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noname warrior
Molon Labe. General Tso's Alliance
56
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Posted - 2014.04.14 15:04:00 -
[1] - Quote
I bang a tank multiple times with Ishokone forge, one of the most powerful handheld weapon in the game, barely make a dent in it's health and all I get is the very occasional reward or 75 war points in return.
That's the bone you throw at infantry for essentially handing this game over to tankers in 1.7? You nerf the **** out of every effective AV weapon in the game, make tanks ridiculously cheap, ridiculously fast and ridiculously impossible to kill and and then add insult to injury take away one third of our grenades in 1.8 and all infantry gets in return is a measly maybe twice a match 75 points for tank damage.
You've got to be kidding me. |
Zirzo Valcyn
Kameira Lodge Amarr Empire
421
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Posted - 2014.04.14 15:09:00 -
[2] - Quote
noname warrior wrote:I bang a tank multiple times with Ishokone forge, one of the most powerful handheld weapon in the game, barely make a dent in it's health and all I get is the lousy t-shirt
fixed
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Jack Boost
Zarena Family
361
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Posted - 2014.04.14 15:11:00 -
[3] - Quote
For infantry-AV is... ok, but same for vehicles... is amazing :) Now vehicles get toons extra sp from not only killing infantry but also for.. scraching another vehicles.
Running with ishokone forge is... fine at last when you can shoot from it.
This feature is still pending at CCP. We alse wait for adv and proto vehicles. This militia vehicles are too easy for kill now with this proto AV weapon.... wait ... can I start play with vehicles? |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1760
|
Posted - 2014.04.14 15:17:00 -
[4] - Quote
Tanks with the Hardener nerfs can't take sustained fire and survive they have to retreat or die.
Swarms are a good example with the changes as they are actually lethal for a tanker now. That sustained fire of missiles coming in and not being able to out repair the damage fast enough has made swarms viable again.
I Frequently get 3k+ warpoints fighting tanks for a round with the new damage mechanic.. It also motivates me to have an anti vehicle fitting always ready to score a few extra war points.
Forges are all about that burst damage surprise mode. So when you are charged call in your Squad mate with AV grenades or some kind of AV to move in close to the tank to finish them off after you let the first shot go, Or plant a bunch of proxi's on their escape exit then bait him to run that way with forge gun fire...
The AV game hasn't been in this good of a place for 5-6 months. |
Echo 1991
WarRavens League of Infamy
212
|
Posted - 2014.04.14 15:26:00 -
[5] - Quote
Bethhy wrote:Tanks with the Hardener nerfs can't take sustained fire and survive they have to retreat or die.
Swarms are a good example with the changes as they are actually lethal for a tanker now. That sustained fire of missiles coming in and not being able to out repair the damage fast enough has made swarms viable again.
I Frequently get 3k+ warpoints fighting tanks for a round with the new damage mechanic.. It also motivates me to have an anti vehicle fitting always ready to score a few extra war points.
Forges are all about that burst damage surprise mode. So when you are charged call in your Squad mate with AV grenades or some kind of AV to move in close to the tank to finish them off after you let the first shot go, Or plant a bunch of proxi's on their escape exit then bait him to run that way with forge gun fire...
The AV game hasn't been in this good of a place for 5-6 months. AV still isnt in the best of places, its better but a tanker with a brain rarely dies to av. Gets hit once by something and hits the nitro. Swarms need more range or blasters need less range. Im tired of getting killed by a blaster from near 200m away. |
Piraten Hovnoret
Molon Labe. General Tso's Alliance
479
|
Posted - 2014.04.14 15:28:00 -
[6] - Quote
Old news bud
Pick upp a scout,SG,cloak
And ignore the tanks
War never changes
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VALCORE72
NECROM0NGERS Caps and Mercs
138
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Posted - 2014.04.14 15:30:00 -
[7] - Quote
dont kill them . use militia fg and rack wp for ob lol faster then killn or equipment spam |
Thumb Green
THE STAR BORN
892
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Posted - 2014.04.14 15:40:00 -
[8] - Quote
75wp ain't too bad, hell I can top the leader board just from shooting vehicles the whole match which is nice cause I like shooting vehicles and before I would sink to the bottom of the board whenever I couldn't fight my urge to chase after vehicles.
