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Thurak1
Psygod9 D.E.F.I.A.N.C.E
526
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Posted - 2014.04.04 23:00:00 -
[1] - Quote
Yep you guessed it this is a rant. In my book scouts have gone from UP to OP in 1 patch. Maybe its just the killing power of the shotguns up close that is so aggravating. The combination of scouts being able to cloak and now avoid visible and radar detection most of the time and being able to deliver devastating damage up close is very frustrating as a heavy. It seems in many ways too easy for a scout to kill me these days. They just wait for me to start jogging along my merry way walk up behind me aim for my head and wham 3/4 of my total hp's are gone (I have about 1200 ehps) then wham 2nd shot and i am dead. |
Leovarian L Lavitz
NECROM0NGERS Caps and Mercs
1014
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Posted - 2014.04.04 23:01:00 -
[2] - Quote
Thurak1 wrote:Yep you guessed it this is a rant. In my book scouts have gone from UP to OP in 1 patch. Maybe its just the killing power of the shotguns up close that is so aggravating. The combination of scouts being able to cloak and now avoid visible and radar detection most of the time and being able to deliver devastating damage up close is very frustrating as a heavy. It seems in many ways too easy for a scout to kill me these days. They just wait for me to start jogging along my merry way walk up behind me aim for my head and wham 3/4 of my total hp's are gone (I have about 1200 ehps) then wham 2nd shot and i am dead. Scouts are supposed to be the counter to heavies. Working as intended.
Heavy > Med > Light > Heavy > Med > LIght
EDIT Which turns into a squad like this:
2 x heavy 2 x med (assault/logi) 2 x scout (gal + cal, one watches, one scouts)
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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Subject 36
Pradox One Proficiency V.
118
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Posted - 2014.04.04 23:02:00 -
[3] - Quote
Oh ... You're one of THOSE players.
Riding a Horse to Victory
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Scout Registry
Nos Nothi
1987
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Posted - 2014.04.04 23:12:00 -
[4] - Quote
We're working on it, Thurak. Hang in their, Heavy Brother. |
J0LLY R0G3R
Dirt Nap Squad.
694
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Posted - 2014.04.04 23:14:00 -
[5] - Quote
We are on ur side, pinky promise. Ignore the noise behind you.
++++Gimme Back my SG RoF++++
XD Indeed, chase me friend XD
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neausea 1987
R 0 N 1 N
128
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Posted - 2014.04.04 23:24:00 -
[6] - Quote
im a minmitar scout but i fell in love with my minnie heavy, *TIPS* 1.dont go on a countryside stroll in the open especially alone 2.learn to aim, alot of heavy's suck at aiming 3.never sit still (no explanation needed) 4.learn to strafe (waddle) shotguns kill in the same speedy manner before 1.8 but if you learn to move after the first blast you will notice that most shotgunners panic(too funny) so use that 5* keep your eyes peeled and let the cloaked scout make the mistake dont always give chase because you have a multi-barrel machine gun of doom. you must be the enemy to know him
this is all I have a¦Ñ_a¦Ñ.... GòÜ(GÇóGîéGÇó)Gò¥ .... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ ......... Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ i need more QQ tears MORE!!
