Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fyra Yacile
Kang Lo Directorate Gallente Federation
58
|
Posted - 2014.03.31 20:15:00 -
[1] - Quote
I agree it was too short before but now its too long .. i'm starting to get bored in the middle of firefights
Flank enemy start firing at your optimum range enemy takes 2 seconds before doing anything n starts jumping everywhere (Yeh the ******** bunny hopping is back) and because damage is so low they get away
SCR and CR are still OP if not even moreso than before after the RR was overnerfed and the AR is still UP
All CCP have done is skew the game even more in favor of the vets so the proto suits are now immortals v new players ... oh and the REs have been nerfed because vets were being killed by them
Farewell ******, unbalanced , poorly developed, sorry excuse of an FPS this game is for ppl who can't play FPS games who can rely on money spent and SP rather than any actual skill |
bamboo x
Eternal Beings Proficiency V.
560
|
Posted - 2014.03.31 20:16:00 -
[2] - Quote
AR is fine, TTK is fine, shut up.
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
|
Ripley Riley
Incorruptibles
1316
|
Posted - 2014.03.31 20:17:00 -
[3] - Quote
In light of your recent post I propose a business proposition.
For the nominal fee of all of your ISK I will broker high-risk investments on the battle field. Let me know if this offer interests you. It is a time sensitive offer. ACT NOW!
He imposes order on the chaos of organic evolution...
|
Sinboto Simmons
Sver true blood General Tso's Alliance
5653
|
Posted - 2014.03.31 20:18:00 -
[4] - Quote
So many contradictions in one post.....
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
|
Fyra Yacile
Kang Lo Directorate Gallente Federation
60
|
Posted - 2014.03.31 20:19:00 -
[5] - Quote
Sinboto Simmons wrote:So many contradictions in one post.....
point them out then |
Michael Epic
The Neutral Zone
278
|
Posted - 2014.03.31 20:19:00 -
[6] - Quote
That's why I stopped playing...the remote explosives don't do anything and you can't rig objectives with them anymore.
Remote explosives + my friends was why I played....nerf the 'splosives, make the game suck so all my friends stop playing = no reason to play.
Come on April 8th, Hello Titanfall! |
Fyra Yacile
Kang Lo Directorate Gallente Federation
60
|
Posted - 2014.03.31 20:20:00 -
[7] - Quote
bamboo x wrote:AR is fine, TTK is fine, shut up.
no it isn't ... no it isn't ... and make me |
jerrmy12 kahoalii
790
|
Posted - 2014.03.31 20:21:00 -
[8] - Quote
Fyra Yacile wrote:bamboo x wrote:AR is fine, TTK is fine, shut up. no it isn't ... no it isn't ... and make me Ok noob *hides posts
Closed beta vet
Tears, sweet delicious tears
|
Sinboto Simmons
SVER True Blood General Tso's Alliance
5655
|
Posted - 2014.03.31 20:21:00 -
[9] - Quote
Fyra Yacile wrote:Sinboto Simmons wrote:So many contradictions in one post..... point them out then Can't be bothered, too tired and the stupidity hurts my mind.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
|
ZDub 303
TeamPlayers Negative-Feedback
2419
|
Posted - 2014.03.31 20:23:00 -
[10] - Quote
Fyra Yacile wrote:bamboo x wrote:AR is fine, TTK is fine, shut up. no it isn't ... no it isn't ... and make me
Oh nice, I wanna get in on this too!
Fyra Yacile wrote:I agree it was too short before but now its too long...
no it isn't |
|
bamboo x
Eternal Beings Proficiency V.
565
|
Posted - 2014.03.31 20:23:00 -
[11] - Quote
Fyra Yacile wrote:bamboo x wrote:AR is fine, TTK is fine, shut up. no it isn't ... no it isn't ... and make me
Everyone was QQing about the AR with the rumors and speculation surrounding CCP's blog about the rifle nerfs. Immediately after downtime when 1.8 dropped I was so surprised. It felt like the Toxin AR was the same as it always was.
I've been using the AR solely, nothing else but the AR for 6 months and if you're having trouble with it now, you're either trying to 1v1 a heavy from too close or you're a scrub.
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
|
Fyra Yacile
Kang Lo Directorate Gallente Federation
60
|
Posted - 2014.03.31 20:25:00 -
[12] - Quote
Sinboto Simmons wrote:Fyra Yacile wrote:Sinboto Simmons wrote:So many contradictions in one post..... point them out then Can't be bothered, too tired and the stupidity hurts my mind.
If you can't back up your statement then its BS so jog on MR I get killed by REs so nerf them ... what kind of scout whinges about REs ...a bad one |
Bro-metheus
Storm Wind Strikeforce Caldari State
83
|
Posted - 2014.03.31 20:25:00 -
[13] - Quote
Re's are fine even better then they have ever been easy to kill with i assume you guys must suck with them. |
Fyra Yacile
Kang Lo Directorate Gallente Federation
60
|
Posted - 2014.03.31 20:26:00 -
[14] - Quote
bamboo x wrote:Fyra Yacile wrote:bamboo x wrote:AR is fine, TTK is fine, shut up. no it isn't ... no it isn't ... and make me Everyone was QQing about the AR with the rumors and speculation surrounding CCP's blog about the rifle nerfs. Immediately after downtime when 1.8 dropped I was so surprised. It felt like the Toxin AR was the same as it always was. I've been using the AR solely, nothing else but the AR for 6 months and if you're having trouble with it now, you're either trying to 1v1 a heavy from too close or you're a scrub.
You mean the large AR strapped to your tank right ? |
J0LLY R0G3R
Dirt Nap Squad.
680
|
Posted - 2014.03.31 20:26:00 -
[15] - Quote
Learn to aim. XD
++++Gimme Back my SG RoF++++
XD Indeed, chase me friend XD
|
Jade Dragonis
GRIM MARCH D.E.F.I.A.N.C.E
343
|
Posted - 2014.03.31 20:26:00 -
[16] - Quote
bamboo x wrote:Fyra Yacile wrote:bamboo x wrote:AR is fine, TTK is fine, shut up. no it isn't ... no it isn't ... and make me Everyone was QQing about the AR with the rumors and speculation surrounding CCP's blog about the rifle nerfs. Immediately after downtime when 1.8 dropped I was so surprised. It felt like the Toxin AR was the same as it always was. I've been using the AR solely, nothing else but the AR for 6 months and if you're having trouble with it now, you're either trying to 1v1 a heavy from too close or you're a scrub.
