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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2034
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Posted - 2014.04.09 18:27:00 -
[31] - Quote
I'm pretty sure this is market data.
ie: people are buying 28% more ARs than CRs |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8195
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Posted - 2014.04.09 19:09:00 -
[32] - Quote
Prof IV into AR, optimization III, rapid reload to IV, sharpshooter to IV, Gallente assault bonus, result?
CR + prof II and nothing else is still better than my AR.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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HYENAKILLER X
WILL FIGHT ANYONE
718
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Posted - 2014.04.09 19:13:00 -
[33] - Quote
Gonna say a gek in a scouts hands is better off than in a commando.
But my fav weapon all time HAS been surpassed.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
25
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Posted - 2014.04.09 19:19:00 -
[34] - Quote
I use the GEK and Duvolle quite effectively on my Amarr Scouts. The only time I really start to run into problems is when I run into heavy frames that have a TON of armor stacked on them, other than that, the AR still shreds suits quite nicely.
The forgotten "A" in AAA
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
711
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Posted - 2014.04.09 19:30:00 -
[35] - Quote
The Terminator T-1000 wrote:How are they balanced? The CR seems better in every aspect the CR has more range but it is also great at close range. The CR also has higher dps than AR. CR has better damage profile. So my question is when is the AR better than the CR?
Theyre not balanced. Ars are supposed to do more damage and actually blasters have a higher rof than the same tier auto cannon
electron blasters fire every 3 seconds. The dual 180mm auto says every 4.5 seconds.
Right now there's no reason to use an ar other than personal preference because it's outclassed in it's own role which means the ar and combat rifle are broken.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Arkena Wyrnspire
Fatal Absolution
12173
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Posted - 2014.04.09 19:33:00 -
[36] - Quote
G Torq wrote:April 6th: 97.894 Combat Rifles 125.329 Assault Rifles
Not saying either is better, but the players in general are so far preferring the Assault Rifle 1.28:1 According to your own site, for the last 10 days it's 349,540 CRs vs 157,467 ARs, with players in general preferring the CR 2.22:1 Is April 6th an anomaly or are we looking at different data?
You have long since made your choice. What you make now is a mistake.
EUrobro
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4092
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Posted - 2014.04.09 19:34:00 -
[37] - Quote
The Terminator T-1000 wrote:How are they balanced? The CR seems better in every aspect the CR has more range but it is also great at close range. The CR also has higher dps than AR. CR has better damage profile. So my question is when is the AR better than the CR?
Damage per Clip.
When you wanna drop 3-4 targets in rapid succesion, the AR will be better every time.
Duvolle has 1980 DPC
Six Kin only has 1428 DPC
Boundless has 1603
Granted, you can only really kill 1 extra target with an AR, but it is easier to control in CQC, even if it kills slower.
It has its perks, but it is severly mitigated by the range advantage.
I just want the AR to have a slight damage buff. It needs more damage so that people would choose it over another rifle when fighting point blank.
It's range problems will stop it from dominating at range.
High DPS + High Range is OP beyond reason.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Johnny Guilt
Algintal Core
642
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Posted - 2014.04.09 19:43:00 -
[38] - Quote
When you invest afew million SP into something else to make it comparable to the CR, that the CR already has by default,which is pretty stuipd.
Tighten the hipfire while moving alittle and increase the rof(800?) on the AR and maybe youll get something.
A strange game.
The only winning move is
not to play.
GalHeav E-vo
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The Terminator T-1000
Skynet Incorporated
377
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Posted - 2014.04.09 19:59:00 -
[39] - Quote
Cat Merc wrote:Prof IV into AR, optimization III, rapid reload to IV, sharpshooter to IV, Gallente assault bonus, result? CR + prof II and nothing else is still better than my AR.
I have prof 5, sharpshooter 5, reload and ammo at 3. So much wasted sp :( |
Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1874
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Posted - 2014.04.09 19:59:00 -
[40] - Quote
The Terminator T-1000 wrote:I think ccp makes the old weapons obsolute on purpose so people will buy boosters to skill into the new weapons faster.
We have a winnah!
1.8 (!) forum warrior. SMG wielder. Mama's boy.
703rd for life! (or at least, for now).
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1874
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Posted - 2014.04.09 20:01:00 -
[41] - Quote
Ziiro Celeste wrote:I use the GEK and Duvolle quite effectively on my Amarr Scouts. The only time I really start to run into problems is when I run into heavy frames that have a TON of armor stacked on them, other than that, the AR still shreds suits quite nicely. My exact experience.
1.8 (!) forum warrior. SMG wielder. Mama's boy.
