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Repe Susi
Rautaleijona
1199
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Posted - 2014.04.08 14:33:00 -
[31] - Quote
Buwaro Draemon wrote:I really love the Minmatar Commando suit. Plus it's bonus towards one of my favorite weapons is awesome.
But it's way too weak and slow. Plus horrible slot layouts.
A small buff could do this suit justice, either buff it's speed slightly or give it 5% more eHP.
Or it maybe that I am just not fitting it properly.
-Adv CR -Exo-5 MDs -2 enhanced shield extenders -enhanced armor repper - Std Nanohives
I tried running this suit with a Kinkat but I was dying way more often than with my armor repper.
So what are your say on this suit?
I'm strong proponent of shield/armor damage so change either one of the weapons to Scr. Charged shot from even basic Scr takes down the shields. Change the weapon and eat up the armor.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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Charlotte O'Dell
Fatal Absolution Dirt Nap Squad.
2310
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Posted - 2014.04.08 14:39:00 -
[32] - Quote
Buwaro Draemon wrote:I really love the Minmatar Commando suit. Plus it's bonus towards one of my favorite weapons is awesome.
But it's way too weak and slow. Plus horrible slot layouts.
A small buff could do this suit justice, either buff it's speed slightly or give it 5% more eHP.
Or it maybe that I am just not fitting it properly.
-Adv CR -Exo-5 MDs -2 enhanced shield extenders -enhanced armor repper - Std Nanohives
I tried running this suit with a Kinkat but I was dying way more often than with my armor repper.
So what are your say on this suit?
Six Kin Assault Combat Rifle Freedom Mass Driver Enhanced Armor Repper 2x Complex Light Damage Mod Ishukone Guaged NH
It does good work.
Charlotte O'Dell is the highest level unicorn!
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Be'e Po
Brutor Vanguard Minmatar Republic
13
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Posted - 2014.04.08 14:39:00 -
[33] - Quote
I run an uplink for my equipment, but otherwise, about the same setup. I like the uplink because i can drop one when flanking a position and what was once me distracting from the flank can become a full assault. |
Supacharjed
Alpha Response Command
27
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Posted - 2014.04.08 14:44:00 -
[34] - Quote
It's either Damage mods or Complex extenders. Pick one. Everything else is fine, provided you are playing Minimando as you should.
I only roll with KinCats on my Proto Minimando.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Spectral Clone
Dust2Dust. Top Men.
2157
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Posted - 2014.04.08 14:49:00 -
[35] - Quote
Enhanced damage mods are King!
Alt#1 Scout gk.0 - ScR, CR, RR, PLC, SMG
Alt#2 Madrugar - Ion Cannon
Alt#3 Commando gk.0 - Shotgun, AR
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Gelan Corbaine
Gladiators Vanguard
376
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Posted - 2014.04.08 15:03:00 -
[36] - Quote
I went with an enhanced Dam mod Complex Ener Complex Rep. with K-2 hives or Compact if I'm running with an EC-3. Plan to switch to K-2/D and Com Kins when I get one more point into Nanos (Was a Heavy all this time ...never needed it till now lol)
I figure I'm too squishy to be a meat shield so kill em an focus on quickly getting back to a decent health before the next engagement .... and always plan to run away !
No job is worth doing if you don't get paid in the end .
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Alldin Kan
Imperfects Negative-Feedback
1045
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Posted - 2014.04.08 15:11:00 -
[37] - Quote
Buwaro Draemon wrote:I really love the Minmatar Commando suit. Plus it's bonus towards one of my favorite weapons is awesome.
But it's way too weak and slow. Plus horrible slot layouts.
A small buff could do this suit justice, either buff it's speed slightly or give it 5% more eHP.
Or it maybe that I am just not fitting it properly.
-Adv CR -Exo-5 MDs -2 enhanced shield extenders -enhanced armor repper - Std Nanohives
I tried running this suit with a Kinkat but I was dying way more often than with my armor repper.
