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Cyrus Militani
Leon Conglomerate
0
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Posted - 2014.04.16 20:58:00 -
[1] - Quote
What is the counter to a cloaked scout with a shotgun other than "you should be able to see them"?
The safest units from cloaked scouts are cloaked scouts or tankers. Tanks are powerful and some people feel they are OP, but they are costly and at least you can clearly see them and stay away. A cloaked scout just has to stand still, wait for you to pass, sprint at you and shoot you in the back before you know what happened. Even if you're paranoid and constantly check your flanks the scout just has to stop moving when you turn in their direction! The shimmer is useless unless you happen to see them moving. Even when you do see them, all it takes is for them to quickly duck behind something and vanish, only to later sneak up and shoot me you in the back.
What is the downside for a scout using a cloak? Scouts get a huge CPU/PG reduction for cloaks. Cloaks are useless for any other class for that reason.
There needs to be some downsides like:
1 - Cloak fails immediately when shield/armor is damaged, with a cool-down of at least 10 seconds. 2 - The shimmer takes longer to fade after you stop moving, like 2 or 3 seconds. 3 - Speed is reduced while cloaked (equal to medium?). Or you can't sprint while cloaked. 4 - While moving the scout shows periodically on the radar due to the shimmer.
I'm not saying all of these downsides should be implemented, but something has to be done. What's worse is more people are starting to tank because of cloaked scouts. If you're anything but a cloaked scout or taker, you're screwed, especially with that combination.
See a tank, run away. Get shot by a cloaked scout from behind while running from the tank. The scout runs faster than you. Sucks to be you. Cloak or be cloaked. |
Takron Nistrom
Tinfoil Hatz
326
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Posted - 2014.04.16 21:05:00 -
[2] - Quote
Precision mods. If you want to see them, fit for it. Stop being a scrub and expect to be allowed to do everything with one fitting
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Atticus Wolf
ROGUE RELICS
63
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Posted - 2014.04.16 21:22:00 -
[3] - Quote
Ok, while I understand the frustration as this has happened to me and there is nothing more maddening then blap... Shotty... Dead from a cloaked you didn't see. I get it, I hate it but there are counters.
1. If you are lone wolfing it, countering a cloaker will me more difficult so work with a squad when possible and have a squad member follow #2.
2. A high scan precision - a logi can achieve this fairly easily or another scout (cloaked or not). You will have less shield hp but will be far less likely to be snuck-up-on. If you have a high scan precision a red shevron will appear over an enemy cloaked scout making them very easy to spot when they think they are invisible. They also show up on your radar when cloaked with a high enough precision.
3. The dampened scout - these buggers you may not pick up even with the precision enhancements however they trade armour hp to do so if you do get jumped they should go down easier.
4. Be observant- cloaking has changed the deck so you can no longer be lax here. Running scouts are easy to see once you get the eye for it and are not entirely invisible when completely stopped either. If you see a cloaked scout move then suddenly there is nothing move from side to side and look for the melting light effect.
Hope this helps you crush the little buggers |
Vitharr Foebane
Living Like Larry Schwag
1024
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Posted - 2014.04.16 21:26:00 -
[4] - Quote
Cyrus Militani wrote:What is the counter to a cloaked scout with a shotgun other than "you should be able to see them"?
The safest units from cloaked scouts are cloaked scouts or tankers. Tanks are powerful and some people feel they are OP, but they are costly and at least you can clearly see them and stay away. A cloaked scout just has to stand still, wait for you to pass, sprint at you and shoot you in the back before you know what happened. Even if you're paranoid and constantly check your flanks the scout just has to stop moving when you turn in their direction! The shimmer is useless unless you happen to see them moving. Even when you do see them, all it takes is for them to quickly duck behind something and vanish, only to later sneak up and shoot me you in the back.
What is the downside for a scout using a cloak? Scouts get a huge CPU/PG reduction for cloaks. Cloaks are useless for any other class for that reason.
There needs to be some downsides like:
1 - Cloak fails immediately when shield/armor is damaged, with a cool-down of at least 10 seconds. 2 - The shimmer takes longer to fade after you stop moving, like 2 or 3 seconds. 3 - Speed is reduced while cloaked (equal to medium?). Or you can't sprint while cloaked. 4 - While moving the scout shows periodically on the radar due to the shimmer.
