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Duran Lex
Fraternity of St. Venefice Amarr Empire
649
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Posted - 2014.04.01 00:48:00 -
[1] - Quote
Crimson ShieId wrote:So... go play Battlefield... or COD... Problem solved.
Not sure why people continue to act like Dust is the Unicorn of the FPS genre.
The only difference between Dust and Battlefield is the SP system (which can be considered a **** poor mechanic for an FPS by many, considering the amount of threads created weekly demanding respecs and being generally unhappy every build about having to accrue more SP).
Oh and i guess differences like Battlefield is almost entirely balanced, has more players in battle, more maps, larger maps, more weapons, more vehicles, less bugs, better physics, better graphics and a larger player base.
Yes, lets continue to compare Dust and act like it's better then most FPS games in its current iteration.
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Duran Lex
Fraternity of St. Venefice Amarr Empire
649
|
Posted - 2014.04.01 00:52:00 -
[2] - Quote
Bethhy wrote:Except he's full of ****.
Bunny hopping in DUST is a silly thought... or even word used for this game... I can ACTUALLY bunny hop in CoD games and BF4... DUST jumping is a joke and not really a valid tactic unless your a scout... By design...
When you play your bubblegum shooter where deaths don't matter... Then TTK doesn't matter for ****.. A death doesn't even matter other then a mark on your epeen....
In DUST everything on your suit you have bought and skilled into... Every death matters..
Almost every single mercenary on the field has a different health point value... Moves at different speeds... have different sized hitboxes.. Tactics...
Longer TTK, Gives a chance for each individual health point to matter... Each movement to matter, Tactics to matter...
If you invest into an ADV suit, with the skills and modules.. You should have a chance to defend that investment. If you get shot in the back it is impossible to turn around and defend yourself with any of the guns in DUST right now really...Unless your a heavy(Which is what we want)
true, the OP is full of **** talking about this build.
But you missy are also full of **** if you think bunny hopping was never a ridiculously useful tactic Dust.
Back in the day it has saved the lives of many, and caused many to loath the tactic.
Weren't you there?
Edit - Hell, once upon a time scouts were able to bunny hop clear over your head. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
649
|
Posted - 2014.04.01 01:23:00 -
[3] - Quote
Bethhy wrote:Duran Lex wrote: true, the OP is full of **** talking about this build.
But you missy are also full of **** if you think bunny hopping was never a ridiculously useful tactic Dust.
Back in the day it has saved the lives of many, and caused many to loath the tactic.
Weren't you there?
Edit - Hell, once upon a time scouts were able to bunny hop clear over your head.
Movement in general was strong... because you then had to re aim on the target... creating awesome edge of your seat gunfights... that challenged your ability at every engagement from a new player with good FPS skill to a closed beta vet. And no. those people would get shot in the face just the same as a sprinting scout.. The stamina mechanic of DUST has eliminated the jumping with the same height and same collision... made it a less effective use of control inputs to force aim readjustment or for bullet evasion compared to many other options. Specially with how collision mechanics and getting stuck on terrain in DUST 514.
So basically you are saying that no, you weren't around for the bunny hopping scouts that headshot with shotguns and SCPs as they sailed over your head. Or the bunny hoppy logis that would make 1/3rd of the bullets from an HMG miss, or avoid a death by grenade due to a shoddy explosion mechanic at the time.
Ignorance isn't a bad thing, nothing to be ashamed of. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
650
|
Posted - 2014.04.01 01:53:00 -
[4] - Quote
Bethhy wrote:Duran Lex wrote:Bethhy wrote:Duran Lex wrote: true, the OP is full of **** talking about this build.
But you missy are also full of **** if you think bunny hopping was never a ridiculously useful tactic Dust.
Back in the day it has saved the lives of many, and caused many to loath the tactic.
Weren't you there?
Edit - Hell, once upon a time scouts were able to bunny hop clear over your head.
Movement in general was strong... because you then had to re aim on the target... creating awesome edge of your seat gunfights... that challenged your ability at every engagement from a new player with good FPS skill to a closed beta vet. And no. those people would get shot in the face just the same as a sprinting scout.. The stamina mechanic of DUST has eliminated the jumping with the same height and same collision... made it a less effective use of control inputs to force aim readjustment or for bullet evasion compared to many other options. Specially with how collision mechanics and getting stuck on terrain in DUST 514. So basically you are saying that no, you weren't around for the bunny hopping scouts that headshot with shotguns and SCPs as they sailed over your head. Or the bunny hoppy logis that would make 1/3rd of the bullets from an HMG miss, or avoid a death by grenade due to a shoddy explosion mechanic at the time. Ignorance isn't a bad thing, nothing to be ashamed of. | You havent played Calamity recently have you? He clears peoples heads and while popping a headshot over it... WHen aiming actually was legit atleast that was cool. And I played with actual legit heavies... No one bunny hopped away from their HMG lol?..... no one long ranged them... And explosions IN GERNEAL have been broken... but it looks like you never have actually looked to why... The idea of a sphere of explosion in DUST has always been broken.. Your probably one of the people who think the flaylock was OP because of explosion radius... And Core locus.. Really it was explosions triggering headshot multipliers.... Then after they nerfed the flaylock they messed the explosive sphere up so you could jump and avoid its damage. Same issue.. DUST has a terrible half fast mechanic built around damage spheres.
I'm sure you are capable of playing every single game with your Heavy friends to be able to claim such an outrageously improbable scenario.
I'm aware of the terrible mechanics explosions have had. I'm aware of the issues with the flaylock. And it wasn't just the explosions triggering headshots. Explosions from the flaylock would also register hits on people behind walls and structures, as well as incorrectly registering hits made to the environment. Hence why shooting everywhere but your target was far more effective then landing a direct hit.
None of this has anything to do with the fact that back in the day, bunny hopping was a legitimate strategy that was used. |
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