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TheEnd762
Sver true blood General Tso's Alliance
461
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Posted - 2014.04.15 03:04:00 -
[1] - Quote
They're not equipment, they're weapons that occupy the equipment slot (the only ones to do so). Just give locus nades shorter fuses, and move REs and PEs to the grenade slot. Then people will have to choose one or the other, and with a slightly shorter fuse on frags, people will go back to using them. |
TheEnd762
Sver true blood General Tso's Alliance
461
|
Posted - 2014.04.15 06:15:00 -
[2] - Quote
137H4RGIC wrote:TheEnd762 wrote:They're not equipment, they're weapons that occupy the equipment slot (the only ones to do so). Just give locus nades shorter fuses, and move REs and PEs to the grenade slot. Then people will have to choose one or the other, and with a slightly shorter fuse on frags, people will go back to using them. I think that might be a bit restrictive. Certainly it is a weapon, but it's not a grenade. Being that it's used as a tool for various purposes, I would have to call it equipment.
Then change the grenade slot to "non-projectile explosive" slot. RE/PEs are the only piece of "equipment" that's used to attack personnel and vehicles. There's no reason to lump them in with non-lethal tools like hives, uplinks, repair tools, etc. |
TheEnd762
Sver true blood General Tso's Alliance
461
|
Posted - 2014.04.15 06:29:00 -
[3] - Quote
137H4RGIC wrote:TheEnd762 wrote:137H4RGIC wrote:TheEnd762 wrote:They're not equipment, they're weapons that occupy the equipment slot (the only ones to do so). Just give locus nades shorter fuses, and move REs and PEs to the grenade slot. Then people will have to choose one or the other, and with a slightly shorter fuse on frags, people will go back to using them. I think that might be a bit restrictive. Certainly it is a weapon, but it's not a grenade. Being that it's used as a tool for various purposes, I would have to call it equipment. Then change the grenade slot to "non-projectile explosive" slot. RE/PEs are the only piece of "equipment" that's used to attack personnel and vehicles. There's no reason to lump them in with non-lethal tools like hives, uplinks, repair tools, etc. A valid idea, but then what's to deter the RE spam that's been happening where someone can sit on a nanohive and drop on explosive at a time like a bomb, hiding begin the cover of the floor he's standing on, just tossing then over the edge, even he can carry two nano hives, for the purpose of restocking?
That is so situational and incredibly impractical, I can't believe anyone is whining about it. REs have very limited range (you can only toss them a short distance without sprinting, and if you DO throw them, even off a ledge, while sprinting, then you have to backpedal several steps in order to sprint-toss another), and then you have to actually activate them. It takes more strategy, timing, and luck than a long-distance sniper shot against a cloaked scout in full sprint. If you get killed by a sprint-tossed RE dropping on you from overhead, it was just your time to go. I can't see this being a common way of dying, or a viable strategy to use most of the time, in any location. |
TheEnd762
Sver true blood General Tso's Alliance
461
|
Posted - 2014.04.15 06:53:00 -
[4] - Quote
137H4RGIC wrote:Be that as it may, we are supposed to out flank and out smart the re user. That's great. But you don't know whether someone is our not until it's too late. And for slower classes like the heavy, we can't dodge REs very well. All someone has to do in a cqb map for anyone it's have a moderate traffic area, place a few hives, set up the trap, then aggro people to chase them sorting the trap over and over again, removing the need for gun play, abd making the remote explosive their primary weapon. While getting stocked by their hives. I could flux the corners, but I have to stay back at a distance and wait for that to go off before advancing, giving my target time to run away and set up a new trap.
Another example, I was on a domination map with a set of pipes. In skirmish, c is on the hill, bravo is close to domination Sophia is and skirmish alpha it's where the cru is. Anyway, this guy was sitting up there just dropping things on people who came up the steps to assault the point. While engaged in a gunfight, he just dropped them an RE. Puff they were gone. We got smart and tried to go after him. But their team was protecting him from being shot at. We couldn't get near him while blueberries where just throwing themselves at the point getting remote explosives dropped on their head. His allies kept feeding him nano hives, and he just kept guarding the point with these explosives while the team guarded him and always made sure he had ammo. We tried to snipe him off but he found a way to hide while still maintaining mission effectiveness :-/ leaving us without a counter to this RE spam.no need to aim. No skill by him required. Just push two buttons
These things are called "strategy" and "teamwork". Instead of trying to capture a point held by a protected and lethal enemy, you should've just went for another objective, or called in a tank or something. |
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