The only adjustment I had to make to me using my AR was when the range changed. as soon as I got used to the decreased range I found its still a great killer. Deadly to all as always. So TTK is fine. +1
Follow me on Youtube
|
jerrmy12 kahoalii
790
|
Posted - 2014.03.31 20:26:00 -
[17] - Quote
Fyra Yacile wrote:Sinboto Simmons wrote:Fyra Yacile wrote:Sinboto Simmons wrote:So many contradictions in one post..... point them out then Can't be bothered, too tired and the stupidity hurts my mind. If you can't back up your statement then its BS so jog on MR I get killed by REs so nerf them ... what kind of scout whinges about REs ...a bad one What kind of person whines the ttk is too high? You, a noob.
Closed beta vet
Tears, sweet delicious tears
|
Fyra Yacile
Kang Lo Directorate Gallente Federation
60
|
Posted - 2014.03.31 20:27:00 -
[18] - Quote
jerrmy12 kahoalii wrote:Fyra Yacile wrote:bamboo x wrote:AR is fine, TTK is fine, shut up. no it isn't ... no it isn't ... and make me Ok noob *hides posts
you've been Tanking for the past 4 months ... how the fck do u know ? lol |
bamboo x
Eternal Beings Proficiency V.
565
|
Posted - 2014.03.31 20:27:00 -
[19] - Quote
Fyra Yacile wrote:You mean the large AR strapped to your tank right ?
bamboo x is infantry I have an alt for vehicles and it's not a blaster tank (yet)
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
|
jerrmy12 kahoalii
790
|
Posted - 2014.03.31 20:27:00 -
[20] - Quote
Fyra Yacile wrote:jerrmy12 kahoalii wrote:Fyra Yacile wrote:bamboo x wrote:AR is fine, TTK is fine, shut up. no it isn't ... no it isn't ... and make me Ok noob *hides posts you've been Tanking for the past 4 months ... how the fck do u know ? lol I dont tank noob
Closed beta vet
Tears, sweet delicious tears
|
|
General12912
Gallente Marine Corps
159
|
Posted - 2014.03.31 20:28:00 -
[21] - Quote
Fyra Yacile wrote:
Farewell ******, unbalanced , poorly developed, sorry excuse of an FPS this game is for ppl who can't play FPS games who can rely on money spent and SP rather than any actual skill
so u flanked me n shot me in the back but I have 30m SP 2x as much hp and more damage so i win ... this is why this game requires no skill n is pretty dam boring
soooo did you accidentally download this game thinking it was the next installment of CoD?
Every suit Gk.0 <3
Gallente Federation Patriot
|
jerrmy12 kahoalii
793
|
Posted - 2014.03.31 20:28:00 -
[22] - Quote
General12912 wrote:Fyra Yacile wrote:
Farewell ******, unbalanced , poorly developed, sorry excuse of an FPS this game is for ppl who can't play FPS games who can rely on money spent and SP rather than any actual skill
so u flanked me n shot me in the back but I have 30m SP 2x as much hp and more damage so i win ... this is why this game requires no skill n is pretty dam boring
soooo did you accidentally download this game thinking it was the next installment of CoD? Yes he did
Closed beta vet
Tears, sweet delicious tears
|
Supernus Gigas
sNk Syndicate
655
|
Posted - 2014.03.31 20:29:00 -
[23] - Quote
Michael Epic wrote:That's why I stopped playing...the remote explosives don't do anything and you can't rig objectives with them anymore.
Remote explosives + my friends was why I played....nerf the 'splosives, make the game suck so all my friends stop playing = no reason to play.
Come on April 8th, Hello Titanfall!
CCP didn't even touch REs in 1.8.
The only thing in 1.8 that had any effect on REs was the Sentinel's explosive resistance.
You're upset because you can no longer insta-kill Sentinels with a single RE.
Cry some more.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
|
General12912
Gallente Marine Corps
159
|
Posted - 2014.03.31 20:32:00 -
[24] - Quote
Supernus Gigas wrote:Michael Epic wrote:That's why I stopped playing...the remote explosives don't do anything and you can't rig objectives with them anymore.
Remote explosives + my friends was why I played....nerf the 'splosives, make the game suck so all my friends stop playing = no reason to play.
Come on April 8th, Hello Titanfall! CCP didn't even touch REs in 1.8. The only thing in 1.8 that had any effect on REs was the Sentinel's explosive resistance. You're upset because you can no longer insta-kill Sentinels with a single RE. Cry some more.
they can still insta kill scouts >:D
Every suit Gk.0 <3
Gallente Federation Patriot
|
RayRay James
Molon Labe. General Tso's Alliance
46
|
Posted - 2014.03.31 20:32:00 -
[25] - Quote
Supernus Gigas wrote:Michael Epic wrote:That's why I stopped playing...the remote explosives don't do anything and you can't rig objectives with them anymore.
Remote explosives + my friends was why I played....nerf the 'splosives, make the game suck so all my friends stop playing = no reason to play.
Come on April 8th, Hello Titanfall! CCP didn't even touch REs in 1.8. The only thing in 1.8 that had any effect on REs was the Sentinel's explosive resistance. You're upset because you can no longer insta-kill Sentinels with a single RE. Cry some more.
F$#K, Is that why I cant kill Sentinels with one RE anymore?
I should read the patch notes.
|
Sylwester Dziewiecki
Interregnum.
273
|
Posted - 2014.03.31 20:33:00 -
[26] - Quote
Fyra Yacile wrote: so u flanked me n shot me in the back but I have 30m SP 2x as much hp and more damage so i win ... this is why this game requires no skill n is pretty dam boring
Man, attach yourself. You can always go for hunting with your squad mates if you can not handle the situation..
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
|
Rasatsu
Much Crying Old Experts
1191
|
Posted - 2014.03.31 20:40:00 -
[27] - Quote
The TTK for 1.8 has been excellent... except for scouts.
Sometimes I've flanked scouts, started firing and kept the fire focused on the scout for what seems like a couple eternities only to have them turn around and shoot me down in the blink of an eye.
I've taken down heavies faster than some scouts die. |
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
312
|
Posted - 2014.03.31 20:46:00 -
[28] - Quote
So... go play Battlefield... or COD... Problem solved.
