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Garrett Blacknova
Codex Troopers
4953
|
Posted - 2014.04.06 09:40:00 -
[1] - Quote
As everyone knows, I'm a firm believer - as someone who DOESN'T use the cloak myself - that the cloak is already fairly well-balanced.
I'm not sure how many have noticed, but IWS has posted in the CPM cloak discussion thread mentioning that CCP are considering a few elements to nerf. This thread is a call for CCP to not overdo it like they always do.
They're considering several angles, and a couple of the changes they're considering are quite significant nerfs to the cloak.
That said, looking at things, I've noticed one of CCP's proposals was to remove the dampening bonus. If they make NO other changes, it's possible that this might be reasonable. But I'm worried at the same time, because it's possible that it may still be too large a nerf. And there are people calling for more than this - asking for the dampening bonus to be a penalty instead.
As such, I'd suggest that - for once - CCP should try UNDER-nerfing something in the first instance. NO changes to cloak EXCEPT to reduce the dampening bonus from 25% down to either 10 or 15%. It's small, but a small step then SEE WHAT HAPPENS is better than throwing the baby out with the bathwater like they have so many times before. |
deezy dabest
CLONES AGAINST HUMANITY
304
|
Posted - 2014.04.06 09:49:00 -
[2] - Quote
I totally agree.
I do not use cloaks and I feel fine about them but more than anything I am tired of this cycle of things being nerfed into the ground. |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1553
|
Posted - 2014.04.06 09:52:00 -
[3] - Quote
Garrett Blacknova wrote:As everyone knows, I'm a firm believer - as someone who DOESN'T use the cloak myself - that the cloak is already fairly well-balanced.
I'm not sure how many have noticed, but IWS has posted in the CPM cloak discussion thread mentioning that CCP are considering a few elements to nerf. This thread is a call for CCP to not overdo it like they always do.
They're considering several angles, and a couple of the changes they're considering are quite significant nerfs to the cloak.
That said, looking at things, I've noticed one of CCP's proposals was to remove the dampening bonus. If they make NO other changes, it's possible that this might be reasonable. But I'm worried at the same time, because it's possible that it may still be too large a nerf. And there are people calling for more than this - asking for the dampening bonus to be a penalty instead.
As such, I'd suggest that - for once - CCP should try UNDER-nerfing something in the first instance. NO changes to cloak EXCEPT to reduce the dampening bonus from 25% down to either 10 or 15%. It's small, but a small step then SEE WHAT HAPPENS is better than throwing the baby out with the bathwater like they have so many times before. no mention of shooting while cloaked ? and you think shooting while cloaked is balanced ??
hell no! shooting while cloaked is BROKEN.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
|
Garrett Blacknova
Codex Troopers
4954
|
Posted - 2014.04.06 09:56:00 -
[4] - Quote
Tech Ohm Eaven wrote:no mention of shooting while cloaked ? and you think shooting while cloaked is balanced ??
hell no! shooting while cloaked is BROKEN. Shooting while cloaked is ONLY happening because of a glitch.
Glitches are not relevant to BALANCE, they are relevant to BUG FIXES.
And shooting while DECLOAKING is a perfectly reasonable result of the cloak's INTENDED mechanics, because for the most part, people aren't decloaking while in another player's line of sight anyway. |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1553
|
Posted - 2014.04.06 10:12:00 -
[5] - Quote
Garrett Blacknova wrote:Tech Ohm Eaven wrote:no mention of shooting while cloaked ? and you think shooting while cloaked is balanced ??
hell no! shooting while cloaked is BROKEN. Shooting while cloaked is ONLY happening because of a glitch. Glitches are not relevant to BALANCE, they are relevant to BUG FIXES. And shooting while DECLOAKING is a perfectly reasonable result of the cloak's INTENDED mechanics, because for the most part, people aren't decloaking while in another player's line of sight anyway. no mention of a delay after decloaking before being able to shoot?
still unbalanced even if glitches are fixed.
whats unbalanced is a fast suit with a high alpha weapon that has a cloak if it were balanced then enabling the cloak renders primary weapon nonfunctional.
getting tired of folks wanting scanners and cloak instead of real content like more maps and more game modes.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
|
The-Beard
Dorsai Chaotix
144
|
Posted - 2014.04.06 10:19:00 -
[6] - Quote
Sorry bro, I use the cloak and it's broke. I should have a penalty for having it active.. making me more scannable. The cloak recharge is to fast and the cloak time is stupid long. I rarely go over 15 secs in a cloak as is and I never have issues being seen by the enemy.
