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          Sardonk Eternia 
          RisingSuns
  199
  
          
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        Posted - 2014.04.02 07:44:00 -
          [61] - Quote 
          
           
          ghtyui fdaqq wrote:Vulpes Dolosus wrote:Well... from a physics point of view, radar is light so...  And only because I am a nerd and not because I think that the way our current tech works should affect my space man game thousands of years in the future; but do we use traditional 'radar' in New Eden/Dust ?  
  In EVE each race uses one of four types of sensor. There is ECM for each type and ECCM too
  https://wiki.eveonline.com/en/wiki/Electronic_warfare_guide | 
      
      
      
          
          SgtMajSquish MLBJ 
          Consolidated Dust
  57
  
          
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        Posted - 2014.04.02 07:45:00 -
          [62] - Quote 
          
           
          Vulpes Dolosus wrote:Well... from a physics point of view, radar is light so...  
  Scanning in this game is sound based. This is where the cloak has an unexplained boost
 
 Favoring High Latency Is Sh*t 
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          SgtMajSquish MLBJ 
          Consolidated Dust
  57
  
          
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        Posted - 2014.04.02 07:50:00 -
          [63] - Quote 
          
           
           There is no drawback at the moment. You can switch to your weapon and fire before the cloak even turns off.
 Favoring High Latency Is Sh*t 
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          Jathniel 
          G I A N T General Tso's Alliance
  1017
  
          
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        Posted - 2014.04.02 12:54:00 -
          [64] - Quote 
          
           
          No. Learn to invest in precision enhancement or proto-scanners. You can't have it all.  People complaining about the cloaked shotguns, aren't being honest. You just dont like getting caught with your pants down. You can see the scouts coming from a mile away. HTFU and pay attention. 
  This is getting as old as people saying, "its not fair that heavies have so much HP". | 
      
      
      
          
          Garrett Blacknova 
          Codex Troopers
  4800
  
          
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        Posted - 2014.04.02 13:49:00 -
          [65] - Quote 
          
           
          SgtMajSquish MLBJ wrote:Garrett Blacknova wrote:what's the drawback for fitting a Nanohive? How about a Repair Tool? Is there a negative to balance out Active Scanners?
  The balance in all these cases - THE SAME DRAWBACK WITH THE CLOAK - is that you can't have the equipment out and active while ALSO having your weapon drawn. The other balance is the fitting capacity on your Dropsuit. And yeah, maybe - MAYBE - a couple of the Scout suits have more PG and CPU at each tier than they really should have. Maybe it's a little too easy to stack Prototype modules and a cloak on just the Advanced suits in some cases.
  Oooh, I know! Maybe because cloaking is so powerful, they should add the drawback that when you're moving, you have a blue shimmery effect so people can see you! And just in case people still have trouble, there should be at least a faint shimmer when you're staying still. But if that's not enough, how about they also make sure an enemy's crosshairs still turn red when they're on target.
  ...wait a minute... this sounds familiar somehow...  There is no drawback at the moment. You can switch to your weapon and fire before the cloak even turns off.   I just reinserted the relevant portion of my post, since you didn't actually include any of its content.
  With that back in there, I'm sorry, but your comment seems like it's not really addressing any of the points I made.
  You can switch to your weapon - triggering an immediate decloak sound (which to be fair, I agree with turning the volume up for) and an immediate decloak animation. The animation takes long enough that you're still harder to see than normal for long enough to get a couple of shots off, but you're more visible than you would be while remaining actually cloaked.
  The immediate sound trigger, which comes BEFORE you finish swapping the cloak out, is a giveaway that there's a cloaked enemy nearby. If it was a little louder and more obvious, then it would be a good indicator that it's time to start looking for that (now more obvious because they're decloaking) blue shimmer and opening fire.
  Not seeing how "you can't activate cloak with your weapon out" and "you can't keep cloak active after pulling your weapon out" are less of a drawback than the "you have to swap away from your weapon to place it" drawback on REs, Nanohives and Uplinks or the "you can't use it while also having a weapon ready" drawback on Active Scanners and Repair Tools.
  Also not seeing how you can argue that glowing bright blue isn't a drawback for an item you're meant to be using for invisibility. | 
      
      
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