|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lightning xVx
R 0 N 1 N
574
|
Posted - 2014.04.20 16:38:00 -
[1] - Quote
I hail from the time of Private Trials, to Chromosome and now Uprising. My time in DUST 514 has been both refreshing and wane throughout the course of it, from which I have learned from players wiser then me the lore/tactics of NEW EDEN, Conquer planets, become a Mercenary and inevitably become a founder of corporations. My time in DUST was one of trials, tribulations and triumph. But as I have come to learn from squading with New Players both from my Corp (R0N1N) and random encounters I can honestly say (IMHO) the best way to fix a lot of this Proto-Stomping would be to increase the starting SP CAP/ Money for New Players.
I understand Veterans such as myself have earned and burned the money/time invested into this game, but how can we do our best into actually contribute not ONLY to CCP but for new players? I feel strongly that giving MORE SP to new players/characters can really boost the marketing of this game. For the sheer fact that:
1.) This could boost more people investing into possibly new realms of playstyle by making new characters and not keep asking EVERY BUILD for a RESPEC.
2.) This method could also boost sales in AURUM, allowing more people to invest in Boosters, New Suits, Weapons, Vehicles, etc...
3.) This would also allow new players to "TEST" new styles without time wasted on one character they may have put time/money into.
4.) To refrain from people BOOSTING their own money you can set the BIOMASS timer for Longer as well, so instead of 10 hours, they would have to wait 1-2 days. (Possibly 3)
5.) And this will allow CCP to Re-Analyze/Balance a more efficient "New Player Experience Tutorial" stage without putting as much emphasis on the NOW and more towards the future. (SOON tm)
I personally feel 3 or 5 million SP and 1 million ISK would be substantial enough, if you have any thoughts or ideas to this please add your views/ constructive criticism in order to best help CCP. I know this may not seem like much, but from gathering information from the times I have played DUST/ squading with others I feel that this could be a contributing factor. |
Lightning xVx
R 0 N 1 N
574
|
Posted - 2014.04.20 16:47:00 -
[2] - Quote
gravalicious wrote:I think 1 isk is a little useless. New characters should be given 500k isk (is that how much they're given anyway?). The only caveat is they have to wait 10 days before being able to send money on the character. Receiving money is acceptable.
Otherwise, I'm fine with this.
Edit: You changed yours. -.-
It's 1 million ISK sorry about the typo. |
Lightning xVx
R 0 N 1 N
577
|
Posted - 2014.04.20 17:44:00 -
[3] - Quote
Bump |
Lightning xVx
R 0 N 1 N
580
|
Posted - 2014.04.20 18:05:00 -
[4] - Quote
CCP I know you don't like me but at least see that I'm trying to get people to help out as best they can. |
Lightning xVx
R 0 N 1 N
584
|
Posted - 2014.04.20 18:50:00 -
[5] - Quote
Godin Thekiller wrote:DozersMouse XIII wrote:5 mill is good
they can tinker around, make some mistakes, find some guidance and recreate.
But see, this game doesn't operate on the "second chance" mentality. If you **** up, you ****** up. Too bad. Making it to where you do get a second chance, as well as giving someone who actually does their research a big jump into the game is a bad idea. It should stay at 500k SP, and 500k ISK.
This idea is a way to ease the players into this game and as I stated it doesn't have to be 5 million SP it could be 2 or 3 million just something to get the players in and to stay. You see the whole idea 500k ISK and 500k SP worked in beta BUT NOT in this build. |
Lightning xVx
R 0 N 1 N
584
|
Posted - 2014.04.20 18:53:00 -
[6] - Quote
Adipem Nothi wrote:Very much in favor of more SP for newbros. Not sure about Isk; it's easy to turn a profit in Basic gear.
I feel that just 1 million ISK is reasonable because even 500k SP demands more money once you spec your character well enough. |
Lightning xVx
R 0 N 1 N
584
|
Posted - 2014.04.20 18:56:00 -
[7] - Quote
CUSE TOWN333 wrote:You know what would help the NPE is if you stop going all ninja mo fo on people in your scout suit you are by far one of the most OP scouts in the game i can't imagine what a new player feels like when you come out of no where and blap him.
Haha I appreciate that but thats another reason why I started R0N1N because I want the newbros to have a chance |
Lightning xVx
R 0 N 1 N
585
|
Posted - 2014.04.20 19:16:00 -
[8] - Quote
Joel II X wrote:Llast 326 wrote:I believe that it would help the NPE if the Academy were longer, but not repetitive. Give it a graduated scale, so that players could learn the different modes and some of the finer points of the game. The bonuses that CCP has added for completing tutorial sections are a good start, particularly the bonus booster, though a little clarity on how to use it may be helpful to new players. If starting ISK were higher it would be helpful, but limiting farming is important so I like your idea of longer biomass time, or limiting the ability to transfer funds.