I'm not saying all of these downsides should be implemented, but something has to be done. What's worse is more people are starting to tank because of cloaked scouts. If you're anything but a cloaked scout or taker, you're screwed, especially with that combination.
See a tank, run away. Get shot by a cloaked scout from behind while running from the tank. The scout runs faster than you. Sucks to be you. Cloak or be cloaked. I assure you I don't need to scout or tank to be successful. My assault, commando, logistics, and sentinel perform just as well as my scout.
Amarr: Sentinel V Scout V Assault IV Commando III Logistics III
I place my faith in my God, my Empress, and my Laz0r
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Atticus Wolf
ROGUE RELICS
63
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Posted - 2014.04.16 21:29:00 -
[5] - Quote
Also if you bring a brick tank to a fight and fall victim to cloaky-shotty-two-shot ADAPT. Do not come in the next time with another brick tank thinking " that a$$hole, I am going to ruin his day". Think smart, get into a scan fit, hunt him down and kill him with the fit until he changes out of it, then go back to brick tanking. |
Bormir1r
Fatal Absolution Dirt Nap Squad.
293
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Posted - 2014.04.16 21:31:00 -
[6] - Quote
Cyrus Militani wrote:What is the counter to a cloaked scout with a shotgun other than "you should be able to see them"?
The safest units from cloaked scouts are cloaked scouts or tankers. Tanks are powerful and some people feel they are OP, but they are costly and at least you can clearly see them and stay away. A cloaked scout just has to stand still, wait for you to pass, sprint at you and shoot you in the back before you know what happened. Even if you're paranoid and constantly check your flanks the scout just has to stop moving when you turn in their direction! The shimmer is useless unless you happen to see them moving. Even when you do see them, all it takes is for them to quickly duck behind something and vanish, only to later sneak up and shoot me you in the back.
What is the downside for a scout using a cloak? Scouts get a huge CPU/PG reduction for cloaks. Cloaks are useless for any other class for that reason.
There needs to be some downsides like:
1 - Cloak fails immediately when shield/armor is damaged, with a cool-down of at least 10 seconds. 2 - The shimmer takes longer to fade after you stop moving, like 2 or 3 seconds. 3 - Speed is reduced while cloaked (equal to medium?). Or you can't sprint while cloaked. 4 - While moving the scout shows periodically on the radar due to the shimmer.
I'm not saying all of these downsides should be implemented, but something has to be done. What's worse is more people are starting to tank because of cloaked scouts. If you're anything but a cloaked scout or taker, you're screwed, especially with that combination.
See a tank, run away. Get shot by a cloaked scout from behind while running from the tank. The scout runs faster than you. Sucks to be you. Cloak or be cloaked.
Militia Tanks are not costly and they are pretty good.
"One does not simply" look for a scout, it looks for you.
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Adipem Nothi
Nos Nothi
305
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Posted - 2014.04.16 21:32:00 -
[7] - Quote
Scouts are a problem ... because they fool you? Tanks are fine ... because they're expensive?
Nah. 1/10.
Bang?
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Cyrus Militani
Leon Conglomerate
0
|
Posted - 2014.04.16 21:36:00 -
[8] - Quote
Takron Nistrom wrote:Precision mods. If you want to see them, fit for it. Stop being a scrub and expect to be allowed to do everything with one fitting
Isn't it the other way around? I have 14+ fitting combinations for different situations. A cloaked scout can get me any time, anywhere in any/most situations. So that means every fitting would need precision mods. Doesn't that seem a bit backwards? I have fittings against tanks, but if I choose not to face tank I can get away rather easily.
All I'm saying is there needs to be some kind of downside. If they're running after me and I turn around I should still be able to see them momentarily if they stop in their tracks.
Atticus Wolf wrote:Ok, while I understand the frustration as this has happened to me and there is nothing more maddening then blap... Shorty... Dead from a cloaked you didn't see. I get it, I hate it but there are counters.
1. If you are lone wolfing it, countering a cloaker will me more difficult so work with a squad when possible and have a squad member follow #2.
