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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8396
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Posted - 2014.04.15 01:05:00 -
[1] - Quote
Gallente tanks are supposed to more agile than Caldari, and Caldari are supposed to be tougher nuts to crack than they are right now! Even your vehicle dev diary from a while ago said that!
Caldari and Amarr are slow, tanky, and like to fight from range. Gallente and Minmatar are fast, regenerative and like to destroy you from close-medium range. ^In general, there are exceptions
I demand you hotfix this tomorrow, or else the Cat Overlord will steal Wolfman's lamb. And you do not want to see Wolfman without his honeyed lamb.
Overlord of all humans CAT MERC
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m twiggz
Pradox One Proficiency V.
519
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Posted - 2014.04.15 01:09:00 -
[2] - Quote
Truth!
Caldari favor tanking (shields), Amarr favor tanking (armor) over speed and agility. While Gallente favor speed and armor repair over tank and Minmatar favor speed and sheild rep over tank.
It's kinda like CCP writes things and tells us things and then implements the exact opposite. Leh sigh. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8399
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Posted - 2014.04.15 01:33:00 -
[3] - Quote
m twiggz wrote:Truth! Caldari favor tanking (shields), Amarr favor tanking (armor) over speed and agility. While Gallente favor speed and armor repair over tank and Minmatar favor speed and sheild rep over tank. It's kinda like CCP writes things and tells us things and then implements the exact opposite. Leh sigh. Gallente fast and regenerative - TANK AND SLOW Caldari tank and slow - REGENERATIVE AND FAST
Overlord of all humans CAT MERC
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5077
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Posted - 2014.04.15 01:38:00 -
[4] - Quote
Cat Merc wrote:Gallente tanks are supposed to more agile than Caldari, and Caldari are supposed to be tougher nuts to crack than they are right now! Even your vehicle dev diary from a while ago said that! Caldari and Amarr are slow, tanky, and like to fight from range. Gallente and Minmatar are fast, regenerative and like to destroy you from close-medium range. ^In general, there are exceptions I demand you hotfix this tomorrow, or else the Cat Overlord will steal Wolfman's lamb. And you do not want to see Wolfman without his honeyed lamb.
Heh. MAddies with 1000 SHields and 2200 Armor Gunnos with 4000 SHields 1000 armor....?
I like this.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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KalOfTheRathi
Nec Tributis
1191
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Posted - 2014.04.15 01:40:00 -
[5] - Quote
EVE is EVE and Dust is not EVE. You might need start picking up a clue or two. It will reduce your frustrations. Or play Angry Birds. Either way.
CCP/Shanghai hates shields. The original shield tanks did not work at all when Uprising 1.0 was released. In fact their default weapon showed the basic bug that has been enhanced and enabled on all chassis for 1.7.
Their hatred of shields were most evident during two time periods. First when they were flooded with QQ Kittens lamenting on these forums on Slayer Caldari Logis and Assaults. Then they backwards Nerf Hammered the shields by buffing the armor dramatically. Which meant that an armor module was much more protection than a shield module. At the same time they applied their loving Nerf Hammer on the bonuses for both Caldari Logi and Assault suits.
Do not expect a fully formed EVE experience in Dust. It ain't gonna happen.
Note that Meta levels are ignored as well and all the horribly complex EVE tech is a waste of time down here in the Free to Play section of New Eden that Dust occupies. Complex EVE tech was what the original tanks had a little of. It was eliminated completely to have simple, but cute tanks that the New Berries would buy AUR versions of.
Since their constant reduction of ISK payouts it is nearly impossible to make a profit if you are less than the top three or four players in a match. Adding the complexity of EVE tech to a system that doesn't let you make a profit seems like getting stabbed in the stomach as well as the back. To me anyway.