I agree that CCP should make small changes first though. |
zzZaXxx
The Phoenix Federation
297
|
Posted - 2014.04.06 10:21:00 -
[7] - Quote
Garrett Blacknova wrote:Tech Ohm Eaven wrote:no mention of shooting while cloaked ? and you think shooting while cloaked is balanced ??
hell no! shooting while cloaked is BROKEN. Shooting while cloaked is ONLY happening because of a glitch. Glitches are not relevant to BALANCE, they are relevant to BUG FIXES. And shooting while DECLOAKING is a perfectly reasonable result of the cloak's INTENDED mechanics, because for the most part, people aren't decloaking while in another player's line of sight anyway. Anyone here play EVE? Imagine how broke the game would be if ships were able to lock on while maintaining cloak and then unload close range antimatter into fools while still cloaked. It would be exploited to no end and would take over the game like a cancer. Same thing will happen here. Scouts already have benefits from their role. Shooting while invisible doesn't need to be one. That's the definition of OP. There needs to be a delay after decloaking before you can fire. Then it could be used to flank the enemy or get behind the lines, but when it comes time to fight, scouts would have to man up like the rest of us. |
Garrett Blacknova
Codex Troopers
4958
|
Posted - 2014.04.06 10:23:00 -
[8] - Quote
Tech Ohm Eaven wrote:no mention of a delay after decloaking before being able to shoot? If you're in range, and your enemy doesn't see you, 90% of the time, it's not because of the cloak.
Shotgunners get kills WITHOUT cloaking by exploiting the fact that the enemy is distracted or by attacking from behind. Scouts get kills with other weapons without cloaking by striking from unexpected positions or - as with Shotguns - attacking enemies who are distracted. Scouts who are cloaked primarily use THE EXACT SAME TACTICS and against competent players, any other approach WILL FAIL.
If you get a "free" kill while cloaked, you had a pretty good chance of getting the same free kill without being cloaked. The enemy screwed up or wasn't paying attention, and you punished them for their mistakes. |
Sourdough Muffins
Royal Uhlans Amarr Empire
4
|
Posted - 2014.04.06 10:25:00 -
[9] - Quote
Cloak is completely balanced and working as intended. No balancing or nerfing is needed. The only thing the cry babies whining about the cloak need to do is train their Eyesight and Situational Awareness up to Level 5. I'm playing on a brand new character tonight and i'm killing cloaked scouts in my starter suit with a Militia assault rifle. You guys need to suck it up and quit being babies and GET GUD!
(posting on an Alt because my main is forum banned for another month due to various forms of villany) |
zzZaXxx
The Phoenix Federation
299
|
Posted - 2014.04.06 10:29:00 -
[10] - Quote
Garrett Blacknova wrote:Tech Ohm Eaven wrote:no mention of a delay after decloaking before being able to shoot? If you're in range, and your enemy doesn't see you, 90% of the time, it's not because of the cloak. Shotgunners get kills WITHOUT cloaking by exploiting the fact that the enemy is distracted or by attacking from behind. Scouts get kills with other weapons without cloaking by striking from unexpected positions or - as with Shotguns - attacking enemies who are distracted. Scouts who are cloaked primarily use THE EXACT SAME TACTICS and against competent players, any other approach WILL FAIL. If you get a "free" kill while cloaked, you had a pretty good chance of getting the same free kill without being cloaked. The enemy screwed up or wasn't paying attention, and you punished them for their mistakes. Your argument fails. First of all, the 25% reduction in profile helps them immensely by keeping them off passive scans. Secondly, that and the fact that they're very hard to see if you're not actively looking for the shimmer, means that they're much more likely to get into "unexpected positions" without getting noticed and shot at along the way. Yes, scouts could do that before. Now they can do it with no skill and much more effectively. |
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zzZaXxx
The Phoenix Federation
299
|
Posted - 2014.04.06 10:30:00 -
[11] - Quote
Sourdough Muffins wrote:Cloak is completely balanced and working as intended. No balancing or nerfing is needed. The only thing the cry babies whining about the cloak need to do is train their Eyesight and Situational Awareness up to Level 5. I'm playing on a brand new character tonight and i'm killing cloaked scouts in my starter suit with a Militia assault rifle. You guys need to suck it up and quit being babies and GET GUD!
(posting on an Alt because my main is forum banned for another month due to various forms of villany) So what you're saying is you're owning in academy. Bravo. |
Iron Wolf Saber
Den of Swords
14138
|
Posted - 2014.04.06 10:33:00 -
[12] - Quote
1. CCP has not considered anything to the cpm or public yet.
2. The thread is really a discussion thread none the less its to continue to talk; analyze, observe, and see where and what players are doing with the cloak.
