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TYCHUS MAXWELL
The Fun Police
163
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Posted - 2014.04.10 23:30:00 -
[1] - Quote
Rifter7 wrote:Aramis Madrigal wrote:I'd rather see assaults get something unique than have logis lose a slot. Perhaps give assaults an additional omni-slot that can fit either a high or low (along with a slight CPU/PG upgrade so it could be used effectively.) This would allow the assault player to individually define the bonus they want. It seems like many suit bonuses are similar to having a free module (i.e. a free damage mod, a free profile damp, a free repper), so it would be in line numerically with other bonuses. Moreover, it fits with the idea that the assault suit is supposed to be defined by it's utility/suitability for multiple situations.
-Aramis 2 nade slots or jump jets
I say what this guy said to do with jump jets except to elaborate. Make it to where there is a Jet Pack equipment that lets you hold jump to blast off into the sky. The variants would be like one that has quicker acceleration but lower sustaining power, low acceleration but higher sustaining power, and the standard baseline jet pack in between. Now just like scout suits with cloaks. Make them cost a ridiculous amount of PG/CPU and make the assault bonus lower the PG/CPU requirements on them instead of the reload speed. There we go, now we have jet pack zooming about assaults able to blitzkrieg into fortified positions and claim the high ground.
Edit: And then take the racials back to the drawing board. They all should have a bonus that benefits their style, like the Amarr with heat build up reduction. Gallente could have ROF increase on blasters or efficiency with armor mods (Because screw the potato gun anyways) and Caldari could have an optimal range bonus on Rail Tech or efficiency bonus on shield extenders. Minmitar can keep the increased clip size for the mad mag dumps, nobody uses them anyways. |
TYCHUS MAXWELL
The Fun Police
163
|
Posted - 2014.04.10 23:38:00 -
[2] - Quote
lunatis orrak wrote:Garrett Blacknova wrote:Logis are a good suit, and do their job well. Assaults are currently THE lacklustre suit in the game.
The problem is that Assaults are meant to be the adaptable suit on the field, and Logis fill that role AS WELL AS being the equipment stacking suits.
Logis should lose 1 - 2 module slots, but gain HP (a decent amount) in exchange.
Assaults should gain an extra slot or 2, and the PG and CPU to use them. Logis do not fit this role they do not adapt from the support position there made for think of it like this logis have no stand alone strength yes everyone gets lucky and catches soneone with there pants down but it is not consistent think of it like a ring of ranges logis and heavys have the smallest rings not being to capable of breaking away from the bulk of the team without getting messed up assaults have a little leeway a bigger ring if you will they can go so far away from the team to fight without becomeing to to overwhelmed scouts have no ring they go where they want preferably picking at the edges of the enemy linethis game isnt all aboit going out and killing its about going out and killing then getting back to your team before you get messed up i have seen no s on the chest of any suit in this game
I need to show you an armor tanked Gal Logi or a dual tanked Caldari Logi or as I like to call him good ol' 9 slots. |
TYCHUS MAXWELL
The Fun Police
164
|
Posted - 2014.04.11 01:04:00 -
[3] - Quote
lunatis orrak wrote:TYCHUS MAXWELL wrote:lunatis orrak wrote:Garrett Blacknova wrote:Logis are a good suit, and do their job well. Assaults are currently THE lacklustre suit in the game.
The problem is that Assaults are meant to be the adaptable suit on the field, and Logis fill that role AS WELL AS being the equipment stacking suits.
Logis should lose 1 - 2 module slots, but gain HP (a decent amount) in exchange.
Assaults should gain an extra slot or 2, and the PG and CPU to use them. Logis do not fit this role they do not adapt from the support position there made for think of it like this logis have no stand alone strength yes everyone gets lucky and catches soneone with there pants down but it is not consistent think of it like a ring of ranges logis and heavys have the smallest rings not being to capable of breaking away from the bulk of the team without getting messed up assaults have a little leeway a bigger ring if you will they can go so far away from the team to fight without becomeing to to overwhelmed scouts have no ring they go where they want preferably picking at the edges of the enemy linethis game isnt all aboit going out and killing its about going out and killing then getting back to your team before you get messed up i have seen no s on the chest of any suit in this game I need to show you an armor tanked Gal Logi or a dual tanked Caldari Logi or as I like to call him good ol' 9 slots. Yes you are correct they are nice but still with my ring explanation being a stronger logi only increases your ring range i know i have tanks also lol but still you get to far out you will struggle to get out and theres no pain like getting mowed down by a militia after fighting off 5 advandced suits
Getting overwhelmed can happen to any suit. I think you are confusing bad players overwhelming and losing to a scout with good ones. A lot of fps players have a god complex but in reality catching off guard or teaming up against any dropsuit is going to equal a dead dropsuit regardless of its class if the players aren't fresh out of the battle academy. Remember the ****** NPE works both ways, those random blueberries that can't hit the broadside of a barn probably had 4-5 matches in the battle academy before CCP took off the water wings and said swim or die. I can kill streak a string of newberries without any support in a heavy/med/or light suit. Seriously go watch youtube video killing montages of this game outside of PC. You are going to see multi kills of frontline suits with the odd adv/proto suit here and there. What they don't show is when they get jumped by 2 protos and killed in half a second.
In all honesty I have the greatest success mowing down multiple targets in a heavy then any other suit, that's because I'm either Forge Sniping or hanging out in a CQC building with a HMG. My Scouts die if someone spots me just as most scouts die if they get spotted first in turn. I just don't think your ring theory holds water. Grouped up players have a higher survival rate no doubt, but it's not based on their suit class. |
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