Nova Knives are OP! Nerf em before you lose all your proto suits!
|
CLONE117
True Pros Forever
737
|
Posted - 2014.03.31 20:46:00 -
[29] - Quote
so your saying proto is not fine?....it takes skill to use the weakest stuff in teh game and be good with it.. with proto studd.. ehh not so much. its just scrubbery at that point when u need proto to kill mlt. |
neausea 1987
R 0 N 1 N
96
|
Posted - 2014.03.31 20:48:00 -
[30] - Quote
TTK (fine) YOU (need gungame) i could start a new toon(and still play very well) TRY playing strategically (because if you get bored in the middle of a gunfight you are missing too many shots lolz) also get different guns( *tip* some do better vs shields and some against armor) and as always have nice day (FPS RUSSIA ACCENT)
this is all I have a¦Ñ_a¦Ñ.... GòÜ(GÇóGîéGÇó)Gò¥ .... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ ......... Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ i need more QQ tears MORE!!
|
|
Atiim
Living Like Larry Schwag
6320
|
Posted - 2014.03.31 20:48:00 -
[31] - Quote
J0LLY R0G3R wrote:Activate Aim Assist. Fixed.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
bamboo x
Eternal Beings Proficiency V.
577
|
Posted - 2014.03.31 20:49:00 -
[32] - Quote
Rasatsu wrote:The TTK for 1.8 has been excellent... except for scouts.
Sometimes I've flanked scouts, started firing and kept the fire focused on the scout for what seems like a couple eternities only to have them turn around and shoot me down in the blink of an eye.
I've taken down heavies faster than some scouts die.
Let me guess. ScR or CR? All you can do about the glitch exploit for firing 12 times a second with the Scrambler is armor tank, or strafe speed tank.
It just means you have to be crafty with your cheaper gear, or go full proto in which case I totally destroy FOTM caldari scouts.
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
240
|
Posted - 2014.03.31 21:08:00 -
[33] - Quote
Fyra Yacile wrote:I agree it was too short before but now its too long .. i'm starting to get bored in the middle of firefights
Flank enemy start firing at your optimum range enemy takes 2 seconds before doing anything n starts jumping everywhere (Yeh the ******** bunny hopping is back) and because damage is so low they get away
SCR and CR are still OP if not even moreso than before after the RR was overnerfed and the AR is still UP
All CCP have done is skew the game even more in favor of the vets so the proto suits are now immortals v new players ... oh and the REs have been nerfed because vets were being killed by them
Farewell ******, unbalanced , poorly developed, sorry excuse of an FPS this game is for ppl who can't play FPS games who can rely on money spent and SP rather than any actual skill
so u flanked me n shot me in the back but I have 30m SP 2x as much hp and more damage so i win ... this is why this game requires no skill n is pretty dam boring The reason this patch is not noob friendly cause now you have to aim and make your shots count you cant just wave your gun at people fireing all over the place and get a kill like you could before.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
|
1pawn dust
Algintal Core Gallente Federation
66
|
Posted - 2014.03.31 21:12:00 -
[34] - Quote
The ScR seems pretty decent now, the CR probably KOTH its range is still too impressive, AR is fine, RR could use a bit more LR stability but apart from that are fine.
TTK seems fine with the obvious exception of cloaked shotguns.
Yea as another guy said, stfu OP |
21yrOld Knight
Pradox XVI Proficiency V.
608
|
Posted - 2014.03.31 21:16:00 -
[35] - Quote
Fyra Yacile wrote:I agree it was too short before but now its too long .. i'm starting to get bored in the middle of firefights
Flank enemy start firing at your optimum range enemy takes 2 seconds before doing anything n starts jumping everywhere (Yeh the ******** bunny hopping is back) and because damage is so low they get away
SCR and CR are still OP if not even moreso than before after the RR was overnerfed and the AR is still UP
All CCP have done is skew the game even more in favor of the vets so the proto suits are now immortals v new players ... oh and the REs have been nerfed because vets were being killed by them
Farewell ******, unbalanced , poorly developed, sorry excuse of an FPS this game is for ppl who can't play FPS games who can rely on money spent and SP rather than any actual skill
so u flanked me n shot me in the back but I have 30m SP 2x as much hp and more damage so i win ... this is why this game requires no skill n is pretty dam boring
Lol! Really it is too high. What did it smoke too much dope? TTK use to be way higher.
#QQ #Learn2strafe
Mike Ruan Said i was Dust Famous !
#gildarting
Volunteer member of the Arkombine, but i don't want out.
|
Type 2910 MK-II
The United Peoples' Tactical Force
59
|
Posted - 2014.03.31 21:16:00 -
[36] - Quote
Ttk is still relatively fast for my 550 armor medic |
Vesperz
D3ATH CARD
63
|
Posted - 2014.03.31 21:22:00 -
[37] - Quote
J0LLY R0G3R wrote:Learn to aim. XD
+100,000,000!
Live by honor, kill by stealth.
|
One Eyed King
Land of the BIind
876
|
Posted - 2014.03.31 21:31:00 -
[38] - Quote
Supernus Gigas wrote:Michael Epic wrote:That's why I stopped playing...the remote explosives don't do anything and you can't rig objectives with them anymore.
Remote explosives + my friends was why I played....nerf the 'splosives, make the game suck so all my friends stop playing = no reason to play.
Come on April 8th, Hello Titanfall! CCP didn't even touch REs in 1.8. The only thing in 1.8 that had any effect on REs was the Sentinel's explosive resistance. You're upset because you can no longer insta-kill Sentinels with a single RE. Cry some more.
They did. You are no longer able to trigger REs during bleedout, they seem to activate about half a second longer, and they now show up on active scanners.
That being said, I have had no problems with them, and still get plenty of kills.
TTK hasn't seen that much of an adjustment. It is not like it doubled or tripled. I wonder if the OP was even around before hit detection fixes and AA. Now THAT was a long TTK.
