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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
742
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Posted - 2014.04.10 15:20:00 -
[1] - Quote
So, the whole Medium suits being inferior, with Assaults being the most inferior suit talk got me wondering.
(Without going into too much detail because I'm at work and left my notes at home.)
How would people feel if Logis had one less total slot than Assaults? By total slots, I mean the sum total of all Light Weapons, Sidearms, Grenades, Equipment, High Slots, and Low Slots (I'm sure you knew that, but, I wanted to spell it out).
First, my reasoning for this is. I'll admit, its pretty simple and pretty flawed. I looked at the only other suit type that had two specializations, the Heavy suits. At Proto level, all Commandos have 7 total slots while all Sentinels (and by extension, all Basic Heavy Frames) have 8 total slots. Just using CCPs wording, on numerous occasions, I would like to then qualify Sentinels as the Basic Heavy Frame type while the Commando is the Specialized Heavy Frame type. (This is for simplicities sake. I realize they are both specializations, but CCP has stated, and the community usually agrees, that the Commando is probably the most specialized suit type in the game at this moment. This is only for categorizing other suits)
From there I took this precedent and translated it onto the Medium frames. As the Assault suit is equivalent in layout to Basic Medium frames, the Logi becomes the Specialized Medium Frame type, in turn meaning one less slot. Actual numbers for Total Slots (TS from now on), however, then becomes pretty tricky.
If Assaults have 13 TS: 1LW 1SA 1G 1EQ 9 Modules
Problem with this amount being that you would only have two module configurations, 5/4 and 4/5, as we currently max out at 5 of a given slot (if CCP can rectify this, however, this would be the better TS amount).
If Assaults would have 12 TS: 1 LW 1 SA 1 G 1 EQ 8 Modules
You would end up with a more diversified module load out, with 5/3, 4/4, 3/5, but it would still mean two suits would have the same slot layout. I don't like that, I want suits to be different, so, 1 suit could gain a different slot (Equipment being the most logical, or maybe a Grenade), but, that's up in the air.
The problem I see with this, however, is that Logis would have 11 slots, same as the Scout, in fact, they would have 6 Module slots (this is without changing EQ numbers, in which case the CalLogi would have 7 module slots). The suits, however, could be comparably more specialized: Amarr being 1H/5L, Gallente being 2H/4L, Minmatar being 3H/3L, and Caldari having freedom to be either 5H/2L or 4H/3L.
Actual numbers aside, simple question: would you be alright with Logis having 1 less Total Slot than Assaults?
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
259
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Posted - 2014.04.10 15:29:00 -
[2] - Quote
Here's a better suggestion where do you suggest legistics class loses it slot. I already hacve one less slot I feel it every time I need to finish someone off and can't.
Death Firm recruiter and sandwiches maker.
You're been like by Twelve Gauge = her grabbing your @$$.
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Joseph Ridgeson
WarRavens League of Infamy
1107
|
Posted - 2014.04.10 15:35:00 -
[3] - Quote
More slots on the Assault doesn't change the fact that the suit still does nothing better than any other suit. Commandos are the best damage dealers, logistics are the best equipment/support guys, Scouts are the best stealthy/speedy guys, Sentinels have a huge amount of EHP and can use Heavy Weapons, and Assaults are just kind of there. They need something that says "I am better at you at X but you are better than me a Y." At the moment, it is just "I can kill people" and everyone else says "I can kill people and I can do something else no one else can."
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Rifter7
Ancient Exiles. Dirt Nap Squad.
377
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Posted - 2014.04.10 15:37:00 -
[4] - Quote
wait, what? whys the assault suit inferior again? |
Zahle Undt
Bullet Cluster Lokun Listamenn
1276
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Posted - 2014.04.10 15:38:00 -
[5] - Quote
I wouldn't be happy about it and I would prefer that assault gain one and have the same slot layout as their logi counterpart and then the differences between them be bonuses, sidearm vs none, stats, and more equipment slots for logis.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Rifter7
Ancient Exiles. Dirt Nap Squad.