Introducing new players to Ambush, Domination and Skirmish would be good as it will allow them to get a feel for how the dynamics change in the battles. if progression through these modes happened over an extended Academy experience, then new players would also earn higher SP and ISK before graduation. I am also partial to the idea that academy graduation should include a respec, and perhaps bonus ISK. The respec would allow for a fix of misspent SP, and bonus ISK would cover wasted gear bought. A clear statement of the respec being an Academy gradation perk and not a common occurrence would be necessary.
This.
I would agree that the Academy SHOULD be longer but at the same time what happens to them afterwords? They are still left with 500k ISK and 500k SP, which is pretty much the same thing ALL OVER AGAIN. Why not implement a graduating system where if you graduate from getting X amount of WP you gain SP, so thus in turn it allows players to have a "reward system" for them? Like if you hit level 1 of academy you get 1 million SP, Level 2 is (2- 3 million) and level 3 could be (3-5 million)? All the while you are still building on your 1 million ISK you have accumulated from character creation. |
Lightning xVx
R 0 N 1 N
588
|
Posted - 2014.04.20 19:26:00 -
[9] - Quote
Seymor Krelborn wrote:I applaud your concern and effort to help ccp find a solution....theres only one problem
ccp doesn't give a shite... isn't it obvious? and they don't want your/our help...
Then if they don't accept it, it's THEIR LOSS. Because I can easily go find another game that is more, polished, balanced and overall fun, but I continue to stay because I WANT TO CONTRIBUTE and make someone else's experience better. This game has the most potential I have seen yet, but what lacks is execution. |
Lightning xVx
R 0 N 1 N
589
|
Posted - 2014.04.20 19:32:00 -
[10] - Quote
Joel II X wrote:Lightning xVx wrote:Joel II X wrote:Llast 326 wrote:I believe that it would help the NPE if the Academy were longer, but not repetitive. Give it a graduated scale, so that players could learn the different modes and some of the finer points of the game. The bonuses that CCP has added for completing tutorial sections are a good start, particularly the bonus booster, though a little clarity on how to use it may be helpful to new players. If starting ISK were higher it would be helpful, but limiting farming is important so I like your idea of longer biomass time, or limiting the ability to transfer funds.
Introducing new players to Ambush, Domination and Skirmish would be good as it will allow them to get a feel for how the dynamics change in the battles. if progression through these modes happened over an extended Academy experience, then new players would also earn higher SP and ISK before graduation. I am also partial to the idea that academy graduation should include a respec, and perhaps bonus ISK. The respec would allow for a fix of misspent SP, and bonus ISK would cover wasted gear bought. A clear statement of the respec being an Academy gradation perk and not a common occurrence would be necessary.
This. I would agree that the Academy SHOULD be longer but at the same time what happens to them afterwords? They are still left with 500k ISK and 500k SP, which is pretty much the same thing ALL OVER AGAIN. Why not implement a graduating system where if you graduate from getting X amount of WP you gain SP, so thus in turn it allows players to have a "reward system" for them? Like if you hit level 1 of academy you get 1 million SP, Level 2 is (2- 3 million) and level 3 could be (3-5 million)? All the while you are still building on your 1 million ISK you have accumulated from character creation. Back in June, I was prepared to face the vets by the time I got out of academy. New players shouldn't be spoon fed, but rather given a slight push off the nest. A little help, but the rest is up to them. Extra SP/isk isn't "fair" to the rest of us that grinded for it. At least we start off with SP and isk. 500k SP isn't anything to joke about.
I whole heatedly agree with your statement but that much SP and Money, is NOTHING. I know you worked hard, hell I worked my way up to the top still to this day. But if what we have is an issue with players staying because they have nothing to combat us with and we murder them EVERY TIME, then how are we helping? I started this game just like everyone else back in private trials/chrome but this also isn't that time anymore, this is UPRISING. It needs to be looked at. |
|
Lightning xVx
R 0 N 1 N
594
|
Posted - 2014.04.21 10:38:00 -
[11] - Quote
bump |
Lightning xVx
R 0 N 1 N
600
|
Posted - 2014.04.22 19:47:00 -
[12] - Quote
So far from the people I have talked with about this subject have all agreed, in this current iteration of the War Economy of DUST 514, you need to give new players more ISK and SP. |
|
|
|