3. Had CCP implemented the original cloak they wanted; nobody would be defending the cloak.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Garrett Blacknova
Codex Troopers
4958
|
Posted - 2014.04.06 10:36:00 -
[13] - Quote
zzZaXxx wrote:Garrett Blacknova wrote:Tech Ohm Eaven wrote:no mention of a delay after decloaking before being able to shoot? If you're in range, and your enemy doesn't see you, 90% of the time, it's not because of the cloak. Shotgunners get kills WITHOUT cloaking by exploiting the fact that the enemy is distracted or by attacking from behind. Scouts get kills with other weapons without cloaking by striking from unexpected positions or - as with Shotguns - attacking enemies who are distracted. Scouts who are cloaked primarily use THE EXACT SAME TACTICS and against competent players, any other approach WILL FAIL. If you get a "free" kill while cloaked, you had a pretty good chance of getting the same free kill without being cloaked. The enemy screwed up or wasn't paying attention, and you punished them for their mistakes. Your argument fails. First of all, the 25% reduction in profile helps them immensely by keeping them off passive scans. Secondly, that and the fact that they're very hard to see if you're not actively looking for the shimmer, means that they're much more likely to get into "unexpected positions" without getting noticed and shot at along the way. Yes, scouts could do that before. Now they can do it with no skill and much more effectively. Your argument fails.
First of all, reducing the profile bonus (as I'm suggesting) will reduce the viability of relying on it like many players already do.
Secondly, THEY'RE ONLY HARD TO SEE WHEN YOU'RE NOT ACTIVELY LOOKING FOR THEM. That was my entire point in the first place. If you're not actively looking for cloakers, either you're doing it wrong, or you're busy fighting someone else.
I regularly kill cloaked players OUTSIDE of the Academy using a Starter Fit on my tank pilot alt while running a Starter Fit with no relevant infantry skills and a Militia AR. It's not about "they're noobs". It's about "they take risks and a smart player punishes them for it". Cloakers get away with a lot because A LOT OF PEOPLE AREN'T PAYING ATTENTION.
Bad players getting killed regularly by something doesn't make it OP. It makes them bad players. |
Sourdough Muffins
Royal Uhlans Amarr Empire
4
|
Posted - 2014.04.06 10:37:00 -
[14] - Quote
zzZaXxx wrote:Sourdough Muffins wrote:Cloak is completely balanced and working as intended. No balancing or nerfing is needed. The only thing the cry babies whining about the cloak need to do is train their Eyesight and Situational Awareness up to Level 5. I'm playing on a brand new character tonight and i'm killing cloaked scouts in my starter suit with a Militia assault rifle. You guys need to suck it up and quit being babies and GET GUD!
(posting on an Alt because my main is forum banned for another month due to various forms of villany) So what you're saying is you're owning in academy. Bravo.
No I was out of the Academy after 1 ROFLstomp game. Also, who the **** cloaks in the Academy? Seriously that would be just pointless.
Its easy to see the shimmer bro. Most real Scouts don't brick tank and have the eHP of a suicidal fruit fly. A fart could kill them if aimed in the right direction. As for the brick tankers? Use teamwork. You know about that don't ya. Don't be an idiot and use Zerg tactics.
My main is a Scout and I can't count the number of people I have ruthlessly slaughtered who don't even bother to turn around or look around them. The ones that do its almost impossible to sneak up on them. Teamwork and paying attention to your surroundings kills Scouts or keeps them at bay seeking other softer dumber targets. |
deezy dabest
CLONES AGAINST HUMANITY
304
|
Posted - 2014.04.06 10:37:00 -
[15] - Quote
Sourdough Muffins wrote:Cloak is completely balanced and working as intended. No balancing or nerfing is needed. The only thing the cry babies whining about the cloak need to do is train their Eyesight and Situational Awareness up to Level 5. I'm playing on a brand new character tonight and i'm killing cloaked scouts in my starter suit with a Militia assault rifle. You guys need to suck it up and quit being babies and GET GUD!
(posting on an Alt because my main is forum banned for another month due to various forms of villany)
Not sure bragging about killing people in the academy and saying get good really go together......
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Garrett Blacknova
Codex Troopers
4959
|
Posted - 2014.04.06 10:40:00 -
[16] - Quote
Iron Wolf Saber wrote:1. CCP has not considered anything to the cpm or public yet.