377
|
Posted - 2014.04.10 15:41:00 -
[6] - Quote
every assault suit has an increase in damage potential as a suit bonus and a sidearm slot- why is that inferior? |
lunatis orrak
Band of The Hawkx Lokun Listamenn
6
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Posted - 2014.04.10 15:42:00 -
[7] - Quote
Joseph Ridgeson wrote:More slots on the Assault doesn't change the fact that the suit still does nothing better than any other suit. Commandos are the best damage dealers, logistics are the best equipment/support guys, Scouts are the best stealthy/speedy guys, Sentinels have a huge amount of EHP and can use Heavy Weapons, and Assaults are just kind of there. They need something that says "I am better at you at X but you are better than me a Y." At the moment, it is just "I can kill people" and everyone else says "I can kill people and I can do something else no one else can."
Assaults were made to be best all around able to switch task and perform it better than any other class other than the class specializing in that field that is the assault class's purpose.
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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Aramis Madrigal
SVER True Blood General Tso's Alliance
215
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Posted - 2014.04.10 15:43:00 -
[8] - Quote
I'd rather see assaults get something unique than have logis lose a slot. Perhaps give assaults an additional omni-slot that can fit either a high or low (along with a slight CPU/PG upgrade so it could be used effectively.) This would allow the assault player to individually define the bonus they want. It seems like many suit bonuses are similar to having a free module (i.e. a free damage mod, a free profile damp, a free repper), so it would be in line numerically with other bonuses. Moreover, it fits with the idea that the assault suit is supposed to be defined by it's utility/suitability for multiple situations.
-Aramis |
arimal lavaren
L.O.T.I.S. D.E.F.I.A.N.C.E
335
|
Posted - 2014.04.10 15:45:00 -
[9] - Quote
I agree that the assault class needs thrown a bone but please don't throw my poor minmatar logistics suit under the bus to do it, It's getting awfully hard to do my job lately. |
Rifter7
Ancient Exiles. Dirt Nap Squad.
377
|
Posted - 2014.04.10 15:46:00 -
[10] - Quote
Aramis Madrigal wrote:I'd rather see assaults get something unique than have logis lose a slot. Perhaps give assaults an additional omni-slot that can fit either a high or low (along with a slight CPU/PG upgrade so it could be used effectively.) This would allow the assault player to individually define the bonus they want. It seems like many suit bonuses are similar to having a free module (i.e. a free damage mod, a free profile damp, a free repper), so it would be in line numerically with other bonuses. Moreover, it fits with the idea that the assault suit is supposed to be defined by it's utility/suitability for multiple situations.
-Aramis
2 nade slots
or jump jets |
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Joseph Ridgeson
WarRavens League of Infamy
1109
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Posted - 2014.04.10 15:59:00 -
[11] - Quote
lunatis orrak wrote:Joseph Ridgeson wrote:More slots on the Assault doesn't change the fact that the suit still does nothing better than any other suit. Commandos are the best damage dealers, logistics are the best equipment/support guys, Scouts are the best stealthy/speedy guys, Sentinels have a huge amount of EHP and can use Heavy Weapons, and Assaults are just kind of there. They need something that says "I am better at you at X but you are better than me a Y." At the moment, it is just "I can kill people" and everyone else says "I can kill people and I can do something else no one else can." Assaults were made to be best all around able to switch task and perform it better than any other class other than the class specializing in that field that is the assault class's purpose. That doesn't really work with what the game has given us though. The Non-Specialist serves no point. The Specialist can still do what an Assault does, even if the Assault was meant to be all around decent at stuff, just as good as they can. An Assault can move across the field at a medium speed; so can a Logistics but a Logistics is also carrying a Spawn Pad and Repair Tool. An Assault can kill people with light weapons; so can every other suit in the game and also have some specialized ability they can do. I have 4 levels in Caldari Assault. Those skills would be, simply put, better spent on Logistics because it would do the same thing as my Assault but bring something more to the table. The only reason I have that many points is because I like to use my 'Raven' suit.
I remember back to Battlefield 2. The Assault didn't have as good of a range as a special forces guy nor the satchel explosives but the Assault had the grenade launcher and a bullet-resistant vest that meant they could take more punishment. Assaults need something like the rifle grenade launcher ('noob tube') or any kind of thing where you go "THAT is what they are good at." As it stands, there is a smaller gap between Assaults and Frames than any other suit and their respective Frame. Scouts get the Cloak, Sentinels get the EHP, Commandos get the damage and second weapon, and Logistics can actually exist as they get the added equipment slots. Assaults get a minor change in their CPU/PG and a bonus to a racial weapon that are not in line with the others.
