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Sinboto Simmons
SVER True Blood General Tso's Alliance
5783
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Posted - 2014.04.05 22:56:00 -
[1] - Quote
I'm starting to wonder why the few weapons dubbed as gallente/caldari/matar/amarr in the game don't really seem.....well like their race.
The plasma cannon and ion pistol are the farthest thing from what I would see as gallente by far, as much as I love my plasma cannon the low ammo, slow projectile, long range weapon doesn't make me go 'hey it must be gallente'.
Scrambler pistol seems more gallente then the ion in it's workings.
Isn't the smg supposed to be burst as a base, not as an alternative?
Just a few things that nagg at the back of my head.
Just a thought.
Post yours below.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Nocturnal Soul
Immortal Retribution
2704
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Posted - 2014.04.05 23:11:00 -
[2] - Quote
Don't you dare even think of my ScP as.... Gallente it is the slayer of scum, the savoir of the righteous, it's my pistol.
Its alright everyone, no need to worry it's just an Amarr scout :(
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The Infected One
Fatal Absolution Dirt Nap Squad.
1257
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Posted - 2014.04.05 23:12:00 -
[3] - Quote
There's a burst SMG!?
I am here to ask you one question, and one question only: EXPLOSIONS?
--. . - + ..-. ..- -.-. -.- . -..
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Sinboto Simmons
SVER True Blood General Tso's Alliance
5783
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Posted - 2014.04.05 23:21:00 -
[4] - Quote
The Infected One wrote:There's a burst SMG!? It was ment to be added in 1.8, to replace the assault, but never deployed.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood General Tso's Alliance
5789
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Posted - 2014.04.06 03:51:00 -
[5] - Quote
bump
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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PARKOUR PRACTIONER
R 0 N 1 N
1088
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Posted - 2014.04.06 03:54:00 -
[6] - Quote
The PLC is a troll weapon, not race specific.
You don't see me because I am your blindspot
Amateur Proficiency XCV
Minmatar In-Game and Out, You'd be surprised
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Operative 1171 Aajli
Bragian Order Amarr Empire
1786
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Posted - 2014.04.06 04:19:00 -
[7] - Quote
Sinboto Simmons wrote:I'm starting to wonder why the few weapons dubbed as gallente/caldari/matar/amarr in the game don't really seem.....well like their race.
The plasma cannon and ion pistol are the farthest thing from what I would see as gallente by far, as much as I love my plasma cannon the low ammo, slow projectile, long range weapon doesn't make me go 'hey it must be gallente'.
Scrambler pistol seems more gallente then the ion in it's workings.
Isn't the smg supposed to be burst as a base, not as an alternative?
Just a few things that nagg at the back of my head.
Just a thought.
Post yours below.
Smg is a full auto weapon by definition. However, yeah I'm wondering why the scram pistol wasn't changed to allow that mechanic to go to the ion.
Swarm should be the plasma cannon mechanic and would then be a long range targeting, travel time based, high damage, single shot weapon.
Plasma would be the CQ multi shot, low damage weapon.
Brick tanking a scout suit since April 2013!
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Cogadh Draco
WarRavens League of Infamy
13
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Posted - 2014.04.06 04:49:00 -
[8] - Quote
Operative 1171 Aajli wrote:Sinboto Simmons wrote:I'm starting to wonder why the few weapons dubbed as gallente/caldari/matar/amarr in the game don't really seem.....well like their race.
The plasma cannon and ion pistol are the farthest thing from what I would see as gallente by far, as much as I love my plasma cannon the low ammo, slow projectile, long range weapon doesn't make me go 'hey it must be gallente'.
Scrambler pistol seems more gallente then the ion in it's workings.
Isn't the smg supposed to be burst as a base, not as an alternative?
Just a few things that nagg at the back of my head.
Just a thought.
Post yours below. Smg is a full auto weapon by definition. However, yeah I'm wondering why the scram pistol wasn't changed to allow that mechanic to go to the ion. Swarm should be the plasma cannon mechanic and would then be a long range targeting, travel time based, high damage, single shot weapon. Plasma would be the CQ multi shot, low damage weapon.
Well I personally think that the lock-on range of the swarms shoulda been kept as it was, but get faster projectile speed in exchange for the current damage switch-a-roo for armor damage.
Plasma cannons could do with higher ammo cap and faster reload I think. |
Sinboto Simmons
SVER True Blood General Tso's Alliance
5818
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Posted - 2014.04.08 17:43:00 -
[9] - Quote
PARKOUR PRACTIONER wrote:The PLC is a troll weapon, not race specific. hmm....
