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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2014
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Posted - 2014.04.20 19:20:00 -
[31] - Quote
I applaud your concern and effort to help ccp find a solution....theres only one problem
ccp doesn't give a shite... isn't it obvious? and they don't want your/our help...
this game makes me sad....
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Lightning xVx
R 0 N 1 N
588
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Posted - 2014.04.20 19:26:00 -
[32] - Quote
Seymor Krelborn wrote:I applaud your concern and effort to help ccp find a solution....theres only one problem
ccp doesn't give a shite... isn't it obvious? and they don't want your/our help...
Then if they don't accept it, it's THEIR LOSS. Because I can easily go find another game that is more, polished, balanced and overall fun, but I continue to stay because I WANT TO CONTRIBUTE and make someone else's experience better. This game has the most potential I have seen yet, but what lacks is execution. |
Joel II X
Dah Gods O Bacon
2397
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Posted - 2014.04.20 19:28:00 -
[33] - Quote
Lightning xVx wrote:Joel II X wrote:Llast 326 wrote:I believe that it would help the NPE if the Academy were longer, but not repetitive. Give it a graduated scale, so that players could learn the different modes and some of the finer points of the game. The bonuses that CCP has added for completing tutorial sections are a good start, particularly the bonus booster, though a little clarity on how to use it may be helpful to new players. If starting ISK were higher it would be helpful, but limiting farming is important so I like your idea of longer biomass time, or limiting the ability to transfer funds.
Introducing new players to Ambush, Domination and Skirmish would be good as it will allow them to get a feel for how the dynamics change in the battles. if progression through these modes happened over an extended Academy experience, then new players would also earn higher SP and ISK before graduation. I am also partial to the idea that academy graduation should include a respec, and perhaps bonus ISK. The respec would allow for a fix of misspent SP, and bonus ISK would cover wasted gear bought. A clear statement of the respec being an Academy gradation perk and not a common occurrence would be necessary.
This. I would agree that the Academy SHOULD be longer but at the same time what happens to them afterwords? They are still left with 500k ISK and 500k SP, which is pretty much the same thing ALL OVER AGAIN. Why not implement a graduating system where if you graduate from getting X amount of WP you gain SP, so thus in turn it allows players to have a "reward system" for them? Like if you hit level 1 of academy you get 1 million SP, Level 2 is (2- 3 million) and level 3 could be (3-5 million)? All the while you are still building on your 1 million ISK you have accumulated from character creation. Back in June, I was prepared to face the vets by the time I got out of academy.
New players shouldn't be spoon fed, but rather given a slight push off the nest. A little help, but the rest is up to them. Extra SP/isk isn't "fair" to the rest of us that grinded for it. At least we start off with SP and isk. 500k SP isn't anything to joke about. |
Llast 326
An Arkhos
2939
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Posted - 2014.04.20 19:30:00 -
[34] - Quote
Lightning xVx wrote:Joel II X wrote:Llast 326 wrote:I believe that it would help the NPE if the Academy were longer, but not repetitive. Give it a graduated scale, so that players could learn the different modes and some of the finer points of the game. The bonuses that CCP has added for completing tutorial sections are a good start, particularly the bonus booster, though a little clarity on how to use it may be helpful to new players. If starting ISK were higher it would be helpful, but limiting farming is important so I like your idea of longer biomass time, or limiting the ability to transfer funds.
Introducing new players to Ambush, Domination and Skirmish would be good as it will allow them to get a feel for how the dynamics change in the battles. if progression through these modes happened over an extended Academy experience, then new players would also earn higher SP and ISK before graduation. I am also partial to the idea that academy graduation should include a respec, and perhaps bonus ISK. The respec would allow for a fix of misspent SP, and bonus ISK would cover wasted gear bought. A clear statement of the respec being an Academy gradation perk and not a common occurrence would be necessary.