Amarr gets a bonus that helps them shoot more, Minmatar get a bonus that helps them shoot more, Gallente get a bonus that make hipfire more accurate, and Caldari reload weapons faster. There is no focus in these bonuses.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Garrett Blacknova
Codex Troopers
5079
|
Posted - 2014.04.10 16:25:00 -
[12] - Quote
Logis are a good suit, and do their job well. Assaults are currently THE lacklustre suit in the game.
The problem is that Assaults are meant to be the adaptable suit on the field, and Logis fill that role AS WELL AS being the equipment stacking suits.
Logis should lose 1 - 2 module slots, but gain HP (a decent amount) in exchange.
Assaults should gain an extra slot or 2, and the PG and CPU to use them. |
OliX PRZESMIEWCA
Bezimienni...
75
|
Posted - 2014.04.10 18:24:00 -
[13] - Quote
Buff x and nerf y and it will be ok (for x only...) Why U people wanna buff assault and double buff it (in logis eyes) by nerfing logis. Last time something like that happened we had tanks514 (nerfed av + vech buff).
Maybe 2nd granade slot for assault? Or less cpu/pg usage for light weapons?
|
arimal lavaren
L.O.T.I.S. D.E.F.I.A.N.C.E
336
|
Posted - 2014.04.10 18:30:00 -
[14] - Quote
Garrett Blacknova wrote:Logis are a good suit, and do their job well. Assaults are currently THE lacklustre suit in the game.
The problem is that Assaults are meant to be the adaptable suit on the field, and Logis fill that role AS WELL AS being the equipment stacking suits.
Logis should lose 1 - 2 module slots, but gain HP (a decent amount) in exchange.
Assaults should gain an extra slot or 2, and the PG and CPU to use them.
And...there is the bus. |
Seigfried Warheit
Caught Me With My Pants Down
301
|
Posted - 2014.04.10 18:32:00 -
[15] - Quote
Logis are fine where they are at....... |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
529
|
Posted - 2014.04.10 18:37:00 -
[16] - Quote
Why not just combine the best bonuses from the previous 1.7 logi's and assaults and give them to the assaults ???
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Boot Booter
Molon Labe. General Tso's Alliance
425
|
Posted - 2014.04.10 18:37:00 -
[17] - Quote
Logistics are having a pretty tough time in 1.8 as well, nerfing logis is definitely not the way to go.
I think assaults should get the same layout as their logi counterparts as well. The issue is with amarr assault... They'd need something else (two sidearms or two equipments). Not really sure if two equipments really makes sense for amarr though. Maybe just give them an extra low slot.
Also, I really like the idea of the Omni-slot someone brought up too.
I'd also be on board with giving assault a special equipment or ability... Like jump packs maybe, instead of messing with their layout. |
Boot Booter
Molon Labe. General Tso's Alliance
425
|
Posted - 2014.04.10 18:39:00 -
[18] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Why not just combine the best bonuses from the previous 1.7 logi's and assaults and give them to the assaults ???
This would be good too... Except for the armor repair 1hp/s per lvl... My min assault would not really like it. |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1736
|
Posted - 2014.04.10 18:47:00 -
[19] - Quote
Logi's need less high and low slots and alot more BASE health..
We WANT Logi's to have just under the survivability of a Sentinel.
Logistic roles on the battlefield facilitate fights... The Fights we have and the intensity of them often COMPLETELY rely on the Logistic Role players to Facilitate it.
Having Logistic Roles on the Battlefield for a more persistent time span through the battlefield will only improve DUST 514 as a whole. |
Joel II X
Dah Gods O Bacon
2230
|
Posted - 2014.04.10 18:56:00 -
[20] - Quote
I saw a Gallente Assault today... |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10406
|
Posted - 2014.04.10 19:11:00 -
[21] - Quote
I have issues with the current medium frame slot layouts. Its not just at proto, but the progression of slots from 1 tier to the next is way off when compared to other frame sizes that only gain 1 module per tier. I'm fine with logis having exactly 1 more total slots than assaults as long as there are base stat differences to make up for it (which they do already). I also don't like the way basic frames are handled, assault should be just as specialized as a logi when compared to a basic frame in my opinion; same for all basic frame sizes and their specialization. Seems like with both reached 8 as a max total slots for assaults.
