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TrueXer0z
DUST University Ivy League
349
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Posted - 2014.04.11 02:25:00 -
[1] - Quote
I am sure as far as the open market is concerned the Dev team of CCP Dust 514 already have a lot of how they want it done set in stone. It is however, important to know that a connection to the Eve market could devastate the Dust economy. We are talking trillions of isk that could pour into the game within seconds of it being allowed to. I am not going to go too deep into that.
What I really wanted to talk about was industry and how it can be accomplished in Dust 514. Now , I remember distinctly that the intention was for Eve players to manufacture the gear, vehicles and weapons we use in Dust. However, I also remember listening to a few different interviews where Devs talked about how they wanted Dust to be able to stand alone as well as be integrated within Eve's economy. I agree with that very much so. Without being able to stand on its own, Dust will become a slave to the Eve community.
That being said, I feel that we should establish our own form of industry. Yes, when compared to the complex setup Eve has for manufacturing items, our form of this would be simplistic at best, but could be improved over time. There is already a very easily adaptable premise within the game mechanics that allow for a generalized industrial format.
Industrial Complex:
The first thing that can be looked at is item creation. Manufacturing items should fall along the same premise that Eve's industry is handled. A new skill tree can be formed to focus on manufacturing skills. This tree can provide a huge SP investment area and open up a different aspect to playing the game. With an open market the transition from seeded items can change fast if items could be reproduced within Dust. It will also help with the integration to the Eve economy. The following is the way I feel it could work, but I know my idea is raw and unrefined.
First I would start with manufacturing nodes that can be used by the corporation and individuals. Skills could be created that allow players access to a certain amout of manufacturing nodes within a station. Stemming from that could be skills that effect the manufacturing times, the materials needed for productions and the amount that can be made in a single production process.
Corporations in PC could benefit from having their districts set for a specific structure which would add manufacturing nodes their members can use to increase their production or the corporation could produce items for their membership. This of course would most likely require the addition of corp hanger access in Dust 514.
Skill trees could range from weapons. dropsuits, vehicles, mods and equipment to the point where having characters specializing in industry can be born. This brings up the questions: What exactly are going to be the materials used for manufacturing and how will they be attained?
The simplest solution to that would be salvage from matches. Instead of usual items gained from salvage items would range more in the lines of; weapons scraps, dropsuit plates, vehicle components, and random other types of salvage that would be used for the manufacturing. Also, instead of acquiring salvage randomly, meaning that some match you could get nothing. Base the salvage on the type of items that were destroyed through kills, assists, structure and vehicle destruction within the match and distribute that salvage based on war points. This way the more you contribute to the match the more salvage is attained.
A PvE aspect to the game is also a great way for players who are new to learn the game and using a proper salvaging system would allow them to build income outside of regular means. It could also increase the conversion of industrialists from eve to create dust characters to acquire said materials in order to manufacture items. Of course all skills would be afforded to Eve characters as well. Which would create a higher demand for the salvaged items to increase income of a Dust Merc. I am not an economist though, so I couldn't precisely predict the outcome of market fluctuations regarding this introduction to both economies.
These ideas are far from a complete design obviously, but can be integrated into the game and provide much needed content outside of the normal run and gun lobby match atmosphere.
T.L.D.R - An open market with industrial aspects could bring new life into the game. With the inclusion of PvE and a appropriate salvage system it could help establish a stand alone quality to Dust before introducing it to the economy of Eve and its trillions and trillions of ISK flow.
Director, Dust University
~Kevall Longstride for CPM1~
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TrueXer0z
DUST University Ivy League
354
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Posted - 2014.04.11 18:20:00 -
[2] - Quote
I was honestly hoping this post would get a bit more attention. I am not sure this type of idea is even on people's radar when it comes to the growth of this game. A lot of people are more concerned with how poorly the game is put together to even think about this type of content being added. Or, it could be that they are so used to seeing the quality of product we have had to endure that something like this is just a pipe dream.
I really think this idea has a lot of potential to help the game in may ways. It would be interesting to read some other opinions pertaining to this subject.
What about you CCP? What thoughts do you have on open market and Industry? Let me guess...we are working on it...or coming soon TM? I'm just messing around. Seriously, some feedback would be great.
Director, Dust University
~Kevall Longstride for CPM1~
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TrueXer0z
DUST University Ivy League
357
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Posted - 2014.04.11 20:35:00 -
[3] - Quote
Zion Shad wrote:TrueXer0z wrote:I was honestly hoping this post would get a bit more attention. I am not sure this type of idea is even on people's radar when it comes to the growth of this game. A lot of people are more concerned with how poorly the game is put together to even think about this type of content being added. Or, it could be that they are so used to seeing the quality of product we have had to endure that something like this is just a pipe dream.
I really think this idea has a lot of potential to help the game in may ways. It would be interesting to read some other opinions pertaining to this subject.
What about you CCP? What thoughts do you have on open market and Industry? Let me guess...we are working on it...or coming soon TM? I'm just messing around. Seriously, some feedback would be great. It depends on who your trying to reach. Quality or quantity ? I find it interesting. In fact I'll bring it up on my show tomorrow night in which your welcome to join. Mostly Longstride
lol I would, but I have trouble containing my opinions to a respectable level.
Director, Dust University
~Kevall Longstride for CPM1~
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TrueXer0z
DUST University Ivy League
364
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Posted - 2014.04.12 06:17:00 -
[4] - Quote
These type of features add so much to the game. It is very true that something like manufacturing is extremely complex. especially when looking at the Eve model. One thing more then any other is that the game needs content outside of the everyday grind of the lobby match system we currently engage in. Adding content like PvE and starting with a simplistic form of item development are points of growth into new areas this game can be involved in.
We already know the potential this game has to expend to great heights. There just needs to be a focus on things outside of the normal routine. We as a community need to think outside the box of an FPS game and see what Dust 514 can really be. That all being said, a project like this and PvE could bring new life into the game for new and old players. The concepts I am suggesting are simple enough to implement fundamentally. In conjunction with an internal Dust 514 open market and manufacturing items from salvage picked up through matches or PvE content it could turn the tide of this game in a very positive way.
Director, Dust University
~Kevall Longstride for CPM1~
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TrueXer0z
DUST University Ivy League
380
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Posted - 2014.04.14 00:54:00 -
[5] - Quote
Giving the benefit of the doubt to our Devs. Anything that can change the game for our community and help bring in new blood is a good thing. We should look at a lot of the aspects of implementing a open market and industrial complex before moving forward. I for one hope that Fan Fest has some of these things highlighted. Realistically, this game has been on the decline. Numbers may not lie, but that can not tell the whole truth.
We need something more then a lobby FPS game which is what this game currently is. Bugs, balancing and proper product testing should be small aspects. Content is key. If the content doesn't provide enough staying power then things like a open market, manufacturing, and any type of economy integration will hurt the game more then expand it.
There is no argument that this past year the course of Dust has been to balance the game and impalement a foundation on which things I have suggested in this thread can be built. We as a community support the growth of this game, but we expect that grown to be proportionate and done within a reasonable time frame. Reasonable being relevant to the undertaking.
We understand things take time. But, we appreciate communication on what those time frames might be. Then we can better prepare ourselves for the future of this game.
Director, Dust University
~Kevall Longstride for CPM1~
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TrueXer0z
DUST University Ivy League
406
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Posted - 2014.04.23 00:09:00 -
[6] - Quote
I just want to bump this once. I really wish there could be some sort of feedback from a Dev.
Director, Dust University
~Kevall Longstride for CPM1~
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