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Cyrius Li-Moody
0uter.Heaven
4378
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Posted - 2014.04.01 20:12:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:I would prefer to remove the profile reduction bonus on cloaks, so you have to use a dampener if you want to truly be stealthy; one less plate on the low slot.
I think scouts should be able to bricktank, but the HP gap between scouts and medium frames should remain significant. Right now the HP gap isn't, and an Amarr scout actually has more module slots than an Amarr assault at STD-ADV for example and allows the scout to out-tank the assault, while still being faster, stealthier, better at scanning, have a 2nd equipment etc. The issue is less pronounced with the other assaults, but the gap is too small.
The problem is the medium frame slots, and slot progression. Like every other frame size, mediums should gain only 1 module slot from one tier to the next, and the upper limit should be 8 (like mos current logis). So it should be 6 module slots STD, 7 ADV, 8 PRO.
The problem with removing the profile reduction on the cloak means suit with minimal low slots become terrible at their job because they can be scanned and detected no problem.
We should encourage e-war use, not force e-war use. Forcing a scout to use a low slot for a damp just so they can cloak is silly. Also, this would put the gallente even further in front of the rest of the scouts.
Cloaks can be countered. Brick tanked scouts can be countered.
Armor plates however do need tweaking because they're the main problem with all suits abilities to brick tank.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4378
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Posted - 2014.04.01 20:17:00 -
[2] - Quote
jerrmy12 kahoalii wrote:Cyrius Li-Moody wrote:KAGEHOSHI Horned Wolf wrote:I would prefer to remove the profile reduction bonus on cloaks, so you have to use a dampener if you want to truly be stealthy; one less plate on the low slot.
I think scouts should be able to bricktank, but the HP gap between scouts and medium frames should remain significant. Right now the HP gap isn't, and an Amarr scout actually has more module slots than an Amarr assault at STD-ADV for example and allows the scout to out-tank the assault, while still being faster, stealthier, better at scanning, have a 2nd equipment etc. The issue is less pronounced with the other assaults, but the gap is too small.
The problem is the medium frame slots, and slot progression. Like every other frame size, mediums should gain only 1 module slot from one tier to the next, and the upper limit should be 8 (like mos current logis). So it should be 6 module slots STD, 7 ADV, 8 PRO. The problem with removing the profile reduction on the cloak means suit with minimal low slots become terrible at their job because they can be scanned and detected no problem. We should encourage e-war use, not force e-war use. Forcing a scout to use a low slot for a damp just so they can cloak is silly. Also this would make the gallente even further in front of the rest of the scouts. *COUGH cal scout *COUGH*
Pretty much. Also minmatar at STD and ADV.
Forcing everyone to use a low slot for a damp is a buff to Amarr and Gallente merely because they have the most low slots. Most smart scouts now use damps anyway to hide from other scouts and people who are smart enough to use e-war.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4387
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Posted - 2014.04.01 21:20:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote: At advanced, all scouts have enough low slots for at least 2 dampeners. Assuming you don't use it to armor tank (which a Caldari or Minmatar shouldn't really be doing much of anyway), you should be fine. You wouldn't be forced either, if you want to go for the armor plates than nothing would stop you, but it comes at the cost of stealth; its a tradeoff like it should be.
Even if you can't dampen as much, you can be a better at detecting with high slot scan mods, and surpass the Gallente and Amarr scouts at detection.
Again we run into the same problem of those who have more low slots are at an advantage. Gallente would continue to remain the master suits. You also are forcing scouts that should be innately good at being damped to dampen their suits just like last build. It's backwards and doesn't make any sense.
Currently you already trade stealth for ehp if you're actually running the scout how it should be. We should be encouraging people to fit their suits properly for squad play, not nerfing things. A tanked scout is easily picked up even while cloaked. The argument that they should be easier to scan down is absolutely silly when all someone needs to do is equip their suit properly to counter.
If a scout is forced to run 2 dampeners plus a cloak at all times just to be semi-stealthy you might as well remove 2 low slots from all suits and adjust their base stats. Sorry but I completely disagree. Spend some time as a scout in a competitive setting and you will see how much giving up a slot for a damp gimps your suit.
There's a reason why Minmatar scouts were rare in PC before 1.8. Giving up low slots just so you can fill your role was the main problem with the suits before.
The problem with brick tanking are plates. Not scouts. Scouts are easily countered for anyone in an organized squad. We don't need to balance things based of this community's lack of willingness to play as a squad and tactically.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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