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Awry Barux
Ametat Security Amarr Empire
1872
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Posted - 2014.04.15 05:29:00 -
[1] - Quote
Scout, personally. Cloak for positioning and escape is hugely, hugely helpful for swarm AV. Plus, I find (unsurprisingly) that swarms are insufficient alone- when I want a tank dead, I sneak up using the cloak while they're occupied standing still to shoot something, slap a few REs on, throw an uncooked flux, empty my swarm clip, then blow the REs. Dead tank every time as long as I can land the REs- even one is often enough.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1873
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Posted - 2014.04.15 05:38:00 -
[2] - Quote
Sgt Kirk wrote:Depends. Are you trying to be combat viable as well as AV?
Or you just have a suit that's sole purpose is AV and nothing else?
Go with that scout crap if it's the later but a Commando suit with the supported AV weapon would be ideal for an AI/AV role.
Kind of like the Engineer from Battlefield. He is still capable of killing enemies but can destroy vehicles as well.
Not this one trick pony nonsense. One trick pony nonsense? I beg to differ. I spent all of last Dust-week (Wednesday-Wednesday) playing a dual sidearm scout. When combined with the cloak's ability to dictate engagement range, the SMG and Magsec are only a hair worse than a rifle- very similar DPS and damage/clip.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1873
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Posted - 2014.04.15 05:54:00 -
[3] - Quote
Alpha 443-6732 wrote:The dark cloud wrote:Dont listen to these suicidal monkeys here. Use a scout with cloak, trust me its more important to stay hidden from hostiles when your primary weapon is a swarm launcher. And you can decloak behind a tank and start pummel him with your swarms. No other suit is capable to do surprise attacks like a scout. that's a huge gimmick what's stopping the tanker from going third person, seeing you cloaked and then pummeling your ass? Nothing is stopping him, but nothing is making him, either, at least until you score that first juicy kill. Many tankers spend far too much time in first person mode, and 99% are in first person mode when they're actively trying to shoot infantry.
You say it's a gimmick, but if it works just a few times in a match, that may be all you need to turn the tide. If you could sneak up on a tank into RE range before 1.8, once you add a cloak it's just not hard at all. Also, 2 equip slots means you can bring REs or a nano in addition to the cloak, so you don't really sacrifice utility compared to the commando or assault AV in terms of equipment.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1873
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Posted - 2014.04.15 06:08:00 -
[4] - Quote
Alpha 443-6732 wrote:Awry Barux wrote:Alpha 443-6732 wrote:The dark cloud wrote:Dont listen to these suicidal monkeys here. Use a scout with cloak, trust me its more important to stay hidden from hostiles when your primary weapon is a swarm launcher. And you can decloak behind a tank and start pummel him with your swarms. No other suit is capable to do surprise attacks like a scout. that's a huge gimmick what's stopping the tanker from going third person, seeing you cloaked and then pummeling your ass? Nothing is stopping him, but nothing is making him, either, at least until you score that first juicy kill. Many tankers spend far too much time in first person mode, and 99% are in first person mode when they're actively trying to shoot infantry. You say it's a gimmick, but if it works just a few times in a match, that may be all you need to turn the tide. If you could sneak up on a tank into RE range before 1.8, once you add a cloak it's just not hard at all. Also, 2 equip slots means you can bring REs or a nano in addition to the cloak, so you don't really sacrifice utility compared to the commando or assault AV in terms of equipment. I say it's a gimmick because it's unreliable against anyone who isn't an idiot even if he is in first person mode, what's stopping him from switching after he feels the first shot? REs are different, because they are a lot less noisy to place Protip: most people are idiots. I'm not talking about leet PC tactics here.
He feels the first shot and switches to third person- that's one second. He rotates the turret 180 degrees- that's multiple seconds. By then, the swarm clip is empty and either I'm cloaked up and nearly in cover, or I've thrown my nades and popped REs for the kill. Either way, all of those seconds were spent not shooting my teammates or other AVers.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1910
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Posted - 2014.04.15 19:31:00 -
[5] - Quote
SHANN da MAN wrote:Awry Barux wrote:Scout, personally. Cloak for positioning and escape is hugely, hugely helpful for swarm AV. Plus, I find (unsurprisingly) that swarms are insufficient alone- when I want a tank dead, I sneak up using the cloak while they're occupied standing still to shoot something, slap a few REs on, throw an uncooked flux, empty my swarm clip, then blow the REs. Dead tank every time as long as I can land the REs- even one is often enough. Sgt Kirk wrote:Depends. Are you trying to be combat viable as well as AV?
Or you just have a suit that's sole purpose is AV and nothing else?
Go with that scout crap if it's the later but a Commando suit with the supported AV weapon would be ideal for an AI/AV role.
Kind of like the Engineer from Battlefield. He is still capable of killing enemies but can destroy vehicles as well.
Not this one trick pony nonsense. One trick pony nonsense? I beg to differ. I spent all of last Dust-week (Wednesday-Wednesday) playing a dual sidearm scout. When combined with the cloak's ability to dictate engagement range, the SMG and Magsec are only a hair worse than a rifle- very similar DPS and damage/clip. Definitely, definitely combat viable. A Dual Sidearm Scout isn't an AV Scout ... They're BOTH 'one trick ponys' ... with different tricks. You're completely missing my point. A scout with REs, fluxes and a swarm has significant AV capability. Properly played, a scout can kill any enemy short of inaccessible roof campers using just a single SMG or Magsec SMG, especially with a cloak to help with positioning. When you have both AV weaponry and a weapon suitable for killing infantry at close to mid range, you have two tricks on one suit. You trade the minmando's range for speed and stealth, but you really don't lose much anti-infantry killing capability. Scout AV is the best AV short of a rooftop forge.
Nerdier than thou
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