However it'd be nice if you got it for causing damage to the shields and not just to the armor and it would also be nice if it gave you the WP's like it is supposed to all the time; spent an entire dom match shooting at a Gorgon and didn't get a single point from just hitting it even though I got it down to a sliver of armor multiple times and killed it twice (got the kill points).
Support Orbital Spawns
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Adipem Nothi
Nos Nothi
206
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Posted - 2014.04.14 16:02:00 -
[9] - Quote
Sounds like your Proto Forge is as flaccid as my Proto Swarms. It is a shame that CCP can't be bothered to give us decent AV.
Bang?
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Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
334
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Posted - 2014.04.14 16:06:00 -
[10] - Quote
Its ridiculous
it takes an entire clip from an IAFG with the highest damage it could ever possibly do (4 cmplx dmg mods and max prof), to kill a tripple rep maddy from full health, with only around -674 health left over.
If you had just a little less damage than the most damage possible in this game then you will never bring down that tank because it repairs to full by the time you reload.
Its so stupid |
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Adipem Nothi
Nos Nothi
206
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Posted - 2014.04.14 16:16:00 -
[11] - Quote
Bethhy wrote: Swarms are a good example with the changes as they are actually lethal for a tanker now. That sustained fire of missiles coming in and not being able to out repair the damage fast enough has made swarms viable again.
^ Bullsh!t.
Corpmate (Hauker Due) and I drive up right up behind a Tank, hop out of our LAV and fire volleys as fast as we can. We're both running Proto Swarms. He's Proficiency 5. I'm Proficiency 4. What do you think happened?
Same match; same exact scenario. Except this time we pull up to a parked Dropship. We hop out and fire volleys as fast as we can; the dropship takes off. What do you think happened?
Bang?
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
132
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Posted - 2014.04.14 17:47:00 -
[12] - Quote
Adipem Nothi wrote:Bethhy wrote: Swarms are a good example with the changes as they are actually lethal for a tanker now. That sustained fire of missiles coming in and not being able to out repair the damage fast enough has made swarms viable again.
^ Bullsh!t. Corpmate (Hauker Due) and I drive up right up behind a Tank, hop out of our LAV and fire volleys as fast as we can. We're both running Proto Swarms. He's Proficiency 5. I'm Proficiency 4. Teamwork, and all that. What do you think happened? Same match; same exact scenario. Except this time we pull up to a parked Dropship. We hop out and fire volleys as fast as we can; the dropship takes off. What do you think happened?
You're obviously doing something wrong. I come very close to killing hardened madrugars on my own with my wyrkomis. |
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
796
|
Posted - 2014.04.14 17:55:00 -
[13] - Quote
noname warrior wrote:I bang a tank multiple times with Ishokone forge, one of the most powerful handheld weapon in the game, barely make a dent in its health and all I get is the very occasional reward or 75 war points in return.
That's the bone you throw at infantry for essentially handing this game over to tankers in 1.7? You nerf the **** out of every effective AV weapon in the game, make tanks ridiculously cheap, ridiculously fast and ridiculously impossible to kill and and then add insult to injury take away one third of our grenades in 1.8 and all infantry gets in return is a measly maybe twice a match 75 points for tank damage.
You've got to be kidding me.
Tanks get that too. Buddy of mine that runs a blaster maddie, consistently came out with 4000 to 5000 WP a match.
Tanks - Balancing Turrets
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Nothing Certain
Bioshock Rejects
480
|
Posted - 2014.04.14 18:03:00 -
[14] - Quote
To those that say swarms are effective I call bullshit. Show us some actual video of your exploits. I could be doing my AV wrong, I could just really suck at this game but my swarms are landing the same as your swarms are and they aren't doing crap to tanks or much to dropships. I have prof.2, and Min Commando 1, so I'm not the most powerful I could possibly be but I am far above average.
Because, that's why.
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Harpyja
Molon Labe. General Tso's Alliance
1584
|
Posted - 2014.04.14 18:23:00 -
[15] - Quote
Virtual Riot wrote:Its ridiculous
it takes an entire clip from an IAFG with the highest damage it could ever possibly do (4 cmplx dmg mods and max prof), to kill a tripple rep maddy from full health, with only around -674 health left over.
If you had just a little less damage than the most damage possible in this game then you will never bring down that tank because it repairs to full by the time you reload.
