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ROCKO THE HELLHOUND
Ultramarine Corp
41
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Posted - 2014.04.06 11:41:00 -
[1] - Quote
i don't care what it is that makes Scouts OP ATM - but if the opposing team ain't a bunch of total noobs and you are not going to run vehicles - but spawn in any Dropsuit that ain't a dampened Cloak-Scout, you are nothing but fodder for the Scouts that uncloak every 20 seconds behind you and practically insta-kill you.
also - RE's, Jihad-Jeeps and Suicide-Dropships are insta-kill methods - and whenever there is an insta-kill method in a game where you need to grind out the last percentages of tankyness for ages - it automatically brakes this game then. GG CCP, plz. fix... . |
Roy Ventus
Axis of Chaos
1608
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Posted - 2014.04.06 11:48:00 -
[2] - Quote
Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other than scouts).
RE Jeeps are a fair tactic. You have to kill yourself to make them land and it's in response to the weak form of AV we have right now.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2481
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Posted - 2014.04.06 11:49:00 -
[3] - Quote
Plasma Cannons are OP! They instakill!
This game isn't about getting the most EHP anymore...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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m twiggz
Pradox One Proficiency V.
448
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Posted - 2014.04.06 11:52:00 -
[4] - Quote
Fizzer94 wrote:Plasma Cannons are OP! They instakill!
This game isn't about getting the most EHP anymore... PLC is OP! Nerf the PLC!
But really, I agree. |
Ace Boone
G0DS AM0NG MEN D.E.F.I.A.N.C.E
93
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Posted - 2014.04.06 11:53:00 -
[5] - Quote
Roy Ventus wrote:Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other than scouts).
RE Jeeps are a fair tactic. You have to kill yourself to make them land and it's in response to the weak form of AV we have right now. Jihad jeeps are not cool at all. Losing a 250-500k tank to a free lav with a couple of remotes and a standard fit is ludicrous. Hardeners should ALWAYS win over jihads. Its the nber one cause of me losing tanks, i eat rails and forges for breakfast
meh.
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Zelorian Dexter snr
Vanguardian Remnant
188
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Posted - 2014.04.06 11:55:00 -
[6] - Quote
Umm regarding jeep get a squad member to rig you up with REs drive upto the tank. Shout whatever code word you have decided on. Tank pops you drive off with a smile on your face |
Arkena Wyrnspire
Fatal Absolution
12065
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Posted - 2014.04.06 11:55:00 -
[7] - Quote
Whining about cloaked scouts? Use your damn eyes. Look around. Of course if you stare in one direction with your eyes half closed you're not going to see a cloaked scout sneaking up on you.
They're blindingly obvious if you're looking for them.
You have long since made your choice. What you make now is a mistake.
EUrobro
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
508
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Posted - 2014.04.06 12:02:00 -
[8] - Quote
Can't say that swarms are weak anymore .
Just not true .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2481
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Posted - 2014.04.06 12:06:00 -
[9] - Quote
Ace Boone wrote:Roy Ventus wrote:Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other than scouts).
RE Jeeps are a fair tactic. You have to kill yourself to make them land and it's in response to the weak form of AV we have right now. Jihad jeeps are not cool at all. Losing a 250-500k tank to a free lav with a couple of remotes and a standard fit is ludicrous. Hardeners should ALWAYS win over jihads. Its the nber one cause of me losing tanks, i eat rails and forges for breakfast Get an awareness of your situation bro...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Lorhak Gannarsein
Science For Death
2614
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Posted - 2014.04.06 12:07:00 -
[10] - Quote
Roy Ventus wrote:Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other than scouts).
RE Jeeps are a fair tactic. You have to kill yourself to make them land and it's in response to the weak form of AV we have right now.
Once the skill bug is fixed this will become a filthy barefaced lie.
Until then...
ak.0 4 LYFE
je ne regrette rien
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2482
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Posted - 2014.04.06 12:10:00 -
[11] - Quote
Lorhak Gannarsein wrote:Roy Ventus wrote:Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other than scouts).