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Roy Ventus
Axis of Chaos
1633
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Posted - 2014.04.08 17:51:00 -
[10] - Quote
Sinboto Simmons wrote:I'm starting to wonder why the few weapons dubbed as gallente/caldari/matar/amarr in the game don't really seem.....well like their race.
The plasma cannon and ion pistol are the farthest thing from what I would see as gallente by far, as much as I love my plasma cannon the low ammo, slow projectile, long range weapon doesn't make me go 'hey it must be gallente'.
Scrambler pistol seems more gallente then the ion in it's workings.
Isn't the smg supposed to be burst as a base, not as an alternative?
Just a few things that nagg at the back of my head.
Just a thought.
Post yours below.
Well I originally had the same thoughts for the sidearms but then I argued that it was for the better. Infantry need some type of versatility so they aren't completely screwed and I wouldn't imagine the factions to simply allow for such a weakness to occur.
Like the Gallente faction's primary weapon is the AR with it's super fast RoF but their secondary is the versatile Ion Pistol. They compliment each other.
A better example is the charged shot, limited fire, Scrambler Rifle and it's companion the quick and easy Scrambler Pistol.
Plasma Cannon I can deal with because it's supposed to be a AV weapon(but sucks).
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Arkena Wyrnspire
Fatal Absolution
12128
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Posted - 2014.04.08 17:53:00 -
[11] - Quote
Sinboto Simmons wrote:The Infected One wrote:There's a burst SMG!? It was ment to be added in 1.8, to replace the assault, but never deployed. This word 'meant' you use here. I don't think that's quite the correct term.
It turned up in one chart as a side thing. That does not mean it was 'meant' to be added in 1.8. We've had this many, many times before. STD ASCRs, for instance.
You have long since made your choice. What you make now is a mistake.
EUrobro
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Sinboto Simmons
Sver true blood General Tso's Alliance
5858
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Posted - 2014.04.16 04:47:00 -
[12] - Quote
Arkena Wyrnspire wrote:Sinboto Simmons wrote:The Infected One wrote:There's a burst SMG!? It was ment to be added in 1.8, to replace the assault, but never deployed. This word 'meant' you use here. I don't think that's quite the correct term. It turned up in one chart as a side thing. That does not mean it was 'meant' to be added in 1.8. We've had this many, many times before. STD ASCRs, for instance. Fair enough, when ya wrong ya wrong right?
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Auris Lionesse
Kang Lo Directorate Gallente Federation
726
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Posted - 2014.04.16 04:56:00 -
[13] - Quote
yes theres alot of weapon problems.
hybrids are supposed to be shared between caldari and gallente scrambler pistol looks like it was designed with the gallente assault rifle minmatar have knife bonuses and knifes are a caldari weapon minmatar have a rocket pistol which logically should be caldari. caldari only have 1 missile weapon for infantry (LUL WUT)
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Vulpes Dolosus
Sver true blood General Tso's Alliance
1395
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Posted - 2014.04.16 05:00:00 -
[14] - Quote
WellGǪ
Rail tech: longest range, highest damage, slow rof; everything seems good to me
Blaster: short range, high dps; this is where I think it's wrong, at least with the AR. Before the racial variants, the AR was supposed to be the all-in-one rifle to fill the gaps. Now, we have long range RR, med range armor CR and shield ScR, but the AR also goes in the med range slot with its current stats. I think the AR needs to be the CQB king of the rifles, high DPS up close, but give it significant falloff damage and a low max range.
PlC isn't a long range weapon. Ion pistol is crap because of the charge/seize mechanic (if seizes after a half charge -___- ) but functionally I think it's fine.
Laser: med range, strong to shield/weak to armor, working as intended I guess.
Projectile: I see it as the generic, "cover all your bases" weapon. Easy to fit, decent at killing in most cases, but never really superior in everything, except up close currently, though I hope the blaster gets a change in that direction.
Me in my ADS: 1,2
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Auris Lionesse
Kang Lo Directorate Gallente Federation
726
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Posted - 2014.04.16 05:07:00 -
[15] - Quote
Vulpes Dolosus wrote:WellGǪ
Rail tech: longest range, highest damage, slow rof; everything seems good to me
Blaster: short range, high dps; this is where I think it's wrong, at least with the AR. Before the racial variants, the AR was supposed to be the all-in-one rifle to fill the gaps. Now, we have long range RR, med range armor CR and shield ScR, but the AR also goes in the med range slot with its current stats. I think the AR needs to be the CQB king of the rifles, high DPS up close, but give it significant falloff damage and a low max range.
