ROCKO THE HELLHOUND
Ultramarine Corp
43
|
Posted - 2014.04.15 02:16:00 -
[1] - Quote
hmm, so in case you would be too short of ideas and as reaction PC would get to dangerously near a complete pull from the game as from some suggested here, i would share the basics of my idea about how such a game-mode would at least work for everyone - a !!WARNING!! for the too young or too *******d to read a proper sized text, here it comes! :)
1st of: only corporations with a set number of members that have been in the corp for a set time (like one or two months] and that have capped-out in their Active-SP-Cap the previous week should be legitimised to make any expansive moves on the PC-Map (attacks of districts on additional planets - making "PC" more planet-focused than district focused).
and the size of the pool of members that forfill those two requirements a corporation has, should determine in which scale this corporation can then attempt to expand/ the maximum number of planets they should be allowed to be active at all - which leads me to a closer look at my 2nd point:
with the forfillment of said requirements, the corps would gain the right to be present at set numbers of planets - free of restrictions to numbers of districts held (the lore explanation could also refer to chepness and un-problematicness of moving raw clone units around on planets, but the expenses and mortality rates related to the undertaking of lifting them into space and transporting them between solar-systems, star-clusters etc.).
when this rules would be active, my idea of PC would be played like this: a corp with, for example 16 members meeting the requirements would be allowed to try their luck on no more than 2 planets,
a corp with, for example 24 members meeting the requirements would be allowed to try their luck on 3 planets - and so on, every set number of players more meeting those two requirements a corp has, an additional planet could be set foot on.
and if the number of players meeting the requirements falls under the requirements necessary to set foot on the number of planets they "are already on" by owning one or more districts on them, they would still stay fully legitimised for both sorts of actions on this planets: defenses of held districts and offensive moves for other districts on this planet.
just please not forget to then also include the option to abandon districts - and please give us finally free acces to "our land", warbarges etc. - it would feel so epic, it's what we want to feel less "lobby-shooter-inhabitant" and more "MMORPG-Universe-Inhabitant" - even if it's just for walking around and enjoying the view without null-cannons firing and stuff, or weapon-testing, training to move organised as squad (with Friendly-Fire off versus instalations (wouldn't feel right otherwise) but on versus teammates), dropship-piloting training, etc. .
also the specific charm of my solution lies in the fact that then the whole PC-Map would not be anymore just a play-garden for a few elite-corps to overrun and posses (as long as the shear number of planets versus legitimate players balance doesn't break too much, producing too big "planet shortage" in the process)
- but instead PC would become playground for every merc-corp that legitimised themselves by forfilling the set requirements to be of enough importance to set a foot into there - as it should have been since the beginning of PC i think - but at least some little ISK holding a district should generate, otherwise it would just turn into an enlarged Planetary Fight Club again - and i think this would be at best just the second best option. |