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
529
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Posted - 2014.04.04 23:45:00 -
[7] - Quote
neausea 1987 wrote:im a minmitar scout but i fell in love with my minnie heavy, *TIPS* 1.dont go on a countryside stroll in the open especially alone 2.learn to aim, alot of heavy's suck at aiming 3.never sit still (no explanation needed) 4.learn to strafe (waddle) shotguns kill in the same speedy manner before 1.8 but if you learn to move after the first blast you will notice that most shotgunners panic(too funny) so use that 5* keep your eyes peeled and let the cloaked scout make the mistake dont always give chase because you have a multi-barrel machine gun of doom. you must be the enemy to know him There have been times i get the upper hand mind you and end up instead killing the scout. I just find this tactic to be very annoying and yes i have learned to really hate the larger open area maps. Now i normally call in a lav from a safe location and drive to my objective (or close to it)
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stlcarlos989
SVER True Blood General Tso's Alliance
1273
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Posted - 2014.04.04 23:48:00 -
[8] - Quote
Leovarian L Lavitz wrote:Thurak1 wrote:Yep you guessed it this is a rant. In my book scouts have gone from UP to OP in 1 patch. Maybe its just the killing power of the shotguns up close that is so aggravating. The combination of scouts being able to cloak and now avoid visible and radar detection most of the time and being able to deliver devastating damage up close is very frustrating as a heavy. It seems in many ways too easy for a scout to kill me these days. They just wait for me to start jogging along my merry way walk up behind me aim for my head and wham 3/4 of my total hp's are gone (I have about 1200 ehps) then wham 2nd shot and i am dead. Scouts are supposed to be the counter to heavies. Working as intended. Scout > All EDIT Which turns into a squad like this: 2 x heavy 2 x med (assault/logi) 2 x scout (gal + cal, one watches, one scouts) *fixed
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
456
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Posted - 2014.04.04 23:57:00 -
[9] - Quote
Thurak1 wrote:neausea 1987 wrote:im a minmitar scout but i fell in love with my minnie heavy, *TIPS* 1.dont go on a countryside stroll in the open especially alone 2.learn to aim, alot of heavy's suck at aiming 3.never sit still (no explanation needed) 4.learn to strafe (waddle) shotguns kill in the same speedy manner before 1.8 but if you learn to move after the first blast you will notice that most shotgunners panic(too funny) so use that 5* keep your eyes peeled and let the cloaked scout make the mistake dont always give chase because you have a multi-barrel machine gun of doom. you must be the enemy to know him There have been times i get the upper hand mind you and end up instead killing the scout. I just find this tactic to be very annoying and yes i have learned to really hate the larger open area maps. Now i normally call in a lav from a safe location and drive to my objective (or close to it)
So you adapted!
In my mind heavies are the point defence guys. If you want to strolle around use a scout or a midframe.
War never changes
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4834
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Posted - 2014.04.05 00:14:00 -
[10] - Quote
Thurak1 wrote:Yep you guessed it this is a rant. In my book scouts have gone from UP to OP in 1 patch. Maybe its just the killing power of the shotguns up close that is so aggravating. The combination of scouts being able to cloak and now avoid visible and radar detection most of the time and being able to deliver devastating damage up close is very frustrating as a heavy. It seems in many ways too easy for a scout to kill me these days. They just wait for me to start jogging along my merry way walk up behind me aim for my head and wham 3/4 of my total hp's are gone (I have about 1200 ehps) then wham 2nd shot and i am dead.
Funny,since 80% of my deaths come from heavies.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Operative 1171 Aajli
Bragian Order Amarr Empire
1754
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Posted - 2014.04.05 00:26:00 -
[11] - Quote
Thurak1 wrote:Yep you guessed it this is a rant. In my book scouts have gone from UP to OP in 1 patch. Maybe its just the killing power of the shotguns up close that is so aggravating. The combination of scouts being able to cloak and now avoid visible and radar detection most of the time and being able to deliver devastating damage up close is very frustrating as a heavy. It seems in many ways too easy for a scout to kill me these days. They just wait for me to start jogging along my merry way walk up behind me aim for my head and wham 3/4 of my total hp's are gone (I have about 1200 ehps) then wham 2nd shot and i am dead.
Yep, welcome to Cloak514. Now you have to use the FOTM or GTFO. Before that it was Tank514 and you had to use a tank or GTFO. Next will be something else 514 and the fanbois will defend that.
What you will never see is DUST 514, the well rounded, everything goes game CCP has promoted. This short sighted developmemt strategy is the norm. So, do what I am increasingly moving to which is quit and only hop on to tool around with the new toys, laugh at the pathetic quality of game warfare and leave the little FPS console morons to their own sad devices.
Brick tanking a scout suit since April 2013!