So what are your say on this suit? Allotek Nanohive (R)
Uprising 1.8 - Invisible War
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
44
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Posted - 2014.04.08 15:26:00 -
[38] - Quote
Himiko Kuronaga wrote:Spademan wrote:Why don't you try strapping some kincats onto it? Ignore this comment. That's about the worst thing you can do. If you were going to do that, you would be going Gal Sent because it can do the rushdown heavy much better with its slot allocation and base stats. Min commando can't make it work to comparable levels. Minimando has three important roles. Masshole camper on point defense is one of them. mid-range support skirmisher is another. You don't want to be at the front if you can avoid it, but if the enemies fire is being drawn to someone closer you can dish out more damage than they can. The other role is siege breaker, which is the opposite of point defender. Minimando is just about the only thing that can separate a pack of fatmen from their logis through use of mass driver splash, so get to elevation and do it right.
I put kin kats on both my Minmatar sentinel and commando... it's amazing with the stamina regen. The key is flanking, which isn't too difficult. My logis have trouble keeping up with me. The burst HMG will destroy people when you can get in quick and run right out. |
Mike Ox Bigger
Skill Shots
256
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Posted - 2014.04.08 15:29:00 -
[39] - Quote
Alldin Kan wrote: Allotek Nanohive (R)
Precisely, this should be what every Mando runs in it's equipment slot, regardless of race. Stack plates, put one of these down where ever you engage.
If you wanna be cheap in pubs run the k17r. |
WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
168
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Posted - 2014.04.08 17:09:00 -
[40] - Quote
Charlotte O'Dell wrote:Buwaro Draemon wrote:I really love the Minmatar Commando suit. Plus it's bonus towards one of my favorite weapons is awesome.
But it's way too weak and slow. Plus horrible slot layouts.
A small buff could do this suit justice, either buff it's speed slightly or give it 5% more eHP.
Or it maybe that I am just not fitting it properly.
-Adv CR -Exo-5 MDs -2 enhanced shield extenders -enhanced armor repper - Std Nanohives
I tried running this suit with a Kinkat but I was dying way more often than with my armor repper.
So what are your say on this suit? Six Kin Assault Combat Rifle Freedom Mass Driver Enhanced Armor Repper 2x Complex Light Damage Mod Ishukone Guaged NH It does good work. that must be expensive!
Minmatar all the way.
Weapon sp refund please
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3424
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Posted - 2014.04.08 17:55:00 -
[41] - Quote
Enhanced damage mods?
What the hell are you guys smoking? Complex. Always complex.
If you can't run complex you shouldn't even be running the suit. |
Master Smurf
Nos Nothi
336
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Posted - 2014.04.08 18:01:00 -
[42] - Quote
Himiko Kuronaga wrote:Enhanced damage mods?
What the hell are you guys smoking? Complex. Always complex.
If you can't run complex you shouldn't even be running the suit.
really???
1% makes that big of a difference for all those resources?
Pre 1.8 yes - post I think not
"Shine bright like a diamond"
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zzZaXxx
The Phoenix Federation
322
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Posted - 2014.04.08 18:14:00 -
[43] - Quote
Commando befuddles me. Fittings are soooo low. They have the least amount of slots in the game. They have more base HP than assault but they're sooooo much slower, with 2 less slots. The fact that they can carry 2 light weapons doesn't make up for all that.
If you want to use a mass driver, better to use a sentinel and carry a Magsec. |
Nothing Certain
Bioshock Rejects
440
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Posted - 2014.04.08 18:23:00 -
[44] - Quote
Thang Bausch wrote:With an advanced suit, I usually run two advanced weapons, normal nanohive, and complex repper. I have been debating complex extender+Adv recharger, or complex extender+complex dmg mod.
The suit is easy to die in, particularly for the slow speed. only one extender and the recharger embraces the from cover or with a squad philosophy of the suite.
I assume there is a stacking penalty with the complex dmg mod and the suit's racial dmg bonus (and weapon proficiency), which makes me wonder what the value of the complex dmg mod is if it gets penalized to a much lower value. if I'm wrong on that stacking penalty, then this a good option.
