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Meee One
Hello Kitty Commandos
662
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Posted - 2014.04.02 00:45:00 -
[1] - Quote
Heavy -Heavy weapon slot,sidearm slot -or- 2x light weapon slots Medium+ assault- Light weapon slot,sidearm slot Medium logistics- Light weapon slot Light-Light weapon slot, sidearm slot
Why do scouts get 2 weapon slots? I mean seriously,logistics,the work horse of the battlefield gets 1,while the suit below them in the suit food chain gets 2.
Shouldn't they be limited to just a single sidearm slot? It's the recon unit it isn't supposed to be able to overpower any other suit.
It really sucks that the suit with the most responsibilities,and least survival rate has only one weapon,and 0 adequate defenses. While the suit that's supposed to be the least combat effective can OHK them, and get away completely unseen. That is in no way balanced...
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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GREEN DEATH21
Subsonic Synthesis RISE of LEGION
26
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Posted - 2014.04.02 00:51:00 -
[2] - Quote
I see your concerns, it is quite nice to have a big powerful Shoty and a SMG to back me up. Quite nice indeed, plus the speed! Oh man that is great. But remember, Scouts arn't only used to infiltrate, but also to assassinate!
What am I going to do? Bash them with my flaylock? But still, whats the use of getting behind someone if you can't kill them easily? Come on man! (; (Hmmm...I really have no argument but #scoutsforthewin)
Maybe Cyrus could talk to you? Maybe...(The is your time to come out! Where are you!!)
Alts Include; darren razgriz & Clare Razgriz
SUBIS: Scout specialist/ADS Pilot
"Together we stand, Divided we fall"
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noob cavman
Dirt Nap Squad.
1064
|
Posted - 2014.04.02 00:55:00 -
[3] - Quote
Allow me get them.
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
We are the blue waffle!
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KalOfTheRathi
Nec Tributis
1130
|
Posted - 2014.04.02 01:11:00 -
[4] - Quote
Buzzzzz! Hey! Turn that OFF!
No, scouts have always been able to use a Light Weapon. In fact back when we had Jesus Mountain in Manus Peak the only way to access some of the sniper nests were a scout suit or using a Derp.
And so it goes.
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noob cavman
Dirt Nap Squad.
1065
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Posted - 2014.04.02 01:12:00 -
[5] - Quote
Soooooooo let me see here. your comparing a logistics suit to a scout suit, lets break this down shall we.
you have more equipment slots. you can fit the cloak proven by appia. More module slots. Amarr is amazing for uplinks proven in pc. ability to multiply combat effectiveness of your team. still a great slayer suit. The amarr has a sidearm(?) Great all rounder.
The only bs thing with scout is the insta weapon swap whilst cloaked which ccp is aware of. The shotgun is actually not as good as it was 1.7 and we also get blapped by it.
But thats a whole different thing. But claiming a logistics suit is above in the food chain is your own personal opinion. Each suit is as good as the next for killing, the suits just offer different play styles for individual taste
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
We are the blue waffle!
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KalOfTheRathi
Nec Tributis
1130
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Posted - 2014.04.02 01:23:00 -
[6] - Quote
Meee One wrote: --- snip concern regarding the Super Scout versus the humble Logi --- I thought your actual concern needed a proper response versus my joking reply to limiting scouts.
The reality is that CCP/Shanghai designed this really great role for the Logi and to balance their powerful nature (or for some totally harebrained, random reason for all I know) limited them to one Light Weapon slot.
CCP/Shanghai has consistently gutted the WP generating power of the Logi. They don't like Logis currently. These forums hate the Logi much more than they like them. Limiting and gutting is CCP/Shanghai's most common method for addressing any issue with a Logi. Maybe for anything, except the beloved scout.
The other issue is good players. Dust forums hate good players and ever more if they have a great gun game. My best guess is that as a F2P game many believe that no role should be better than the others (except the scout, of course). The problem is that, as many experience FPS players know, a good gunner/slayer will overwhelm those that aren't. It never matters what is tried to limit these slayers. They will still slay. It is their nature.