703rd for life! (or at least, for now).
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
693
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Posted - 2014.04.09 20:01:00 -
[42] - Quote
Easy fix coming from a heavy.
Why don't give the g-Ar the Balac ROF and the Krin sin overheat?
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8196
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Posted - 2014.04.09 20:18:00 -
[43] - Quote
The Terminator T-1000 wrote:Cat Merc wrote:Prof IV into AR, optimization III, rapid reload to IV, sharpshooter to IV, Gallente assault bonus, result? CR + prof II and nothing else is still better than my AR. I have prof 5, sharpshooter 5, reload and ammo at 3. So much wasted sp :( I have ammo to 3, I just didn't include it because it wouldn't affect it's direct performance.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4714
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Posted - 2014.04.09 23:26:00 -
[44] - Quote
ResistanceGTA wrote:Scheneighnay McBob wrote:Well, people have to start using ARs again before we can tell.
I would imagine the AR's clip longevity would give it an advantage in certain situations. Ack, fine, I officially state I shall spec into the demon AR I haven't touched in a year now. There, one person will now use the thing, can we just agree it is still missing something. JK, I wouldn't do that, I swore it off so long ago, can't use it now. I will keep that single gun at level 1 while everything else is close to Proto (even the PLC). With the 3x cap next week, may just go ahead and finish off all the remaining LWs, HWs, and SAs, though my fitting screen will become really difficult then... Though, I feel that you are right, the AR clip always lasted longer (from my recollection) in terms of clip longevity. I burn thru a CR clip in no time flat, never felt that way with the AR. Is that a positive, no clue. All I know is, I'm still killed by ARs quite often, more than any other Rifle variant (probably because everyone and their mom specced them to the max early on). I'll actually start using it VERY soon, as soon as I unlock gallente commandos.
I make it a point to have every weapon at operation 3 or higher.
I'm from the weird side of the internet
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Rifter7
Ancient Exiles. Dirt Nap Squad.
376
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Posted - 2014.04.09 23:33:00 -
[45] - Quote
ive used ar's this entire time. i've got every skill except ammo maxed.
the duvolle ar is still good.. i can't speak for the other ones, but the full auto one is great.
the problem isn't the ar.. it's the map design. |
DozersMouse XIII
Ultramarine Corp
373
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Posted - 2014.04.09 23:38:00 -
[46] - Quote
Luk Manag wrote:CR is handicapped by button mashing, physically throwing off your aim (unless you're a turbo cheater). AR has full auto. not really
if you lower your sensitivity and let aim assist take over while strafing it will never throw of your aim
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Zahle Undt
Bullet Cluster Lokun Listamenn
1267
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Posted - 2014.04.10 00:04:00 -
[47] - Quote
The Terminator T-1000 wrote:How are they balanced? The CR seems better in every aspect the CR has more range but it is also great at close range. The CR also has higher dps than AR. CR has better damage profile. So my question is when is the AR better than the CR?
If I had both skilled equally I would take the AR over the CR in CQC, however, overall the CR is the best all around infantry rifle in the game.
Low fitting costs Performs relatively well at both CQC, mid, and long ranges Best damage profile 95/110
I think it is the "jack of all trades" gun of Dust 514
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10373
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Posted - 2014.04.10 00:20:00 -
[48] - Quote
Luk Manag wrote:CR is handicapped by button mashing, physically throwing off your aim (unless you're a turbo cheater). AR has full auto. Actually not hard at all to get use to tapping R1 in a good rhythm. As for the automatic thing, when the AR is compared with the automatic assault variant of the comabat rifle (aCR), the aCR has more range, more damage per second, and the superior damage profile that gives a net 5% damage advantage; projectile weapons do +10% against armor, but only -5% against shields, the gains vs loss is not equivalent, unlike all other weapon damage profiles. Thread on damage profiles.