Its so stupid Have you also considered that that Madrugar also has maxed skills to be able to fit two complex heavy reps and an enhanced heavy rep to achieve highest possible regen?
I find that to be fair; maxed skills vs maxed skills should be something like that.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Benjamin Ciscko
Fatal Absolution
2015
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Posted - 2014.04.14 18:31:00 -
[16] - Quote
Virtual Riot wrote:Its ridiculous
it takes an entire clip from an IAFG with the highest damage it could ever possibly do (4 cmplx dmg mods and max prof), to kill a tripple rep maddy from full health, with only around -674 health left over.
If you had just a little less damage than the most damage possible in this game then you will never bring down that tank because it repairs to full by the time you reload.
Its so stupid all you need are 3 RE's or 6 PE's or 2 Dual DMG modded PC rounds to kill it.
I'm a carried scrub!
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Rusty Shallows
1520
|
Posted - 2014.04.14 18:46:00 -
[17] - Quote
Piraten Hovnoret wrote:Old news bud
Pick upp a scout,SG,cloak
And ignore the tanks Or pull a doc and go Scout/SL/AV-nades/RE/LAV.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Rusty Shallows
1521
|
Posted - 2014.04.14 18:54:00 -
[18] - Quote
Jack Boost wrote:For infantry-AV is... ok, but same for vehicles... is amazing :) Now vehicles get toons extra sp from not only killing infantry but also for.. scraching another vehicles.
snip Maybe the Devs can't program conditions for vehicles & infantry into WP generation. I am of the opinion by giving it to both CCP has only encouraged more Large Rail Turret use and discouraged Infantry AV. It was a great idea but it couldn't be implemented in a positive way.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
387
|
Posted - 2014.04.14 19:04:00 -
[19] - Quote
Echo 1991 wrote:Bethhy wrote:Tanks with the Hardener nerfs can't take sustained fire and survive they have to retreat or die.
Swarms are a good example with the changes as they are actually lethal for a tanker now. That sustained fire of missiles coming in and not being able to out repair the damage fast enough has made swarms viable again.
I Frequently get 3k+ warpoints fighting tanks for a round with the new damage mechanic.. It also motivates me to have an anti vehicle fitting always ready to score a few extra war points.
Forges are all about that burst damage surprise mode. So when you are charged call in your Squad mate with AV grenades or some kind of AV to move in close to the tank to finish them off after you let the first shot go, Or plant a bunch of proxi's on their escape exit then bait him to run that way with forge gun fire...
The AV game hasn't been in this good of a place for 5-6 months. AV still isnt in the best of places, its better but a tanker with a brain rarely dies to av. Gets hit once by something and hits the nitro. Swarms need more range or blasters need less range. Im tired of getting killed by a blaster from near 200m away. If you sit in fire of 28% effectivenes against shields and 8% against armor, you deserve to die.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
339
|
Posted - 2014.04.14 20:27:00 -
[20] - Quote
Harpyja wrote:Virtual Riot wrote:Its ridiculous
it takes an entire clip from an IAFG with the highest damage it could ever possibly do (4 cmplx dmg mods and max prof), to kill a tripple rep maddy from full health, with only around -674 health left over.
If you had just a little less damage than the most damage possible in this game then you will never bring down that tank because it repairs to full by the time you reload.
Its so stupid Have you also considered that that Madrugar also has maxed skills to be able to fit two complex heavy reps and an enhanced heavy rep to achieve highest possible regen? I find that to be fair; maxed skills vs maxed skills should be something like that.
Yeah but to fit all that dmg on a suit totally gimps the entire fit. Not to mentions it take millions upon millions more SP to skill into a proto sent dropsuit, forge guns, proficiency, handheld dmg mods, cpu and pg upgrade.
A tanker needs HAV lv 1 armor repair systems 5
done. And he can still do everything, and it costs way less than a fully protod out AV suit.
Fixing FGs > all
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R F Gyro
Clones 4u
1282
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Posted - 2014.04.14 20:37:00 -
[21] - Quote
Harpyja wrote:Virtual Riot wrote:Its ridiculous
it takes an entire clip from an IAFG with the highest damage it could ever possibly do (4 cmplx dmg mods and max prof), to kill a tripple rep maddy from full health, with only around -674 health left over.
