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137H4RGIC
SVER True Blood General Tso's Alliance
155
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Posted - 2014.04.13 06:48:00 -
[1] - Quote
. You can't reply drop uplink with hives, you shouldn't resupply REs with them either. REs have taken the place of the core locus grenades in so far that they are spammed to monotony. Ccp, please look at tweaking REs |
137H4RGIC
Sver true blood General Tso's Alliance
159
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Posted - 2014.04.15 02:40:00 -
[2] - Quote
I've looked at both sides of the argument. I agree that if you can't resupply your res, you should be able to carry your max active. I don't die to REs on null cannons. I die top then being carried by scouts or other classes in cqb. Usually when I'm chasing them. I'm smart enough to listen for them being planted. I know to back off. People who can use them effectively in this manner, more power to you.
But the real issue at hand is this, I have seen people use them as primary weapons. They have had stupid amounts of kills.
Vehicle traps? Simple. Remove the remote detonator for proximity mines, allow them to carry more. But due to their click of a button you are dead stopping power, you should not let hives resupply them. I'm not asking for a damage nerf. I'm asking to make their use more tactical. Instead of allowing someone to spam them for area denial as grenades were used in this fashion. This is not a question of skill. For those who gave constructive feed back instead of looking like a moron, thank you =) people like you are those who are going to save dust, not the whiners.
Thoughts?
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137H4RGIC
Sver true blood General Tso's Alliance
159
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Posted - 2014.04.15 02:47:00 -
[3] - Quote
I don't want to nerf it's functionality, but it's spamability; I've seen remote explosives used as a primary weapon. |
137H4RGIC
Sver true blood General Tso's Alliance
159
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Posted - 2014.04.15 03:07:00 -
[4] - Quote
TheEnd762 wrote:They're not equipment, they're weapons that occupy the equipment slot (the only ones to do so). Just give locus nades shorter fuses, and move REs and PEs to the grenade slot. Then people will have to choose one or the other, and with a slightly shorter fuse on frags, people will go back to using them. I think that might be a bit restrictive. Certainly it is a weapon, but it's not a grenade. Being that it's used as a tool for various purposes, I would have to call it equipment. |
137H4RGIC
Sver true blood General Tso's Alliance
159
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Posted - 2014.04.15 03:18:00 -
[5] - Quote
So, what you're using is a logical fallacy saying tanks will be invincible because you can't resupply your one wouldn't that solves all problems. And just because the supply depot is gone that you can't change fits? I'm sure the tank will get kills abd I'm sure that after you die you can change into an av suit. There are swarms, other tanks, forge guns, av grenades, flux grenades, and your remote explosives. Don't tell me just because you can't solo a tank, that they become OP. Remote explosives aren't weapons, they are equipment, swam launches, forge guns, and av nades are weapons |
137H4RGIC
Sver true blood General Tso's Alliance
159
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Posted - 2014.04.15 06:13:00 -
[6] - Quote
Seymor Krelborn wrote:137H4RGIC wrote:So, what you're using is a logical fallacy saying tanks will be invincible because you can't resupply your one wouldn't that solves all problems. And just because the supply depot is gone that you can't change fits? I'm sure the tank will get kills abd I'm sure that after you die you can change into an av suit. There are swarms, other tanks, forge guns, av grenades, flux grenades, and your remote explosives. Don't tell me just because you can't solo a tank, that they become OP. Remote explosives aren't weapons, they are equipment, swam launches, forge guns, and av nades are weapons what other piece of equipment can kill you? yes it is in an equip slot but it is a weapon. it causes dmg, it kills just like a weapon. you are reaching.... your points are ridiculous. and you're in denial of the fact that a weapon like this which can instantly kill five people Simultaneously or destroy an entire tank removes the need for other forms of av out any sort of measure for close quarters combat simply because it can be resolved on the fly-.-eliminating the need for any skill to be put into play. Reaching? I think not. It's an equipment slot, this it should behave like one. The kill feed should not be full of RE kills in a cqb match. Especially in conjunction with cloak. Low risk high reward. This isn't awarding good gameplay. I'm sorry, but you're not making a good case O. Why they Shouldn't be downgraded a bit. =)
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137H4RGIC
Sver true blood General Tso's Alliance
159
|
Posted - 2014.04.15 06:15:00 -
[7] - Quote
Seymor Krelborn wrote:137H4RGIC wrote:So, what you're using is a logical fallacy saying tanks will be invincible because you can't resupply your one wouldn't that solves all problems. And just because the supply depot is gone that you can't change fits? I'm sure the tank will get kills abd I'm sure that after you die you can change into an av suit. There are swarms, other tanks, forge guns, av grenades, flux grenades, and your remote explosives. Don't tell me just because you can't solo a tank, that they become OP. Remote explosives aren't weapons, they are equipment, swam launches, forge guns, and av nades are weapons what other piece of equipment can kill you? yes it is in an equip slot but it is a weapon. it causes dmg, it kills just like a weapon. you are reaching.... your points are ridiculous. I'm sorry, you're right they are weapons. They should be a light weapon or sidearm.