2. A high scan precision - a logi can achieve this fairly easily or another scout (cloaked or not). You will have less shield hp but will be far less likely to be snuck-up-on. If you have a high scan precision a red shevron will appear over an enemy cloaked scout making them very easy to spot when they think they are invisible. They also show up on your radar when cloaked with a high enough precision.
3. The dampened scout - these buggers you may not pick up even with the precision enhancements however they trade armour hp to do so if you do get jumped they should go down easier.
4. Be observant- cloaking has changed the deck so you can no longer be lax here. Running scouts are easy to see once you get the eye for it and are not entirely invisible when completely stopped either. If you see a cloaked scout move then suddenly there is nothing move from side to side and look for the melting light effect.
Hope this helps you crush the little buggers
Thank you for the understanding and suggestions. I do run exclusively in a squad. I'm mostly a support repair/healer logi at the moment. I am observant and I check my flanks regularly, but I still bite the dust. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1260
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Posted - 2014.04.16 21:38:00 -
[9] - Quote
I actually wouldn't be opposed to 3 or 4, with the later reducing the dampening bonus dependent on how fast you move. But hey, just one guy. Though I don't think doing those would make people stop crying about the cloak being OP.
Also, tanks are in no way expensive.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1953
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Posted - 2014.04.16 21:40:00 -
[10] - Quote
I have a similar thread here:
https://forums.dust514.com/default.aspx?g=posts&t=155813&find=unread
like you I'm not calling for a nerf to cloaks I'm suggesting counters to cloaks for other players to use.
it would actually bring back some tactical gameplay to dust that 1.8 has lost.
this game makes me sad....
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Cyrus Militani
Leon Conglomerate
1
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Posted - 2014.04.16 21:42:00 -
[11] - Quote
Adipem Nothi wrote:Scouts are a problem ... because they fool you? Tanks are fine ... because they're expensive?
Nah. 1/10.
Tanks are "fine" because I can see them and get away. Cloaked scouts are a problem because they are completely invisible and run faster than any other class. All a cloaked scout has to do is stand still, wait for you to pass, run up behind you while your back is turned and get 1 or 2 quick shots off in the head.
A scout without a cloak can do the same thing, but it's much harder, especially out in the open. |
Tyjus Vacca
Valor Coalition Red Whines.
211
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Posted - 2014.04.16 21:45:00 -
[12] - Quote
Cyrus Militani wrote:What is the counter to a cloaked scout with a shotgun" .
Mass driver ........... or just shooting them with a rifle
so commandos are good now O_o
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
478
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Posted - 2014.04.16 21:53:00 -
[13] - Quote
lol more qq about something that works fine, too bad you cant kill cloaked scouts but i have no trouble with it dont try to ruin it for everyone else cause u suk |
Cyrus Militani
Leon Conglomerate
1
|
Posted - 2014.04.16 21:59:00 -
[14] - Quote
Alabastor 'TheBlaster' Alcar wrote:lol more qq about something that works fine, too bad you cant kill cloaked scouts but i have no trouble with it dont try to ruin it for everyone else cause u suk
See how well you do without the cloak. If you're that awesome you don't need it. |
Galvan Nized
Deep Space Republic
895
|
Posted - 2014.04.16 22:00:00 -
[15] - Quote
Well cloaked Scouts aren't that hard to see, get a AoE weapon and you'll tear them up.
I can sneak up on you without a cloak, the cloak is not that great.
Don't touch the shimmer mechanics they are actually pretty well done, it's very easy to see a moving scout. The cloak actually makes scouts overconfident.
You could take away the dampening bonus from cloaks, I think that's fine. However, I also advocate for a active jammer that only lowers your profile. Usable by all. |
Revelations 514
Red Star. EoN.
165
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Posted - 2014.04.16 22:02:00 -
[16] - Quote
Cyrus Militani wrote:Adipem Nothi wrote:Scouts are a problem ... because they fool you? Tanks are fine ... because they're expensive?
Nah. 1/10. Tanks are "fine" because I can see them and get away. Cloaked scouts are a problem because they are completely invisible and run faster than any other class. All a cloaked scout has to do is stand still, wait for you to pass, run up behind you while your back is turned and get 1 or 2 quick shots off in the head. A scout without a cloak can do the same thing, but it's much harder, especially out in the open.
