Regis Blackbird
DUST University Ivy League
153
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Posted - 2014.04.12 05:41:00 -
[1] - Quote
TrueXer0z wrote:I was honestly hoping this post would get a bit more attention. I am not sure this type of idea is even on people's radar when it comes to the growth of this game. A lot of people are more concerned with how poorly the game is put together to even think about this type of content being added. Or, it could be that they are so used to seeing the quality of product we have had to endure that something like this is just a pipe dream.
I really think this idea has a lot of potential to help the game in may ways. It would be interesting to read some other opinions pertaining to this subject.
What about you CCP? What thoughts do you have on open market and Industry? Let me guess...we are working on it...or coming soon TM? I'm just messing around. Seriously, some feedback would be great.
First of, +1 for a good post OP. This needs to get attention and discussion.
Sadly I think you are right that the manufacturing of goods are not even thought of by the majority of the players. People want the open market and the ability to sell things, and rightfully so (I do). But I don't think many people understand the complexities and risks involved linking Dust to the EVE economy. In any other stand-alone FPS, this would be a simple task to incorporate a Jag +ñr p+Ñ v+ñg! Market, but in Dust it is ultra complex.
I really like your ideas, and I agree PC should be linked in some form to resources or manufacturing. With that said, I feel that we are always discussing only one aspect of the market, and ignoring the other aspects and how they are needed to integrate everything. I don't blame anybody, since this is so complex (in my eyes) it can't really be discussed (as a whole) in detail in one thread. Perhaps we should consolidate all the threads made on the topic recently into one "market" thread, so people could get an overview of the problems.
I am talking about the problems with resources and manufacturing (which you bring up), along with transportation/ logistics of said materials and goods, regional markets differences, trade / sell orders, competition with EVE manufacturing, joint inventories (corp hangars) etc. There have been a couple of really good threads popping up recently discussing these.
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Regis Blackbird
DUST University Ivy League
154
|
Posted - 2014.04.12 06:38:00 -
[2] - Quote
TrueXer0z wrote:These type of features add so much to the game. It is very true that something like manufacturing is extremely complex. especially when looking at the Eve model. One thing more then any other is that the game needs content outside of the everyday grind of the lobby match system we currently engage in. Adding content like PvE and starting with a simplistic form of item development are points of growth into new areas this game can be involved in.
We already know the potential this game has to expend to great heights. There just needs to be a focus on things outside of the normal routine. We as a community need to think outside the box of an FPS game and see what Dust 514 can really be. That all being said, a project like this and PvE could bring new life into the game for new and old players. The concepts I am suggesting are simple enough to implement fundamentally. In conjunction with an internal Dust 514 open market and manufacturing items from salvage picked up through matches or PvE content it could turn the tide of this game in a very positive way.
I am 100% with you, we need something else to do. I am very interested in Fanfest this year since (I hope) they will address some of the issues.
At the very least they should allow selling to NPC corps within the different regions, to test the market and to bleed of the massive amount of accumulated ISK we have stored in our inventories. I would also go for a small scale manufacturing in PC instead of the passive ISK we have today (again to test the waters). The manufactured goods should not be special apart from a different colour scheme. |