[Assault & logistics issues] Slayer logi issue originates from the logis to tank more HP than their assault counterparts, allowing them to be more survivable killing platforms. This problem won't truly go away until the slots are handled correctly, just right now brick-tank scouts are bigger issue.
Logis sacrifice sidearms, mobility, & base HP in exchange for for 2-3 more equipment (equip) slots than their assault counterparts. That seems like a fair deal, but on top of the 2 or 3 more equip slots, there is some crazy weirdness with the slot layouts that leads to imbalance.
- At standard (STD) tier all logis (with the odd exception of the Amarr (Am) one) have inferior module (mod) slot layouts compared to the STD assault counterparts. - Advanced (ADV) tier logis either get equal or superior mod slot layouts compared to their ADV assault counterparts. - Prototype (PRO) tier logis all gain an extra low slot than their PRO assault counterpart, the caldari one also gains an extra high slot also.
Summary: logis underpowered (UP) at STD tier, balanced or overpowered (OP) at ADV, & all OP at PRO.
No reason for the Caldari (Cal) logi only having 2 equip at STD instead of 3; it isn't gaining anything extra compared to other STD logis or its assault counterpart for the sacrifice. The STD Cal logi is UP even compared to the other UP STD logis.
There is also the issue of the Am medium slot layouts. 1.8 has Am mediums shifting from hybrid tanking (equal shields & armor) to predominantly having armor; this requires a slot layout change of more low slots for effective armor tanking. Right now the progression of Am mediums is odd, they start with more high slots (2 at militia (MLT) & STD).
Am assault has less mod slots than other assaults. Yes it has a tiny 30 more base HP than the Caldari & Gallente assault, a small advantage already countered by being the slowest assault. It should be noted that the Am scout, Am sentinel, & Am commando also has more base HP compared to the other races' dropsuits of the same roles, yet these other Am suits aren't forced to give up a slot; neither should the Am assault since the extra HP is already balanced by the speed loss. This issue makes the Am assault suffer the most from the brick-tanked scout problem, since the Am scout has more mod slots at STD-ADV than the assault, & same mod slot count at PRO; this allows the Am scout to surpass the Am assault in HP, while being faster, having a 2nd equip, stealthier, etc.
[Basic medium frame issues] Give basic frames a purpose, in 1.8 there is 36 STD-PRO basic frames; way too many suits in the game to have be completely useless; useless because they're inferior versions of the specialized suits (ex: assaults, scouts, etc), & they can't even be used as a way to save money since they cost the same as the specialized suits; there is no reason to use a basic frame after unlocking specialization. We should never have 36 items that are worthless. For more on the basic frame issue go here.
Basic mediums should be generalized middle-ground between the assault & logi, it would make the assault truly specialized by comparison instead of just being basic frames with bonuses added. It would also give players the ability to test-drive both assault & logi roles before specializing; right now you can test out the assault role with a basic medium, but can't test a logi role with their parent basic frame. Current set up is bad for testing roles.
[Solution] Part 1: assault & logi Give the Cal logistics 3 equip slots at STD. Also 4 equip at PRO (reduce mod slot from 9 to 8 in exchange).
Give all assaults the same number of mod slots.
Equalize the mod slot layouts for assaults & logis of the same race & tier:
Assault & logi STD (high/low) Am: 2/4 Ga: 2/4 Ca: 4/2 (+1 equip for logi) Min: 3/3
Assault & logi ADV Am: 2/5 Ga: 3/4 Ca: 5/2 Min: 4/3
Assault & logi PRO Am: 3/5 Ga: 3/5 Ca: 5/3 (+1 equip for logi) Min: 4/4
Part 2: basic medium frames To fix the aforementioned issue, basic medium frames should have: One more equip for a total of 2. Makes basics generalist between assault & logi.
1 less mod slot than their assault & logi counterparts; Tradeoff for more equip slots.
