec, and perhaps bonus ISK. The respec would allow for a fix of misspent SP, and bonus ISK would cover wasted gear bought. A clear statement of the respec being an Academy gradation perk and not a common occurrence would be necessary.
This. |
Lightning xVx
R 0 N 1 N
585
|
Posted - 2014.04.20 19:16:00 -
[30] - Quote
Joel II X wrote:Llast 326 wrote:I believe that it would help the NPE if the Academy were longer, but not repetitive. Give it a graduated scale, so that players could learn the different modes and some of the finer points of the game. The bonuses that CCP has added for completing tutorial sections are a good start, particularly the bonus booster, though a little clarity on how to use it may be helpful to new players. If starting ISK were higher it would be helpful, but limiting farming is important so I like your idea of longer biomass time, or limiting the ability to transfer funds.
Introducing new players to Ambush, Domination and Skirmish would be good as it will allow them to get a feel for how the dynamics change in the battles. if progression through these modes happened over an extended Academy experience, then new players would also earn higher SP and ISK before graduation. I am also partial to the idea that academy graduation should include a respec, and perhaps bonus ISK. The respec would allow for a fix of misspent SP, and bonus ISK would cover wasted gear bought. A clear statement of the respec being an Academy gradation perk and not a common occurrence would be necessary.
This.
I would agree that the Academy SHOULD be longer but at the same time what happens to them afterwords? They are still left with 500k ISK and 500k SP, which is pretty much the same thing ALL OVER AGAIN. Why not implement a graduating system where if you graduate from getting X amount of WP you gain SP, so thus in turn it allows players to have a "reward system" for them? Like if you hit level 1 of academy you get 1 million SP, Level 2 is (2- 3 million) and level 3 could be (3-5 million)? All the while you are still building on your 1 million ISK you have accumulated from character creation. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |