Megaman Trigger
Knights of Eternal Darkness League of Infamy
81
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Posted - 2014.04.10 11:43:00 -
[1] - Quote
Z Omega wrote:So, I'm trying to find the most efficient way of taking out a tank by myself, without using a tank because tanks are expensive and I'm not particularly that great with them. Currently I have a Amarr Sentinel A/1 Series suit, equipped with an Enhanced Heavy Damage Modifier and I use a Wiyrkomi Breach Forge Gun, I can typically take out a Python with ease but when it comes to tanks, they hate me. Is there a way to reduce charge times of forge guns? Any help would be sweet.
The issue with the Breach is that is has an insanely long charge up time and you can't move while charging as a trade off for the heavy damage you can inflict, making you a target and giving tanks a chance to head for the hills when you fire your first shot.
Against Tanks you might be better off with either the Assault (You can't hold a charge with this one) or just a normal Forge Gun. I use the former more often, the Ishukone Assault Forge, paired with a single Complex mod on a G-I Sentinel and can take a HAV in about 3-4 shots depending on armour, shields and/or reps.
As you skill into the Forge Gun operation skill, it reduces the charge times for Forge Gun use by about 5% per level, so overall you shave off 25% charge time. Other than that, there's no way to reduce charge time.
Megaman's tips for hunting Reaverbots HAVs:
1: Never try to take on a tank head-to-head unless you have no other choice or you have AV back-up and a Logi. Especially true with a Breach Forge Gun as you'll be dead before you get your first shot off.
2. HAVs have a weak point to the rear of the vehicle, where the power core/engine is. Try to get behind the tank, outside of the range of its Active Scanner pulses, before you take your shots. Against shields, you'll deal 168% damage. Against armour, it's 202%.
3. Never open fire with less than a full clip in your Forge Gun if you intend to kill a HAV. Getting their HP down and having to reload just lets them get away. If you only plan to drive them off, feel free to put a warning shot into them.
4. Watch your target before you engage them. Try and learn if they have Hardeners or not. Try to get somewhere elevated and keep an eye on the tank. If they have Hardeners and they weren't on before hand, they'll go on after you shoot them. At best, with an Assault Forge, you might get 2 shots off before the Hardeners go on, at which point Shield Hardeners become useless, so a 3rd shot will (most likely) result in a busted Sica/Gunnlogi and an extra-crispy clone. Against an armour tank, the Hardeners will kick in before you can get your 3rd shot off, which mean you'll need a 4th or even a 5th shot to finish it. If you're close and have AV Grenades, one of these should finish the job.
5. Never stay in the same location for too long. If the HAVs in a squad, he'll send his buddies up to get you. Don't spend too much time in open ground.
Purifier. First Class.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
82
|
Posted - 2014.04.13 12:28:00 -
[2] - Quote
lee corwood wrote:Just a note for those still having that forge gun fire problem. It seems to stem from your bonuses not registering (hence why we're spawning in not at full health, etc). So if you're encountering problems like that, hold down the charge a few seconds longer than it tells you. You bonus is not kicking in so even tho the UI says its fully charged (where it should given your proficiency skills/etc), you're actually not fully charged yet in reality.
I'll add to this by saying that, if you're using an Assault Forge Gun, continue to hold the trigger after the first (dud) shot and half-charge the second. That'll cover the base charge time for the AFG and the shot will appear, silently, when you release the trigger. If you release the trigger as soon as you finish the initial charge and get the firing animation (sans shot) then the game treats it as you taking your finger off the button 2/3rd into the charge, so you have to start over.
Purifier. First Class.
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