If you had just a little less damage than the most damage possible in this game then you will never bring down that tank because it repairs to full by the time you reload.
Its so stupid Have you also considered that that Madrugar also has maxed skills to be able to fit two complex heavy reps and an enhanced heavy rep to achieve highest possible regen? I find that to be fair; maxed skills vs maxed skills should be something like that. I don't see how that can be fair, really.
Maxed skills vs maxed skills, anti-vehicle should beat vehicle. AV's entire purpose is to kill vehicles.
That said, player skill should be the #1 factor.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1768
|
Posted - 2014.04.14 22:33:00 -
[22] - Quote
Adipem Nothi wrote:Bethhy wrote: Swarms are a good example with the changes as they are actually lethal for a tanker now. That sustained fire of missiles coming in and not being able to out repair the damage fast enough has made swarms viable again.
^ Bullsh!t. Corpmate (Hauker Due) and I drive up right up behind a Tank, hop out of our LAV and fire volleys as fast as we can. We're both running Proto Swarms. He's Proficiency 5. I'm Proficiency 4. Teamwork, and all that. What do you think happened? Same match; same exact scenario. Except this time we pull up to a parked Dropship. We hop out and fire volleys as fast as we can; the dropship takes off. What do you think happened?
I watch people solo maddy's with wiyrikomi swarms these days..
is it swarms of 1.5? hell no.... Can a tanker alternate hardners and sit there and tank several swarms for a minute? Hell no!
Other then running for their life as a defense what can they do?
Good tankers that can survive with consistency are just good players.... They would be hard to kill in whatever you put them in. |
Nothing Certain
Bioshock Rejects
482
|
Posted - 2014.04.15 05:28:00 -
[23] - Quote
No, you don't watch anyone solo a maddy with wiyrikomi swarms.
Because, that's why.
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
290
|
Posted - 2014.04.15 05:35:00 -
[24] - Quote
Bethhy wrote: Swarms are a good example with the changes as they are actually lethal for a tanker now. That sustained fire of missiles coming in and not being able to out repair the damage fast enough has made swarms viable again.
i like that swarms are viable again. but it is possible to reapir between teh volley's of swarms. the more distance you put between the person firing the swarms the longer the swarms have to travel to make contact. so the further the tank is the more hp they can repair. unless its a shield tank in which case its screwed unless it levels up its recharge skill.
Elite Gallenten Soldier
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1105
|
Posted - 2014.04.15 06:48:00 -
[25] - Quote
Fix swarms! Being at 180m and still unable to lock on... bleh
Give us back the 3-400m range
/c
DUSTBoard
DUST Server Status
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noname warrior
Molon Labe. General Tso's Alliance
63
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Posted - 2014.06.07 02:59:00 -
[26] - Quote
Bethhy wrote:Adipem Nothi wrote:Bethhy wrote: Swarms are a good example with the changes as they are actually lethal for a tanker now. That sustained fire of missiles coming in and not being able to out repair the damage fast enough has made swarms viable again.
^ Bullsh!t. Corpmate (Hauker Due) and I drive up right up behind a Tank, hop out of our LAV and fire volleys as fast as we can. We're both running Proto Swarms. He's Proficiency 5. I'm Proficiency 4. Teamwork, and all that. What do you think happened? Same match; same exact scenario. Except this time we pull up to a parked Dropship. We hop out and fire volleys as fast as we can; the dropship takes off. What do you think happened? I watch people solo maddy's with wiyrikomi swarms these days.. is it swarms of 1.5? hell no.... Can a tanker alternate hardners and sit there and tank several swarms for a minute? Hell no! Other then running for their life as a defense what can they do? Good tankers that can survive with consistency are just good players.... They would be hard to kill in whatever you put them in.
Fine, "running for their life". Yeah. I'm a proto swarm just like I'm a proto forge just like I'm a proto AV nade, just like I'm a proto proximity just lime I'm a proto remote... And because the dicks that built this game and rule it with their effing "updates", they've given ridiculously impossible speed to tanks to "run for their life". So all a militia tanker has to do is slaughter infantry at will until he gets hit enough to threaten its health and he hits the booster to "run for its life" with its ridiculous speed and after a few seconds it's road killing infantry again. Tanks are effing OP beyond any argument. Period. And AV weapons and fighters are effing defanged way beyond acceptability. Period.