Sure, "all" a cloaked scout has to do is stand still and wait for you to pass.
Let's break that down since you seem so cavalier about it.
Cloaking is on a timer, can't just cloak all day. The standard level cloaks do not last long, and take a while to recharge. The time to recharge is about equal to the time you can stay cloaked, so it's not as though the use is "always on".
Now, how do we know when to use it, especially if we are "camping" in one spot. This is done by seeing you before you see us. This is typically done on the radar through the use of precision, but can also be done visually. The better our precision, the better chance we see you first, the better chance we will use cloak before you see us. So, a scout must be virtually skilled in precision, or manually skilled at scouting for the enemy and not being seen when not cloaked. Basically, use of a cloak must be done correctly, or you will simply run out of cloak while we are waiting for you to shamble on by.
Also, let's hope you don't have any teammates near by, as soon as we engage you walking by, the others will drop us and simply inject you back to life. We will not be afforded the same luxury.
Last, hope that you don't accidentally scroll across us while we are cloaked and your reticule turns red. If this happens we are dead. To avoid this, we typically jump up on boxes or even rails, as typically your reticule will be too low to scan us, or too high if we are crouched.
Lets also add in that anyone equipped to pick up a scout can pick up any standard scout pretty easily. We cannot dampen and brick. So this whole "all a cloaked scout has to do" really isn't very fair to the scout who will die if spotted waiting for you to walk by, and hoping none of the at least four situation variables occur to derail this plan. This is just off the top of my head. You may want to look around before hacking objectives, or have someone watch your back while you do.
I think you should try a scout, and try the tactic that you refer to as "all you have to do" and see that something you so easily dismiss actually takes a bit of work to pull off and can be one of the most stressful moments for a scout.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9517
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Posted - 2014.04.16 22:03:00 -
[17] - Quote
Not Safe from Scouts at all.
Smartest Scout I ever saw was one who played an AV role in the most intelligent way.
Carried a Swarm Launchers, Remotes, Proxies.
I was I a stationary position with a friendly tanker.This guy laid down proxies behind the friendly who was behind me, and 3 Remotes on the friendly.
HIs plan was to detonate the remotes, and fires SL, and have us roll over the proxies
Fortunately for the both of us I heard the remotes and reversed up detonating several, only narrowly surviving, while the other guys took the brunt of the SL and RE combo.....
He was damn lucky to be a Shield Booster Shield HAV....otherwise he wouldnt have lived, and I was lucky to have activated hardeners......
To this day its still the single best example of how a Smart AVer should operate..... also how one guy can balls up someone else's plans by being paranoid.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Zahle Undt
Bullet Cluster Lokun Listamenn
1373
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Posted - 2014.04.16 22:13:00 -
[18] - Quote
Cyrus Militani wrote:If they're running after me and I turn around I should still be able to see them momentarily if they stop in their tracks.
You can, I can't usually, but when I am playing scout and I get the feeling someone has spotted me if I stop they seem to still have me spotted by the shimmer as they definitely start firing in my direction.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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R F Gyro
Clones 4u
1290
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Posted - 2014.04.16 22:20:00 -
[19] - Quote
I die a lot less to cloaked shotgun scouts than to HAVs, HMG Heavies, Rail rifles, Combat rifles.....
Getting killed by an enemy you didn't see is frustrating, I know, but not more frustrating than being one-shotted by a railgun tank, or spawning into an OB, or any of a number of other situations that make you feel completely powerless.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2096
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Posted - 2014.04.16 22:30:00 -
[20] - Quote
"A high scan precision - a logi can achieve this fairly easily"
I find that pretty laughable. Even 3 complex precision mods on a logi suit can't detect my undamped gallente scout, even with no cloak on it. The profile bonus on the gallente scout is the same as a complex mod, so even for other types of scouts there's no way a logi is passive scanning a cloaked scout. A proto min logi can use 4 precision mods could detect that undamped, uncloaked scout but I have doubts that it could detect him while cloaked. This is all assuming the scout isn't using a single damper.