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Llast 326
An Arkhos
2761
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Posted - 2014.04.05 00:29:00 -
[12] - Quote
Piraten Hovnoret wrote:Thurak1 wrote:neausea 1987 wrote:im a minmitar scout but i fell in love with my minnie heavy, *TIPS* 1.dont go on a countryside stroll in the open especially alone 2.learn to aim, alot of heavy's suck at aiming 3.never sit still (no explanation needed) 4.learn to strafe (waddle) shotguns kill in the same speedy manner before 1.8 but if you learn to move after the first blast you will notice that most shotgunners panic(too funny) so use that 5* keep your eyes peeled and let the cloaked scout make the mistake dont always give chase because you have a multi-barrel machine gun of doom. you must be the enemy to know him There have been times i get the upper hand mind you and end up instead killing the scout. I just find this tactic to be very annoying and yes i have learned to really hate the larger open area maps. Now i normally call in a lav from a safe location and drive to my objective (or close to it) So you adapted! In my mind heavies are the point defence guys. If you want to strolle around use a scout or a midframe. Hold up... Scouts don't stroll we haul ass, or in the case of the Amarr scout strut. Mids they stroll.
KRRROOOOOOM
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Medical Crash
CLONES AGAINST HUMANITY
248
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Posted - 2014.04.05 00:46:00 -
[13] - Quote
Thurak1 wrote:Yep you guessed it this is a rant. In my book scouts have gone from UP to OP in 1 patch. Maybe its just the killing power of the shotguns up close that is so aggravating. The combination of scouts being able to cloak and now avoid visible and radar detection most of the time and being able to deliver devastating damage up close is very frustrating as a heavy. It seems in many ways too easy for a scout to kill me these days. They just wait for me to start jogging along my merry way walk up behind me aim for my head and wham 3/4 of my total hp's are gone (I have about 1200 ehps) then wham 2nd shot and i am dead. No, it's their profile, scanners got overnerfed. ALL scouts must be scannable. With the Gal Logi bonus I SHOULD be able to scan all, but I can't scan the Gal Scout with 2 Comp.Damps. Buff the scanners a bit, lower their cooldown, keep the snapshot, INCREASE Scout profile SLIGHTLY. The Gallente scout should be unscannable.... to every suit BUT the Gallente Logi, and maybe the Caldari Scout. |
Joel II X
Dah Gods O Bacon
2137
|
Posted - 2014.04.05 01:20:00 -
[14] - Quote
I don't mind the cloak much since I can see them, but when I start shooting and they don't die due to being tanked up the ass, my scout spirit dwindles a bit. Makes me a bit sad. |
Joel II X
Dah Gods O Bacon
2137
|
Posted - 2014.04.05 01:22:00 -
[15] - Quote
Medical Crash wrote:Thurak1 wrote:Yep you guessed it this is a rant. In my book scouts have gone from UP to OP in 1 patch. Maybe its just the killing power of the shotguns up close that is so aggravating. The combination of scouts being able to cloak and now avoid visible and radar detection most of the time and being able to deliver devastating damage up close is very frustrating as a heavy. It seems in many ways too easy for a scout to kill me these days. They just wait for me to start jogging along my merry way walk up behind me aim for my head and wham 3/4 of my total hp's are gone (I have about 1200 ehps) then wham 2nd shot and i am dead. No, it's their profile, scanners got overnerfed. ALL scouts must be scannable. With the Gal Logi bonus I SHOULD be able to scan all, but I can't scan the Gal Scout with 2 Comp.Damps. Buff the scanners a bit, lower their cooldown, keep the snapshot, INCREASE Scout profile SLIGHTLY. The Gallente scout should be unscannable.... to every suit BUT the Gallente Logi, and maybe the Caldari Scout. Lol no. Every suit but the Gallente Scout should be scannable. And even then, I shouldn't sacrifice all my lows to dodge the Duvolle Focused.