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137H4RGIC
Sver true blood General Tso's Alliance
159
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Posted - 2014.04.15 06:20:00 -
[8] - Quote
TheEnd762 wrote:137H4RGIC wrote:TheEnd762 wrote:They're not equipment, they're weapons that occupy the equipment slot (the only ones to do so). Just give locus nades shorter fuses, and move REs and PEs to the grenade slot. Then people will have to choose one or the other, and with a slightly shorter fuse on frags, people will go back to using them. I think that might be a bit restrictive. Certainly it is a weapon, but it's not a grenade. Being that it's used as a tool for various purposes, I would have to call it equipment. Then change the grenade slot to "non-projectile explosive" slot. RE/PEs are the only piece of "equipment" that's used to attack personnel and vehicles. There's no reason to lump them in with non-lethal tools like hives, uplinks, repair tools, etc. A valid idea, but then what's to deter the RE spam that's been happening where someone can sit on a nanohive and drop on explosive at a time like a bomb, hiding begin the cover of the floor he's standing on, just tossing then over the edge, even he can carry two nano hives, for the purpose of restocking? |
137H4RGIC
Sver true blood General Tso's Alliance
159
|
Posted - 2014.04.15 06:24:00 -
[9] - Quote
Seymor Krelborn wrote:137H4RGIC wrote:Seymor Krelborn wrote:137H4RGIC wrote:So, what you're using is a logical fallacy saying tanks will be invincible because you can't resupply your one wouldn't that solves all problems. And just because the supply depot is gone that you can't change fits? I'm sure the tank will get kills abd I'm sure that after you die you can change into an av suit. There are swarms, other tanks, forge guns, av grenades, flux grenades, and your remote explosives. Don't tell me just because you can't solo a tank, that they become OP. Remote explosives aren't weapons, they are equipment, swam launches, forge guns, and av nades are weapons what other piece of equipment can kill you? yes it is in an equip slot but it is a weapon. it causes dmg, it kills just like a weapon. you are reaching.... your points are ridiculous. and you're in denial of the fact that a weapon like this which can instantly kill five people Simultaneously or destroy an entire tank removes the need for other forms of av out any sort of measure for close quarters combat simply because it can be resolved on the fly-.-eliminating the need for any skill to be put into play. Reaching? I think not. It's an equipment slot, this it should behave like one. The kill feed should not be full of RE kills in a cqb match. Especially in conjunction with cloak. Low risk high reward. This isn't awarding good gameplay. I'm sorry, but you're not making a good case O. Why they Shouldn't be downgraded a bit. =) lol youre ridiculous... you lose this argument So, being that you can't form a decent rebuttal, or any manner of ideas which stimulate troubleshooting to balance toys just a bit, you say I lose because of your lack for words. Please, leave this topic unless you have something constructive to say which may stimulate further brainstorming for this issue which many players face. Thank you. |
137H4RGIC
Sver true blood General Tso's Alliance
159
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Posted - 2014.04.15 06:28:00 -
[10] - Quote
Seymor Krelborn wrote:Doshneil Antaro wrote:I do agree with OP on this. These things are powerful, and thus should not be easily spammed. Making these act like other pieces of equipment would be a good fix as it would be a nerf, but would not make them less effective.
P.S. any post that has STFU in it is not a condusive way to discuss or counter an idea. If you believe it to be a bad idea, please feel free to bring up reasons that the idea is bad or hurtful to gameplay. yes they are powerful but you get a very limited supply and they are stationary... unlike oh I don't know .... a cloaked shotty scout that can lol headshot 30 people a game.... no remotes are fine where they are.... or a cloaked about who can drop on you with these and resupply at the hive of a teammate.