Looking for the scout hangout?
|
Sev Alcatraz
Bullet Cluster Lokun Listamenn
486
|
Posted - 2014.03.31 21:33:00 -
[39] - Quote
Fyra Yacile wrote:I agree it was too short before but now its too long .. i'm starting to get bored in the middle of firefights
Flank enemy start firing at your optimum range enemy takes 2 seconds before doing anything n starts jumping everywhere (Yeh the ******** bunny hopping is back) and because damage is so low they get away
SCR and CR are still OP if not even moreso than before after the RR was overnerfed and the AR is still UP
All CCP have done is skew the game even more in favor of the vets so the proto suits are now immortals v new players ... oh and the REs have been nerfed because vets were being killed by them
Farewell ******, unbalanced , poorly developed, sorry excuse of an FPS this game is for ppl who can't play FPS games who can rely on money spent and SP rather than any actual skill
so u flanked me n shot me in the back but I have 30m SP 2x as much hp and more damage so i win ... this is why this game requires no skill n is pretty dam boring
Your and idiot please exit through the door on your left
closed beta Vet - why am I still here....
Tankagedon
|
Emperor1349
Molon Labe. General Tso's Alliance
60
|
Posted - 2014.03.31 21:33:00 -
[40] - Quote
OP is too crying. But **** ttk use cover and tactics to breach it's still hard to believe this is what people want is 10 second firefights and dancing, I don't like twitch shooters anymore than the rest of the dust community but come on you have to admit this "army of two" unloading into each other suits for half a minute is lame as ****. Find a middle ground where HP matters, but HP is not end all.
If you have a poor gun game no proto suit can help you.
If you have a good gun game no proto suit is needed.
|
|
Monkey MAC
Rough Riders..
2334
|
Posted - 2014.03.31 21:36:00 -
[41] - Quote
The AR is sure as hell not UP its my third favourite light weapon this patch.
Just after the Mass Driver and ACR
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Master Smurf
Nos Nothi
305
|
Posted - 2014.03.31 21:39:00 -
[42] - Quote
Supernus Gigas wrote:Michael Epic wrote:That's why I stopped playing...the remote explosives don't do anything and you can't rig objectives with them anymore.
Remote explosives + my friends was why I played....nerf the 'splosives, make the game suck so all my friends stop playing = no reason to play.
Come on April 8th, Hello Titanfall! CCP didn't even touch REs in 1.8. The only thing in 1.8 that had any effect on REs was the Sentinel's explosive resistance. You're upset because you can no longer insta-kill Sentinels with a single RE. Cry some more.
They did take away the delay kill ability as you are bleeding out because some people cried. - And before anyone says that was cheap - I give you the uber dampened and ranged cloaked Gallente shotgun wielder
Keep it up OP - cry some more and you will possibly get your way too.
"Shine bright like a diamond"
|
Supernus Gigas
sNk Syndicate
655
|
Posted - 2014.03.31 21:58:00 -
[43] - Quote
Master Smurf wrote:Supernus Gigas wrote:Michael Epic wrote:That's why I stopped playing...the remote explosives don't do anything and you can't rig objectives with them anymore.
Remote explosives + my friends was why I played....nerf the 'splosives, make the game suck so all my friends stop playing = no reason to play.
Come on April 8th, Hello Titanfall! CCP didn't even touch REs in 1.8. The only thing in 1.8 that had any effect on REs was the Sentinel's explosive resistance. You're upset because you can no longer insta-kill Sentinels with a single RE. Cry some more. They did take away the delay kill ability as you are bleeding out because some people cried. - And before anyone says that was cheap - I give you the uber dampened and ranged cloaked Gallente shotgun wielder Keep it up OP - cry some more and you will possibly get your way too.
They got rid of the detonation while bleeding out? I did not know that. Neat.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
|
Cyzad4
Blackfish Corp.
232
|
Posted - 2014.03.31 21:58:00 -
[44] - Quote
Ripley Riley wrote:In light of your recent post I propose a business proposition.
For the nominal fee of all of your ISK I will broker high-risk investments on the battle field. Let me know if this offer interests you. It is a time sensitive offer. ACT NOW! Beat me to it... and much more eloquently so +1
Welcome to you're "DOOM"
|
thesupertman
Better Hide R Die
258
|
Posted - 2014.03.31 22:00:00 -
[45] - Quote
TTK is good.
The new commandos should have a better paint job. Look at the Amarr one!
1.8 is fun. Cant wait for the new build!
|
Michael Epic
The Neutral Zone
278
|
Posted - 2014.03.31 22:09:00 -
[46] - Quote
Supernus Gigas wrote:Michael Epic wrote:That's why I stopped playing...the remote explosives don't do anything and you can't rig objectives with them anymore.
Remote explosives + my friends was why I played....nerf the 'splosives, make the game suck so all my friends stop playing = no reason to play.
Come on April 8th, Hello Titanfall! CCP didn't even touch REs in 1.8. The only thing in 1.8 that had any effect on REs was the Sentinel's explosive resistance. You're upset because you can no longer insta-kill Sentinels with a single RE. Cry some more.
lol...I'm not crying holmes, but nice try. Remote explosives disappear from the objectives (problem came with 1.7) and it took a few weeks to fix it but it was wonky.
Finally it got fixed, BUT 1.8 was deployed and the SAME PROBLEM is back. My theory is they overlooked the fix that was needed for disappearing remote explosives.
Oh yeah by the way your pretentious "cry some more" and obvious "HTFU" attitude is humorous to me. If you were the only one that acted like that, then maybe I'd be offended and it would be potent but since the "cry some more" and "HTFU" style stuff is used so often (literally 100 times a day on these forums) it looses its pang lol
So yeah *yawns* come at me with something new and innovative. *wipes away tears* it breaks my heart you're such a moron...I had high hopes for you. |
STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
265
|
Posted - 2014.03.31 22:19:00 -
[47] - Quote
Idk what most of you think but I really didn't see much of a change in TTK, maybe an extra half second in most cases. I still kill 99% of heavys with RE's still as well, just can't exactly do suicide runs as effectively since if you get killed before you detonate then sometimes they flux them so you died for nothing, just have to use them more wisely now. |
Maken Tosch
DUST University Ivy League
7744
|
Posted - 2014.03.31 22:24:00 -
[48] - Quote
Dear Original Poster,
Time To Kill is perfect. You either just suck at aiming or you're using the wrong weapon for the type of target you're shooting at.
If you're using an anti-shield weapon, go after shield-based targets. If you're using anti-armor weapons, go after armor-based targets. If you're a commando, fit one anti-shield and one anti-armor weapons with the anti-shield as a primary.