Welcome to Dust ... such as it is.
And so it goes.
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X7 lion
SWAMPERIUM
139
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Posted - 2014.04.02 01:30:00 -
[7] - Quote
Hahaha scouts at the bottom of the food chain. Hahahahhahahahahhaha no.
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
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mollerz
3146
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Posted - 2014.04.02 02:02:00 -
[8] - Quote
We, scouts, already talked about this. Some of us are fine with it, and some aren't. Ultimately, it was conceded any limits just for the sake of arbitrary limits are asinine.
We realize we inspire the fear, but stop being silly bitche s about it. We are born more of boogey man stories that are insanely effective than OP.
G'night...
And sweet dreams
You gotta hustle if you wanna make a dolla
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
34
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Posted - 2014.04.02 02:53:00 -
[9] - Quote
-1 There is no reason to limit the weapons of a scout. Before 1.8 the scout was a easy target and he had the same weapons. There are some glitches and bugs with the cloak that work as an advantage for scouts (or anyone using the cloak)
The major problem with scouts at the moment is they have to much CPU/PG. a light frame dropsuite like the scout should not be possible yo have the same shield/armor HP like a medium frame dropsuite without sacrificing the tier of the weapon/equipment/sidearm/cloak. |
Quil Evrything
Triple Terrors
1151
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Posted - 2014.04.02 04:12:00 -
[10] - Quote
Smells of troll, but IDC...
Meee One wrote:
It really sucks that the suit with the most responsibilities,and least survival rate
Least survival rate? LEAST SURVIVAL RATE??? WTH do you think people more commonly build "slayer logi" fits, over "slayer assault" fits ?
If you die too much in a logi suit, sorry but that's your fault, not the suit's fault. |
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TheEnd762
SVER True Blood General Tso's Alliance
460
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Posted - 2014.04.02 04:18:00 -
[11] - Quote
No, because honest snipers use scout suits. |
Maken Tosch
DUST University Ivy League
7762
|
Posted - 2014.04.02 05:34:00 -
[12] - Quote
So you want to prohibit scouts from using a sniper rifle? Is that it?
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Meee One
Hello Kitty Commandos
671
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Posted - 2014.04.02 05:54:00 -
[13] - Quote
Maken Tosch wrote:So you want to prohibit scouts from using a sniper rifle? Is that it? Shotguns then rapid switch to a SMG....is more the current problem.
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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Alena Ventrallis
PAND3M0N1UM Lokun Listamenn
1098
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Posted - 2014.04.02 06:05:00 -
[14] - Quote
2 sidearms, I can get behind. Snipers can fit light suits for light weapons at the expense of having no cloak bonus. And truly, a sniper would do better with a CalCommando for the 10% extra sniper damage, right?
Best PVE idea I've seen.
Fixed link.
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Maken Tosch
DUST University Ivy League
7762
|
Posted - 2014.04.02 06:06:00 -
[15] - Quote
Meee One wrote:Maken Tosch wrote:So you want to prohibit scouts from using a sniper rifle? Is that it? Shotguns then rapid switch to a SMG....is more the current problem.
So?
I don't care. Let the scouts keep the light weapon slot. We worked too damn hard to get the scout suits up to the level we hoped for them to be. We're not going to stand idly by and let someone impose a nerf to them just because you have a fear of shotguns.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Django Quik
Dust2Dust.
2652
|
Posted - 2014.04.02 07:13:00 -
[16] - Quote
Who made this guy decider of the Dust514 suit "food chain"? In fact, who ever decided that Dust514 had a suit food chain?
Just because scouts were the underdogs for 10 months, doesn't mean that's the way it was ever supposed to be.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Spectral Clone
Dust2Dust. Top Men.