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137H4RGIC
Sver true blood General Tso's Alliance
159
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Posted - 2014.04.15 06:48:00 -
[11] - Quote
Be that as it may, we are supposed to out flank and out smart the re user. That's great. But you don't know whether someone is our not until it's too late. And for slower classes like the heavy, we can't dodge REs very well. All someone has to do in a cqb map for anyone it's have a moderate traffic area, place a few hives, set up the trap, then aggro people to chase them sorting the trap over and over again, removing the need for gun play, abd making the remote explosive their primary weapon. While getting stocked by their hives. I could flux the corners, but I have to stay back at a distance and wait for that to go off before advancing, giving my target time to run away and set up a new trap.
Another example, I was on a domination map with a set of pipes. In skirmish, c is on the hill, bravo is close to domination Sophia is and skirmish alpha it's where the cru is. Anyway, this guy was sitting up there just dropping things on people who came up the steps to assault the point. While engaged in a gunfight, he just dropped them an RE. Puff they were gone. We got smart and tried to go after him. But their team was protecting him from being shot at. We couldn't get near him while blueberries where just throwing themselves at the point getting remote explosives dropped on their head. His allies kept feeding him nano hives, and he just kept guarding the point with these explosives while the team guarded him and always made sure he had ammo. We tried to snipe him off but he found a way to hide while still maintaining mission effectiveness :-/ leaving us without a counter to this RE spam.no need to aim. No skill by him required. Just push two buttons |
137H4RGIC
Sver true blood General Tso's Alliance
160
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Posted - 2014.04.15 13:38:00 -
[12] - Quote
TheEnd762 wrote:137H4RGIC wrote:Be that as it may, we are supposed to out flank and out smart the re user. That's great. But you don't know whether someone is our not until it's too late. And for slower classes like the heavy, we can't dodge REs very well. All someone has to do in a cqb map for anyone it's have a moderate traffic area, place a few hives, set up the trap, then aggro people to chase them sorting the trap over and over again, removing the need for gun play, abd making the remote explosive their primary weapon. While getting stocked by their hives. I could flux the corners, but I have to stay back at a distance and wait for that to go off before advancing, giving my target time to run away and set up a new trap.
Another example, I was on a domination map with a set of pipes. In skirmish, c is on the hill, bravo is close to domination Sophia is and skirmish alpha it's where the cru is. Anyway, this guy was sitting up there just dropping things on people who came up the steps to assault the point. While engaged in a gunfight, he just dropped them an RE. Puff they were gone. We got smart and tried to go after him. But their team was protecting him from being shot at. We couldn't get near him while blueberries where just throwing themselves at the point getting remote explosives dropped on their head. His allies kept feeding him nano hives, and he just kept guarding the point with these explosives while the team guarded him and always made sure he had ammo. We tried to snipe him off but he found a way to hide while still maintaining mission effectiveness :-/ leaving us without a counter to this RE spam.no need to aim. No skill by him required. Just push two buttons These things are called "strategy" and "teamwork". Instead of trying to capture a point held by a protected and lethal enemy, you should've just went for another objective, or called in a tank or something. In theory, that's a good idea. But this was domination. Do that wasn't really an option. He was hidden from rail tanks in his cover and blasters couldn't aim high enough.
Having said that, this doesn't address the issue of the re spammer who hides out. |
137H4RGIC
Sver true blood General Tso's Alliance
160
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Posted - 2014.04.15 13:46:00 -
[13] - Quote
Additionally, just because the have strategy abd good team work they should be allowed to spam a weapon that instakills Abby players within range again and again without so much as firing a shot? Leaving no risk to the user? Sounds a bit unbalanced. |
137H4RGIC
Sver true blood General Tso's Alliance
160
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Posted - 2014.04.16 00:08:00 -
[14] - Quote
DEZKA DIABLO wrote: Well first off your exaggeration is over the top, does your suit not have the ability to carry flux nades? Do your squad members not carry flux nades, do you not have nano hives for more flux nades, do you get tunnel vision an bulk up in a area that makes you oblivious to speedy scouts that funneled you into such a position so they could RE all of you?
When a scout can cloak, drop in during a gunfight behind the direction of his enemy, drop an re, back up and immediately pooo it, you can't really hear it over the sound of your teammates chatting in your ear, the sound of your gun routing it's clip, the sound of other grenades going off. Sure I can turn around one hundred eighty degrees, flux the re at my feet, before the scout can press the button. No. You can't. You can't turn fast enough.
Again, I'm not asking too nerf the damage, just the resupply from hives to balance their spamability. |
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