Also, what proof do you have that this game is mostly unbalanced? I have been seeing a lot of skirmish matches now where both sides have been pretty much even for the majority of the matches. I do see the now-uncommon lopsided matches, but I am still seeing mostly fair and balanced matches. Even 1v1 engagements are balanced.
I don't see why anyone thinks that 1.8 has made this game unbalanced when in fact I see the contrary.
PS: The kill feed is also indicating that weapon balance is mostly fine now because I am no longer seeing one single weapon being the common weapon anymore. It's a mixed bag of weapons which is how it's suppose to be. Back in 1.7 the kill feed showed nothing but Rail Rifles.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
243
|
Posted - 2014.03.31 22:24:00 -
[49] - Quote
Emperor1349 wrote:OP is too crying. But **** ttk use cover and tactics to breach it's still hard to believe this is what people want is 10 second firefights and dancing, I don't like twitch shooters anymore than the rest of the dust community but come on you have to admit this "army of two" unloading into each other suits for half a minute is lame as ****. Find a middle ground where HP matters, but HP is not end all. average gunfight in PC last 2 seconds only gunfight you see with two players lasting 10 seconds are just 2 people with bad aim wich appears to be a lot of people with bad aim now that TTK is raised and aim assist has been toned down
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
|
STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
265
|
Posted - 2014.03.31 22:43:00 -
[50] - Quote
CUSE TOWN333 wrote:Emperor1349 wrote:OP is too crying. But **** ttk use cover and tactics to breach it's still hard to believe this is what people want is 10 second firefights and dancing, I don't like twitch shooters anymore than the rest of the dust community but come on you have to admit this "army of two" unloading into each other suits for half a minute is lame as ****. Find a middle ground where HP matters, but HP is not end all. average gunfight in PC last 2 seconds only gunfight you see with two players lasting 10 seconds are just 2 people with bad aim wich appears to be a lot of people with bad aim now that TTK is raised and aim assist has been toned down I think if I saw two guys dueling it out for anything over 5 seconds I'd just stand there and lmfao. |
|
Rusty Shallows
1336
|
Posted - 2014.03.31 22:53:00 -
[51] - Quote
My Combat Engineer ALT is better off now than he's been all of Uprising. He now has a chance to heal some targets instead of everyone insta-gibbing. Blue-dots shoot me to get my rep-tool's attention. I do not miss the days of when Logi work was all uplinks and active scanners.
#Nanohives4life
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
|
Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1341
|
Posted - 2014.03.31 22:56:00 -
[52] - Quote
I actually think TTK could INCREASE by about 5% or so. It's pretty close to perfect though.
Best PvE idea ever!
|
TYCHUS MAXWELL
The Fun Police
122
|
Posted - 2014.03.31 22:56:00 -
[53] - Quote
Fyra Yacile wrote:I agree it was too short before but now its too long .. i'm starting to get bored in the middle of firefights
Flank enemy start firing at your optimum range enemy takes 2 seconds before doing anything n starts jumping everywhere (Yeh the ******** bunny hopping is back) and because damage is so low they get away
SCR and CR are still OP if not even moreso than before after the RR was overnerfed and the AR is still UP
All CCP have done is skew the game even more in favor of the vets so the proto suits are now immortals v new players ... oh and the REs have been nerfed because vets were being killed by them
Farewell ******, unbalanced , poorly developed, sorry excuse of an FPS this game is for ppl who can't play FPS games who can rely on money spent and SP rather than any actual skill
so u flanked me n shot me in the back but I have 30m SP 2x as much hp and more damage so i win ... this is why this game requires no skill n is pretty dam boring
Aim Assist has been working infrequently so that might be your issue. The bullets don't appear to be magnetized anymore so that might be why you feel the TTK is too high. You can drop most any suit fast though if you ADS and keep yourself trained on them. |
Supernus Gigas
sNk Syndicate
658
|
Posted - 2014.03.31 23:02:00 -
[54] - Quote
Michael Epic wrote:Supernus Gigas wrote:Michael Epic wrote:That's why I stopped playing...the remote explosives don't do anything and you can't rig objectives with them anymore.
Remote explosives + my friends was why I played....nerf the 'splosives, make the game suck so all my friends stop playing = no reason to play.
Come on April 8th, Hello Titanfall! CCP didn't even touch REs in 1.8. The only thing in 1.8 that had any effect on REs was the Sentinel's explosive resistance. You're upset because you can no longer insta-kill Sentinels with a single RE. Cry some more. lol...I'm not crying holmes, but nice try. Remote explosives disappear from the objectives (problem came with 1.7) and it took a few weeks to fix it but it was wonky. Finally it got fixed, BUT 1.8 was deployed and the SAME PROBLEM is back. My theory is they overlooked the fix that was needed for disappearing remote explosives. Oh yeah by the way your pretentious "cry some more" and obvious "HTFU" attitude is humorous to me. If you were the only one that acted like that, then maybe I'd be offended and it would be potent but since the "cry some more" and "HTFU" style stuff is used so often (literally 100 times a day on these forums) it looses its pang lol So yeah *yawns* come at me with something new and innovative. *wipes away tears* it breaks my heart you're such a moron...I had high hopes for you.
Someone's a tad salty.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
|
AfroSunshineY Consequence
R 0 N 1 N
274
|
Posted - 2014.03.31 23:08:00 -
[55] - Quote
This is the most brazen NAKED attempt at getting a buff to an already OP weapon - the RR. Seriously, that thing still wreaks havoc. The TTK hasn't changed much. Now there are more commandos and heavies, so naturally firefights take longer. Seriously. The RR and CR are still game breaking. The SCR is very well balanced ---- you can't spam it against a heavy for instance because you'll damage yourself. it is lethal against proper, minimally tanked scouts. Gallente AR is UP for sure, but only in relation to the other rifles. It still far outdoes the other weapons in the game. you want to talk about UP? How about the Ion Pistol. That thing is RUBBISH. |
Centurion mkII
Kang Lo Directorate Gallente Federation
209
|
Posted - 2014.03.31 23:40:00 -
[56] - Quote
I disagree with your post. Longer TTK allows more fitting diversity and requires you to develop strafing skills. If anything the current ttk is about right but maybe could be a little higher say .10 seconds for two heavies blasting each other (id want the increase everywhere but just giving an example). |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1588
|
Posted - 2014.03.31 23:46:00 -
[57] - Quote
TTK is still way to short.