As far as weapons, i have been loving the MD + LR combo. No racial dmg bonus on the LR, but taking down shields and some armor until the person takes cover and then killing them in cover with the MD splash damage has worked well. I always play alone, so this only works well if I keep my distance and everyone is distracted and no scouts come after me. Otherwise, I die as often as I kill (or worse).
The other (obvious) weapon combo I use on an adv suit is proto SL and basic CR. I have a MD/CR fit to maximize the dmg bonus, but I have barely tried it because I love the MD/LR combo so much. the lack of aim assist on the LR has me thinking I should switch to KBM for the easier mouse aiming, but the learning curve of switching to KBM when I have never played a FPS using that method is very, very steep. I tried 2 matches using KBM and found aiming more accurate by the second match, but I was so mind-boggingly unable to perform even basic movement that I died relentlessly.
I've seen people mention the Frag Shark X?, something like that, which is the left controller coupled with a mouse. It sounds like it might work for you.
Because, that's why.
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Buwaro Draemon
Science For Death
144
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Posted - 2014.04.08 18:25:00 -
[45] - Quote
Joey-Number1 wrote:Buwaro Draemon wrote:Spademan wrote:Why don't you try strapping some kincats onto it? I did. I died way more often with the kinkats rather than my armor repper. Because you think you can soak up hits like a sentinel, that is not the commando's thing. It is indeed like a medium frame with more offensive capabilities.
I am not a defender .-. My play style consists of either flanking or full on frontlines. But this suit is too expensive to waste on the frontlines.
"tries to flank"
"gets butt raped by cloaked scout"
K den
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zzZaXxx
The Phoenix Federation
322
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Posted - 2014.04.08 18:41:00 -
[46] - Quote
Actually, Caldari scout might be the best for mass driver. You can expand your range far enough to see all your artillery targets and can maintain situational awareness via minimap. You can also get to your spot quickly and GTFO quickly. And you won't run out of ammo.
I just don't see how Commandos are at all worthwhile. |
EverNub
Da Short Buss RISE of LEGION
38
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Posted - 2014.04.08 18:48:00 -
[47] - Quote
I Run Adv/Pro Min Commando and i do just fine! Maybe its because i have 30 mil sp and have all my Core Skills maxed to 5, really helps my EHP and my Fittings. I feel the suit is very well made much better then the old Amarr commando, the slot layout was horrible for sure.
Commandos are all about tactics...I usually run Proto Swarms and a Mass Driver or Mass Driver and Combat Rifle depending on the Map or if there are Tanks or Drop ships that need to die. Really u need to get up somewhere high or work as a team and stay in cover. Also i noticed no one actually strafes anymore except for the old Vets that know how important it is.
3 Rules to Live by in Dust:
1. Don't stop moving 2. Stay in Cover 3. Stay with a Squad
What is the use of fighting if you haven't got a tolerable planet to fight over?
30 Mil SP Commando/Logi Grandmaster
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Thanjac
Ruthless Chaos
146
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Posted - 2014.04.08 19:07:00 -
[48] - Quote
I don't run my ADV very often, but when I do my fit will look something like that, but change the enhanced rep to complex rep, and I am starting to put a precision enhancer on my fit, just basic right now, but soon to be ADV, the other high is a enhanced shield extender, will have complex after event.
Minnando Lord, FEAR MY MD & CR
"Greater love hath no man than this, that a man lay down his life for his friends."
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Deltahawk Durango
Hellstorm Inc League of Infamy
191
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Posted - 2014.04.08 19:47:00 -
[49] - Quote
if it wasn't said on page 2 or 3, use complex shield extenders from LP store (or AUR versions if ya got the dough) until you get your event SP... then definitely spec into lvl 5 extenders... 73 hp per module is significantly better than what you currently have.. the pg cost may force you to stick with compact hives but your survivability will increase...
I don't believe in an eye for an eye...
I believe in two eyes for an eye!
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Gelan Corbaine
Gladiators Vanguard
378
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Posted - 2014.04.08 20:21:00 -
[50] - Quote
zzZaXxx wrote:Commando befuddles me. Fittings are soooo low. They have the least amount of slots in the game. They have more base HP than assault but they're sooooo much slower, with 2 less slots. The fact that they can carry 2 light weapons doesn't make up for all that.