2. The thread is really a discussion thread none the less its to continue to talk; analyze, observe, and see where and what players are doing with the cloak.
3. Had CCP implemented the original cloak they wanted; nobody would be defending the cloak. Thank you for the info - OP has been updated. |
Sourdough Muffins
Royal Uhlans Amarr Empire
5
|
Posted - 2014.04.06 10:42:00 -
[17] - Quote
deezy dabest wrote:Sourdough Muffins wrote:Cloak is completely balanced and working as intended. No balancing or nerfing is needed. The only thing the cry babies whining about the cloak need to do is train their Eyesight and Situational Awareness up to Level 5. I'm playing on a brand new character tonight and i'm killing cloaked scouts in my starter suit with a Militia assault rifle. You guys need to suck it up and quit being babies and GET GUD!
(posting on an Alt because my main is forum banned for another month due to various forms of villany) Not sure bragging about killing people in the academy and saying get good really go together......
Wasn't in the Academy. I was out after a single game with the rest of you. If you are careful these starter suits ain't half bad. Sticking with a group helps. Going Amarr Commando on this character, but don't have all the requisite skills so most of the time I'm just running around in my starter suit. |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1553
|
Posted - 2014.04.06 10:45:00 -
[18] - Quote
Garrett Blacknova wrote:zzZaXxx wrote:Garrett Blacknova wrote:Tech Ohm Eaven wrote:no mention of a delay after decloaking before being able to shoot? If you're in range, and your enemy doesn't see you, 90% of the time, it's not because of the cloak. Shotgunners get kills WITHOUT cloaking by exploiting the fact that the enemy is distracted or by attacking from behind. Scouts get kills with other weapons without cloaking by striking from unexpected positions or - as with Shotguns - attacking enemies who are distracted. Scouts who are cloaked primarily use THE EXACT SAME TACTICS and against competent players, any other approach WILL FAIL. If you get a "free" kill while cloaked, you had a pretty good chance of getting the same free kill without being cloaked. The enemy screwed up or wasn't paying attention, and you punished them for their mistakes. Your argument fails. First of all, the 25% reduction in profile helps them immensely by keeping them off passive scans. Secondly, that and the fact that they're very hard to see if you're not actively looking for the shimmer, means that they're much more likely to get into "unexpected positions" without getting noticed and shot at along the way. Yes, scouts could do that before. Now they can do it with no skill and much more effectively. Your argument fails. First of all, reducing the profile bonus (as I'm suggesting) will reduce the viability of relying on it like many players already do. Secondly, THEY'RE ONLY HARD TO SEE WHEN YOU'RE NOT ACTIVELY LOOKING FOR THEM. That was my entire point in the first place. If you're not actively looking for cloakers, either you're doing it wrong, or you're busy fighting someone else. I regularly kill cloaked players OUTSIDE of the Academy using a Starter Fit on my tank pilot alt while running a Starter Fit with no relevant infantry skills and a Militia AR. It's not about "they're noobs". It's about "they take risks and a smart player punishes them for it". Cloakers get away with a lot because A LOT OF PEOPLE AREN'T PAYING ATTENTION. Bad players getting killed regularly by something doesn't make it OP. It makes them bad players. defense mode active
bro the TAC AR does not need nerfing its just bad players dying to it and please ignore that every FOTM is running it
repeat for core flaylock repeat for logistics LAV repeat for fused contact grenades
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
|
THEAMAZING POTHEAD
Nyain San Dirt Nap Squad.
1059
|
Posted - 2014.04.06 10:47:00 -
[19] - Quote
Just.make it so scanning profile goes up while cloaked not down, and then add a sigificant, easy to hear buzz sound when any cloaker is around you(including your own/teammates so an enemy is sneakier if you're already hearing one). but the sound should not be direction based but rather just proximity based, direction based(hearing it in left or right speakers) would make killing cloaks way too easy.
Your post is making me facepalm very hard right now.
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Garrett Blacknova
Codex Troopers
4959
|
Posted - 2014.04.06 10:48:00 -
[20] - Quote
Tech Ohm Eaven wrote:defense mode active
bro the TAC AR does not need nerfing its just bad players dying to it and please ignore that every FOTM is running it
repeat for core flaylock repeat for logistics LAV repeat for fused contact grenades "Bro" the Tac AR got horribly over-nerfed into the ground. "Bro" the Flaylock got horribly over-nerfed into the ground. etc. etc. etc.