If you invest into an ADV suit... You should always have a chance to turn around and defend yourself.. Defend your investment.
Right now that is impossible... Every single gun will kill you before you turn around and defend yourself. Unless your a Heavy(Which is where we want things)
This is largely DUST's hit detection system mixed with AA that stops good fights from happening. |
excillon
Nova Corps Marines Ishuk-Raata Enforcement Directive
367
|
Posted - 2014.03.31 23:58:00 -
[58] - Quote
I agree that the past 2 patches have favored vets, and im a 20m sp vet. Problem with rifles is twofold. The cr is still OP yes, however the 3 rifles are closer to balance between each other. However theyre not in balance with the rest of the game. The answer isnt buff the rr or at but nerf the cr a tick.
Ccp dropped the ball on dropsuits if anything. Assault is dead, scout is WAY op and heavy is a little op. Couple that with lousy bonuses and the fact cloak should be in high slot, not equip slot and use more pg and cpu and that is the mess that is 1.8.
So 2 slight nerfs and one major nerf would really improve the dynamic overall. As for cloaks, if people want to use them fine, I just feel they should have to sacrifice their damage dealt or their ehp to do so.
Dont expect a lot of support though. People dont want to give up their crutches. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4713
|
Posted - 2014.04.01 00:00:00 -
[59] - Quote
TTK is way to high
My Shotgun says otherwise.
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
|
Sinboto Simmons
SVER True Blood General Tso's Alliance
5666
|
Posted - 2014.04.01 00:03:00 -
[60] - Quote
Thanks for this thread OP, it's shown me I should step up my forum game.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
|
|
Shion Typhon
Intara Direct Action Caldari State
454
|
Posted - 2014.04.01 00:13:00 -
[61] - Quote
jerrmy12 kahoalii wrote:Fyra Yacile wrote:bamboo x wrote:AR is fine, TTK is fine, shut up. no it isn't ... no it isn't ... and make me Ok noob *hides posts
Why call him a noob?
TTK is simply a design choice, nothing more, a game designer can choose to set it anywhere between zero (1 hit kills) all the way up to wherever he feels like so long as it doesn't mean people can't be killed.
Choices made in the TTK level results in radically different gameplay from run 'n' gun to slow crawl tactical movement and emphasize different player skills, twitch reflexes vs map knowledge, but all TTK choices are valid so long as the rest of the game is designed around it.
In his opinion TTK is too high and promotes too much bunny hopping style play whereas in your opinion a low TTK might slow things down too much.
Both are valid opinions. |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1593
|
Posted - 2014.04.01 00:28:00 -
[62] - Quote
Shion Typhon wrote:jerrmy12 kahoalii wrote:Fyra Yacile wrote:bamboo x wrote:AR is fine, TTK is fine, shut up. no it isn't ... no it isn't ... and make me Ok noob *hides posts Why call him a noob? TTK is simply a design choice, nothing more, a game designer can choose to set it anywhere between zero (1 hit kills) all the way up to wherever he feels like so long as it doesn't mean people can't be killed. Choices made in the TTK level results in radically different gameplay from run 'n' gun to slow crawl tactical movement and emphasize different player skills, twitch reflexes vs map knowledge, but all TTK choices are valid so long as the rest of the game is designed around it. In his opinion TTK is too high and promotes too much bunny hopping style play whereas in your opinion a low TTK might slow things down too much. Both are valid opinions.
Except he's full of ****.
Bunny hopping in DUST is a silly thought... or even word used for this game... I can ACTUALLY bunny hop in CoD games and BF4... DUST jumping is a joke and not really a valid tactic unless your a scout... By design...
When you play your bubblegum shooter where deaths don't matter... Then TTK doesn't matter for ****.. A death doesn't even matter other then a mark on your epeen....
In DUST everything on your suit you have bought and skilled into... Every death matters..
Almost every single mercenary on the field has a different health point value... Moves at different speeds... have different sized hitboxes.. Tactics...
Longer TTK, Gives a chance for each individual health point to matter... Each movement to matter, Tactics to matter...
If you invest into an ADV suit, with the skills and modules.. You should have a chance to defend that investment. If you get shot in the back it is impossible to turn around and defend yourself with any of the guns in DUST right now really...Unless your a heavy(Which is what we want) |
thesupertman
Better Hide R Die
259
|
Posted - 2014.04.01 00:31:00 -
[63] - Quote
I would be pissed if CCP changed the TTK, i think it is perfect.
The new commandos should have a better paint job. Look at the Amarr one!
1.8 is fun. Cant wait for the new build!
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2458
|
Posted - 2014.04.01 00:34:00 -
[64] - Quote
I think they actually nailed the TTK.
Its enough that you have a chance to run away or take action if you are playing smart, but low enough that if someone catches you in an open area they will almost always get you before you can get away/fight back.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
|
m twiggz
Pradox One Proficiency V.
428
|
Posted - 2014.04.01 00:46:00 -
[65] - Quote
Play more intelligent. Aim better, head shots. Don't attack a proto guy head on, flux or grenade him first.
Honestly the TTK seems quite a bit longer than it was in 1.7. I get 10-20 kill assists per match now on average, which is 50% more than I would get in 1.7. Honestly I'm not concerned with it. As long as that red berry dies I am happy, on to the next and the next.
This actually favors new players more! Instead of insta-dying they get a fighting chance if they aren't complete idiots. In 1.7 they had no time to turn around and shoot, or run to cover and now they do. This helps all players not just vets. Quit your QQ and practice more, or leave. No one is holding a gun to your head, unless you don't leave, then we all are. |
Izlare Lenix
Arrogance.
345
|
Posted - 2014.04.01 00:47:00 -
[66] - Quote
I think ttk is now perfect. It reminds me of beta.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
649
|
Posted - 2014.04.01 00:48:00 -
[67] - Quote
Crimson ShieId wrote:So... go play Battlefield... or COD... Problem solved.
Not sure why people continue to act like Dust is the Unicorn of the FPS genre.
The only difference between Dust and Battlefield is the SP system (which can be considered a **** poor mechanic for an FPS by many, considering the amount of threads created weekly demanding respecs and being generally unhappy every build about having to accrue more SP).