2023
|
Posted - 2014.04.02 07:17:00 -
[17] - Quote
Hahaha, If I see you on the battlefield, Im gonna instapop you with a militia shotty and camp your corpse.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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Hecarim Van Hohen
Bullet Cluster Lokun Listamenn
899
|
Posted - 2014.04.02 07:19:00 -
[18] - Quote
My sentinel would be thrilled by this, my greatest threat on the battlefield castrated
But seriously, dumb idea is dumb
If God had wanted you to live, he would not have created me!
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Korvin Lomont
United Pwnage Service RISE of LEGION
870
|
Posted - 2014.04.02 08:53:00 -
[19] - Quote
Meee One wrote:Heavy -Heavy weapon slot,sidearm slot -or- 2x light weapon slots Medium+ assault- Light weapon slot,sidearm slot Medium logistics- Light weapon slot Light-Light weapon slot, sidearm slot
Why do scouts get 2 weapon slots? I mean seriously,logistics,the work horse of the battlefield gets 1,while the suit below them in the suit food chain gets 2.
Shouldn't they be limited to just a single sidearm slot? It's the recon unit it isn't supposed to be able to overpower any other suit.
It really sucks that the suit with the most responsibilities,and least survival rate has only one weapon,and 0 adequate defenses. While the suit that's supposed to be the least combat effective can OHK them, and get away completely unseen. That is in no way balanced...
Who says the scout is the lowest suit in the food chain? And who says the Logi has the most responsibilities of all suits?
The scout performs a role and that role covers quite a lot by current design. Infiltration, assassination, harassing the enemy provide entry point behind enemy lines, provide Intel on enemy movement. |
TheEnd762
SVER True Blood General Tso's Alliance
461
|
Posted - 2014.04.02 11:54:00 -
[20] - Quote
Alena Ventrallis wrote:2 sidearms, I can get behind. Snipers can fit light suits for light weapons at the expense of having no cloak bonus. And truly, a sniper would do better with a CalCommando for the 10% extra sniper damage, right?
Scout snipers are already skilled into scout suits. They shouldn't have to waste SP skilling into a whole other branch of the dropsuit tree just to continue using their weapons.
And no, the lower profile (visually and on scanners) and slot configuration of Scout suits is much better suited for snipers. It's not just about damage. |
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m621 zma
Seraphim Initiative..
105
|
Posted - 2014.04.02 12:28:00 -
[21] - Quote
Meee One wrote:Heavy -Heavy weapon slot,sidearm slot -or- 2x light weapon slots Medium+ assault- Light weapon slot,sidearm slot Medium logistics- Light weapon slot Light-Light weapon slot, sidearm slot
Why do scouts get 2 weapon slots? I mean seriously,logistics,the work horse of the battlefield gets 1,while the suit below them in the suit food chain gets 2.
Shouldn't they be limited to just a single sidearm slot? It's the recon unit it isn't supposed to be able to overpower any other suit.
It really sucks that the suit with the most responsibilities,and least survival rate has only one weapon,and 0 adequate defenses. While the suit that's supposed to be the least combat effective can OHK them, and get away completely unseen. That is in no way balanced...
If you're a logi what do you need a weapon for anyway? I reckon they should remove all weapons slots from logi suits, you already have twice the hp potential of your racial scout + more HP than your racial assault suit.
What do you need a weapon for anyway, you should be too busy, dropping hives and stuff to shoot at anything.
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
38
|
Posted - 2014.04.03 00:17:00 -
[22] - Quote
Pls ppl remember when the assault logi was a thing?? Ppl where saying the same for them "only sidearms for logi". How did they fix it ?? With the bonuses. How they will fix the assault scout ??? wtiht the bonuses. Again best thing to do is reducing the CPU/PG bonus for the cloak !!! |
Meee One
Hello Kitty Commandos
687
|
Posted - 2014.04.03 01:57:00 -
[23] - Quote
m621 zma wrote:Meee One wrote:Heavy -Heavy weapon slot,sidearm slot -or- 2x light weapon slots Medium+ assault- Light weapon slot,sidearm slot Medium logistics- Light weapon slot Light-Light weapon slot, sidearm slot
Why do scouts get 2 weapon slots? I mean seriously,logistics,the work horse of the battlefield gets 1,while the suit below them in the suit food chain gets 2.