I think scanners and Scout dB are okay where they are now. |
Egonz4
The Unholy Legion Of DarkStar
202
|
Posted - 2014.04.05 01:37:00 -
[16] - Quote
Thurak1 wrote:Yep you guessed it this is a rant. In my book scouts have gone from UP to OP in 1 patch. Maybe its just the killing power of the shotguns up close that is so aggravating. The combination of scouts being able to cloak and now avoid visible and radar detection most of the time and being able to deliver devastating damage up close is very frustrating as a heavy. It seems in many ways too easy for a scout to kill me these days. They just wait for me to start jogging along my merry way walk up behind me aim for my head and wham 3/4 of my total hp's are gone (I have about 1200 ehps) then wham 2nd shot and i am dead. Rely on your skill not your fit
BORN CALDARI
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ugg reset
Molon Labe. General Tso's Alliance
544
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Posted - 2014.04.05 01:50:00 -
[17] - Quote
Operative 1171 Aajli wrote:Thurak1 wrote:Yep you guessed it this is a rant. In my book scouts have gone from UP to OP in 1 patch. Maybe its just the killing power of the shotguns up close that is so aggravating. The combination of scouts being able to cloak and now avoid visible and radar detection most of the time and being able to deliver devastating damage up close is very frustrating as a heavy. It seems in many ways too easy for a scout to kill me these days. They just wait for me to start jogging along my merry way walk up behind me aim for my head and wham 3/4 of my total hp's are gone (I have about 1200 ehps) then wham 2nd shot and i am dead. Yep, welcome to Cloak514. Now you have to use the FOTM or GTFO. Before that it was Tank514 and you had to use a tank or GTFO. Next will be something else 514 and the fanbois will defend that. What you will never see is DUST 514, the well rounded, everything goes game CCP has promoted. This short sighted developmemt strategy is the norm. So, do what I am increasingly moving to which is quit and only hop on to tool around with the new toys, laugh at the pathetic quality of game warfare and leave the little FPS console morons to their own sad devices. Apparently, now it is all about who can sneak up on who and damn the skill sets, damn the equipment and damn anything else in this game that CCP based the game on and is now abandoning in favor of a one size fits all generic shooter.
mad merc is mad
Thr33 is the magic number.
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Leovarian L Lavitz
NECROM0NGERS Caps and Mercs
1020
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Posted - 2014.04.05 01:56:00 -
[18] - Quote
stlcarlos989 wrote:Leovarian L Lavitz wrote:Thurak1 wrote:Yep you guessed it this is a rant. In my book scouts have gone from UP to OP in 1 patch. Maybe its just the killing power of the shotguns up close that is so aggravating. The combination of scouts being able to cloak and now avoid visible and radar detection most of the time and being able to deliver devastating damage up close is very frustrating as a heavy. It seems in many ways too easy for a scout to kill me these days. They just wait for me to start jogging along my merry way walk up behind me aim for my head and wham 3/4 of my total hp's are gone (I have about 1200 ehps) then wham 2nd shot and i am dead. Scouts are supposed to be the counter to heavies. Working as intended. Scout > AllEDIT Which turns into a squad like this: 2 x heavy 2 x med (assault/logi) 2 x scout (gal + cal, one watches, one scouts) *fixed Scrambler Pistol > Scout
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4838
|
Posted - 2014.04.05 02:03:00 -
[19] - Quote
Medical Crash wrote:Thurak1 wrote:Yep you guessed it this is a rant. In my book scouts have gone from UP to OP in 1 patch. Maybe its just the killing power of the shotguns up close that is so aggravating. The combination of scouts being able to cloak and now avoid visible and radar detection most of the time and being able to deliver devastating damage up close is very frustrating as a heavy. It seems in many ways too easy for a scout to kill me these days. They just wait for me to start jogging along my merry way walk up behind me aim for my head and wham 3/4 of my total hp's are gone (I have about 1200 ehps) then wham 2nd shot and i am dead. No, it's their profile, scanners got overnerfed. ALL scouts must be scannable. With the Gal Logi bonus I SHOULD be able to scan all, but I can't scan the Gal Scout with 2 Comp.Damps. Buff the scanners a bit, lower their cooldown, keep the snapshot, INCREASE Scout profile SLIGHTLY. The Gallente scout should be unscannable.... to every suit BUT the Gallente Logi, and maybe the Caldari Scout.
