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        |  KingBabar
 The Rainbow Effect
 Negative-Feedback
 
 2078
 
 
      | Posted - 2014.03.31 10:16:00 -
          [1] - Quote 
 I think that some sacrifice should be expected when you're putting on the most effective and selfish Equipment there is. Being able to be invisible and shoot People in the back With a shotty is all well and good, but should I be able to put 700-800 HP, proto weapns and a cloak? Its a bit too much.
 
 If this change were too be made the sneaky scouts could still do their job, sneaking past "enemy lines", hack and setup uplinks. You can still sneak up on someone and get that "stealth" kill, but you would then be weaker as a combat unit sacrificing some tank or indeed those expensive to fit fancy weapons.
 
 I feel the suit I'm using is a little too good. The cloak is cheaper to fit than a decent nanohive, its not right.
 
 FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good. | 
      
      
        |  Joel II X
 Dah Gods O Bacon
 
 2100
 
 
      | Posted - 2014.03.31 10:23:00 -
          [2] - Quote 
 Did you read the post that talked about the cloak bonus and NPE? You know, how new scouts can't use it because it costs too many fitting resources?
 
 I think that was a good post.
 
 I, also, think your post isn't that good
  at scout 5 a STD cloak costs the same as a STD equipment like an uplink. Working as intended? | 
      
      
        |  Broonfondle Majikthies
 Dogs of War Gaming
 Zero-Day
 
 1062
 
 
      | Posted - 2014.03.31 10:28:00 -
          [3] - Quote 
 Minmatar scout
 
 "...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear" | 
      
      
        |  KingBabar
 The Rainbow Effect
 Negative-Feedback
 
 2080
 
 
      | Posted - 2014.03.31 10:30:00 -
          [4] - Quote 
 
 Joel II X wrote:Did you read the post that talked about the cloak bonus and NPE? You know, how new scouts can't use it because it costs too many fitting resources?  I think that was a good post.  I, also, think your post isn't that good    at scout 5 a STD cloak costs the same as a STD equipment like an uplink. Working as intended?  
 I was expecting to have to sacrifice something to put on a cloak, but I don't have too. I dunno about the lower tiers, all I see is that my Gallente suit can easily can get over 700 HP, proto weapons, proto second Equipment and a cloak. Its just too much, high hp, great speed/stamina, very good stealth and buildt in Precision built in reps and on top of it all I can fit a cloak.
 
 And no, I don't think that a cloak should cost the same to fit, even by scouts, as a hive. It should be way more. Or perhaps its just the suit that needs a CPU/PG reduction? I dunno, I don't have the other scout suits.
 
 FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good. | 
      
      
        |  Korvin Lomont
 United Pwnage Service
 RISE of LEGION
 
 859
 
 
      | Posted - 2014.03.31 10:32:00 -
          [5] - Quote 
 Just to add cloaks are easy to counter, the only annoying thing is corner camping. Those are harder to counter and you need to be more careful to do so. moving scouts are easy to spot once you get used to the shimmer.
 
 And of course the cloak is a endgame thing you need plenty of SP to equip that thing as the bonus will make the cloak only accessible for high lvl scouts.
 
 I personally would prefer a cloak slot only available to scout/light Frames (similar the heavy weapon slot for heavies) instead of two pure equipment slots....
 | 
      
      
        |  C Saunders
 Tech Guard
 RISE of LEGION
 
 609
 
 
      | Posted - 2014.03.31 10:34:00 -
          [6] - Quote 
 Doing that would break the min scout. I'm struggling to fit the most basic things on my scout due to the tiny amount of PG compared to other scouts.
 
 WTF is this anyway. The cloaks not even overpowered. People are too used to scouts being easy kills.
 
 // Fully Speced Mass Driver Expert // Proto Min Scout // Closed Beta Vet // Tech Guards Sexy Beast // | 
      
      
        |  darkiller240
 WarRavens
 League of Infamy
 
 679
 
 
      | Posted - 2014.03.31 10:35:00 -
          [7] - Quote 
 Iv explained this hundreds of time
 ITS NOT ALL SCOUTS
 its just gallente, with a shotgun
 dont nerf a hole class just because of one combo
 
 "Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein | 
      
      
        |  Patrick57
 
 6449
 
 
      | Posted - 2014.03.31 10:36:00 -
          [8] - Quote 
 You could do that, or you could stop brick tanking...
 | 
      
      
        |  KingBabar
 The Rainbow Effect
 Negative-Feedback
 
 2080
 
 
      | Posted - 2014.03.31 10:36:00 -
          [9] - Quote 
 
 C Saunders wrote:Doing that would break the min scout. I'm struggling to fit the most basic things on my scout due to the tiny amount of PG compared to other scouts.
 WTF is this anyway. The cloaks not even overpowered. People are too used to scouts being easy kills.
 