Thread on rifle balance
KAGEHOSHI Horned Wolf wrote:For background, I think it is necessary that everyone understands what is meant by type, & CCP's plan for the racial "assault rifles" before moving forward. This is a quote from CCP Remnant on what rifle types and variants. "The idea being that each race will have it's base variant be Assault (Gallente), Burst (Minmatar), Breach (Caldari) or Tactical (Amarr) and then the variants are a specific race's take on the others using their own tech. So, you'd get an Assault Rail Rifle that attempts to somewhat mimic the behavior of the Gallente Assault Rifle and a Tactical Assault Rifle that attempts to mimic the Amarr Scrambler Rifle and so on."It is also important to know the ranges of weapons of different damage profiles. Can be found here, from 1.7 weapon dev blog. Assault typeAR (hybrid-plasma damage profile: short range) Assault SCR (laser damage profile: medium to long range) Assault RR (hybrid-railgun damage profile: long range) Assault CR (projectile damage profile: short-medium range) Tactical typeSCR (laser: medium to long range) Tactical AR (hybrid-plasma: short range) *Future tactical variants for RR (hybrid-railgun: long range) *Future tactical variants for CR (projectile: short-medium range) Burst typeCR (projectile: short-medium range) Burst AR (hybrid-plasma: short range) *Future burst variants for RR (hybrid-railgun: long range) *Future burst variants for SCR (laser: medium to long range) Breach typeRR (hybrid-railgun: long range) Breach AR (hybrid-plasma: short range) *Future breach variants for SCR (laser: medium to long range) *Future breach variants for CR (projectile: short-medium range) [Comparison]So we have identified the types, & their comparative ranges (short to long, everything in between) within the type. Now lets compare the rifles by type using 1.8 stats. All stats prototype. AssaultAR: 412.5 DPS, shortest range (45 optimal/78 effective) aCR: 420, short-medium range (56/84) aSCR: 420.59, medium-long range (56/90) aRR: 400, longest range (75/102) TacticaltAR: 462 DPS (acheivable without modded controller), 69.3 damage per shot, restrictive ROF (you can tap R1 faster than it can shoot). Shortest range range (57/84) SCR: 841.17 DPS (not acheivable without modded controller), 71.5 damage per shot, non-restricive ROF. Medium-long range (75/96) BurstbuAR: 474.38 DPS, shortest range (50/78) CR: 594 DPS, short-medium range (67/84) BreachbrAR: 330, shortest range (46/78) RR: 397.69, longest range (75/102) [Conclusion] The assault SCR is OP compared to the AR; has both more DPS, on top of more range. Perhaps if the aSCR had overheat play a bigger factor, it would be balanced.
The assault CR is OP compared to the AR; has both more DPS, on top of more range.
The assault RR does have less damage per second in exchange for range, but it gets 30 meters more optimal to deal full damage in exchange for only 12.5 less damage per second. The aRR gets the much better end of the deal. The spool-up time may be enough to balance things, but not clear at this point.
The tactical AR sucks compared to the SCR. SCR has more damage per shot, more rate of fire, way more range, the charge shot ability, better hipfire accuracy; unless you're really really bad at managing overheat, there is no reason to use the tac AR over the SCR.
The burst AR sucks compare to the CR. CR has more massively more DPS, & more range.
The breach AR sucks compared to the RR. Less range, less DPS, less magazine size, there's just no reason to ever use the breach AR.
While not of the same type, the AR & RR are comparable because they are both automatic. The AR has about 14 points more damage per second, but the RR gets 30 meters more optimal range to do full damage in. While it is a tradeoff, it seems far from equitable; the RR gets the better end of that deal. The spool-up time may be enough to balance things, but not clear at this point.
All weapons of the AR family pretty much suck.[Solutions]Rifles need to be balanced against others of the same type: the tac AR balanced against the SCR, or assault CR against the AR, etc. The main thing is the DPS vs range is not something CCP seems to actively think of as a tradeoff for weapons. Generally ( meaning not always, yes there are other factors ) If a weapon has more DPS than another of the same type, it should have less range; likewise, if a weapon has less ...
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Zaaeed Massani
RisingSuns Dark Taboo
128
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Posted - 2014.04.10 01:11:00 -
[49] - Quote
Mike Ox Bigger wrote:Don't worry there's already been talks from devs about the CR getting a nerf. Which means if you're using one you should worry :) I'm still loyal to my RR but would like to be able to run my BPO AR again at some point in time.
If it gets nerfed beyond -10% to shields then that isn't quite fair imho.
I wondered why it was only -5% anyway.
Proud Federal Marine & Republic Commando
/
Do you even lift?
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CRISIS BATTLESUIT
RisingSuns Dark Taboo
35
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Posted - 2014.04.10 01:22:00 -
[50] - Quote
The assault rifle is better against shields. I really don't know why the OP didn't think of it something as simple as that. |
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Zaaeed Massani
RisingSuns Dark Taboo
128
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Posted - 2014.04.10 01:26:00 -
[51] - Quote
CRISIS BATTLESUIT wrote:The assault rifle is better against shields. I really don't know why the OP didn't think of it something as simple as that.
I think the OP's point is that as armor tanking is common and next to nobody shield tanks currently, the AR was somewhat predisposed to suckage.
Proud Federal Marine & Republic Commando
/
Do you even lift?
