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Z Omega
The Brotherhood of the Omega
5
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Posted - 2014.04.07 23:44:00 -
[1] - Quote
So, I'm trying to find the most efficient way of taking out a tank by myself, without using a tank because tanks are expensive and I'm not particularly that great with them. Currently I have a Amarr Sentinel A/1 Series suit, equipped with an Enhanced Heavy Damage Modifier and I use a Wiyrkomi Breach Forge Gun, I can typically take out a Python with ease but when it comes to tanks, they hate me. Is there a way to reduce charge times of forge guns? Any help would be sweet.
We are the omega, the end of all things.
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Zirzo Valcyn
Kameira Lodge Amarr Empire
400
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Posted - 2014.04.07 23:55:00 -
[2] - Quote
we do it almost every match but hardly is it ever a solo deal. usually takes at least 3 different forms of focus fired AV to take out the most serious of tankers. especially FG is a ruff solo role you need infantry support. your best bet for soloing HAV imo is to go proto RE/proxies and cloak/damped scout. there's always jihad which has varied success. we provide and practice AV transport/extract if your interested. it beats running your heavy from tank to tank.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Toro Navajo
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
62
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Posted - 2014.04.07 23:57:00 -
[3] - Quote
I have found that having a scout/cloak with RE can give you a chance to get close enough to HAV to plant RE on the rear where it does more damage. Also try setting and RE and PROX trap. Another way is a good ole fashion Swarm and Forge Combo. If you have the awareness set up RE on frequented paths and set them off under the HAV belly. Have fun :) let me know if you ever want to go tank hunting.
See ya in my Sights |
Z Omega
The Brotherhood of the Omega
5
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Posted - 2014.04.08 00:02:00 -
[4] - Quote
I thought it would be too difficult for it to be a solo endeavour, just thought I'd check with people that know the game well.
Could I get some tips for dropsuit optimisation? I have the Six Kin Assault Heavy Machine Gun as well, I like playing as a heavy in Dominations. But I generally have most things unlocked at level 3.
We are the omega, the end of all things.
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Toro Navajo
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
62
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Posted - 2014.04.08 00:24:00 -
[5] - Quote
Dropsuites really depend on your playstyle though most players find the suite that survives the best and use that one. I'm a frugal player so I look at suites that will save me ISK though I will be dying alot more than most. I rarely go advanced or better unless I'm facing proto bears or a squad i don't particularly like. The Training ground is full of "Fits" and Builds. Use the Forum search bar to find the ones your looking for: Ex "Logi Fit" "Logi Build" |
Z Omega
The Brotherhood of the Omega
5
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Posted - 2014.04.08 00:35:00 -
[6] - Quote
Cheers man, I was actually just reading the Sniper Guide, interesting stuff. I didn't realise the differences between races dropsuits.
We are the omega, the end of all things.
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Toro Navajo
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
63
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Posted - 2014.04.08 00:51:00 -
[7] - Quote
No prob, hope the info helps. Have fun Merc
See ya in my sights |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9311
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Posted - 2014.04.08 01:15:00 -
[8] - Quote
My recommendations.....
Hit us with something hard..... hit us right in the ass.
AV if targeted will gets a damage efficiency increase when it his the rear armour HAV weak spot.
The other tip I have is never fire at a moving HAV, and never fire alone.
Focus your fire on a stationary HAV, all strikes need to be fired at the same time. This not only ensures huge alpha damahe, but also scares the living hell out of Tankers, causing them to panic and do something stupid.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
709
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Posted - 2014.04.08 14:57:00 -
[9] - Quote
My best attempt solo is to litter an exit or entrance way with Proxies before the tank gets there. Then I switch suits and hit it with my proto swarmer. It's not enough to kill them, but it is enough to scare them into turning on a hardener and trying to run. Not all of the time, but some of the time I can scare them right into my proxies for some extra crispy metal nuggets.
Minmatar Logisis | Heavy lover. Ping for video services.
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Fox Gaden
Immortal Guides
2888
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Posted - 2014.04.08 14:58:00 -
[10] - Quote
How to Solo Tanks.
This YouTub video shows it well. He seems to be using a Proto Swarm Launcher, Remote Explosive, and AV grenades, as well as using a LAV for transportation. A great deal of skill and coordination is required.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Z Omega
The Brotherhood of the Omega
5
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Posted - 2014.04.09 01:50:00 -
[11] - Quote
Fox Gaden wrote:How to Solo Tanks. This YouTub video shows it well. He seems to be using a Proto Swarm Launcher, Remote Explosive, and AV grenades, as well as using a LAV for transportation. Note that he uses a vehicle scanner on his LAV to find the tanks. A great deal of skill and coordination is required.