This. I would agree that the Academy SHOULD be longer but at the same time what happens to them afterwords? They are still left with 500k ISK and 500k SP, which is pretty much the same thing ALL OVER AGAIN. Why not implement a graduating system where if you graduate from getting X amount of WP you gain SP, so thus in turn it allows players to have a "reward system" for them? Like if you hit level 1 of academy you get 1 million SP, Level 2 is (2- 3 million) and level 3 could be (3-5 million)? All the while you are still building on your 1 million ISK you have accumulated from character creation.
While you would be earning SP and ISK in the extended Academy, so you would not come out as low as the current situation, bonuses as stage graduation would be great. Perhaps even have a bonus SP payout added while in the academy, similar to the "Booster Bonus" that appears on the end of battle screen.
Also from elsewhere in the thread, the skill book cost is a very good point.
KRRROOOOOOM
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IAmDuncanIdaho II
R 0 N 1 N
364
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Posted - 2014.04.20 19:31:00 -
[35] - Quote
To stop the farming, if it's that big a problem (isn't PC a bigger problem?) just start a character on 0 ISK, give them the free fits as part of the NPE tutorials etc., then once they finish those, give them ISK rewards - enough to allow them to choose the first suits they fit out on their own. Problem solved no?
Make academy longer, introduce more variety etc - absolutely. Let's face it, we're talking about a proto-free area for them not to get stomped in, giving them long enough to get some sense of the game mechanics, what to do what not to do yada yada...maybe even meet some mates that they keep in touch with and squad up with after they graduate.
There have been more events recently, ones that mean you have to use specific guns or suits etc, which I think helps, but it needs to include not running proto somehow. Events that increase SP gains in a way that reduces proto-stomping will help. Either that, or give out limited free proto-suits fully fitted with equivalent L5 skills specifically for events.
I hate to say it, and I'm all for letting you run what you want, but it's the proto-stomping and poor match-making that means new players won't bother coming back. You shouldn't end up with situations where there are 2 or more 4+ squads on one side and not much going on the other.
There needs to be a way for newer players with STD or ADV suits, modules and equipment to feel like they've contributed to a game. Right now, they've no real reason to come back without this.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Lightning xVx
R 0 N 1 N
589
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Posted - 2014.04.20 19:32:00 -
[36] - Quote
Joel II X wrote:Lightning xVx wrote:Joel II X wrote:Llast 326 wrote:I believe that it would help the NPE if the Academy were longer, but not repetitive. Give it a graduated scale, so that players could learn the different modes and some of the finer points of the game. The bonuses that CCP has added for completing tutorial sections are a good start, particularly the bonus booster, though a little clarity on how to use it may be helpful to new players. If starting ISK were higher it would be helpful, but limiting farming is important so I like your idea of longer biomass time, or limiting the ability to transfer funds.
Introducing new players to Ambush, Domination and Skirmish would be good as it will allow them to get a feel for how the dynamics change in the battles. if progression through these modes happened over an extended Academy experience, then new players would also earn higher SP and ISK before graduation. I am also partial to the idea that academy graduation should include a respec, and perhaps bonus ISK. The respec would allow for a fix of misspent SP, and bonus ISK would cover wasted gear bought. A clear statement of the respec being an Academy gradation perk and not a common occurrence would be necessary.
This. I would agree that the Academy SHOULD be longer but at the same time what happens to them afterwords? They are still left with 500k ISK and 500k SP, which is pretty much the same thing ALL OVER AGAIN. Why not implement a graduating system where if you graduate from getting X amount of WP you gain SP, so thus in turn it allows players to have a "reward system" for them? Like if you hit level 1 of academy you get 1 million SP, Level 2 is (2- 3 million) and level 3 could be (3-5 million)? All the while you are still building on your 1 million ISK you have accumulated from character creation. Back in June, I was prepared to face the vets by the time I got out of academy. New players shouldn't be spoon fed, but rather given a slight push off the nest. A little help, but the rest is up to them. Extra SP/isk isn't "fair" to the rest of us that grinded for it. At least we start off with SP and isk. 500k SP isn't anything to joke about.