Basic medium MLT (high/low/equip) Am: 2/2/2 Ga: 1/3/2 Ca: 3/1/2 Min: 2/1/2
Basic medium STD Am: 2/3/2 Ga: 2/3/2 Ca: 3/2/2 Min: 3/2/2
Basic medium ADV Am: 2/4/2 Ga: 2/4/2 Ca: 4/2/2 Min: 3/3/2
Basic medium PRO Am: 3/4/2 Ga: 2/5/2 Ca: 5/2/2 Min: 4/3/2
Obviously PG/CPU should be tweaked Both assaults & logis have the same mod slot counts: 6 STD, 7 ADV, 8 PRO. Most logis did not get a mod slot nerf in this plan
My thread on the subject: [Request] Medium frame (basic/assault/logi) slot changes/incease Related suit thread: Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Doshneil Antaro
Dem Durrty Boyz Dirt Nap Squad.
266
|
Posted - 2014.04.10 19:11:00 -
[22] - Quote
equalize all med suits stats and slots except for speed because the extra equipment should slow us logis down some.
Next, give the assaults bonuses centered around making light weapons have less kick, dispertion, and/or better accuracy. This ives commandos the damage, but assaults better at applying their DPS regularly.
Sage /thread
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Zahle Undt
Bullet Cluster Lokun Listamenn
1279
|
Posted - 2014.04.10 19:55:00 -
[23] - Quote
OliX PRZESMIEWCA wrote:Buff x and nerf y and it will be ok (for x only...) Why U people wanna buff assault and double buff it (in logis eyes) by nerfing logis. Last time something like that happened we had tanks514 (nerfed av + vech buff).
Maybe 2nd granade slot for assault? Or less cpu/pg usage for light weapons?
I agree with the first and we already have the second
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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lunatis orrak
Band of The Hawkx Lokun Listamenn
8
|
Posted - 2014.04.10 23:18:00 -
[24] - Quote
Joseph Ridgeson wrote:lunatis orrak wrote:Joseph Ridgeson wrote:More slots on the Assault doesn't change the fact that the suit still does nothing better than any other suit. Commandos are the best damage dealers, logistics are the best equipment/support guys, Scouts are the best stealthy/speedy guys, Sentinels have a huge amount of EHP and can use Heavy Weapons, and Assaults are just kind of there. They need something that says "I am better at you at X but you are better than me a Y." At the moment, it is just "I can kill people" and everyone else says "I can kill people and I can do something else no one else can." Assaults were made to be best all around able to switch task and perform it better than any other class other than the class specializing in that field that is the assault class's purpose. That doesn't really work with what the game has given us though. The Non-Specialist serves no point. The Specialist can still do what an Assault does, even if the Assault was meant to be all around decent at stuff, just as good as they can. An Assault can move across the field at a medium speed; so can a Logistics but a Logistics is also carrying a Spawn Pad and Repair Tool. An Assault can kill people with light weapons; so can every other suit in the game and also have some specialized ability they can do. I have 4 levels in Caldari Assault. Those skills would be, simply put, better spent on Logistics because it would do the same thing as my Assault but bring something more to the table. The only reason I have that many points is because I like to use my 'Raven' suit. I remember back to Battlefield 2. The Assault didn't have as good of a range as a special forces guy nor the satchel explosives but the Assault had the grenade launcher and a bullet-resistant vest that meant they could take more punishment. Assaults need something like the rifle grenade launcher ('noob tube') or any kind of thing where you go "THAT is what they are good at." As it stands, there is a smaller gap between Assaults and Frames than any other suit and their respective Frame. Scouts get the Cloak, Sentinels get the EHP, Commandos get the damage and second weapon, and Logistics can actually exist as they get the added equipment slots. Assaults get a minor change in their CPU/PG and a bonus to a racial weapon that are not in line with the others. Amarr gets a bonus that helps them shoot more, Minmatar get a bonus that helps them shoot more, Gallente get a bonus that make hipfire more accurate, and Caldari reload weapons faster. There is no focus in these bonuses.