Wow, that was awesome. And it gave me a great deal of thought of how I can set up a few dropsuit configurations as well. Thanks
We are the omega, the end of all things.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
81
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Posted - 2014.04.10 11:43:00 -
[12] - Quote
Z Omega wrote:So, I'm trying to find the most efficient way of taking out a tank by myself, without using a tank because tanks are expensive and I'm not particularly that great with them. Currently I have a Amarr Sentinel A/1 Series suit, equipped with an Enhanced Heavy Damage Modifier and I use a Wiyrkomi Breach Forge Gun, I can typically take out a Python with ease but when it comes to tanks, they hate me. Is there a way to reduce charge times of forge guns? Any help would be sweet.
The issue with the Breach is that is has an insanely long charge up time and you can't move while charging as a trade off for the heavy damage you can inflict, making you a target and giving tanks a chance to head for the hills when you fire your first shot.
Against Tanks you might be better off with either the Assault (You can't hold a charge with this one) or just a normal Forge Gun. I use the former more often, the Ishukone Assault Forge, paired with a single Complex mod on a G-I Sentinel and can take a HAV in about 3-4 shots depending on armour, shields and/or reps.
As you skill into the Forge Gun operation skill, it reduces the charge times for Forge Gun use by about 5% per level, so overall you shave off 25% charge time. Other than that, there's no way to reduce charge time.
Megaman's tips for hunting Reaverbots HAVs:
1: Never try to take on a tank head-to-head unless you have no other choice or you have AV back-up and a Logi. Especially true with a Breach Forge Gun as you'll be dead before you get your first shot off.
2. HAVs have a weak point to the rear of the vehicle, where the power core/engine is. Try to get behind the tank, outside of the range of its Active Scanner pulses, before you take your shots. Against shields, you'll deal 168% damage. Against armour, it's 202%.
3. Never open fire with less than a full clip in your Forge Gun if you intend to kill a HAV. Getting their HP down and having to reload just lets them get away. If you only plan to drive them off, feel free to put a warning shot into them.
4. Watch your target before you engage them. Try and learn if they have Hardeners or not. Try to get somewhere elevated and keep an eye on the tank. If they have Hardeners and they weren't on before hand, they'll go on after you shoot them. At best, with an Assault Forge, you might get 2 shots off before the Hardeners go on, at which point Shield Hardeners become useless, so a 3rd shot will (most likely) result in a busted Sica/Gunnlogi and an extra-crispy clone. Against an armour tank, the Hardeners will kick in before you can get your 3rd shot off, which mean you'll need a 4th or even a 5th shot to finish it. If you're close and have AV Grenades, one of these should finish the job.
5. Never stay in the same location for too long. If the HAVs in a squad, he'll send his buddies up to get you. Don't spend too much time in open ground.
Purifier. First Class.
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Koric McLangous
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
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Posted - 2014.04.11 02:22:00 -
[13] - Quote
Current problems in the game defeating AV's effectiveness: 1) Swarms don't do correct damage on vehicles. Look up Judge Rhadamanthus' video http://youtu.be/ls7hOEdNgXE 2) Forge Guns have a firing problem. Sometimes they do, sometimes they don't.
For the first problem, I don't know if this was fixed 1.8. The second problem has killed using a forge gun reliably.
Before the problems with the forge gun, I could solo tanks with an advanced assault forge and a complex damage mod. Now if they fix it, you can use that combo to continuously rain damage to break through reps and eat even proto tanks though you will need all your ammo and a fast reload to finish them. I love the assault forge for the quick charge, which means fewer escapes, and that it is almost viable for defense from infantry. Big booms normally scare infantry from coming closer over open ground.
I run the assault forge, an advanced SMG, Packed AV Grenades all on a basic sentinel for AV right now.
Solo Forge Gun Tactics: So you start firing and the tank decides to charge you after you fired the first shot. You can either try to squeeze off another shot or you move straight into throwing grenades where you think he will be before he arrives. With luck he will role over the two of them as you hop charging another shot. Which if the timing is right you do ~3500 damage at once with them driving into your "trap". I find that the AV grenades are great to finish a tank who you put 4 forge rounds into, and only has a little armor left the problem is getting close to do this.
Find a sniper post that someone has place an uplink at and begin to rain death from above. This style works better with a normal or breach forge because of the charge hold so you can take your time aiming. It is one way to ensure that most of the surrounding area has a direct line of sight, so tanks can't hide as easy, and is better compared to trying to shoot from the ground.
Breach forge guns won't let you move, but you can hop. This is probably a cheat, but it can greatly increase your survival by allowing you to hop behind cover should you need to. The breach has such a long charge even with level 5, that you will have problems soloing a tank because they just drive away. So this is an option if you feel comfortable with this style of gun.