I whole heatedly agree with your statement but that much SP and Money, is NOTHING. I know you worked hard, hell I worked my way up to the top still to this day. But if what we have is an issue with players staying because they have nothing to combat us with and we murder them EVERY TIME, then how are we helping? I started this game just like everyone else back in private trials/chrome but this also isn't that time anymore, this is UPRISING. It needs to be looked at. |
DozersMouse XIII
Ultramarine Corp
475
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Posted - 2014.04.20 23:32:00 -
[37] - Quote
Lightning xVx wrote:Adipem Nothi wrote:Very much in favor of more SP for newbros. Not sure about Isk; it's easy to turn a profit in Basic gear. I feel that just 1 million ISK is reasonable because even 500k SP demands more money once you spec your character well enough. just starting out the new guys get 250k isk and 500k SP
the 250k isk is nowhere near enough to get a few skillbooks
1 mill will give them enough to get started
and I like the idea of 3 days biomass so bums wont just transfer to their mains every 10 hrs
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Keeriam Miray
R 0 N 1 N
326
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Posted - 2014.04.20 23:54:00 -
[38] - Quote
NPE in academy is terribad, i play in academy every day & here is some problems that i see:
1 - It's should be restricted to ONLY "starter fits". It is possible to skill into any adv. weapon & use AUR proto weapons (CR. MHG), use it & completely dominate. Basic CR outdps & outrange even officers ARs (Balac's), add to that stunlocking (torpor) magic & low ehp suits, thay just die in miliseconds. There is no way for AR (which is prefitted into every starter fit) to compete with CR, RR or SR.
2 - LAVs, sometime match turns into "dodge the LAVs" minigame till the very end, every player has 10 free LAV, it's just ridiculous... GTA spamLAV mode.
2 - HAVs, they even should't be there, it can be "godmod" in right hands. There NO squads, 2-3 tanks against few militia swarms is just
It's not a regular pub matches, it is academy with new players that don't know how to shoot, jump or where & who is the enemy . They trying to play & maybe like & love that game... CCP literally gives no **** about NPE, don't have any logic about that & how to attract new players.
Ppl shooting at MCC with literally everything, like Scr Pistol or Blaster turret on LAV (they suck even as AI -.- ). There should be some knowledge given that you CAN'T hurt or kill MCC, installations & vehicles with damn AR & etc. lol.
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Quil Evrything
Triple Terrors
1298
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Posted - 2014.04.21 03:48:00 -
[39] - Quote
CUSE TOWN333 wrote:You know what would help the NPE is if you stop going all ninja mo fo on people in your scout suit you are by far one of the most OP scouts in the game i can't imagine what a new player feels like when you come out of no where and blap him.
so true. Petiton CCP: Lightning is OP! Call for nerf!
I think the game should make his weapons non-functional against basic or lower suits :D
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Lightning xVx
R 0 N 1 N
594
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Posted - 2014.04.21 10:38:00 -
[40] - Quote
bump |
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Haerr
Molon Labe. General Tso's Alliance
442
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Posted - 2014.04.21 11:36:00 -
[41] - Quote
I ran Ha'Err during the million clone event to get that sweet SP... trying to run a scout with only 500k SP was an eye-opener, I rely heavily on having maxed out core skills. I really doubt anyone starting this game now would have much fun trying to run a scout "from scratch".
Back when we started out playing this game there were an even playing field, starting out now you'll be going up against people with a 40-50 million SP head start. I think they shouldn't let anyone out of the academy before they've properly "graduated", include some hard requirements like having a clone with at least 5 mil SP on your account.
I really wouldn't mind there being accelerated SP gain while newbros are in the academy.
Scanning Table for 1.8: LINK
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Lightning xVx
R 0 N 1 N
600
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Posted - 2014.04.22 19:47:00 -
[42] - Quote
So far from the people I have talked with about this subject have all agreed, in this current iteration of the War Economy of DUST 514, you need to give new players more ISK and SP. |
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