RE Jeeps are a fair tactic. You have to kill yourself to make them land and it's in response to the weak form of AV we have right now. Once the skill bug is fixed this will become a filthy barefaced lie. Until then... The skill bug only lasts like 15 seconds after you spawn...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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C Saunders
Tech Guard RISE of LEGION
781
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Posted - 2014.04.06 12:13:00 -
[12] - Quote
So my nova knives are overpoweref? I have to be sitting on your head to get in hitting range.
// Fully Specced Mass Driver Expert // Proto Min Scout // Closed Beta Vet // Tech Guard Director //
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
78
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Posted - 2014.04.06 12:28:00 -
[13] - Quote
Fizzer94 wrote:Lorhak Gannarsein wrote:Roy Ventus wrote:Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other than scouts).
RE Jeeps are a fair tactic. You have to kill yourself to make them land and it's in response to the weak form of AV we have right now. Once the skill bug is fixed this will become a filthy barefaced lie. Until then... The skill bug only lasts like 15 seconds after you spawn...
It's been recorded to last a lot longer, up to a minute. Makes the AV role a real chore until it the stats kick in.
Purifier. First Class.
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DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
270
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Posted - 2014.04.06 12:31:00 -
[14] - Quote
Ace Boone wrote:Roy Ventus wrote:Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other than scouts).
RE Jeeps are a fair tactic. You have to kill yourself to make them land and it's in response to the weak form of AV we have right now. Jihad jeeps are not cool at all. Losing a 250-500k tank to a free lav with a couple of remotes and a standard fit is ludicrous. Hardeners should ALWAYS win over jihads. Its the nber one cause of me losing tanks, i eat rails and forges for breakfast So you can survive all other forms of AV, except Jihad Jeeps? Yet, somehow you believe JJeeps need to go. The fact that JJeeps are the only method that have successfully countered your tank, is just a symptom of the real issue. That AV sucks hairy baboon balls ATM. |
Yeeeuuuupppp
KILL-EM-QUICK
234
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Posted - 2014.04.06 12:59:00 -
[15] - Quote
Fizzer94 wrote:Plasma Cannons are OP! They instakill!
This game isn't about getting the most EHP anymore... Oh really... I shot a mlt amarr heavy, direct hit and it left him at 30 armor and he turned around, laughed and murdered me.... BUFF THAT SONUVABITCH
CCP Saberwing: " War elephants for 1.9
Mic status: Muted
Feel the wrath of my troll
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deepfried salad gilliam
Sanguine Knights
627
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Posted - 2014.04.06 13:02:00 -
[16] - Quote
Ace Boone wrote:Roy Ventus wrote:Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other than scouts).
RE Jeeps are a fair tactic. You have to kill yourself to make them land and it's in response to the weak form of AV we have right now. Jihad jeeps are not cool at all. Losing a 250-500k tank to a free lav with a couple of remotes and a standard fit is ludicrous. Hardeners should ALWAYS win over jihads. Its the nber one cause of me losing tanks, i eat rails and forges for breakfast kill it before it gets to you, or at least the driver
It'll help define roles, i promise:)
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DEZKA DIABLO
THE FOOTCLAN
595
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Posted - 2014.04.06 13:22:00 -
[17] - Quote
ROCKO THE HELLHOUND wrote:i don't care what it is that makes Scouts OP ATM - but if the opposing team ain't a bunch of total noobs and you are not going to run vehicles - but spawn in any Dropsuit that ain't a dampened Cloak-Scout, you are nothing but fodder for the Scouts that uncloak every 20 seconds behind you and practically insta-kill you.
also - RE's, Jihad-Jeeps and Suicide-Dropships are insta-kill methods - and whenever there is an insta-kill method in a game where you need to grind out the last percentages of tankyness for ages - it automatically brakes this game then. GG CCP, plz. fix... . Reads corp name and remember s the countless times they que synced an brought out 5 ADS, 3 tanks, and 5/8 cloakys with shotguns, so keep crying looks good on you!
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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Happy Violentime
OMFGZOMBIESRUN
324
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Posted - 2014.04.06 15:02:00 -
[18] - Quote
Commando melee OP NEEEEEERRRFFFFFFF IT OHK OMGWTFHELICOPTER!!!!!!!!!! |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
468
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Posted - 2014.04.06 15:20:00 -
[19] - Quote
Happy Violentime wrote:Commando melee OP NEEEEEERRRFFFFFFF IT OHK OMGWTFHELICOPTER!!!!!!!!!!