Shouldn't they be limited to just a single sidearm slot? It's the recon unit it isn't supposed to be able to overpower any other suit.
It really sucks that the suit with the most responsibilities,and least survival rate has only one weapon,and 0 adequate defenses. While the suit that's supposed to be the least combat effective can OHK them, and get away completely unseen. That is in no way balanced... If you're a logi what do you need a weapon for anyway? I reckon they should remove all weapons slots from logi suits, you already have twice the hp potential of your racial scout + less base HP than your racial assault suit. What do you need a weapon for anyway, you should be too busy, dropping hives and stuff to shoot at anything. FTFY I wouldn't have a problem with this if the tank of a sentinel was given in exchange. Lol,you're an idiot and your "reckoning" proves it.
Much of the times logis are abandoned or singled out and you want them to have 0 defense? Tell me oh reckoning wise man,what's a logi to do in an extended gunfight after they've run out of deployables? Pick their butt cracks?
You have obviously never played as a logi and yet you boastfully post your retardation as if you know what you're talking about " and stuff" LOLOL.
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2000
|
Posted - 2014.04.03 02:04:00 -
[24] - Quote
Sidearms can be pretty good, particularly SMGs and the bolt pistol. Not sure if the scrambler pistol still is...from what I hear it isn't. You can still assassinate with smgs. I was doing it all night without that many SP into the things. This would fix the shotgun issue, but like people say it would take the sniper rifle away from them and that just seems wrong. The problem is shotguns and high tank, not light weapons in general.
People have told me the shotgun really doesn't benefit from skilling up / need the skill levels, so I think the obvious thing would be to nerf the things so that in order to do this kind of damage you need to actually invest in it. Or, they could put a negative role bonus on scout suits that isn't per-level. ie: a scout suit uses 50% more cpu for tank modules than other suits, or something along those lines. |
Meee One
Hello Kitty Commandos
687
|
Posted - 2014.04.03 02:05:00 -
[25] - Quote
Odigos Ellinas wrote:Pls ppl remember when the assault logi was a thing?? Ppl where saying the same for them "only sidearms for logi". How did they fix it ?? With the bonuses. How they will fix the assault scout ??? wtiht the bonuses. Again best thing to do is reducing the CPU/PG bonus for the cloak !!! This was just a general thought. Just like logis used to have reps and they "didn't" belong. Lights being more combat persistent makes even less sense,AND they even get an extra eq slot without sacrificing a weapon for it. While on the other hand Cal Logis only get 2 at standard and 1 light weapon.
Anyone can see that 1 being lighter not having to sacrifice and one built for the burden yet having to sacrifice is very messed up.
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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m621 zma
Seraphim Initiative..
106
|
Posted - 2014.04.04 12:07:00 -
[26] - Quote
Meee One wrote:FTFY I wouldn't have a problem with this if the tank of a sentinel was given in exchange. Lol,you're an idiot and your "reckoning" proves it. Much of the times logis are abandoned or singled out and you want them to have 0 defense? Tell me oh reckoning wise man,what's a logi to do in an extended gunfight after they've run out of deployables? Pick their butt cracks? You have obviously never played as a logi and yet you boastfully post your retardation as if you know what you're talking about " and stuff" LOLOL.