And so it goes.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8400
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Posted - 2014.04.15 01:41:00 -
[6] - Quote
KING CHECKMATE wrote:Cat Merc wrote:Gallente tanks are supposed to more agile than Caldari, and Caldari are supposed to be tougher nuts to crack than they are right now! Even your vehicle dev diary from a while ago said that! Caldari and Amarr are slow, tanky, and like to fight from range. Gallente and Minmatar are fast, regenerative and like to destroy you from close-medium range. ^In general, there are exceptions I demand you hotfix this tomorrow, or else the Cat Overlord will steal Wolfman's lamb. And you do not want to see Wolfman without his honeyed lamb. Heh. MAddies with 1000 SHields and 2200 Armor Gunnos with 4000 SHields 1000 armor....?I like this. Yes, if the maddy could out regenerate damage
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8400
|
Posted - 2014.04.15 01:43:00 -
[7] - Quote
KalOfTheRathi wrote:EVE is EVE and Dust is not EVE. You might need start picking up a clue or two. It will reduce your frustrations. Or play Angry Birds. Either way. CCP/Shanghai hates shields. The original shield tanks did not work at all when Uprising 1.0 was released. In fact their default weapon showed the basic bug that has been enhanced and enabled on all chassis for 1.7. Their hatred of shields were most evident during two time periods. First when they were flooded with QQ Kittens lamenting on these forums on Slayer Caldari Logis and Assaults. Then they backwards Nerf Hammered the shields by buffing the armor dramatically. Which meant that an armor module was much more protection than a shield module. At the same time they applied their loving Nerf Hammer on the bonuses for both Caldari Logi and Assault suits. Do not expect a fully formed EVE experience in Dust. It ain't gonna happen. Note that Meta levels are ignored as well and all the horribly complex EVE tech is a waste of time down here in the Free to Play section of New Eden that Dust occupies. Complex EVE tech was what the original tanks had a little of. It was eliminated completely to have simple, but cute tanks that the New Berries would buy AUR versions of. Since their constant reduction of ISK payouts it is nearly impossible to make a profit if you are less than the top three or four players in a match. Adding the complexity of EVE tech to a system that doesn't let you make a profit seems like getting stabbed in the stomach as well as the back. To me anyway. Just a note, that armor buff was just an addition of 20HP to all plates, because armor was proven to be the weaker tank.
Shield tankers are in a much better situation right now than armor tankers were before the armor buff lol
Overlord of all humans CAT MERC
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Lance 2ballzStrong
SyNergy Gaming EoN.
4914
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Posted - 2014.04.15 01:44:00 -
[8] - Quote
lol expecting logic from CCP... good one Cat
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4772
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Posted - 2014.04.15 02:01:00 -
[9] - Quote
Still waiting on my minmatar ****-mobiles
I'm from the weird side of the internet
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8404
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Posted - 2014.04.15 02:01:00 -
[10] - Quote
Lance 2ballzStrong wrote:lol expecting logic from CCP... good one Cat :(
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8405
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Posted - 2014.04.15 02:44:00 -
[11] - Quote
meow
Overlord of all humans CAT MERC
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Adelia Lafayette
Science For Death
771
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Posted - 2014.04.15 02:50:00 -
[12] - Quote
I think I realized they did it all wrong when I noticed amarr omni tanking back in chrome. It made me wonder if the devs even knew how eve worked or if ccp just grabbed a bunch of people willing to move to shanghai
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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Criteria Shipment
Dogs of War Gaming Zero-Day
792
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Posted - 2014.04.15 03:11:00 -
[13] - Quote
Meow. You are what you eat.
Goodbye, world!
(püú-ÿ+í-ÿ-é)
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m twiggz
Pradox One Proficiency V.
523
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Posted - 2014.04.15 08:56:00 -
[14] - Quote
KalOfTheRathi wrote:EVE is EVE and Dust is not EVE. You might need start picking up a clue or two. It will reduce your frustrations. Or play Angry Birds. Either way. CCP/Shanghai hates shields. The original shield tanks did not work at all when Uprising 1.0 was released. In fact their default weapon showed the basic bug that has been enhanced and enabled on all chassis for 1.7. Their hatred of shields were most evident during two time periods. First when they were flooded with QQ Kittens lamenting on these forums on Slayer Caldari Logis and Assaults. Then they backwards Nerf Hammered the shields by buffing the armor dramatically. Which meant that an armor module was much more protection than a shield module. At the same time they applied their loving Nerf Hammer on the bonuses for both Caldari Logi and Assault suits. Do not expect a fully formed EVE experience in Dust. It ain't gonna happen. Note that Meta levels are ignored as well and all the horribly complex EVE tech is a waste of time down here in the Free to Play section of New Eden that Dust occupies. Complex EVE tech was what the original tanks had a little of. It was eliminated completely to have simple, but cute tanks that the New Berries would buy AUR versions of. Since their constant reduction of ISK payouts it is nearly impossible to make a profit if you are less than the top three or four players in a match. Adding the complexity of EVE tech to a system that doesn't let you make a profit seems like getting stabbed in the stomach as well as the back. To me anyway. Yes we realize this isn't Eve. But it's still New Eden, right? With all the same factions as Eve, right? Would only make sense that things should carry over into Dust. It's not like the lore was set in place over 10 years ago or anything. It makes sense to have certain constant variables in place between both games. CCP doesn't often use logic but that doesn't mean you should neglect it as well. |
Hecarim Van Hohen
Bullet Cluster Lokun Listamenn
1003
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Posted - 2014.04.15 09:07:00 -
[15] - Quote
Amarr fight in all ranges, what we lack is damage types as all of our weapons do EM / Thermal
"Now I am become Dev, the locker of threads."