Cal-comms facon punching at a 1000hp ftw!
Rail rifle + Bolt Pistol= death at >50meters. Under 50, I die.
You can edit my posts, but you can't edit my sig
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Izlare Lenix
Arrogance.
365
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Posted - 2014.04.06 15:21:00 -
[20] - Quote
Ace Boone wrote:Roy Ventus wrote:Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other than scouts).
RE Jeeps are a fair tactic. You have to kill yourself to make them land and it's in response to the weak form of AV we have right now. Jihad jeeps are not cool at all. Losing a 250-500k tank to a free lav with a couple of remotes and a standard fit is ludicrous. Hardeners should ALWAYS win over jihads. Its the nber one cause of me losing tanks, i eat rails and forges for breakfast
Your words are a prime example of why jihad jeeps are a valid tactic. AV is broke. You tankers think you should be able to solo kill everyone all day and it should take a team to kill you.
Yet when there is an effective option to solo kill a tank, like jihad jeep, you scream and yell about how "unfair" it is and your tank should always win against it.
Tankers are the biggest pussies and whiners in this game.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Harpyja
Molon Labe. General Tso's Alliance
1522
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Posted - 2014.04.06 15:26:00 -
[21] - Quote
Roy Ventus wrote:Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other than scouts).
RE Jeeps are a fair tactic. You have to kill yourself to make them land and it's in response to the weak form of AV we have right now. Except that AV isn't weak anymore.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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Scout Registry
Nos Nothi
2100
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Posted - 2014.04.06 15:37:00 -
[22] - Quote
While we explore the topic of gamebreaking insta-kill, lets roll back the clock a 'bit:
Uprising 1.0 - Tac AR vs Scout, 0 - 100 meters, ~0.50 sec TTK Uprising 1.1 - Tac AR vs Scout, 0 - 100 meters, ~0.50 sec TTK Uprising 1.2 - AR vs Scout, 0 - 100 meters, ~0.50 sec TTK Uprising 1.3 - AR vs Scout, 0 - 100 meters, ~0.35 sec TTK Uprising 1.4 - AR vs Scout, 0 - 100 meters, ~0.35 sec TTK Uprising 1.5 - AR or ScR vs Scout, 0 - 100 meters, ~0.25 sec TTK Uprising 1.6 - Any Fine Rifle vs Scout, 0 - 100 meters, ~0.50 sec TTK Uprising 1.7 - Any Fine Rifle vs Scout, 0 - 100 meters, ~0.75 sec TTK
So that's the past year, in a nutshell.
If sudden death by shotgun-to-the-back gets under your skin. Imagine sudden death by AR fire, from 75 meters away.
:: Extends Tissue :: |
Izlare Lenix
Arrogance.
366
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Posted - 2014.04.06 15:38:00 -
[23] - Quote
Harpyja wrote:Roy Ventus wrote:Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other than scouts).
RE Jeeps are a fair tactic. You have to kill yourself to make them land and it's in response to the weak form of AV we have right now. Except that AV isn't weak anymore.
Against certain fits, solo AV is still weak by comparison to soloing in a tank. Even with the hardner nerf solo av mainly just pushes tanks away. Only really good forgers, with a prime location, can solo kill a tank. Most others will either be killed by said tank, or the tank will simply move away from the forgers position.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1183
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Posted - 2014.04.06 15:41:00 -
[24] - Quote
Ace Boone wrote:Roy Ventus wrote:Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other than scouts).
RE Jeeps are a fair tactic. You have to kill yourself to make them land and it's in response to the weak form of AV we have right now. Jihad jeeps are not cool at all. Losing a 250-500k tank to a free lav with a couple of remotes and a standard fit is ludicrous. Hardeners should ALWAYS win over jihads. Its the nber one cause of me losing tanks, i eat rails and forges for breakfast
how weak are you? The 7-10 games I go without losing a tank make up for the rare jlav. Most times they can only do damage on flat ground.
Crush them
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Harpyja
Molon Labe. General Tso's Alliance
1522
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Posted - 2014.04.06 15:50:00 -
[25] - Quote
Izlare Lenix wrote:Harpyja wrote:Roy Ventus wrote:Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other than scouts).