I'm not saying that CCP shouldn't change things. I'm saying they should START SMALL. Change something relatively minor in a relatively small way, and WAIT AND SEE HOW IT AFFECTS THE SITUATION. |
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Garrett Blacknova
Codex Troopers
4959
|
Posted - 2014.04.06 10:51:00 -
[21] - Quote
THEAMAZING POTHEAD wrote:Just.make it so scanning profile goes up while cloaked not down, and then add a sigificant, easy to hear buzz sound when any cloaker is around you(including your own/teammates so an enemy is sneakier if you're already hearing one). but the sound should not be direction based but rather just proximity based, direction based(hearing it in left or right speakers) would make killing cloaks way too easy. You know there's already a sound that plays when decloaking, right?
You know that sound plays IMMEDIATELY when you switch from the cloak, right?
You know that means that even with lag, you hear the sound before the cloaker can shoot and while they're only partially cloaked and more visible, right?
I have previously said that sound needs to be given a higher priority because sometimes it gets covered by other sounds, and I've also mentioned my support for the volume of that sound to be increased. I'm still in favour of those changes, but I want to see CCP try UNDER-nerfing something in the first instance instead of over-nerfing so it becomes completely broken and useless. |
Hecarim Van Hohen
Bullet Cluster Lokun Listamenn
973
|
Posted - 2014.04.06 10:53:00 -
[22] - Quote
Small gradual changes would make much more sense than the current nerf smashing...
I have to admit I enjoyed the flaylock pistol nerf (fu flaylock) but this has gone too far too long...
"Now I am become Dev, the locker of threads."
-CCP Logibro
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1554
|
Posted - 2014.04.06 10:55:00 -
[23] - Quote
THEAMAZING POTHEAD wrote:Just.make it so scanning profile goes up while cloaked not down, and then add a sigificant, easy to hear buzz sound when any cloaker is around you(including your own/teammates so an enemy is sneakier if you're already hearing one). but the sound should not be direction based but rather just proximity based, direction based(hearing it in left or right speakers) would make killing cloaks way too easy. agreed
when I run knifes they make a humming sound.
the cloak needs scan profile increased and a humming sound.
now it begins to sound balanced
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
|
zzZaXxx
The Phoenix Federation
302
|
Posted - 2014.04.06 10:57:00 -
[24] - Quote
Garrett Blacknova wrote:Tech Ohm Eaven wrote:defense mode active
bro the TAC AR does not need nerfing its just bad players dying to it and please ignore that every FOTM is running it
repeat for core flaylock repeat for logistics LAV repeat for fused contact grenades "Bro" the Tac AR got horribly over-nerfed into the ground. "Bro" the Flaylock got horribly over-nerfed into the ground. etc. etc. etc. I'm not saying that CCP shouldn't change things. I'm saying they should START SMALL. Change something relatively minor in a relatively small way, and WAIT AND SEE HOW IT AFFECTS THE SITUATION. Yes they should start small. And they should start SOON! |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1554
|
Posted - 2014.04.06 10:59:00 -
[25] - Quote
Garrett Blacknova wrote:THEAMAZING POTHEAD wrote:Just.make it so scanning profile goes up while cloaked not down, and then add a sigificant, easy to hear buzz sound when any cloaker is around you(including your own/teammates so an enemy is sneakier if you're already hearing one). but the sound should not be direction based but rather just proximity based, direction based(hearing it in left or right speakers) would make killing cloaks way too easy. You know there's already a sound that plays when decloaking, right? You know that sound plays IMMEDIATELY when you switch from the cloak, right? You know that means that even with lag, you hear the sound before the cloaker can shoot and while they're only partially cloaked and more visible, right? I have previously said that sound needs to be given a higher priority because sometimes it gets covered by other sounds, and I've also mentioned my support for the volume of that sound to be increased. I'm still in favour of those changes, but I want to see CCP try UNDER-nerfing something in the first instance instead of over-nerfing so it becomes completely broken and useless. then its time for the next new thing and time to nerf the old
gotta sell those boosters.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
|
Sourdough Muffins
Royal Uhlans Amarr Empire
6
|
Posted - 2014.04.06 11:05:00 -
[26] - Quote
Billy: I'm scared, Poncho. Poncho: Bullshit! You ain't afraid of no man. Billy: There's something out there waiting for us... and it ain't no man. We're all gonna die.
....Run! Go! Get to the chopper! |
Raylon Mortien
Eternal Beings Proficiency V.
45
|
Posted - 2014.04.06 11:07:00 -
[27] - Quote
The-Beard wrote:Sorry bro, I use the cloak and it's broke. I should have a penalty for having it active.. making me more scannable. The cloak recharge is to fast and the cloak time is stupid long. I rarely go over 15 secs in a cloak as is and I never have issues being seen by the enemy.