If you want to use a mass driver, better to use a sentinel and carry a Magsec.
Slow ? I can out run medium suits in this thing. With the Stam reg I can get to any spot on the map pretty quick .. a VAST improvement over the old Amarr basic heavy I used to have .
The bonuses to two of my favorite weapons behind the Forge is cake on top of that .
That said .....I play what I like to play regardless.
No job is worth doing if you don't get paid in the end .
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3428
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Posted - 2014.04.08 20:32:00 -
[51] - Quote
Master Smurf wrote:Himiko Kuronaga wrote:Enhanced damage mods?
What the hell are you guys smoking? Complex. Always complex.
If you can't run complex you shouldn't even be running the suit. really??? 1% makes that big of a difference for all those resources? Pre 1.8 yes - post I think not
It's closer to 1.9%, actually, when you take in the stacking penalty
7.6% versus 9.5%. After 6 MD volleys you'll only be looking at around a 26 damage difference (this is ignoring proficiency, which actually makes the difference even greater), but that can mean the difference between life or death when someone is being sieged in a cargo hub.
Furthermore, it comes down to your role. As a mid-range skirmisher you shouldn't be the first target, therefore defenses are not your primary concern. Squeezing out every inch of offense is.
As a high-ground bombardment guy, you shouldn't be taking much damage anyway so you have literally no excuse not to go full damage. If someone dedicates enough resources to send a dropship up after you, then they are going to come with enough firepower to get you off of the highground regardless of how well you tank your suit. This renders defense useless yet again.
The environment is your shield, not your suit. If you're unwilling to maximize the role your suit is exemplary in, you shouldn't be running that suit. You're basically just wasting a team slot and letting everybody else down. |
EverNub
Da Short Buss RISE of LEGION
39
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Posted - 2014.04.08 21:15:00 -
[52] - Quote
Himiko Kuronaga wrote:Master Smurf wrote:Himiko Kuronaga wrote:Enhanced damage mods?
What the hell are you guys smoking? Complex. Always complex.
If you can't run complex you shouldn't even be running the suit. really??? 1% makes that big of a difference for all those resources? Pre 1.8 yes - post I think not It's closer to 1.9%, actually, when you take in the stacking penalty 7.6% versus 9.5%. After 6 MD volleys you'll only be looking at around a 26 damage difference (this is ignoring proficiency, which actually makes the difference even greater), but that can mean the difference between life or death when someone is being sieged in a cargo hub. Furthermore, it comes down to your role. As a mid-range skirmisher you shouldn't be the first target, therefore defenses are not your primary concern. Squeezing out every inch of offense is. As a high-ground bombardment guy, you shouldn't be taking much damage anyway so you have literally no excuse not to go full damage. If someone dedicates enough resources to send a dropship up after you, then they are going to come with enough firepower to get you off of the highground regardless of how well you tank your suit. This renders defense useless yet again. The environment is your shield, not your suit. If you're unwilling to maximize the role your suit is exemplary in, you shouldn't be running that suit. You're basically just wasting a team slot and letting everybody else down.
So true! Mostly its getting in good position, staying up high to use the MD to its full potential, and staying behind cover to not expose urself to snipers and ADS.
What is the use of fighting if you haven't got a tolerable planet to fight over?
30 Mil SP Commando/Logi Grandmaster
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The Terminator T-1000
Skynet Incorporated
353
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Posted - 2014.04.08 21:42:00 -
[53] - Quote
It is sad when an assault or even scout can have more hp than a commando heavy |
Zaaeed Massani
RisingSuns Dark Taboo
116
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Posted - 2014.04.09 00:46:00 -
[54] - Quote
Himiko Kuronaga wrote:Enhanced damage mods?
What the hell are you guys smoking? Complex. Always complex.
If you can't run complex you shouldn't even be running the suit.
That's a bit extreme of a viewpoint. So no.
zzZaXxx wrote:Commando befuddles me. Fittings are soooo low. They have the least amount of slots in the game. They have more base HP than assault but they're sooooo much slower, with 2 less slots. The fact that they can carry 2 light weapons doesn't make up for all that.