-CCP Logibro
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Pvt Numnutz
R 0 N 1 N
1106
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Posted - 2014.04.15 09:21:00 -
[16] - Quote
no the caldari are the quick and agile ones. Caldari vehicles have a higher acceleration and mobility due to shield tanking. Same with dropships, gallente is slower and bulkier and able to take more hits where the caldari dropship is more maneuverable but can't take as many hits. Gallente and amarr are slower because they are armor tanks, caldari and minmatar are faster because they are shield tanks. |
Arkena Wyrnspire
Fatal Absolution
12331
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Posted - 2014.04.15 09:23:00 -
[17] - Quote
Pvt Numnutz wrote: no the caldari are the quick and agile ones. Caldari vehicles have a higher acceleration and mobility due to shield tanking. Same with dropships, gallente is slower and bulkier and able to take more hits where the caldari dropship is more maneuverable but can't take as many hits. Gallente and amarr are slower because they are armor tanks, caldari and minmatar are faster because they are shield tanks.
You missed the point. That's what currently is the case, but CCP has repeatedly made statements to suggest that things should be as Cat Merc is explaining them.
You have long since made your choice. What you make now is a mistake.
EUrobro
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9503
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Posted - 2014.04.15 09:42:00 -
[18] - Quote
m twiggz wrote:KalOfTheRathi wrote:EVE is EVE and Dust is not EVE. You might need start picking up a clue or two. It will reduce your frustrations. Or play Angry Birds. Either way. CCP/Shanghai hates shields. The original shield tanks did not work at all when Uprising 1.0 was released. In fact their default weapon showed the basic bug that has been enhanced and enabled on all chassis for 1.7. Their hatred of shields were most evident during two time periods. First when they were flooded with QQ Kittens lamenting on these forums on Slayer Caldari Logis and Assaults. Then they backwards Nerf Hammered the shields by buffing the armor dramatically. Which meant that an armor module was much more protection than a shield module. At the same time they applied their loving Nerf Hammer on the bonuses for both Caldari Logi and Assault suits. Do not expect a fully formed EVE experience in Dust. It ain't gonna happen. Note that Meta levels are ignored as well and all the horribly complex EVE tech is a waste of time down here in the Free to Play section of New Eden that Dust occupies. Complex EVE tech was what the original tanks had a little of. It was eliminated completely to have simple, but cute tanks that the New Berries would buy AUR versions of. Since their constant reduction of ISK payouts it is nearly impossible to make a profit if you are less than the top three or four players in a match. Adding the complexity of EVE tech to a system that doesn't let you make a profit seems like getting stabbed in the stomach as well as the back. To me anyway. Yes we realize this isn't Eve. But it's still New Eden, right? With all the same factions as Eve, right? Would only make sense that things should carry over into Dust. It's not like the lore was set in place over 10 years ago or anything. It makes sense to have certain constant variables in place between both games. CCP doesn't often use logic but that doesn't mean you should neglect it as well.
This is correct.
10 years or lore and game development should not be automatically invalidated because players want to argue this is not EVE.
Well FYI to those mercenaries its the same universe with the same empires with the same factions the same technology the same universe the same universe the same universe the same.....
Sorry...
Point being we exist in a world where established technologies and battle styles have been developed within the racial militaries, it is logical to assume the same battle theories apply to all aspects of those militaries as the technologies have already been developed and can be adapted to accommodate those styles of fighting.
The point is that while yes this is a different game OOC....IC its the same universe our characters inhabit. Why develop vastly new technologies when established, tried and tested, alternatives are present?