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4982
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Posted - 2014.04.10 01:29:00 -
[52] - Quote
The Terminator T-1000 wrote:How are they balanced? The CR seems better in every aspect the CR has more range but it is also great at close range. The CR also has higher dps than AR. CR has better damage profile. So my question is when is the AR better than the CR?
The CR is better in every aspect. (You forgot how easy it is to equip too)
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Thang Bausch
Pierrot Le Fou Industries
94
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Posted - 2014.04.10 02:21:00 -
[53] - Quote
The Terminator T-1000 wrote:I think ccp makes the old weapons obsolute on purpose so people will buy boosters to skill into the new weapons faster.
Have to make up for not being able to retain new players because of the bad new player experience. I also think this is why they removed matchmaking after a month or so.
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
411
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Posted - 2014.04.10 02:23:00 -
[54] - Quote
I pulled out my duvolle today because I felt like something different. Was fun to use again, but found myself routinely outdone by RR and CR users both in terms of range (to be expected) but also for damage. So after while I pulled out my Boundless again.
Always the last person to leave. Always the one cleaning up people's messes.
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G Torq
ALTA B2O
630
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Posted - 2014.04.10 05:58:00 -
[55] - Quote
Arkena Wyrnspire wrote:G Torq wrote:April 6th: 97.894 Combat Rifles 125.329 Assault Rifles
Not saying either is better, but the players in general are so far preferring the Assault Rifle 1.28:1 According to your own site, for the last 10 days it's 349,540 CRs vs 157,467 ARs, with players in general preferring the CR 2.22:1 Is April 6th an anomaly or are we looking at different data? Arkena, if you're looking at The TryhardinatorGäó, please be aware that it excludes MLT gear, while the numbers above include MLT. Sorry for the confusion, but otherwise The TryhardinatorGäó would constantly be suggesting people run in Milita fits :)
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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G Torq
ALTA B2O
630
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Posted - 2014.04.10 05:59:00 -
[56] - Quote
Izlare Lenix wrote:G Torq wrote:April 6th: 97.894 Combat Rifles 125.329 Assault Rifles
Not saying either is better, but the players in general are so far preferring the Assault Rifle 1.28:1 What is this, kills per weapon? Also, where did you obtain this info? Sorry, could have been more clear: These are units sold, via the EVE Market data from CCP Games.
Yeah, was thinking people had read my Market Review posts :)
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Meisterjager Jagermeister
53
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Posted - 2014.04.10 12:55:00 -
[57] - Quote
G Torq wrote:April 6th: 97.894 Combat Rifles 125.329 Assault Rifles
Not saying either is better, but the players in general are so far preferring the Assault Rifle 1.28:1 Since starter fits have AR this is to be expected.
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Arkena Wyrnspire
Fatal Absolution
12250
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Posted - 2014.04.10 20:00:00 -
[58] - Quote
G Torq wrote:Arkena Wyrnspire wrote:G Torq wrote:April 6th: 97.894 Combat Rifles 125.329 Assault Rifles
Not saying either is better, but the players in general are so far preferring the Assault Rifle 1.28:1 According to your own site, for the last 10 days it's 349,540 CRs vs 157,467 ARs, with players in general preferring the CR 2.22:1 Is April 6th an anomaly or are we looking at different data? Arkena, if you're looking at The TryhardinatorGäó, please be aware that it excludes MLT gear, while the numbers above include MLT. Sorry for the confusion, but otherwise The TryhardinatorGäó would constantly be suggesting people run in Milita fits :)
But... there is no militia CR. This immediately skews the comparison. Why not compare tiers that we have for both weapons?
You have long since made your choice. What you make now is a mistake.
EUrobro
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G Torq
ALTA B2O
636
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Posted - 2014.04.12 14:43:00 -
[59] - Quote
Arkena Wyrnspire wrote:G Torq wrote:Arkena Wyrnspire wrote:G Torq wrote:April 6th: 97.894 Combat Rifles 125.329 Assault Rifles
Not saying either is better, but the players in general are so far preferring the Assault Rifle 1.28:1 According to your own site, for the last 10 days it's 349,540 CRs vs 157,467 ARs, with players in general preferring the CR 2.22:1 Is April 6th an anomaly or are we looking at different data? Arkena, if you're looking at The TryhardinatorGäó, please be aware that it excludes MLT gear, while the numbers above include MLT. Sorry for the confusion, but otherwise The TryhardinatorGäó would constantly be suggesting people run in Milita fits :) But... there is no militia CR. This immediately skews the comparison. Why not compare tiers that we have for both weapons? Because I'm lazy :)
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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