I spent all of 1.7 as a Solo logi in ambush. My avg weekly KDR was +6 so GOML
But seriously, if you want a logi with a sidearm, pick the Amar Logi and STFU |
2100 Angels
The Southern Legion League of Infamy
339
|
Posted - 2014.04.04 12:42:00 -
[27] - Quote
completely unseen? you're kidding yourself. people see me just fine when I'm cloaked. you must be blind! I can't believe how far this nerf scouts thing is actually going. Scouts for the longest time were considered the most UP class in the game, even with two weapon slots that you're whinging so hard about. The only problem with scouts at the moment is that some of the racial variants can brick tank quite effectively (or so I'm told.. yet to experience it). If this is in fact the case then it does need to be rectified. Scouts are supposed to be relatively squishy when compared to other classes. I run a minmatar scout however, and let me tell you, the suit is a glass cannon. shatters oh so easily.
Your solution provides no tangible benefit, however.
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Hansei Kaizen
The Jackson Five
97
|
Posted - 2014.04.04 13:19:00 -
[28] - Quote
Meee One wrote:Heavy -Heavy weapon slot,sidearm slot -or- 2x light weapon slots Medium+ assault- Light weapon slot,sidearm slot Medium logistics- Light weapon slot Light-Light weapon slot, sidearm slot
Why do scouts get 2 weapon slots? I mean seriously,logistics,the work horse of the battlefield gets 1,while the suit below them in the suit food chain gets 2.
Shouldn't they be limited to just a single sidearm slot? It's the recon unit it isn't supposed to be able to overpower any other suit.
It really sucks that the suit with the most responsibilities,and least survival rate has only one weapon,and 0 adequate defenses. While the suit that's supposed to be the least combat effective can OHK them, and get away completely unseen. That is in no way balanced...
Can you please record the times you get killed by the different suits? I dont like the opinion-like style of approaching balancing issues. We need some facts and numbers here guys. What suit actually kills you most often, not just enrages you the most if you get killed by it. Quantify please. Until then: Ears shut.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
46
|
Posted - 2014.04.04 14:17:00 -
[29] - Quote
Hansei Kaizen wrote:Meee One wrote:Heavy -Heavy weapon slot,sidearm slot -or- 2x light weapon slots Medium+ assault- Light weapon slot,sidearm slot Medium logistics- Light weapon slot Light-Light weapon slot, sidearm slot
Why do scouts get 2 weapon slots? I mean seriously,logistics,the work horse of the battlefield gets 1,while the suit below them in the suit food chain gets 2.
Shouldn't they be limited to just a single sidearm slot? It's the recon unit it isn't supposed to be able to overpower any other suit.
It really sucks that the suit with the most responsibilities,and least survival rate has only one weapon,and 0 adequate defenses. While the suit that's supposed to be the least combat effective can OHK them, and get away completely unseen. That is in no way balanced... Can you please record the times you get killed by the different suits? I dont like the opinion-like style of approaching balancing issues. We need some facts and numbers here guys. What suit actually kills you most often, not just enrages you the most if you get killed by it. Quantify please. Until then: Ears shut.
There is no need for nummbers just skill caldari or gallente scout to lvl3 cloak to lvl1. Fitt a militia shotgun and full SE and AP its like god mode no actual skills needed.
I think there is a problem with the balance of the scout suites betwen them. Any nerf in general for scouts will fix caldari gallente but nerf to mutch minmatar amarr. |
137H4RGIC
SVER True Blood General Tso's Alliance
145
|
Posted - 2014.04.04 19:05:00 -
[30] - Quote
CalComs make better snipers atm moreso than scouts. I support toning down the offensive power of scouts just a smidge. But taking away light weapons...? Ehhhh. I donno. I could get behind making them choose between cloak & sidearm or Light weapon w/ other options. But. Cloak and RE is just stupid. |
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Meee One
Hello Kitty Commandos
727
|
Posted - 2014.04.04 19:26:00 -
[31] - Quote
m621 zma wrote:Meee One wrote:FTFY I wouldn't have a problem with this if the tank of a sentinel was given in exchange. Lol,you're an idiot and your "reckoning" proves it. Much of the times logis are abandoned or singled out and you want them to have 0 defense? Tell me oh reckoning wise man,what's a logi to do in an extended gunfight after they've run out of deployables? Pick their butt cracks? You have obviously never played as a logi and yet you boastfully post your retardation as if you know what you're talking about " and stuff" LOLOL. I spent all of 1.7 as a Solo logi in ambush. My avg weekly KDR was +6 so GOML But seriously, if you want a logi with a sidearm, pick the Amar Logi and STFU Oh so you spent all of 1.7 as a logi,and that negates my point how?