PlC isn't a long range weapon. Ion pistol is crap because of the charge/seize mechanic (if seizes after a half charge -___- ) but functionally I think it's fine.
Laser: med range, strong to shield/weak to armor, working as intended I guess.
Projectile: I see it as the generic, "cover all your bases" weapon. Easy to fit, decent at killing in most cases, but never really superior in everything, except up close currently, though I hope the blaster gets a change in that direction.
i think he meant weapons that perform or feel like they belong to another race. knives are caldari but min have the fast playstyle that compliments them and they even get a bonus for them. doesnt make sense for them to be caldari skinned and named when caldari are slow long range shield tanks. why would they ever need a knife.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5104
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Posted - 2014.04.16 05:11:00 -
[16] - Quote
Ion and PC are both extremely effective in CQC, which the Gallante love.
Scrambler Pistol is great at mid range, that's Amarr territory.
And about the SMG, not all weapons have to fit the stereotypical Gallante:Assault, Amarr:Tactical, Caldari:Breach, Minmatar:Burst. If they did then the HMG would be burst, the Sniper Rifle would shoot extremely slow, the shotgun would be full auto, the Laser Rifle and Scrambler Pistol would have to charge before firing, plus the MD and Flaylock would also be burst. So no, I think the SMG should be full auto by default.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Denn Maell
PIanet Express Canis Eliminatus Operatives
281
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Posted - 2014.04.16 05:20:00 -
[17] - Quote
Vulpes Dolosus wrote:WellGǪ
Rail tech: longest range, highest damage, slow rof; everything seems good to me
Blaster: short range, high dps; this is where I think it's wrong, at least with the AR. Before the racial variants, the AR was supposed to be the all-in-one rifle to fill the gaps. Now, we have long range RR, med range armor CR and shield ScR, but the AR also goes in the med range slot with its current stats. I think the AR needs to be the CQB king of the rifles, high DPS up close, but give it significant falloff damage and a low max range.
PlC isn't a long range weapon. Ion pistol is crap because of the charge/seize mechanic (if seizes after a half charge -___- ) but functionally I think it's fine.
Laser: med range, strong to shield/weak to armor, working as intended I guess.
Projectile: I see it as the generic, "cover all your bases" weapon. Easy to fit, decent at killing in most cases, but never really superior in everything, except up close currently, though I hope the blaster gets a change in that direction.
Wait, on the Rail tech partGǪwhy does the Rail Rifle (a Breach variant) have greater RPM than the breach AR? That doesn't make sense, and a lower rate of fire would cut down on the recoil of the weapon (which causes some trouble at range). I'm not saying it isn't much more balanced after 1.8, but I would prefer it if they had cut the RoF down to just under the Breach AR to cut back on the DPS rather than a simple damage nerf.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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LUGMOS
YELLOW JESUS EXP FORCE
433
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Posted - 2014.04.16 05:31:00 -
[18] - Quote
Auris Lionesse wrote:Vulpes Dolosus wrote:WellGǪ
Rail tech: longest range, highest damage, slow rof; everything seems good to me
Blaster: short range, high dps; this is where I think it's wrong, at least with the AR. Before the racial variants, the AR was supposed to be the all-in-one rifle to fill the gaps. Now, we have long range RR, med range armor CR and shield ScR, but the AR also goes in the med range slot with its current stats. I think the AR needs to be the CQB king of the rifles, high DPS up close, but give it significant falloff damage and a low max range.
PlC isn't a long range weapon. Ion pistol is crap because of the charge/seize mechanic (if seizes after a half charge -___- ) but functionally I think it's fine.
Laser: med range, strong to shield/weak to armor, working as intended I guess.
Projectile: I see it as the generic, "cover all your bases" weapon. Easy to fit, decent at killing in most cases, but never really superior in everything, except up close currently, though I hope the blaster gets a change in that direction. i think he meant weapons that perform or feel like they belong to another race. knives are caldari but min have the fast playstyle that compliments them and they even get a bonus for them. doesnt make sense for them to be caldari skinned and named when caldari are slow long range shield tanks. why would they ever need a knife. Pretty sure Caldari isn't slow... They are shield based after all.
But yes, the weapons do seem jumbled up.
NK-should be gallente cuz CQC, high alpha weapon Ion-seems like a mini scram rifle, but thats fine, as the high RoF is the assault side of Gallente PLC-fine where it is lore-wise, good at CQC MD-ok since it is artillery like Flaylolck- should be Cal IMO
Rest are OK
QQ? Boo Hoo
[Q] <-- Drink Moar Quafe
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