 I run the Gallente scout suit myself, it just seems to be too good thats all, especially the ability to fit all that and a cloak.
 
 Please nerf my suit!
 
 FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good. | 
      
      
        |  KingBabar
 The Rainbow Effect
 Negative-Feedback
 
 2082
 
 
      | Posted - 2014.03.31 10:39:00 -
          [10] - Quote 
 
 Patrick57 wrote:You could do that, or you could stop brick tanking... 
 I don't. Yes I do have one 869 HP suit that I will try eventually. I mostly run With 560 HP.
 
 And I don't see how thats relevant to this discussion either.
 
 FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good. | 
      
      
        |  STEALTH HUNTER ZERO
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 256
 
 
      | Posted - 2014.03.31 10:42:00 -
          [11] - Quote 
 I would be fine with this if there was another bonus attached, 1 to 2% per level to all biotic and ewar fitting costs. This would help as an incentive for people to use modules you Should be running instead of only brick tanking HP.
 | 
      
      
        |  Patrick57
 
 6451
 
 
      | Posted - 2014.03.31 10:43:00 -
          [12] - Quote 
 
 KingBabar wrote:I don't. Yes I do have one 869 HP suit that I will try eventually. I mostly run With 560 HP.
 And I don't see how thats relevant to this discussion either.
 
 
 KingBabar wrote:but should I be able to put 700-800 HP, proto weapns and a cloak? Nerfing all the Scouts because one of them can stack 750 Armor is just bad.
 | 
      
      
        |  KingBabar
 The Rainbow Effect
 Negative-Feedback
 
 2082
 
 
      | Posted - 2014.03.31 10:46:00 -
          [13] - Quote 
 
 Patrick57 wrote:KingBabar wrote:I don't. Yes I do have one 869 HP suit that I will try eventually. I mostly run With 560 HP.
 And I don't see how thats relevant to this discussion either.
 KingBabar wrote:but should I be able to put 700-800 HP, proto weapns and a cloak? Nerfing all the Scouts because one  of them can stack 750 Armor is just bad. 
 Fair enough, though it would be a nerf only to the scouts running With a cloak.
 
 So what? A 30 CPU and 15 PG nerf to the Gallente suit to make it on par With the others?
 
 Currently the suit seems to be very good in almost anything and I don't see any drwabacks at all.
 
 FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good. | 
      
      
        |  KGB Sleep
 
 946
 
 
      | Posted - 2014.03.31 10:51:00 -
          [14] - Quote 
 NO
 
 I just had to readjust CPU for explosives to fit right.
 
 NO BECAUSE I SAID SO
 
 Because beer, that's why. | 
      
      
        |  Joel II X
 Dah Gods O Bacon
 
 2101
 
 
      | Posted - 2014.03.31 11:00:00 -
          [15] - Quote 
 
 KingBabar wrote:Joel II X wrote:Did you read the post that talked about the cloak bonus and NPE? You know, how new scouts can't use it because it costs too many fitting resources?  I think that was a good post.  I, also, think your post isn't that good    at scout 5 a STD cloak costs the same as a STD equipment like an uplink. Working as intended?  I was expecting to have to sacrifice something to put on a cloak, but I don't have too. I dunno about the lower tiers, all I see is that my Gallente suit can easily can get over 700 HP, proto weapons, proto second Equipment and a cloak. Its just too much, high hp, great speed/stamina, very good stealth and buildt in Precision built in reps and on top of it all I can fit a cloak.  And no, I don't think that a cloak should cost the same to fit, even by scouts, as a hive. It should be way more. Or perhaps its just the suit that needs a CPU/PG reduction? I dunno, I don't have the other scout suits.  A person with Scout level 1 and cloak 1 wouldn't even be able to try it.
 
 Also, if you choose to brick tank a scout, you would rot in Hell for all eternity, but you'll still be able to brick tank.
 
 I use my lows for biotics and electronics.
 | 
      
      
        |  STEALTH HUNTER ZERO
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 258
 
 
      | Posted - 2014.03.31 11:31:00 -
          [16] - Quote 
 An easier and simpler fix would be to greatly increase speed penalty on plates (and throw in a turning penalty as well), thus reducing the benefits of this on a scout all while making ferroscale plates more viable, though they should lower the fitting costs on ferroscale and reactive plates to begin with.
 | 
      
      
        |  Sinboto Simmons
 Sver true blood
 General Tso's Alliance
 
 5609
 
 
      | Posted - 2014.03.31 11:33:00 -
          [17] - Quote 
 
 Broonfondle Majikthies wrote:Minmatar scout Indeed, I have enough problems without you making new ones thanks.
  