Oh and i guess differences like Battlefield is almost entirely balanced, has more players in battle, more maps, larger maps, more weapons, more vehicles, less bugs, better physics, better graphics and a larger player base.
Yes, lets continue to compare Dust and act like it's better then most FPS games in its current iteration.
|
m twiggz
Pradox One Proficiency V.
429
|
Posted - 2014.04.01 00:51:00 -
[68] - Quote
Izlare Lenix wrote:I think ttk is now perfect. It reminds me of beta. Beta minus Duvolle Tact |
Duran Lex
Fraternity of St. Venefice Amarr Empire
649
|
Posted - 2014.04.01 00:52:00 -
[69] - Quote
Bethhy wrote:Except he's full of ****.
Bunny hopping in DUST is a silly thought... or even word used for this game... I can ACTUALLY bunny hop in CoD games and BF4... DUST jumping is a joke and not really a valid tactic unless your a scout... By design...
When you play your bubblegum shooter where deaths don't matter... Then TTK doesn't matter for ****.. A death doesn't even matter other then a mark on your epeen....
In DUST everything on your suit you have bought and skilled into... Every death matters..
Almost every single mercenary on the field has a different health point value... Moves at different speeds... have different sized hitboxes.. Tactics...
Longer TTK, Gives a chance for each individual health point to matter... Each movement to matter, Tactics to matter...
If you invest into an ADV suit, with the skills and modules.. You should have a chance to defend that investment. If you get shot in the back it is impossible to turn around and defend yourself with any of the guns in DUST right now really...Unless your a heavy(Which is what we want)
true, the OP is full of **** talking about this build.
But you missy are also full of **** if you think bunny hopping was never a ridiculously useful tactic Dust.
Back in the day it has saved the lives of many, and caused many to loath the tactic.
Weren't you there?
Edit - Hell, once upon a time scouts were able to bunny hop clear over your head. |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1594
|
Posted - 2014.04.01 01:15:00 -
[70] - Quote
Duran Lex wrote: true, the OP is full of **** talking about this build.
But you missy are also full of **** if you think bunny hopping was never a ridiculously useful tactic Dust.
Back in the day it has saved the lives of many, and caused many to loath the tactic.
Weren't you there?
Edit - Hell, once upon a time scouts were able to bunny hop clear over your head.
Movement in general was strong... because you then had to re aim on the target... creating awesome edge of your seat gunfights... that challenged your ability at every engagement from a new player with good FPS skill to a closed beta vet.
And no. those people would get shot in the face just the same as a sprinting scout..
The stamina mechanic of DUST has eliminated the jumping with the same height and same collision... made it a less effective use of control inputs to force aim readjustment or for bullet evasion compared to many other options. Specially with how collision mechanics and getting stuck on terrain in DUST 514. |
|
Sgt Kirk
Fatal Absolution
5428
|
Posted - 2014.04.01 01:20:00 -
[71] - Quote
So easy to tell when someone likes their own post.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
|
STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
267
|
Posted - 2014.04.01 01:20:00 -
[72] - Quote
Duran Lex wrote:Crimson ShieId wrote:So... go play Battlefield... or COD... Problem solved. Not sure why people continue to act like Dust is the Unicorn of the FPS genre. The only difference between Dust and Battlefield is the SP system (which can be considered a **** poor mechanic for an FPS by many, considering the amount of threads created weekly demanding respecs and being generally unhappy every build about having to accrue more SP). Oh and i guess differences like Battlefield is almost entirely balanced, has more players in battle, more maps, larger maps, more weapons, more vehicles, less bugs, better physics, better graphics and a larger player base. Yes, lets continue to compare Dust and act like it's better then most FPS games in its current iteration. And yet people still return and/or continue to play dust.... must we keep comparing games??? Play dust or don't, just don't try to rationalise that we all should quit for what someones opinion of a better game is. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
649
|
Posted - 2014.04.01 01:23:00 -
[73] - Quote
Bethhy wrote:Duran Lex wrote: true, the OP is full of **** talking about this build.
But you missy are also full of **** if you think bunny hopping was never a ridiculously useful tactic Dust.
Back in the day it has saved the lives of many, and caused many to loath the tactic.
Weren't you there?
Edit - Hell, once upon a time scouts were able to bunny hop clear over your head.
Movement in general was strong... because you then had to re aim on the target... creating awesome edge of your seat gunfights... that challenged your ability at every engagement from a new player with good FPS skill to a closed beta vet. And no. those people would get shot in the face just the same as a sprinting scout.. The stamina mechanic of DUST has eliminated the jumping with the same height and same collision... made it a less effective use of control inputs to force aim readjustment or for bullet evasion compared to many other options. Specially with how collision mechanics and getting stuck on terrain in DUST 514.
So basically you are saying that no, you weren't around for the bunny hopping scouts that headshot with shotguns and SCPs as they sailed over your head. Or the bunny hoppy logis that would make 1/3rd of the bullets from an HMG miss, or avoid a death by grenade due to a shoddy explosion mechanic at the time.
Ignorance isn't a bad thing, nothing to be ashamed of. |
Yeeeuuuupppp
228
|
Posted - 2014.04.01 01:37:00 -
[74] - Quote
Fyra Yacile wrote:I agree it was too short before but now itS Too long .. i'm starting to get bored in the middle of firefights
Flank enemy start firing at your optimum range enemy takes 2 seconds before doing anything n starts jumping everywhere (Yeh the ******** bunny hopping is back) and because damage is so low they get away
SCR and CR are still OP if not even moreso than before after the RR was overnerfed and the AR is still UP
All CCP have done is skew the game even more in favor of the vets so the proto suits are now immortals v new players ... oh and the REs have been nerfed because vets were being killed by them
Farewell ******, unbalanced , poorly developed, sorry excuse of an FPS this game is for ppl who can't play FPS games who can rely on money spent and SP rather than any actual skill
so u flanked me n shot me in the back but I have 30m SP 2x as much hp and more damage so i win ... this is why this game requires no skill n is pretty dam boring Sorry, CCP doesn't want TTK to be like COD. Rr were not over nerfed, cr is still op, SCR is not OP, Go back to mindless shooters because of your inability to Adapt to Changes.