' ALL scouts must be scannable.'' Talking about crutches huh. I dont see how someone with a Proto Gallente scout, level 5 profile dampening and a complex Profile dampener like myself should be scanned easily by scrubs with -+ million SP spent in active scanners.
Want to scan scouts, Go Caldari Scout.
''The Gallente scout should be unscannable.... to every suit BUT the Gallente Logi'' No the gallente scout is dedicated for profile dampening. The gallente scout deserves to be unscannable, hile the other s need to overstack profile dampeners to try and avoid Gal Logi scans. In other words GT*O trying to get Active scanners OP'ness back, there was a reason scouts couldn't do s*** before and why EVERY SINGLE one and their mother ran a scanner...
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
383
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Posted - 2014.04.05 02:05:00 -
[20] - Quote
Medical Crash wrote:Thurak1 wrote:Yep you guessed it this is a rant. In my book scouts have gone from UP to OP in 1 patch. Maybe its just the killing power of the shotguns up close that is so aggravating. The combination of scouts being able to cloak and now avoid visible and radar detection most of the time and being able to deliver devastating damage up close is very frustrating as a heavy. It seems in many ways too easy for a scout to kill me these days. They just wait for me to start jogging along my merry way walk up behind me aim for my head and wham 3/4 of my total hp's are gone (I have about 1200 ehps) then wham 2nd shot and i am dead. No, it's their profile, scanners got overnerfed. ALL scouts must be scannable. With the Gal Logi bonus I SHOULD be able to scan all, but I can't scan the Gal Scout with 2 Comp.Damps. Buff the scanners a bit, lower their cooldown, keep the snapshot, INCREASE Scout profile SLIGHTLY. The Gallente scout should be unscannable.... to every suit BUT the Gallente Logi, and maybe the Caldari Scout.
You're right, you shouldn't be able to scan Gallente scouts using multiple complex dampeners. NO ONE should unless you run some suit using a bunch of precision enhancers. That's the whole point of speccing into that suit; complete stealth and sneak attacks.
I can say the same thing in reverse. You as a Gallente logi think that you should see absolutely everything with an active scanner making you visible for only 5 secs while I'm lit up for up to 30, no matter what and at extended distances even, but nobody should be able to escape your scan.
Always the last person to leave. Always the one cleaning up people's messes.
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
385
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Posted - 2014.04.05 02:07:00 -
[21] - Quote
KING CHECKMATE wrote:Medical Crash wrote:Thurak1 wrote:Yep you guessed it this is a rant. In my book scouts have gone from UP to OP in 1 patch. Maybe its just the killing power of the shotguns up close that is so aggravating. The combination of scouts being able to cloak and now avoid visible and radar detection most of the time and being able to deliver devastating damage up close is very frustrating as a heavy. It seems in many ways too easy for a scout to kill me these days. They just wait for me to start jogging along my merry way walk up behind me aim for my head and wham 3/4 of my total hp's are gone (I have about 1200 ehps) then wham 2nd shot and i am dead. No, it's their profile, scanners got overnerfed. ALL scouts must be scannable. With the Gal Logi bonus I SHOULD be able to scan all, but I can't scan the Gal Scout with 2 Comp.Damps. Buff the scanners a bit, lower their cooldown, keep the snapshot, INCREASE Scout profile SLIGHTLY. The Gallente scout should be unscannable.... to every suit BUT the Gallente Logi, and maybe the Caldari Scout. ' ALL scouts must be scannable.''Talking about crutches huh. I dont see how someone with a Proto Gallente scout, level 5 profile dampening and a complex Profile dampener like myself should be scanned easily by scrubs with -+ million SP spent in active scanners.