What suit do you run in 1.8? I bet it's a scout.
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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Reign Omega
BurgezzE.T.F General Tso's Alliance
268
|
Posted - 2014.04.04 19:43:00 -
[32] - Quote
Aside from the shotgun and sniper, that leaves scouts with....
Smg Magsec Pistols Knives Remotes
Still plenty of terror goes there... |
LittleCuteBunny
396
|
Posted - 2014.04.04 19:49:00 -
[33] - Quote
The following limits should be imposed then
Heavy Dropsuits: Unable to use a light and sidearm weapons (heavy weapons are like small turrents and just like LAVs they shouldn't be able to equip anything more)
Logistic Dropsuits: Unable to use grenades, light and sidearm weapons (since they are meant for support they shouldn't be fighting right?)
It is just plain stupidity to even think about removing such slots without considering doing the same to other classes.
Retired.
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deepfried salad gilliam
Sanguine Knights
611
|
Posted - 2014.04.04 23:40:00 -
[34] - Quote
because shotguns and snipers are light weapons sidenote: id love a sidearm oriented suit
It'll help define roles, i promise:)
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deepfried salad gilliam
Sanguine Knights
611
|
Posted - 2014.04.04 23:43:00 -
[35] - Quote
137H4RGIC wrote:CalComs make better snipers atm moreso than scouts. I support toning down the offensive power of scouts just a smidge. But taking away light weapons...? Ehhhh. I donno. I could get behind making them choose between cloak & sidearm or Light weapon w/ other options. But. Cloak and RE is just stupid. make cloak a light weapon? lol
It'll help define roles, i promise:)
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Meee One
Hello Kitty Commandos
729
|
Posted - 2014.04.05 03:03:00 -
[36] - Quote
LittleCuteBunny wrote:The following limits should be imposed then
Heavy Dropsuits: Unable to use a light and sidearm weapons (heavy weapons are like small turrents and just like LAVs they shouldn't be able to equip anything more)
Logistic Dropsuits: Unable to use grenades, light and sidearm weapons (since they are meant for support they shouldn't be fighting right?)
It is just plain stupidity to even think about removing such slots without considering doing the same to other classes. In that case,scouts should be limited to EWAR mods and melee attacks.
See i can be stupid too.
Light are light because of their lack of weight,it's simple common sense.... Someone that runs track can't just bench press 500lbs. One has to suffer,capacity or speed.
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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Xaviah Reaper
Nyain San Dirt Nap Squad.
431
|
Posted - 2014.04.05 03:12:00 -
[37] - Quote
Meee One wrote:Heavy -Heavy weapon slot,sidearm slot -or- 2x light weapon slots Medium+ assault- Light weapon slot,sidearm slot Medium logistics- Light weapon slot Light-Light weapon slot, sidearm slot
Why do scouts get 2 weapon slots? I mean seriously,logistics,the work horse of the battlefield gets 1,while the suit below them in the suit food chain gets 2.
Shouldn't they be limited to just a single sidearm slot? It's the recon unit it isn't supposed to be able to overpower any other suit.
It really sucks that the suit with the most responsibilities,and least survival rate has only one weapon,and 0 adequate defenses. While the suit that's supposed to be the least combat effective can OHK them, and get away completely unseen. That is in no way balanced...
by your "food chain" theory ... suits should be cheaper in SP the heavier they get, considering they become less effective the lighter they are.