You need to take into account the suits hitbox as well logis are horrible and rightfully so i mean someone could throw a brick a foot away from us and it would still hit me aka that damn rail rifle lol Assaults are smaller and honestly that is a play style that is shunned for good reason you must have a good all around skill to use it this game promotes specialisationnot the run and gun antics some people expect the suit to be made for this is a team game do me a favor and witness for yourself . Before you reply try this and let me know how it works for you grab a coulpe of your buds in a squad have everyone throw on a assault with a different peice pf epuipment run a match never breaking more than 50 meters from each other (dom) and let me know what you think
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
TYCHUS MAXWELL
The Fun Police
163
|
Posted - 2014.04.10 23:30:00 -
[25] - Quote
Rifter7 wrote:Aramis Madrigal wrote:I'd rather see assaults get something unique than have logis lose a slot. Perhaps give assaults an additional omni-slot that can fit either a high or low (along with a slight CPU/PG upgrade so it could be used effectively.) This would allow the assault player to individually define the bonus they want. It seems like many suit bonuses are similar to having a free module (i.e. a free damage mod, a free profile damp, a free repper), so it would be in line numerically with other bonuses. Moreover, it fits with the idea that the assault suit is supposed to be defined by it's utility/suitability for multiple situations.
-Aramis 2 nade slots or jump jets
I say what this guy said to do with jump jets except to elaborate. Make it to where there is a Jet Pack equipment that lets you hold jump to blast off into the sky. The variants would be like one that has quicker acceleration but lower sustaining power, low acceleration but higher sustaining power, and the standard baseline jet pack in between. Now just like scout suits with cloaks. Make them cost a ridiculous amount of PG/CPU and make the assault bonus lower the PG/CPU requirements on them instead of the reload speed. There we go, now we have jet pack zooming about assaults able to blitzkrieg into fortified positions and claim the high ground.
Edit: And then take the racials back to the drawing board. They all should have a bonus that benefits their style, like the Amarr with heat build up reduction. Gallente could have ROF increase on blasters or efficiency with armor mods (Because screw the potato gun anyways) and Caldari could have an optimal range bonus on Rail Tech or efficiency bonus on shield extenders. Minmitar can keep the increased clip size for the mad mag dumps, nobody uses them anyways. |
lunatis orrak
Band of The Hawkx Lokun Listamenn
8
|
Posted - 2014.04.10 23:36:00 -
[26] - Quote
Garrett Blacknova wrote:Logis are a good suit, and do their job well. Assaults are currently THE lacklustre suit in the game.
The problem is that Assaults are meant to be the adaptable suit on the field, and Logis fill that role AS WELL AS being the equipment stacking suits.
Logis should lose 1 - 2 module slots, but gain HP (a decent amount) in exchange.
Assaults should gain an extra slot or 2, and the PG and CPU to use them.
Logis do not fit this role they do not adapt from the support position there made for think of it like this logis have no stand alone strength yes everyone gets lucky and catches soneone with there pants down but it is not consistent think of it like a ring of ranges logis and heavys have the smallest rings not being to capable of breaking away from the bulk of the team without getting messed up assaults have a little leeway a bigger ring if you will they can go so far away from the team to fight without becomeing to to overwhelmed scouts have no ring they go where they want preferably picking at the edges of the enemy linethis game isnt all aboit going out and killing its about going out and killing then getting back to your team before you get messed up i have seen no s on the chest of any suit in this game
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
TYCHUS MAXWELL
The Fun Police
163
|
Posted - 2014.04.10 23:38:00 -
[27] - Quote
lunatis orrak wrote:Garrett Blacknova wrote:Logis are a good suit, and do their job well. Assaults are currently THE lacklustre suit in the game.
The problem is that Assaults are meant to be the adaptable suit on the field, and Logis fill that role AS WELL AS being the equipment stacking suits.
Logis should lose 1 - 2 module slots, but gain HP (a decent amount) in exchange.
Assaults should gain an extra slot or 2, and the PG and CPU to use them. Logis do not fit this role they do not adapt from the support position there made for think of it like this logis have no stand alone strength yes everyone gets lucky and catches soneone with there pants down but it is not consistent think of it like a ring of ranges logis and heavys have the smallest rings not being to capable of breaking away from the bulk of the team without getting messed up assaults have a little leeway a bigger ring if you will they can go so far away from the team to fight without becomeing to to overwhelmed scouts have no ring they go where they want preferably picking at the edges of the enemy linethis game isnt all aboit going out and killing its about going out and killing then getting back to your team before you get messed up i have seen no s on the chest of any suit in this game
I need to show you an armor tanked Gal Logi or a dual tanked Caldari Logi or as I like to call him good ol' 9 slots. |
lunatis orrak
Band of The Hawkx Lokun Listamenn
8
|
Posted - 2014.04.10 23:53:00 -
[28] - Quote
TYCHUS MAXWELL wrote:lunatis orrak wrote:Garrett Blacknova wrote:Logis are a good suit, and do their job well. Assaults are currently THE lacklustre suit in the game.