I would love to Gal tanks have less armour and able to focus on pure reps, or mix it up with plates and hardeners....be fast and aggressive, just as I would like to think Caldari Rail gun platforms would be slow, durable, and able to take a punch.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Pvt Numnutz
R 0 N 1 N
1106
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Posted - 2014.04.15 09:52:00 -
[19] - Quote
Arkena Wyrnspire wrote:Pvt Numnutz wrote: no the caldari are the quick and agile ones. Caldari vehicles have a higher acceleration and mobility due to shield tanking. Same with dropships, gallente is slower and bulkier and able to take more hits where the caldari dropship is more maneuverable but can't take as many hits. Gallente and amarr are slower because they are armor tanks, caldari and minmatar are faster because they are shield tanks. You missed the point. That's what currently is the case, but CCP has repeatedly made statements to suggest that things should be as Cat Merc is explaining them. Link or it didn't happen. So the gallente should become faster (they do have a higher top speed than cal vehicles) than caldari vehicles because....? The way it is right now is good, the alliances have both a faster maneuverable member and a slower tankier member. Making am cal slow and tanky and gal min fast an agile just wouldn't make sense. Gallente are armor tankers, so they are naturally slower and less maneuverable than the shield tanking caldari. That's the way armor and shields work, armor is much stronger, shields weigh less. You can make a gal vehicle much faster than a caldari one by fitting a nos to it, (Without sacrafising tank) something that would take away from a cal vehicles tank.
What your suggesting is taking away the one slight advantage cal vehicles have and giving it to the gal. Its stupid. Look at their medium suits, cal are faster (shields) so they can hit and run, gal are slower (armor) but have a much higher tank.
There is no reason to change anything, its good enough as it is. (Although shield mods like regulators could use a buff, and vehicles could use the local power diagnostic back) |
Godin Thekiller
OSG Planetary Operations Covert Intervention
2006
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Posted - 2014.04.15 10:29:00 -
[20] - Quote
KING CHECKMATE wrote:Cat Merc wrote:Gallente tanks are supposed to more agile than Caldari, and Caldari are supposed to be tougher nuts to crack than they are right now! Even your vehicle dev diary from a while ago said that! Caldari and Amarr are slow, tanky, and like to fight from range. Gallente and Minmatar are fast, regenerative and like to destroy you from close-medium range. ^In general, there are exceptions I demand you hotfix this tomorrow, or else the Cat Overlord will steal Wolfman's lamb. And you do not want to see Wolfman without his honeyed lamb. Heh. MAddies with 1000 SHields and 2200 Armor Gunnos with 4000 SHields 1000 armor....?I like this.
No. If you actually look, you would see that Gallente and Caldari has the same amount of buffer tanking ability in EVE. differences are
1: resistances, which depends on the ship
2: main armament and bonuses
half the time, Gallente actually ends up with more tank than Caldari.
click me
Blup Blub Bloop. Translation: Die -_-
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KalOfTheRathi
Nec Tributis
1197
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Posted - 2014.04.15 11:39:00 -
[21] - Quote
Cat Merc wrote:Just a note, that armor buff was just an addition of 20HP to all plates, because armor was proven to be the weaker tank.
Shield tankers are in a much better situation right now than armor tankers were before the armor buff lol True but shields drop so fast they barely count. Then they introduced the Scramble Rifle and we all watched shields disappear. And we had the Flaylock pistol. Followed by the Combat and Rail rifles. Don't forget they gave some power back to laser rifles as well.
All of which melt shields. The highest level shield awards +66HP while the highest armor is +115 (I think). While the bump was 20 the total makes the situation clear. Shields are targets in Dust.
Also, we are talking about drop suits tanking right? Cause tanks are a different story, although still not a good one.
And so it goes.
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ROCKO THE HELLHOUND
Ultramarine Corp
43
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Posted - 2014.04.15 11:42:00 -
[22] - Quote
on one hand it seems rather unproductive to respond to our favourite Forum-Troll of Cat Merc in a serious manner - but on the other hand i am German and can therefore hardly resist to try to respond here in a serious manner as well...:
today's Maddy-Fit's have their high-slots rather free for a Fuel-Injector and do normally fit it - so they are fast - and since they out-regenerate Shield Tanks with ease and without regen-delay - they are rather regenerative.
also, Gunnie is the way to go for stacking HP and damage-reduction - so they are the rather more tanky tanks - while they also fit a Fuel-Injector less often in their important high-slots. so that they get a better acceleration and turning-agility is such a bad thing?
nah, C'monSrslyBro/Cat... . |
Hansei Kaizen
The Jackson Five
136
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Posted - 2014.04.15 12:01:00 -
[23] - Quote
m twiggz wrote:Truth! Caldari favor tanking (shields), Amarr favor tanking (armor) over speed and agility. While Gallente favor speed and armor repair over tank and Minmatar favor speed and sheild rep over tank. It's kinda like CCP writes things and tells us things and then implements the exact opposite. Leh sigh.