Want to scan scouts, Go Caldari Scout.''The Gallente scout should be unscannable.... to every suit BUT the Gallente Logi'' Let me guess.You run a TANKED GAL Logi and are tired of getting killed because of your lack of = 1) Gun game 2) Awareness
No the gallente scout is dedicated for profile dampening. The gallente scout deserves to be unscannable, hile the other s need to overstack profile dampeners to try and avoid Gal Logi scans. In other words GT*O trying to get Active scanners OP'ness back, there was a reason scouts couldn't do s*** before and why EVERY SINGLE one and their mother ran a scanner...
Man that was an excellent post Checkmate. Couldn't agree more. I was someone who used to rely on the active scanner crutch myself as I always carried one. I adapted and am so glad they're nerfed to nowhere what they used to be.
Always the last person to leave. Always the one cleaning up people's messes.
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JP Acuna
Pendejitos Canis Eliminatus Operatives
116
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Posted - 2014.04.05 03:39:00 -
[22] - Quote
I hated this at first too (me being a scout actually).
But today i found i'm getting very used to it. Actually had my best kill count EVER using a heavy with logi support (I just started using heavies now in 1.8). Lots of scouts throwing remotes and grenades at me, trying to shotgun me from the back, they all FAILED!!!
Then we took care of 1 objective that was being constantly attacked by a proto scout and others. Only died once and the objective was safe. We were only 2 but found out the right position to have the upper hand and make it hard or impossible for them to attack us without being noticed.
When the "cloak situation" reaches your unconscious, sooner or later you'll adapt. Better if you try the cloak-shotgun combo yourself sometime, you'll be more prepared to counter it. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
530
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Posted - 2014.04.05 04:30:00 -
[23] - Quote
JP Acuna wrote:I hated this at first too (me being a scout actually).
But today i found i'm getting very used to it. Actually had my best kill count EVER using a heavy with logi support (I just started using heavies now in 1.8). Lots of scouts throwing remotes and grenades at me, trying to shotgun me from the back, they all FAILED!!!
Then we took care of 1 objective that was being constantly attacked by a proto scout and others. Only died once and the objective was safe. We were only 2 but found out the right position to have the upper hand and make it hard or impossible for them to attack us without being noticed.
When the "cloak situation" reaches your unconscious, sooner or later you'll adapt. Better if you try the cloak-shotgun combo yourself sometime, you'll be more prepared to counter it.
I have played the combo myself and i love it. I was using very inferior gear (dragonfly scout suit the free cloaks that were given out and militia shotgun) had a very nice 20 to 5 kd. Mostly got killed when picked up on a scanner because i have 0 sp in dampening. I think mostly what bothers me is how much damage shotguns do. I know nova knifes probably do similar damage when charged but those seemed to be more difficult to really use and you had to be right in melee range. Shotguns dont require a charge up time just get close and shoot. It was a fun game and i loved the hatemail from it. Deep down though the Caldari heavy is the heavy i really love to play its the heavy suit from open beta that i loved playing. Tons of shields decent armor and good mobility. Its how i prefer to play a heavy. |
Piraten Hovnoret
Molon Labe. General Tso's Alliance
457
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Posted - 2014.04.05 05:22:00 -
[24] - Quote
Thurak1 wrote:JP Acuna wrote:I hated this at first too (me being a scout actually).
But today i found i'm getting very used to it. Actually had my best kill count EVER using a heavy with logi support (I just started using heavies now in 1.8). Lots of scouts throwing remotes and grenades at me, trying to shotgun me from the back, they all FAILED!!!
Then we took care of 1 objective that was being constantly attacked by a proto scout and others. Only died once and the objective was safe. We were only 2 but found out the right position to have the upper hand and make it hard or impossible for them to attack us without being noticed.
When the "cloak situation" reaches your unconscious, sooner or later you'll adapt. Better if you try the cloak-shotgun combo yourself sometime, you'll be more prepared to counter it. I have played the combo myself and i love it. I was using very inferior gear (dragonfly scout suit the free cloaks that were given out and militia shotgun) had a very nice 20 to 5 kd. Mostly got killed when picked up on a scanner because i have 0 sp in dampening. I think mostly what bothers me is how much damage shotguns do. I know nova knifes probably do similar damage when charged but those seemed to be more difficult to really use and you had to be right in melee range. Shotguns dont require a charge up time just get close and shoot. It was a fun game and i loved the hatemail from it. Deep down though the Caldari heavy is the heavy i really love to play its the heavy suit from open beta that i loved playing. Tons of shields decent armor and good mobility. Its how i prefer to play a heavy.