The problem is that Assaults are meant to be the adaptable suit on the field, and Logis fill that role AS WELL AS being the equipment stacking suits.
Logis should lose 1 - 2 module slots, but gain HP (a decent amount) in exchange.
Assaults should gain an extra slot or 2, and the PG and CPU to use them. Logis do not fit this role they do not adapt from the support position there made for think of it like this logis have no stand alone strength yes everyone gets lucky and catches soneone with there pants down but it is not consistent think of it like a ring of ranges logis and heavys have the smallest rings not being to capable of breaking away from the bulk of the team without getting messed up assaults have a little leeway a bigger ring if you will they can go so far away from the team to fight without becomeing to to overwhelmed scouts have no ring they go where they want preferably picking at the edges of the enemy linethis game isnt all aboit going out and killing its about going out and killing then getting back to your team before you get messed up i have seen no s on the chest of any suit in this game I need to show you an armor tanked Gal Logi or a dual tanked Caldari Logi or as I like to call him good ol' 9 slots.
Yes you are correct they are nice but still with my ring explanation being a stronger logi only increases your ring range i know i have tanks also lol but still you get to far out you will struggle to get out and theres no pain like getting mowed down by a militia after fighting off 5 advandced suits
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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TYCHUS MAXWELL
The Fun Police
164
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Posted - 2014.04.11 01:04:00 -
[29] - Quote
lunatis orrak wrote:TYCHUS MAXWELL wrote:lunatis orrak wrote:Garrett Blacknova wrote:Logis are a good suit, and do their job well. Assaults are currently THE lacklustre suit in the game.
The problem is that Assaults are meant to be the adaptable suit on the field, and Logis fill that role AS WELL AS being the equipment stacking suits.
Logis should lose 1 - 2 module slots, but gain HP (a decent amount) in exchange.
Assaults should gain an extra slot or 2, and the PG and CPU to use them. Logis do not fit this role they do not adapt from the support position there made for think of it like this logis have no stand alone strength yes everyone gets lucky and catches soneone with there pants down but it is not consistent think of it like a ring of ranges logis and heavys have the smallest rings not being to capable of breaking away from the bulk of the team without getting messed up assaults have a little leeway a bigger ring if you will they can go so far away from the team to fight without becomeing to to overwhelmed scouts have no ring they go where they want preferably picking at the edges of the enemy linethis game isnt all aboit going out and killing its about going out and killing then getting back to your team before you get messed up i have seen no s on the chest of any suit in this game I need to show you an armor tanked Gal Logi or a dual tanked Caldari Logi or as I like to call him good ol' 9 slots. Yes you are correct they are nice but still with my ring explanation being a stronger logi only increases your ring range i know i have tanks also lol but still you get to far out you will struggle to get out and theres no pain like getting mowed down by a militia after fighting off 5 advandced suits
Getting overwhelmed can happen to any suit. I think you are confusing bad players overwhelming and losing to a scout with good ones. A lot of fps players have a god complex but in reality catching off guard or teaming up against any dropsuit is going to equal a dead dropsuit regardless of its class if the players aren't fresh out of the battle academy. Remember the ****** NPE works both ways, those random blueberries that can't hit the broadside of a barn probably had 4-5 matches in the battle academy before CCP took off the water wings and said swim or die. I can kill streak a string of newberries without any support in a heavy/med/or light suit. Seriously go watch youtube video killing montages of this game outside of PC. You are going to see multi kills of frontline suits with the odd adv/proto suit here and there. What they don't show is when they get jumped by 2 protos and killed in half a second.
In all honesty I have the greatest success mowing down multiple targets in a heavy then any other suit, that's because I'm either Forge Sniping or hanging out in a CQC building with a HMG. My Scouts die if someone spots me just as most scouts die if they get spotted first in turn. I just don't think your ring theory holds water. Grouped up players have a higher survival rate no doubt, but it's not based on their suit class. |
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