CCP Saberwing: " War elephants for 1.9"
I really want the templar set
Feel the wrath of my troll
|
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
316
|
Posted - 2014.04.01 01:38:00 -
[75] - Quote
Duran Lex wrote:Crimson ShieId wrote:So... go play Battlefield... or COD... Problem solved. Not sure why people continue to act like Dust is the Unicorn of the FPS genre. The only difference between Dust and Battlefield is the SP system (which can be considered a **** poor mechanic for an FPS by many, considering the amount of threads created weekly demanding respecs and being generally unhappy every build about having to accrue more SP). Oh and i guess differences like Battlefield is almost entirely balanced, has more players in battle, more maps, larger maps, more weapons, more vehicles, less bugs, better physics, better graphics and a larger player base. Yes, lets continue to compare Dust and act like it's better then most FPS games in its current iteration.
I'm... honestly not sure how you got that I was comparing the games out of that... OP complained about poor mechanics and not liking the game, I responded with "Go play something else that doesn't have those mechanics"
Not once did I say Dust was better than the other big market shooters, nor was anything in my post relating to the quality of Dust over those games... so... Yes, let's continue to make baseless assumptions because, why the heck not? Battlefield has also technically had a lot more time in development than Dust, to be fair. Sure, each game usually only takes two to three years, but Dice has a lot more experience with FPS games than CCP.
So... if you dislike the game so much and think Battlefield is so much better, why are you here, commenting on the forums? Sure, there's not much fun in making sense, but come on... oh, wait... I forgot, Battlefield 4's netcode is crap right now and you need either a decent PC or a new $400-$500 console with only a small line up of games to play it...
Nova Knives are OP! Nerf em before you lose all your proto suits!
|
Bethhy
Ancient Exiles. Dirt Nap Squad.
1597
|
Posted - 2014.04.01 01:43:00 -
[76] - Quote
Duran Lex wrote:Bethhy wrote:Duran Lex wrote: true, the OP is full of **** talking about this build.
But you missy are also full of **** if you think bunny hopping was never a ridiculously useful tactic Dust.
Back in the day it has saved the lives of many, and caused many to loath the tactic.
Weren't you there?
Edit - Hell, once upon a time scouts were able to bunny hop clear over your head.
Movement in general was strong... because you then had to re aim on the target... creating awesome edge of your seat gunfights... that challenged your ability at every engagement from a new player with good FPS skill to a closed beta vet. And no. those people would get shot in the face just the same as a sprinting scout.. The stamina mechanic of DUST has eliminated the jumping with the same height and same collision... made it a less effective use of control inputs to force aim readjustment or for bullet evasion compared to many other options. Specially with how collision mechanics and getting stuck on terrain in DUST 514. So basically you are saying that no, you weren't around for the bunny hopping scouts that headshot with shotguns and SCPs as they sailed over your head. Or the bunny hoppy logis that would make 1/3rd of the bullets from an HMG miss, or avoid a death by grenade due to a shoddy explosion mechanic at the time. Ignorance isn't a bad thing, nothing to be ashamed of. |
You havent played Calamity recently have you? He clears peoples heads and while popping a headshot over it... WHen aiming actually was legit atleast that was cool.
And I played with actual legit heavies... No one bunny hopped away from their HMG lol?..... no one long ranged them...
And explosions IN GERNEAL have been broken... but it looks like you never have actually looked to why... The idea of a sphere of explosion in DUST has always been broken..
Your probably one of the people who think the flaylock was OP because of explosion radius... And Core locus.. Really it was explosions triggering headshot multipliers.... Then after they nerfed the flaylock they messed the explosive sphere up so you could jump and avoid its damage. Same issue.. DUST has a terrible half fast mechanic built around damage spheres. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
650
|
Posted - 2014.04.01 01:53:00 -
[77] - Quote
Bethhy wrote:Duran Lex wrote:Bethhy wrote:Duran Lex wrote: true, the OP is full of **** talking about this build.
But you missy are also full of **** if you think bunny hopping was never a ridiculously useful tactic Dust.
Back in the day it has saved the lives of many, and caused many to loath the tactic.
Weren't you there?
Edit - Hell, once upon a time scouts were able to bunny hop clear over your head.
Movement in general was strong... because you then had to re aim on the target... creating awesome edge of your seat gunfights... that challenged your ability at every engagement from a new player with good FPS skill to a closed beta vet. And no. those people would get shot in the face just the same as a sprinting scout.. The stamina mechanic of DUST has eliminated the jumping with the same height and same collision... made it a less effective use of control inputs to force aim readjustment or for bullet evasion compared to many other options. Specially with how collision mechanics and getting stuck on terrain in DUST 514. So basically you are saying that no, you weren't around for the bunny hopping scouts that headshot with shotguns and SCPs as they sailed over your head. Or the bunny hoppy logis that would make 1/3rd of the bullets from an HMG miss, or avoid a death by grenade due to a shoddy explosion mechanic at the time. Ignorance isn't a bad thing, nothing to be ashamed of. | You havent played Calamity recently have you? He clears peoples heads and while popping a headshot over it... WHen aiming actually was legit atleast that was cool. And I played with actual legit heavies... No one bunny hopped away from their HMG lol?..... no one long ranged them... And explosions IN GERNEAL have been broken... but it looks like you never have actually looked to why... The idea of a sphere of explosion in DUST has always been broken.. Your probably one of the people who think the flaylock was OP because of explosion radius... And Core locus.. Really it was explosions triggering headshot multipliers.... Then after they nerfed the flaylock they messed the explosive sphere up so you could jump and avoid its damage. Same issue.. DUST has a terrible half fast mechanic built around damage spheres.
I'm sure you are capable of playing every single game with your Heavy friends to be able to claim such an outrageously improbable scenario.
I'm aware of the terrible mechanics explosions have had. I'm aware of the issues with the flaylock. And it wasn't just the explosions triggering headshots. Explosions from the flaylock would also register hits on people behind walls and structures, as well as incorrectly registering hits made to the environment. Hence why shooting everywhere but your target was far more effective then landing a direct hit.
None of this has anything to do with the fact that back in the day, bunny hopping was a legitimate strategy that was used. |
RemingtonBeaver
Molon Labe. General Tso's Alliance
504
|
Posted - 2014.04.01 02:15:00 -
[78] - Quote
I know all about this issue and here is my solution in an infographic that will hopefully end any complaints about TTK.
TTK Solution.
We can pickle that.
|
|
|
|
Pages: 1 2 3 :: [one page] |