RE Jeeps are a fair tactic. You have to kill yourself to make them land and it's in response to the weak form of AV we have right now. Except that AV isn't weak anymore. Against certain fits, solo AV is still weak by comparison to soloing in a tank. Even with the hardner nerf solo av mainly just pushes tanks away. Only really good forgers, with a prime location, can solo kill a tank. Most others will either be killed by said tank, or the tank will simply move away from the forgers position. The reason tanks seem to be easy to use solo is because of the tiericide in 1.7 and with little emphasis on SP cost. Bring back tiers and bring back the SP costs needed to have a decent tank and tanks won't be such a problem.
Also, I must disagree. Not everyone should be able to take out a tank solo. In fact, the majority shouldn't be able to; only the really skilled players should be able to.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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emm kay
Federal State Marines Canis Eliminatus Operatives
74
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Posted - 2014.04.06 15:51:00 -
[26] - Quote
m twiggz wrote:Fizzer94 wrote:Plasma Cannons are OP! They instakill!
This game isn't about getting the most EHP anymore... PLC is OP! Nerf the PLC! But really, I agree.
I was a scout with a cloak 'n PLC yesterday. It was hilarious.
--
You called, sir?
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Nothing Certain
Bioshock Rejects
427
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Posted - 2014.04.06 16:00:00 -
[27] - Quote
Ace Boone wrote:[quote=Roy Ventus]Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other than scouts).
RE Jeeps are a fair tactic. You have to kill yourself to make them land and it's in response to the weak form of AV we have right now. Jihad jeeps are not cool at all. Losing a 250-500k tank to a free lav with a couple of remotes and a standard fit is ludicrous. Hardeners should ALWAYS win over jihads. Its the nber one cause of me losing tanks, i eat rails and forges for breakfast
I have the feeling the irony of that statement is lost on you.
Because, that's why.
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Henchmen21
Planet Express LLC
872
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Posted - 2014.04.06 16:01:00 -
[28] - Quote
Fizzer94 wrote:Lorhak Gannarsein wrote:Roy Ventus wrote:Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other than scouts).
RE Jeeps are a fair tactic. You have to kill yourself to make them land and it's in response to the weak form of AV we have right now. Once the skill bug is fixed this will become a filthy barefaced lie. Until then... The skill bug only lasts like 15 seconds after you spawn...
Lasts much longer on my commando then my scout. Can't count the times I've died because I was missing that HP.
1.8 better then 1.7 but not by much.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Nothing Certain
Bioshock Rejects
427
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Posted - 2014.04.06 16:02:00 -
[29] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Can't say that swarms are weak anymore .
Just not true .
What do you think has changed about swarms? They haven't changed them.
Because, that's why.
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Nothing Certain
Bioshock Rejects
427
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Posted - 2014.04.06 16:16:00 -
[30] - Quote
Harpyja wrote:Izlare Lenix wrote:Harpyja wrote:Roy Ventus wrote:Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other than scouts).
RE Jeeps are a fair tactic. You have to kill yourself to make them land and it's in response to the weak form of AV we have right now. Except that AV isn't weak anymore. Against certain fits, solo AV is still weak by comparison to soloing in a tank. Even with the hardner nerf solo av mainly just pushes tanks away. Only really good forgers, with a prime location, can solo kill a tank. Most others will either be killed by said tank, or the tank will simply move away from the forgers position. The reason tanks seem to be easy to use solo is because of the tiericide in 1.7 and with little emphasis on SP cost. Bring back tiers and bring back the SP costs needed to have a decent tank and tanks won't be such a problem. Also, I must disagree. Not everyone should be able to take out a tank solo. In fact, the majority shouldn't be able to; only the really skilled players should be able to.
Why? Why should every tanker be able to solo anyone not a tanker yet only really good players running an AV fit be able to solo a tanker? Because you spent 10X the ISK? First off, you probably didn't , secondly in every other category in DUST a 10X ISK investment buys you only a small advantage. A CR to a RS-90 is a 10X difference and you get 10% DPS difference. Why should a tankers 10X ISK buy a 400% difference?
Because, that's why.
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