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Alpha 443-6732
General Tso's Alliance
391
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Posted - 2014.04.03 23:52:00 -
[1] - Quote
Godin Thekiller wrote:
1: missiles and rails are OP
Those are some hot opinions there.
Get this, a rail sica with a single hardener will defeat even the most upgraded missile turret, a blaster sica with two hardeners will do the same
In fact, a rail sica can kill literally anything in the game with ease, while the missile turret is relegated to killing armour tanks and bad shield tankers. Only when you are decent with missiles can you use it as an anti air/anti infantry turret (memorize how to lead targets).
Therefore, missiles are the most deep and skill intensive large turrets while also being the most balanced. Stay mad scummy armour tanker! |
Alpha 443-6732
General Tso's Alliance
393
|
Posted - 2014.04.04 19:39:00 -
[2] - Quote
Godin Thekiller wrote:Alpha 443-6732 wrote:Godin Thekiller wrote:
1: missiles and rails are OP
Those are some hot opinions there. Get this, a rail sica with a single hardener will defeat even the most upgraded missile turret, a blaster sica with two hardeners will do the same In fact, a rail sica can kill literally anything in the game with ease, while the missile turret is relegated to killing armour tanks and bad shield tankers. Only when you are decent with missiles can you use it as an anti air/anti infantry turret (memorize how to lead targets). Therefore, missiles are the most deep and skill intensive large turrets while also being the most balanced. Stay mad scummy armour tanker! Your argument is that since that a explosive weapon can't kill a shield HAV easily (unless it's using the OP damage mods, in which case most things is sol), it's fine. However, that same turret will smash any armor HAV into the ground. Additionally, these aren't even missiles. They're more like rockets.
Way to completely misinterpret what I was saying. |
Alpha 443-6732
General Tso's Alliance
393
|
Posted - 2014.04.04 19:55:00 -
[3] - Quote
Harpyja wrote: It's absolutely rewarding when I'm able to score direct hits on infantry. I've had a fair amount of instances where I'd just shoot one missile at a moving target and score a direct hit on them, killing them instantly. It's SOO rewarding when I get to do that.
Personally I find it funnest to shoot overconfident dropshippers out of the sky before they can react. Learning how to lead dropships is fun, since they dont expect you to actually know how to hit them. When you do, you hit them hard and you knock them around a bit. You may not kill them if they have hardeners running, but the damage is done before they can run away.
Also, the bursty mechanics of the missile launcher is a direct counter to the "in and out" gameplay of assault dropships, in my opinion. Put a missile dropship near your friendlies and use its higher elevation to your advantage, the dropship will need to engage you first or suffer a salvo from your turret. Of course, all of this is dependent on skill and knowledge of how the turret works, unlike the point and click nature of the other turrets. |
Alpha 443-6732
General Tso's Alliance
394
|
Posted - 2014.04.06 17:37:00 -
[4] - Quote
Harpyja wrote:Leonid Tybalt wrote:Harpyja wrote:Dauth Jenkins wrote:I don't believe tanks are op anymore, now, it's just the blaster turrets efficiency against infantry. I'd argue that it's the blaster turret's AV efficiency that's the problem. You just can't have a weapon that's both effective at AI and AV. Since missiles already have the CQC AV role, blaster should be solely purposed for AI. Also don't forget the OP railgun. 1. The railgun is not OP. 2. Blasters are not "effective" against vehicles and other tanks. Heck even a LAV driver worth his salt will be able to drive away before getting killed by a blaster. And as for other tanks: against armor tanked and hardened madrugars it sucks, and I don't have any problems blowing up pesky blaster tanks with my rail-Gunnlogi. Blasters are only truly effective against infantry. Just because you CAN blow up a tank with a blaster (after spending almost half of your magazine), it doesen't mean it's "effective" at it. Ugh. Of course you don't have a problem with blaster tanks because you're using the most OP weapon in the game! Railguns are not meant to be effective in CQC. I think a range profile similar to the laser rifle will be the best for railguns. You'll actually have to think about your engagements instead of bum-rushing everything.
Just nerf the **** out of its turret rotation so that it's almost unusable in CQC. if a railgun were to move up to you, you would just circle around it until it dies. |
Alpha 443-6732
General Tso's Alliance
401
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Posted - 2014.04.06 22:51:00 -
[5] - Quote
Harpyja wrote: Well, that won't work quite how you'd expect it to work. You'd have to be stupid to just sit there and try to turn your railgun while the other tank circles around you. No. All you have to do is drive away in a straight line with your railgun facing the enemy, and they can't do anything while you keep pounding them with your railgun.
What if you were to sneak up behind him? What if CCP fixed tank collision so that people actually get damaged when driving into things like a ******? What if CCP nerfed the railgun so that a militia one wont 2 shot my gunnlogi? |
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