Koric McLangous
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
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Posted - 2014.04.11 02:22:00 -
[1] - Quote
Current problems in the game defeating AV's effectiveness: 1) Swarms don't do correct damage on vehicles. Look up Judge Rhadamanthus' video http://youtu.be/ls7hOEdNgXE 2) Forge Guns have a firing problem. Sometimes they do, sometimes they don't.
For the first problem, I don't know if this was fixed 1.8. The second problem has killed using a forge gun reliably.
Before the problems with the forge gun, I could solo tanks with an advanced assault forge and a complex damage mod. Now if they fix it, you can use that combo to continuously rain damage to break through reps and eat even proto tanks though you will need all your ammo and a fast reload to finish them. I love the assault forge for the quick charge, which means fewer escapes, and that it is almost viable for defense from infantry. Big booms normally scare infantry from coming closer over open ground.
I run the assault forge, an advanced SMG, Packed AV Grenades all on a basic sentinel for AV right now.
Solo Forge Gun Tactics: So you start firing and the tank decides to charge you after you fired the first shot. You can either try to squeeze off another shot or you move straight into throwing grenades where you think he will be before he arrives. With luck he will role over the two of them as you hop charging another shot. Which if the timing is right you do ~3500 damage at once with them driving into your "trap". I find that the AV grenades are great to finish a tank who you put 4 forge rounds into, and only has a little armor left the problem is getting close to do this.
Find a sniper post that someone has place an uplink at and begin to rain death from above. This style works better with a normal or breach forge because of the charge hold so you can take your time aiming. It is one way to ensure that most of the surrounding area has a direct line of sight, so tanks can't hide as easy, and is better compared to trying to shoot from the ground.
Breach forge guns won't let you move, but you can hop. This is probably a cheat, but it can greatly increase your survival by allowing you to hop behind cover should you need to. The breach has such a long charge even with level 5, that you will have problems soloing a tank because they just drive away. So this is an option if you feel comfortable with this style of gun.
Solo Scout Tactics: with or without the cloak As a scout in 1.7, I actually fit towards soloing tanks on top of other players because they had become such a persistent problem. I ran a shotgun scout, but fit it with remote explosives and flux grenades.
With a single equipment you can't solo any tank. Even the weakest tank will have 4500+ hp. Proximity mines are useless alone as they only do 750 damage each, so no where near enough to kill tanks. Remote Explosives do 1500 x 3= 4500, also you need only the basic skill since the advanced and proto only allow faster activation and more placement, not more carried.
You sneak up on the tank... or charge it head on... or pounce on it from above... or whatever is your means of becoming close. If the tanker has seen you, try to jump onto and stay on the tank. This is actually hard when they're moving, but this means only the top turret can reach you and you can lay your remote directly onto the tank. If they haven't seen you, that normally means they are in targeting view and only see through their gun's sights == this means you can take your time to get to other side of that gun.
Staying out of sight for the ten seconds it takes to kill a tank is the hard part.
---You place your 3 remote explosives, hopefully on the back for the weak point. ---Then you arm a flux grenade and throw that somewhere on the other end of the tank so that it won't bounce back and wipe your own shields. ---Throw the second grenade closer at the ground, this triggers the second bounce mechanic for the grenade and cause it to explode almost at the same time as the first one. I prefer to use two to cut through as much shield as I can. ---Now explode the remotes TOTAL DAMAGE 2500 Flux & 4500 Remote
I love forge gunning and love shooting up people, but nothing give the thrill like soloing a tank with a scout.
Solo Swarms:
Better bring a good hive, or run commando with dual swarms. Can't really be done unless the the tanker is stupid and doesn't drive off before he dies. |