All i think that needs to happen, is the weapon draw should be delayed 2 seconds on cloaks. and decloaking could maybe use a loud sound effect, but whatever :P
I will trade you my light weapon slot, for a 200% efficiency rating to entire enemy unit from the back with any sidearm.
Just read the damn thread
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TheNorthernHOUND
Storm Wind Strikeforce Caldari State
8
|
Posted - 2014.04.05 03:35:00 -
[38] - Quote
Meee One wrote:Maken Tosch wrote:So you want to prohibit scouts from using a sniper rifle? Is that it? Shotguns then rapid switch to a SMG....is more the current problem. so we just have more skill stop ur whinning u amature i get killed alot of times but still get alot of wp from a scout suit look we die alot and i mean alot and btw to be a scout u have to be able to getbenough isk to support alot of loss so ehut up
If u have an issue with scouts deal with it we just have more skill than u
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Meee One
Hello Kitty Commandos
730
|
Posted - 2014.04.05 04:14:00 -
[39] - Quote
TheNorthernHOUND wrote:Meee One wrote:Maken Tosch wrote:So you want to prohibit scouts from using a sniper rifle? Is that it? Shotguns then rapid switch to a SMG....is more the current problem. so we just have more skill stop ur whinning u amature i get killed alot of times but still get alot of wp from a scout suit look we die alot and i mean alot and btw to be a scout u have to be able to get enough isk to support alot of loss so shut up Nyuu i shan't shut up.
You say "skill" but if i had a backup weapon to switch to instead of reloading i'd be pretty skilled too.
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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TheNorthernHOUND
Storm Wind Strikeforce Caldari State
8
|
Posted - 2014.04.05 15:11:00 -
[40] - Quote
Meee One wrote:TheNorthernHOUND wrote:Meee One wrote:Maken Tosch wrote:So you want to prohibit scouts from using a sniper rifle? Is that it? Shotguns then rapid switch to a SMG....is more the current problem. so we just have more skill stop ur whinning u amature i get killed alot of times but still get alot of wp from a scout suit look we die alot and i mean alot and btw to be a scout u have to be able to get enough isk to support alot of loss so shut up Nyuu i shan't shut up. You say "skill" but if i had a backup weapon to switch to instead of reloading i'd be pretty skilled too. then switch flipping suits there issue solved
If u have an issue with scouts deal with it we just have more skill than u
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Leonid Tybalt
Inner.Hell
438
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Posted - 2014.04.05 15:19:00 -
[41] - Quote
Meee One wrote:Heavy -Heavy weapon slot,sidearm slot -or- 2x light weapon slots Medium+ assault- Light weapon slot,sidearm slot Medium logistics- Light weapon slot Light-Light weapon slot, sidearm slot
Why do scouts get 2 weapon slots? I mean seriously,logistics,the work horse of the battlefield gets 1,while the suit below them in the suit food chain gets 2.
Shouldn't they be limited to just a single sidearm slot? It's the recon unit it isn't supposed to be able to overpower any other suit.
It really sucks that the suit with the most responsibilities,and least survival rate has only one weapon,and 0 adequate defenses. While the suit that's supposed to be the least combat effective can OHK them, and get away completely unseen. That is in no way balanced...
Erm, my Amarr logi has two weapon slots... |
neolutumus
The Unholy Legion Of DarkStar DARKSTAR ARMY
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Posted - 2014.04.05 16:51:00 -
[42] - Quote
For the solution to scouts, i'm in favor of LOGI's getting two sidearms (or in the amarr case, leave it, it's perfect). The real issue is how damage plate stacking applies little to no overall penalty. Suits should have a power rating, and weight. Plates add to weight. High weight suits (ie heavies) already have high power/weight ratio, thus wouldn't have that big of a drop in mobility. Scouts with triple plates would have extremely LOW power/weight ratios, almost negating the speed bonus they get. I don't understand why this mechanic wasn't already implemented. EVE has ran this almost since day 1.
Give DUST514 some direction.
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