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Pvt Numnutz
Watchdoge Explosives
1410
|
Posted - 2014.06.07 03:03:00 -
[27] - Quote
Better than nothing right? I'm sure forge guns farm wp off of my python, they knock me into armor if they are good, and a lot are |
I-Shayz-I
I-----I
3587
|
Posted - 2014.06.07 03:18:00 -
[28] - Quote
There's a damage amount that you have to do before you get the points for it.
For example, if you deal barely less damage than you need, you won't get the points. Maybe I should try and figure out what this is lol.
For example, if a forge does 1400 damage per shot, and you need 2500 for the 75 points, you'd only get one 75, even if you hit it three times. Here's a chart:
Shot - damage - WP 1st - 1400 - 0 2nd - 2800 - 75 3rd - 4200 - 75 4th - 5600 - 150 5th - 7000 - 150 6th - 8400 - 225
Not saying this is the actual value, but hopefully you get the idea. It rewards blaster turrets and missiles the most because they can constantly deal small amounts of damage.
For instance, try shooting a an enemy gallente heavy rep LAV with a small missile turret...you'll get like 1000 wp before you actually destroy the vehicle. Kinda ridiculous XD
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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noname warrior
Molon Labe. General Tso's Alliance
64
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Posted - 2014.06.07 03:21:00 -
[29] - Quote
Pvt Numnutz wrote:Better than nothing right? I'm sure forge guns farm wp off of my python, they knock me into armor if they are good, and a lot are
And so am I. So lemme ask you. How often to you get "killed" in a match? Once? Maybe? And how many kills do you get? Methinks in doubles. I solo tanks almost every time I play. I may kill a tank every three or four matches and I never, ever do it without help. And, as I've said. I've been doing this for a long Dust time. I'm pretty good at ti. I'm proto in every AV category. I have the tools. I have the experience. I, before 1.7, killed many vehicles. It wasn't easy to do it then but I tried, I leveled up, I learned. And now. No matter how much experience, no matter how much skill, no matter how much proficiency... no matter what. I cannot solo armor unless he/she is either totally stupid or totally suicidal. And don't give me this crap about armor being the "ultimate weapon on the battlefield and it would be impossible for an infantry fighter to defeat an armored vehicle by himself". Bullshit. Infantry in the real world take on and kill tanks routinely. "But, oh wait. This is the magical future in a galaxy far far away. Surely armor then and there would be so much more advanced and powerful. Right?" Bullshit again. As armor evolves, so does the weapons to combat it. AV fighters in this magical future world would have the tools and the talent to take on tanks and win. There's a balance and the dicks who've developed this game and run have taken that away. |
Vaux Karn
The Mercenary Collective
95
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Posted - 2014.06.07 03:43:00 -
[30] - Quote
noname warrior wrote:I bang a tank multiple times with Ishokone forge, one of the most powerful handheld weapon in the game, barely make a dent in its health and all I get is the very occasional reward or 75 war points in return.
Switch to the breach...problem solved. |
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noname warrior
Molon Labe. General Tso's Alliance
65
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Posted - 2014.06.07 03:51:00 -
[31] - Quote
Vaux Karn wrote:noname warrior wrote:I bang a tank multiple times with Ishokone forge, one of the most powerful handheld weapon in the game, barely make a dent in its health and all I get is the very occasional reward or 75 war points in return. Switch to the breach...problem solved.
Yer immobile with the breech. A sitting duck. A tank can fire, how may times a second? Many times a second, with I might add nearly the same lethality that a single breech forge can deliver in one shot. Your breech can fire only 1.4 times a second. And that tank gun? It's damage per round will kill you many, many times over before you get off your second round with the breech forge. Yer dead and that thank is moving on to another kill.
Yeah... NEXT!
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noname warrior
Molon Labe. General Tso's Alliance
65
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Posted - 2014.06.07 04:00:00 -
[32] - Quote
Ooops....! Gasp! Did I say "1.4 times per second"!? Oh... my... fookin.. gawd.... How rude of me. I should have been more precise. That.s one breech round every 1.4 seconds. Eyeah. Standing there. Immobile. Unable to move. In the open. With that dastardly tank reigning lethal fire upon you. Fer one point four fookin seconds. My bad. |
Nothing Certain
Bioshock Rejects
795
|
Posted - 2014.06.07 04:47:00 -
[33] - Quote
Bethhy wrote:Tanks with the Hardener nerfs can't take sustained fire and survive they have to retreat or die.