This is the problem. Same as with tanks no sp ( or isk ) investment and you are almost as a affective as a proto. My proto S gk0 cost over 200k isk and it should deliver a punch... But hey it's CCP
War never changes
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Garrett Blacknova
Codex Troopers
4899
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Posted - 2014.04.05 05:45:00 -
[25] - Quote
If you're not prepared to watch your back, bring someone to watch it for you, or we will stab and shoot you there.
Cloaks aren't a win button, and certainly not against Heavies.
You can barely sensor-tank any Heavy suit up well enough to detect an undampened and untrained Light with passive scans, and while a Commando can technically bring an Active Scanner and pick up some less sneaky Scouts that way, it's not the ideal approach.
Without a cloak, Scouts are primarily only visible to Heavies when the Heavy is looking at the Scout. With a cloak, Scouts are still visible if the Heavy looks in their direction. As such, the Scout only needs to be seen to be countered. If you're dying to a Scout before you see them, you have nobody to blame but yourself.
Shotguns have NO range. You can easily kill a Shotgun Scout before they can hit you. All you need is - as mentioned before - awareness of your vulnerabilities and a willingness to LOOK AROUND. |
Athena Sentinel
SOE Knights Templar
193
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Posted - 2014.04.05 05:53:00 -
[26] - Quote
Leovarian L Lavitz wrote:Thurak1 wrote:Yep you guessed it this is a rant. In my book scouts have gone from UP to OP in 1 patch. Maybe its just the killing power of the shotguns up close that is so aggravating. The combination of scouts being able to cloak and now avoid visible and radar detection most of the time and being able to deliver devastating damage up close is very frustrating as a heavy. It seems in many ways too easy for a scout to kill me these days. They just wait for me to start jogging along my merry way walk up behind me aim for my head and wham 3/4 of my total hp's are gone (I have about 1200 ehps) then wham 2nd shot and i am dead. Scouts are supposed to be the counter to heavies. Working as intended. Heavy > Med > Light > Heavy > Med > LIght EDIT Which turns into a squad like this: 2 x heavy 2 x med (assault/logi) 2 x scout (gal + cal, one watches, one scouts)
+1 |
RuckingFetard
Better Hide R Die
762
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Posted - 2014.04.05 05:55:00 -
[27] - Quote
Lol scouts op. I'm doing perfectly fine, countering them in medium frame AmLogi and CalAss
Running pure shield tanked Caldari 'cuz me a hippy
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
531
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Posted - 2014.04.05 06:02:00 -
[28] - Quote
Garrett Blacknova wrote:If you're not prepared to watch your back, bring someone to watch it for you, or we will stab and shoot you there.
Cloaks aren't a win button, and certainly not against Heavies.
You can barely sensor-tank any Heavy suit up well enough to detect an undampened and untrained Light with passive scans, and while a Commando can technically bring an Active Scanner and pick up some less sneaky Scouts that way, it's not the ideal approach.
Without a cloak, Scouts are primarily only visible to Heavies when the Heavy is looking at the Scout. With a cloak, Scouts are still visible if the Heavy looks in their direction. As such, the Scout only needs to be seen to be countered. If you're dying to a Scout before you see them, you have nobody to blame but yourself.