+1 for the "Leh sigh" :D
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8409
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Posted - 2014.04.15 13:16:00 -
[24] - Quote
Pvt Numnutz wrote:Arkena Wyrnspire wrote:Pvt Numnutz wrote: no the caldari are the quick and agile ones. Caldari vehicles have a higher acceleration and mobility due to shield tanking. Same with dropships, gallente is slower and bulkier and able to take more hits where the caldari dropship is more maneuverable but can't take as many hits. Gallente and amarr are slower because they are armor tanks, caldari and minmatar are faster because they are shield tanks. You missed the point. That's what currently is the case, but CCP has repeatedly made statements to suggest that things should be as Cat Merc is explaining them. Link or it didn't happen. So the gallente should become faster (they do have a higher top speed than cal vehicles) than caldari vehicles because....? The way it is right now is good, the alliances have both a faster maneuverable member and a slower tankier member. Making am cal slow and tanky and gal min fast an agile just wouldn't make sense. Gallente are armor tankers, so they are naturally slower and less maneuverable than the shield tanking caldari. That's the way armor and shields work, armor is much stronger, shields weigh less. You can make a gal vehicle much faster than a caldari one by fitting a nos to it, (Without sacrafising tank) something that would take away from a cal vehicles tank. What your suggesting is taking away the one slight advantage cal vehicles have and giving it to the gal. Its stupid. Look at their medium suits, cal are faster (shields) so they can hit and run, gal are slower (armor) but have a much higher tank. There is no reason to change anything, its good enough as it is. (Although shield mods like regulators could use a buff, and vehicles could use the local power diagnostic back) I smell tons of butthurt. You do realize that it will entail a full rebalance of the two vehicles? Not just changing the agility?
Besides, it DOES make sense, Gallente invested heavily into making armor that is, while tough, is also lightweight.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8409
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Posted - 2014.04.15 13:18:00 -
[25] - Quote
KalOfTheRathi wrote:Cat Merc wrote:Just a note, that armor buff was just an addition of 20HP to all plates, because armor was proven to be the weaker tank.
Shield tankers are in a much better situation right now than armor tankers were before the armor buff lol True but shields drop so fast they barely count. Then they introduced the Scramble Rifle and we all watched shields disappear. And we had the Flaylock pistol. Followed by the Combat and Rail rifles. Don't forget they gave some power back to laser rifles as well. All of which melt shields. The highest level shield awards +66HP while the highest armor is +115 (I think). While the bump was 20 the total makes the situation clear. Shields are targets in Dust. Also, we are talking about drop suits tanking right? Cause tanks are a different story, although still not a good one. Uhhh, Rail Rifle and Combat Rifle are both anti armor, you do know that right?
And sure, you get less HP per extender, but armor does not regenerate and makes you slower.
That's two big things that people forget when they compare the two, and I want to slap people when they just compare HP numbers of extenders and plates and say "hurr durr, armor is definitely better".
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8409
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Posted - 2014.04.15 13:19:00 -
[26] - Quote
ROCKO THE HELLHOUND wrote:on one hand it seems rather unproductive to respond to our favourite Forum-Troll of Cat Merc in a serious manner - but on the other hand i am German and can therefore hardly resist to try to respond here in a serious manner as well...:
today's Maddy-Fit's have their high-slots rather free for a Fuel-Injector and do normally fit it - so they are fast - and since they out-regenerate Shield Tanks with ease and without regen-delay - they are rather regenerative.
also, Gunnie is the way to go for stacking HP and damage-reduction - so they are the rather more tanky tanks - while they also fit a Fuel-Injector less often in their important high-slots. so that they get a better acceleration and turning-agility is such a bad thing?
nah, C'monSrslyBro/Cat... . Come back to me when the fuel injector speeds up your turning speed. Because right now, it's as fast as a titan.
Overlord of all humans CAT MERC
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Takahiro Kashuken
Red Star. EoN.
3360
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Posted - 2014.04.15 14:51:00 -
[27] - Quote
DUST is supposed to be in New Eden, EVE is in New Eden, we need to put the 2 together
Part 1: Engineering & Capacitors Part 2: Armor & Shield Part 3: Modules & Skills Part 4: Vehicles Part 5: Overview
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2007
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Posted - 2014.04.15 19:36:00 -
[28] - Quote
caps won't work in Dust.
click me
Blup Blub Bloop. Translation: Die -_-
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