If you want to use a mass driver, better to use a sentinel and carry a Magsec.
Unless you want that fat 10% damage bonus on top of mods that Sentinels don't get.
zzZaXxx wrote:Actually, Caldari scout might be the best for mass driver. You can expand your range far enough to see all your artillery targets and can maintain situational awareness via minimap. You can also get to your spot quickly and GTFO quickly. And you won't run out of ammo.
I just don't see how Commandos are at all worthwhile.
3/10 Federal Marines -- 1/10 Republic Command
Matari Commando Pride -- Mass Driver Specialist
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3433
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Posted - 2014.04.09 01:10:00 -
[55] - Quote
Zaaeed Massani wrote:
That's a bit extreme of a viewpoint. So no.
It's not extreme at all. This is a black-and-white issue.
A suit is good for a specific thing, and it is subpar in other things. You either use it for what it's good at, or you pick something better.
Attitudes like yours are why the majority of teams in PC are garbage. |
Joel II X
Dah Gods O Bacon
2217
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Posted - 2014.04.09 01:22:00 -
[56] - Quote
They're not called Mini-mmandos for no reason, you know?
Seriously, though.
I'd fit 1 CPX Shield Extender, 1 ENH energizer, and 1 ENH regulator.
Compact nanohive |
Zaaeed Massani
RisingSuns Dark Taboo
116
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Posted - 2014.04.09 01:52:00 -
[57] - Quote
Himiko Kuronaga wrote:Zaaeed Massani wrote:
That's a bit extreme of a viewpoint. So no.
It's not extreme at all. This is a black-and-white issue. A suit is good for a specific thing, and it is subpar in other things. You either use it for what it's good at, or you pick something better. Attitudes like yours are why the majority of teams in PC are garbage.
Oh, please.
Saying that you should not run a specific suit strictly because you cannot use a complex damage mod rather than an enhanced damage mod is horseshit, and to suggest anything otherwise is absurd.
People should play what is fun. If a Minmatar Commando is fun, they should play it. If it isn't then pick something else. Yes, min/maxing has a place...PC. But the beauty of DUST is that you can play whatever you want, however you want to.
And for the record, I don't play PC. So my attitude has, quite literally, NOTHING to do with why the majority of teams in PC aren't good.
It also might have something to do with the fact that corps like AE have a lock on...uh...everything.
So, back to my original point.
No.
EDIT: I no want ban.
Atiim: The power of CCP's Nerf Bat far exceeds 80GJ.
Proud Federal Marine on loan to the Republic Commandos.
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3436
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Posted - 2014.04.09 03:29:00 -
[58] - Quote
No, people should play what wins. The goal of a competitive game is to try to win, not to have fun. Fun is merely a happy byproduct you get from the process. If you don't have fun trying to win, you shouldn't be playing competitive games at all. You're wasting everybody elses time that are associated with the game in question.
People who claim they play to have fun are confused, horrible people in the same sect as those who talk loudly at the theater with their group of equally ignorant friends. If its the pretty colors on your screen that generate fun (you know, since clearly winning isnt a part of it) I recommend watching movies at home. They too have pretty colors, and some of them even have unicorns and friendship. Best of all, you won't be disrupting other people who actually know the purpose behind competitive gaming.
Zaaeed Massani wrote: It also might have something to do with the fact that corps like AE have a lock on...uh...everything.
That is also your fault. Were you less of a carebear, that situation would not have developed. |
Gelan Corbaine
Gladiators Vanguard
382
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Posted - 2014.04.09 04:37:00 -
[59] - Quote
Himiko Kuronaga wrote:No, people should play what wins. The goal of a competitive game is to try to win, not to have fun. .
Yeaaaahhh I stopped reading this garbage at this point ......
No job is worth doing if you don't get paid in the end .
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Buwaro Draemon
Science For Death
144
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Posted - 2014.04.09 18:44:00 -
[60] - Quote
Himiko Kuronaga wrote:No, people should play what wins.
Sounds like an FOTM user to me...
"tries to flank"
"gets butt raped by cloaked scout"
K den
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