Even if it *were* to work, the counter to a dragonfly BPO scout with a shotgun can not be a 184,000 isk suit. |
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Cyrus Militani
Leon Conglomerate
1
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Posted - 2014.04.16 22:36:00 -
[21] - Quote
Revelations 514 wrote: Sure, "all" a cloaked scout has to do is stand still and wait for you to pass.
Let's break that down since you seem so cavalier about it.
Cloaking is on a timer, can't just cloak all day. The standard level cloaks do not last long, and take a while to recharge. The time to recharge is about equal to the time you can stay cloaked, so it's not as though the use is "always on".
Now, how do we know when to use it, especially if we are "camping" in one spot. This is done by seeing you before you see us. This is typically done on the radar through the use of precision, but can also be done visually. The better our precision, the better chance we see you first, the better chance we will use cloak before you see us. So, a scout must be virtually skilled in precision, or manually skilled at scouting for the enemy and not being seen when not cloaked. Basically, use of a cloak must be done correctly, or you will simply run out of cloak while we are waiting for you to shamble on by.
Also, let's hope you don't have any teammates near by, as soon as we engage you walking by, the others will drop us and simply inject you back to life. We will not be afforded the same luxury.
Last, hope that you don't accidentally scroll across us while we are cloaked and your reticule turns red. If this happens we are dead. To avoid this, we typically jump up on boxes or even rails, as typically your reticule will be too low to scan us, or too high if we are crouched.
Lets also add in that anyone equipped to pick up a scout can pick up any standard scout pretty easily. We cannot dampen and brick. So this whole "all a cloaked scout has to do" really isn't very fair to the scout who will die if spotted waiting for you to walk by, and hoping none of the at least four situation variables occur to derail this plan. This is just off the top of my head. You may want to look around before hacking objectives, or have someone watch your back while you do.
I think you should try a scout, and try the tactic that you refer to as "all you have to do" and see that something you so easily dismiss actually takes a bit of work to pull off and can be one of the most stressful moments for a scout.
Ok, great, I'll drop a couple mil SP to "try" proto scouts and cloaks...
I've been in an open area, constantly checking my flanks, and STILL get shot in the back without a HINT of shimmer. They have to be moving in-front of me to see the shimmer. Perhaps if I could see them on my radar I would avoid getting shot in the back.
In practice cloaking seems to be much more effective than you're making it out to be.
R F Gyro wrote:I die a lot less to cloaked shotgun scouts than to HAVs, HMG Heavies, Rail rifles, Combat rifles.....
Getting killed by an enemy you didn't see is frustrating, I know, but not more frustrating than being one-shotted by a railgun tank, or spawning into an OB, or any of a number of other situations that make you feel completely powerless.
Those situations are frustrating too, but at least you have the opportunity to get out of the way. With an OB you have a chance of getting under something and survive. Even if you don't you know a few seconds before to go "oh ****!". With a tank you can use other things for cover. With heavies/rail/combat you can at least do some damage to them.
Getting shot in the back with a shotgun by a cloaked scout... you're just dead, suddenly, without getting a shot off.
Kristoff Atruin wrote:"A high scan precision - a logi can achieve this fairly easily"
I find that pretty laughable. Even 3 complex precision mods on a logi suit can't detect my undamped gallente scout, even with no cloak on it. The profile bonus on the gallente scout is the same as a complex mod, so even for other types of scouts there's no way a logi is passive scanning a cloaked scout. A proto min logi can use 4 precision mods could detect that undamped, uncloaked scout but I have doubts that it could detect him while cloaked. This is all assuming the scout isn't using a single damper.
Even if it *were* to work, the counter to a dragonfly BPO scout with a shotgun can not be a 184,000 isk suit.
Thank you! |
Horizen Kenpachi
Forsaken Immortals Top Men.
330
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Posted - 2014.04.16 22:53:00 -
[22] - Quote
I saw it coming so went cal and when squadded up 5 other get a constant 75 mtr scan at 15 db its my job to hang close so they can make use of my passives now more than everis a time to get in a squad i rarly do well but my squad eat everything ewar is essential now and scanners might of been nerfed but there still fantasic most scouts brick tant then brick their Pants when scanned coc a grenade and take em down with u
Hit me with your nerf bat.
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