I agree that CCP should make small changes first though.
What is the point of the cloak if you can just be scanned... -_-
"Sir, we are surrounded!"
"Excellent, now we can attack in any direction!"
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1276
|
Posted - 2014.04.06 11:10:00 -
[28] - Quote
Removing the dampening bonus will act to solidify the Gallente Scout's position as the best scout. Right now, the Gallente scout needs two complex dampeners to be unscannable when uncloaked, and while other scouts can be completely unscannable with two dampeners AND the cloak, they'd need around four if the bonus is removed. Therefore the Gal scout would be the go-to scout for those cloaked scout shotgunners and the Cal scout would be able to scan pretty much any other scout or medium so long as you were fine with being scanned yourself.
Mediums scanning scouts would still have a lot of trouble, since equipping two dampeners on any scout typically brings one below 21dB, so Gal Logis would need to use the crappy focused scanners just to get a ping. And only a handful of people are using scanners in 1.8. |
Joey-Number1
Maniacal Miners INC No Safe Haven
80
|
Posted - 2014.04.06 11:21:00 -
[29] - Quote
Truth is it doesn't really need to be nerfed. The majority of the complaints comes from the people that doesn't use their eyes, are generally bad and lazy and want to win by not putting any energy outthere, .. yes its that easy to counter cloaks by using your eyes at least.. and there these things called tactics and modules. These people even didn't try the cloak in the first place and act as if they know everything.. try it first and see if you feel invincible, the cloak is not what gets you the kills anyway. 80% of the cloaked scouts can be revealed by using eyes. Scouts will be killing the same way as they always did, no matter if they use cloak or not. The cloak just offers a good gameplay, and as a scout its about learning how to use the cloak strategically, you realize you don't really need the cloak for most of the scenarios. |
Alena Ventrallis
PAND3M0N1UM Lokun Listamenn
1144
|
Posted - 2014.04.06 11:45:00 -
[30] - Quote
Cloaks are nearly balanced. Remove the dampening bonus, and we will be a hair's width from perfect.
That's what you get!! - DA Rick
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
508
|
Posted - 2014.04.06 12:14:00 -
[31] - Quote
Iron Wolf Saber wrote:1. CCP has not considered anything to the cpm or public yet.
2. The thread is really a discussion thread none the less its to continue to talk; analyze, observe, and see where and what players are doing with the cloak.
3. Had CCP implemented the original cloak they wanted; nobody would be defending the cloak. Can you explain number three more in detail ???
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Garrett Blacknova
Codex Troopers
4963
|
Posted - 2014.04.06 12:23:00 -
[32] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Iron Wolf Saber wrote:1. CCP has not considered anything to the cpm or public yet.
2. The thread is really a discussion thread none the less its to continue to talk; analyze, observe, and see where and what players are doing with the cloak.
3. Had CCP implemented the original cloak they wanted; nobody would be defending the cloak. Can you explain number three more in detail ??? There was a plan where activating the cloak would start the cloak timer, then, while cloaked, you could switch to a weapon and unload on enemies WITHOUT decloaking. Each shot would deplete the meter slightly, with more powerful weapons like Sniper Rifles and Shotguns decloaking you instantly, but with Assault Rifles and the like allowing a short burst of fire while remaining cloaked. |
Ole 1Eye
Science For Death
1
|
Posted - 2014.04.06 15:01:00 -
[33] - Quote
Even if you took the profile bonus off of cloaks it would not change a while lot for scouts who use dampeners. Without a dampener almost any assault with precision enhancers could scan an uncloaked scout. As a caldari scout I scan people passively even while they are cloaked sometimes. I think only one thing can scan a gallente scout because of racial bonuses. A lot of these "super" scouts people cry about dont exist or they are running into gallente scouts.
The problem is one point of cloak let's me cross the battlefield cloaked almost all the time. I can still be seen moving but if at any time you are not paying attention I can capitalize on that. I should have to use my cloak more strategically at lower levels. |
Mike Ox Bigger
Skill Shots
239
|
Posted - 2014.04.06 15:32:00 -
[34] - Quote
Dampening bonus needs to go. You should use skills to hide from scanners not an 18,000 SP module. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1925
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Posted - 2014.04.06 16:29:00 -
[35] - Quote
To me the gameplay purpose of a cloak is repositioning & getting behind enemy lines or getting out of a redline or away from a hack.