Shotguns have NO range. You can easily kill a Shotgun Scout before they can hit you. All you need is - as mentioned before - awareness of your vulnerabilities and a willingness to LOOK AROUND. From my experience as a scout the cloak is nearly an instant win and k/d padder pretty darn good for inflating my wallet also. I have a fit that costs me less than 10k and i get (for me) an amazing k/d ratio every time i use it. I have never put any points into being a scout and i have played them in the past generally when getting redlined to drop uplinks for better position. So expert scout i am not. I dont think i would really call myself much more than a novice scout. With a cloak and militia shotgun though i tell you it sure is easy to get headshot kills. So yea i would argue that the cloak is pretty darned close to a win button. I also have no points in profile dampening so i imagine that anyone with points in detection can see me on passive. |
Garrett Blacknova
Codex Troopers
4899
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Posted - 2014.04.05 06:15:00 -
[29] - Quote
Thurak1 wrote:From my experience as a scout the cloak is nearly an instant win and k/d padder pretty darn good for inflating my wallet also. I have a fit that costs me less than 10k and i get (for me) an amazing k/d ratio every time i use it. I have never put any points into being a scout and i have played them in the past generally when getting redlined to drop uplinks for better position. So expert scout i am not. I dont think i would really call myself much more than a novice scout. With a cloak and militia shotgun though i tell you it sure is easy to get headshot kills. So yea i would argue that the cloak is pretty darned close to a win button. I also have no points in profile dampening so i imagine that anyone with points in detection can see me on passive. When you use the cloak and approach within someone's field of view, THEY CAN SEE YOU.
If they're not alert, you're not getting a win button, you're punishing their lack of awareness.
If you aren't visible on their screen, then YOU DIDN'T NEED THE CLOAK.
Try modifying your fitting. Add a Nanohive, Repair Tool, Injector, Uplinks - whatever. Doesn't matter. Use the same loadout other than the replacement for the cloak. See how well you still do.
Scouts got a lot of other improvements coming into 1.8 - the cloak isn't just for Scouts, and it's FAR from the only viable fitting for one. I run a Shotgun Scout on my main account, and I've had 5:1 K/D when playing it as a killing suit. I'm still yet to equip a cloak on any suit I've used in the game.
Seriously, TRY IT. Run with a non-cloaked suit. If you're competent, you'll probably be able to see pretty quickly that while cloaking is useful, it only allowed you to punish players who screwed up. |
iliel
Capital Acquisitions LLC Dirt Nap Squad.
21
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Posted - 2014.04.05 06:49:00 -
[30] - Quote
Thurak1 wrote:Yep you guessed it this is a rant. In my book scouts have gone from UP to OP in 1 patch. Maybe its just the killing power of the shotguns up close that is so aggravating. The combination of scouts being able to cloak and now avoid visible and radar detection most of the time and being able to deliver devastating damage up close is very frustrating as a heavy. It seems in many ways too easy for a scout to kill me these days. They just wait for me to start jogging along my merry way walk up behind me aim for my head and wham 3/4 of my total hp's are gone (I have about 1200 ehps) then wham 2nd shot and i am dead.
Yep, CCP should nerf all guns but the hmg by 100%. Then Heavies will finally be able to do what they're intended. |
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MRBH1997
Knights Of Ender Galactic Skyfleet Empire
102
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Posted - 2014.04.05 07:06:00 -
[31] - Quote
Cloaks are fine and I'm not even a scout, all you need to do is open your eyes and look more closely. And if you get shotguned from the back it's no different if the scout had only dampeners and no cloak. So no they are fine and not OP. If anything is an issue would be cloaks on medium suits which I have yet to try an see how easy it can be fitted.
CEO of Knights of Ender
Corporation Website: http://koe.shivtr.com
Public Channel: Knights of Ender Public
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
531
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Posted - 2014.04.05 07:25:00 -
[32] - Quote
MRBH1997 wrote:Cloaks are fine and I'm not even a scout, all you need to do is open your eyes and look more closely. And if you get shotguned from the back it's no different if the scout had only dampeners and no cloak. So no they are fine and not OP. If anything is an issue would be cloaks on medium suits which I have yet to try an see how easy it can be fitted. While that is easy when in close proximity when it comes to open maps that is far more difficult than you make it seem to be. In maps where there is more up close fighting heavys now dominate (or at least i do) and sneaking up on me is hard because its easy for me to create a bottleneck. On maps where there are large expanses of open area its very easy for a scout to stalk an area and very quickly close the distance and get a kill. |
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