Swarms are a good example with the changes as they are actually lethal for a tanker now. That sustained fire of missiles coming in and not being able to out repair the damage fast enough has made swarms viable again.
I Frequently get 3k+ warpoints fighting tanks for a round with the new damage mechanic.. It also motivates me to have an anti vehicle fitting always ready to score a few extra war points.
Forges are all about that burst damage surprise mode. So when you are charged call in your Squad mate with AV grenades or some kind of AV to move in close to the tank to finish them off after you let the first shot go, Or plant a bunch of proxi's on their escape exit then bait him to run that way with forge gun fire...
The AV game hasn't been in this good of a place for 5-6 months.
So they increased AV grenade damage and dispersed blasters, this is after they took a grenade away and nerfed damage mods. Swarms remain unchanged, FG is unchanged, tank armor reps unchanged, tank nitro unchanged. So how has the AV situation changed for the better?
Because, that's why.
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Nothing Certain
Bioshock Rejects
795
|
Posted - 2014.06.07 04:50:00 -
[34] - Quote
I should look at time stamps before replying.
Because, that's why.
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Michael Arck
4613
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Posted - 2014.06.07 05:15:00 -
[35] - Quote
Doesn't really bother me. It goes towards the squad warbarge strike gain, so I'm cool with it.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Atiim
Heaven's Lost Property
9168
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Posted - 2014.06.07 12:43:00 -
[36] - Quote
Bethhy wrote: I watch people solo maddy's with wiyrikomi swarms these days..
is it swarms of 1.5? hell no.... Can a tanker alternate hardners and sit there and tank several swarms for a minute? Hell no!
Other then running for their life as a defense what can they do?
Good tankers that can survive with consistency are just good players.... They would be hard to kill in whatever you put them in.
It's actually possible to tank through Swarm Launchers for an indefinite period of time with certain fittings. As for defense, Shield Boosters and Armor Repairers work as well as utilizing cover.
Have you ever used an HAV to the point where you would actually know what your talking about (in terms of what HAVs can and can't do), or did you simply come to the conclusion that Swarms are viable after popping a few Battle Academy scrubs with bad fits?
Amarrians would prefer you be faithful. I'd rather you be logical.
Your friendly neighborhood Swarm Scrub.
-HAND
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Atiim
Heaven's Lost Property
9168
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Posted - 2014.06.07 12:52:00 -
[37] - Quote
Harpyja wrote: Have you also considered that that Madrugar also has maxed skills to be able to fit two complex heavy reps and an enhanced heavy rep to achieve highest possible regen?
I find that to be fair; maxed skills vs maxed skills should be something like that.
Maxed Skills vs. Maxed Skills should come down to a result of player skill. If 'maxed-out' tankers can win every time against a 'maxed-out' AVer (Triple Rep Madrugar vs. Wyrikomi/Ishukone Assault SL), then it is a "win button".
Since you believe that Maxed Skills vs. Maxed Skills should become a win button for the tanker, may I put you on the Spkr list?
Amarrians would prefer you be faithful. I'd rather you be logical.
Your friendly neighborhood Swarm Scrub.
-HAND
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Adipem Nothi
Nos Nothi
1485
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Posted - 2014.06.07 13:46:00 -
[38] - Quote
Atiim wrote:Harpyja wrote: Have you also considered that that Madrugar also has maxed skills to be able to fit two complex heavy reps and an enhanced heavy rep to achieve highest possible regen?
I find that to be fair; maxed skills vs maxed skills should be something like that.
Maxed Skills vs. Maxed Skills should come down to a result of player skill. If 'maxed-out' tankers can win every time against a 'maxed-out' AVer (Triple Rep Madrugar vs. Wyrikomi/Ishukone Assault SL), then it is a "win button". Since you believe that Maxed Skills vs. Maxed Skills should become a win button for the tanker, may I put you on the Spkr list?
Harpyja's sometimes reasonable, sometimes not. Taki and Spkr are consistently unreasonable. Harpyja =/= Spkr, Taki
Shoot scout with yes...
- Ripley Riley
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