The gameplay element i do not want to see cloaks promoting is camping. Imo that takes away from the game for campers and campees.
Proposed:
The Mechanics of Declacking Things must Happen in the correct order. Before a decloaking scout can pull the trigger on their (prolly OHK)weapon, CCP's code must guarantee that the decloaking sound plays, that the scout's uncloaked profile is updated on the minimap/TACNET, and that the scout is 100% visible.
I'm not saying that this process should be slow, but that it must be 100% consistent and reliable for a piece of equipment like the cloak if we want to avoid damaging the gameplay.
The Mechanics of Clack-Damping Garrett's proposal to remove damping is a brutal and heavy-handed nerf to the cloak's most noble role: repositioning. But he does have a point.
The cloak-induced damping effect should decay with inactivity(i.e. stationary camping), so that as soon as a scout stops moving their profile starts to rise towards normal uncloaked levels. Imo this should take about 10 seconds, maybe less.
But we have to be a bit more clever to avoid simple-minded oscillating about a central position as a means of defeating this mechanic. CCP should calculate a time-weighted average(not hard, not resource intensive) position for the cloaked suit. As soon as that average position starts to converge to an area(maybe the size of a null-cannon installation + environs. Call it a 10 metre circle) the suit's profile starts to rise.
The punchline for this is that if a cloaked scout was lurking within a 3 second sprint of a Null cannon console, their profile would quickly come up to uncloakdamped levels, but if that same scout was traveling through the hills to lay down uplinks to get their team out of the redline they would enjoy the full protection of the cloak.
That's it. Good gameplay, interesting tactical decisions.
I support SP rollover.
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Garrett Blacknova
Codex Troopers
4971
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Posted - 2014.04.06 18:07:00 -
[36] - Quote
Vrain Matari wrote:Garrett's proposal to remove damping It's not MY proposal though.
I'm working from the proposal mentioned by IWS in the CPM cloak discussion thread.
And I'm suggesting only a REDUCTION in dampening, not a removal, as less of a nerf than most offended people are crying for. There are people asking for a direct increase in profile instead of a decrease, and the CPM seem to think a flat removal of dampening is a good idea. I think a small nerf to the amount of dampening provided would be worth trying as a first step. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1926
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Posted - 2014.04.06 18:53:00 -
[37] - Quote
Garrett Blacknova wrote:Vrain Matari wrote:Garrett's proposal to remove damping It's not MY proposal though. I'm working from the proposal mentioned by IWS in the CPM cloak discussion thread. And I'm suggesting only a REDUCTION in dampening, not a removal, as less of a nerf than most offended people are crying for. There are people asking for a direct increase in profile instead of a decrease, and the CPM seem to think a flat removal of dampening is a good idea. I think a small nerf to the amount of dampening provided would be worth trying as a first step. Fair enough and apologies - i'll correct my OP.
I do like my proposal a lot more, tbh, It's dynamic, involves gameplay, and uses the corrent numbers for damping/scanning without the recalibration required by a cloak profile damping nerf. As a previous poster pointed out, the Caldai scout would be put in a very good position by any kind of damping nerf.
I support SP rollover.
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Iron Wolf Saber
Den of Swords
14154
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Posted - 2014.04.06 21:23:00 -
[38] - Quote
Garrett Blacknova wrote:Iron Wolf Saber wrote:1. CCP has not considered anything to the cpm or public yet.
2. The thread is really a discussion thread none the less its to continue to talk; analyze, observe, and see where and what players are doing with the cloak.
3. Had CCP implemented the original cloak they wanted; nobody would be defending the cloak. Thank you for the info - OP has been updated.
TY, just remember discussions arm the CPM with arguments should and if ever CCP does feel like talking to the cpm about cloaks. So that if so say CCP came out with a off the wall nerf you guys would have provided more than enough firepower to divert such.
Anyways my proposal was to bring in a second variant of cloaks with dampening bonuses (that progressed through tiers and may have harder time fitting) but they gain no time bonus per tier. Then remove the damp bonus from the current cloaks.
As for the cloak animation deal I honestly think that is a low impact high effort ordeal. Low impact because its is not going to stop someone from decloaking behind you then shooting your ass off. Also any passive scan scout worth their salt already know when to decloak and when not to considering they can see through walls on their minimap.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1561
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Posted - 2014.04.06 22:10:00 -
[39] - Quote
Iron Wolf Saber wrote:Garrett Blacknova wrote:Iron Wolf Saber wrote:1. CCP has not considered anything to the cpm or public yet.