Solo Scout Tactics: with or without the cloak As a scout in 1.7, I actually fit towards soloing tanks on top of other players because they had become such a persistent problem. I ran a shotgun scout, but fit it with remote explosives and flux grenades.
With a single equipment you can't solo any tank. Even the weakest tank will have 4500+ hp. Proximity mines are useless alone as they only do 750 damage each, so no where near enough to kill tanks. Remote Explosives do 1500 x 3= 4500, also you need only the basic skill since the advanced and proto only allow faster activation and more placement, not more carried.
You sneak up on the tank... or charge it head on... or pounce on it from above... or whatever is your means of becoming close. If the tanker has seen you, try to jump onto and stay on the tank. This is actually hard when they're moving, but this means only the top turret can reach you and you can lay your remote directly onto the tank. If they haven't seen you, that normally means they are in targeting view and only see through their gun's sights == this means you can take your time to get to other side of that gun.
Staying out of sight for the ten seconds it takes to kill a tank is the hard part.
---You place your 3 remote explosives, hopefully on the back for the weak point. ---Then you arm a flux grenade and throw that somewhere on the other end of the tank so that it won't bounce back and wipe your own shields. ---Throw the second grenade closer at the ground, this triggers the second bounce mechanic for the grenade and cause it to explode almost at the same time as the first one. I prefer to use two to cut through as much shield as I can. ---Now explode the remotes TOTAL DAMAGE 2500 Flux & 4500 Remote
I love forge gunning and love shooting up people, but nothing give the thrill like soloing a tank with a scout.
Solo Swarms:
Better bring a good hive, or run commando with dual swarms. Can't really be done unless the the tanker is stupid and doesn't drive off before he dies. |
lee corwood
Knights Of Ender Galactic Skyfleet Empire
726
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Posted - 2014.04.13 04:23:00 -
[14] - Quote
Just a note for those still having that forge gun fire problem. It seems to stem from your bonuses not registering (hence why we're spawning in not at full health, etc). So if you're encountering problems like that, hold down the charge a few seconds longer than it tells you. You bonus is not kicking in so even tho the UI says its fully charged (where it should given your proficiency skills/etc), you're actually not fully charged yet in reality.
Minmatar Logisis | Heavy lover. Ping for video services.
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pegasis prime
BIG BAD W0LVES Canis Eliminatus Operatives
1636
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Posted - 2014.04.13 10:47:00 -
[15] - Quote
I've found that either equipping an Ishukone forge gun to my cal sentinel and driving round in an saga with scanner is quite good for soloing hav's. That or my cloaked AV cal scout with swarms, AV nades and re's is also quite effective for soloing hav's.
Proud Gunlogi pilot and forge gunner since August 2012.
I fought and bled for the State on Caldari prime.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
82
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Posted - 2014.04.13 12:28:00 -
[16] - Quote
lee corwood wrote:Just a note for those still having that forge gun fire problem. It seems to stem from your bonuses not registering (hence why we're spawning in not at full health, etc). So if you're encountering problems like that, hold down the charge a few seconds longer than it tells you. You bonus is not kicking in so even tho the UI says its fully charged (where it should given your proficiency skills/etc), you're actually not fully charged yet in reality.
I'll add to this by saying that, if you're using an Assault Forge Gun, continue to hold the trigger after the first (dud) shot and half-charge the second. That'll cover the base charge time for the AFG and the shot will appear, silently, when you release the trigger. If you release the trigger as soon as you finish the initial charge and get the firing animation (sans shot) then the game treats it as you taking your finger off the button 2/3rd into the charge, so you have to start over.
Purifier. First Class.
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Yoma Carrim
Kinsho Swords Caldari State
394
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Posted - 2014.04.13 15:35:00 -
[17] - Quote
For a forge gunner like you I would say practice getting around tanks and shooting their venerable spots. You will know where this is by using your hud. venerable spots are primarily located at the rear of the tank.
Look for the change in damage percent. if aiming at any tank with shields up you should get a 90% efficiency rating. week spots will give you a 169% damage efficiency rating for sheilds.
For Gallente tanks Somas and Madrugass the vulnerable spot is located directly between the two rear drive tracks. If the armor tanks shields are down then the week spot should give you a 200+ efficiency damage rating
Most armor tanks don't fit extra plate meaning you should one shot it with your Proto Breach if no hardeners are up and shields are down. two shots if shields are up.
For shield tanks the Sica and Gunnlogi the primary week spot is a power box sticking out from the back of the tank slightly off to the right. Any shield tank you will have to two shot because of shields natural resistance to forge gun fire.
Shield tanks also have two secondary week spots located just between the front and rear drive tracks. You can spot them on the tanks by looking for two small hatches. However they are only venerable from very shallow angels so try not to rely on constant hits on these vulnerabilities.
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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