2. The thread is really a discussion thread none the less its to continue to talk; analyze, observe, and see where and what players are doing with the cloak.
3. Had CCP implemented the original cloak they wanted; nobody would be defending the cloak. Thank you for the info - OP has been updated. TY, just remember discussions arm the CPM with arguments should and if ever CCP does feel like talking to the cpm about cloaks. So that if so say CCP came out with a off the wall nerf you guys would have provided more than enough firepower to divert such. Anyways my proposal was to bring in a second variant of cloaks with dampening bonuses (that progressed through tiers and may have harder time fitting) but they gain no time bonus per tier. Then remove the damp bonus from the current cloaks. As for the cloak animation deal I honestly think that is a low impact high effort ordeal. Low impact because its is not going to stop someone from decloaking behind you then shooting your ass off. Also any passive scan scout worth their salt already know when to decloak and when not to considering they can see through walls on their minimap. the state of the game is a campfest all those months of development for scanners and cloaks
time better spent on development for new game modes, new game maps but once e3 2014 is here then times up for dust versus other games
fanfest better deliver
why not just remove active scanners and cloaks and instead focus on new game modes, new game maps ??
instead of waisting time trying to balance scanners and cloak s ???
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4870
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Posted - 2014.04.06 22:13:00 -
[40] - Quote
Im playing as much Dust514 as i can, for i am a scout/light/assasin in every FPS and as soon as CCP nerfs Cloaks to hell and scouts, i'll be biomassing my char....
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Iron Wolf Saber
Den of Swords
14159
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Posted - 2014.04.07 03:49:00 -
[41] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Garrett Blacknova wrote:Iron Wolf Saber wrote:1. CCP has not considered anything to the cpm or public yet.
2. The thread is really a discussion thread none the less its to continue to talk; analyze, observe, and see where and what players are doing with the cloak.
3. Had CCP implemented the original cloak they wanted; nobody would be defending the cloak. Thank you for the info - OP has been updated. TY, just remember discussions arm the CPM with arguments should and if ever CCP does feel like talking to the cpm about cloaks. So that if so say CCP came out with a off the wall nerf you guys would have provided more than enough firepower to divert such. Anyways my proposal was to bring in a second variant of cloaks with dampening bonuses (that progressed through tiers and may have harder time fitting) but they gain no time bonus per tier. Then remove the damp bonus from the current cloaks. As for the cloak animation deal I honestly think that is a low impact high effort ordeal. Low impact because its is not going to stop someone from decloaking behind you then shooting your ass off. Also any passive scan scout worth their salt already know when to decloak and when not to considering they can see through walls on their minimap. the state of the game is a campfest all those months of development for scanners and cloaks time better spent on development for new game modes, new game maps but once e3 2014 is here then times up for dust versus other games fanfest better deliver why not just remove active scanners and cloaks and instead focus on new game modes, new game maps ?? instead of waisting time trying to balance scanners and cloak s ???
...
...
...
you do realize the map and game mode devs have little to with guns and vehicles?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
247
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Posted - 2014.04.07 04:05:00 -
[42] - Quote
Garrett Blacknova wrote:As everyone knows, I'm a firm believer - as someone who DOESN'T use the cloak myself - that the cloak is already fairly well-balanced.
EDIT: I'm not sure how many have noticed, but IWS has posted in the CPM cloak discussion thread mentioning that CCP are considering a few elements to nerf. This thread is a call for CCP to not overdo it like they always do.
Apparently, CCP haven't specifically outlined their perspective for the CPM, and IWS has been speaking about what the CPM are considering (presumably as proposals to take to CCP for balance). Regardless, my point stands. Thank you for the correction, IWS.
They're considering several angles, and a couple of the changes they're considering are quite significant nerfs to the cloak.
That said, looking at things, I've noticed one of CCP's proposals was to remove the dampening bonus. If they make NO other changes, it's possible that this might be reasonable. But I'm worried at the same time, because it's possible that it may still be too large a nerf. And there are people calling for more than this - asking for the dampening bonus to be a penalty instead.
As such, I'd suggest that - for once - CCP should try UNDER-nerfing something in the first instance. NO changes to cloak EXCEPT to reduce the dampening bonus from 25% down to either 10 or 15%. It's small, but a small step then SEE WHAT HAPPENS is better than throwing the baby out with the bathwater like they have so many times before.
How aren't you using a cloak? This is insane. Go to the hospital where scouts got their crutch and go get your head checked.
Listen, nerf hammer then to the point whereby you remove cloaks. Scouts will be fine. Toss the baby, bath water, and the crutches out. |
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