 Sinboto - The True Blood Minja Forum Warrior level 5 STB-Infantry (Demolition) | 
      
      
        |  Horizen Kenpachi
 Amarr Templars
 Amarr Empire
 
 250
 
 
      | Posted - 2014.03.31 11:35:00 -
          [18] - Quote 
 U have to have proto scout to make it viable to use that is a downside so no take ur skilless qq else where adapt or play cod
 
 Hit me with your nerf bat. | 
      
      
        |  The dark cloud
 The Rainbow Effect
 Negative-Feedback
 
 2634
 
 
      | Posted - 2014.03.31 11:37:00 -
          [19] - Quote 
 The counter is quite simple:
 galente logis with proto scanners. Everything that doesnt has a scan profile less then 21DB will get picked up. Cloaked or not they get a red chevron above their head. But hey every 1 ditched that suit in favour for something else. Well ive kept my logi and if it is needed i use a scanner to find scouts.
 
 I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun | 
      
      
        |  Happy Violentime
 OMFGZOMBIESRUN
 
 315
 
 
      | Posted - 2014.03.31 12:17:00 -
          [20] - Quote 
 
 KingBabar wrote:I was expecting to have to sacrifice something to put on a cloak, but I don't have too. I dunno about the lower tiers, all I see is that my Gallente suit can easily can get over 700 HP  
 Maybe now go and skill up amar and mini scouts too?
 
 700HP So much, Very WOW! - on your PROTO scout? You can get the same HP on a Gal Medium Militia suit - i'm sure you know how quick they die...
 
 Why do you believe the cloak fitting cost should be increased over lowering armour plate hp bonus or increasing armour plates fitting cost? etc. etc. do you want cloaks to only be scout specific? in which case, maybe just fit all scout suits with a cloak as default?
 | 
      
      
        |  2100 Angels
 The Southern Legion
 League of Infamy
 
 334
 
 
      | Posted - 2014.03.31 12:17:00 -
          [21] - Quote 
 Correct me if I'm wrong, isn't the cloak supposed to be a role bonus? I.e., no penalty at all for scouts to run? Which is why that 75% fitting cost reduction reduces the fitting cost to that of a normal equipment module of the appropriate tier? The only penalty for running a cloak should apply only to people not using it within the scout role bonus.
 
 Just so we're clear, this isn't an invitation to correct me. I'm not wrong, that's how it's intended.
 
 I do agree that 700-900 hp is ridiculous. The solution is to alter the gallente scout. If I (as a minmatar) receive a nerf, my suit is going to be useless.
 | 
      
      
        |  ResistanceGTA
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 699
 
 
      | Posted - 2014.03.31 12:29:00 -
          [22] - Quote 
 My super tanked up Proto Minmatar Scout (350 eHP) does not like this.
 
 xSivartx is my Heavy. There are many like him, but he is my own... So, other Logi's back off, those are my Warpoints! | 
      
      
        |  Joseph Ridgeson
 WarRavens
 League of Infamy
 
 915
 
 
      | Posted - 2014.03.31 12:51:00 -
          [23] - Quote 
 
 Joel II X wrote:Did you read the post that talked about the cloak bonus and NPE? You know, how new scouts can't use it because it costs too many fitting resources? 
 I think that was a good post.
 
 That's me!
 
 "People that quote themselves in signatures confuse me." -Joseph Ridgeson | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 1299
 
 
      | Posted - 2014.03.31 13:12:00 -
          [24] - Quote 
 I'm using a Cal scout, about 320 total EHP, increasing CPU and PG requirement for cloak would make that suit useless. I don't have a Proto weapon or Proto sidearm either... It's used for full Scouting purposes. May be it should only be effective for Armor tanked scouts.
 
 There are many ways to do this:
 
 - Either give them a larger penalty for stacking Armor plates
 - Increase the CPU and PG cost for Armor modules
 - Reduce the CPU and PG on armor suit
 | 
      
      
        |  Korvin Lomont
 United Pwnage Service
 RISE of LEGION
 
 860
 
 
      | Posted - 2014.03.31 13:14:00 -
          [25] - Quote 
 
 2100 Angels wrote:Correct me if I'm wrong, isn't the cloak supposed to be a role bonus? I.e., no penalty at all for scouts to run? Which is why that 75% fitting cost reduction reduces the fitting cost to that of a normal equipment module of the appropriate tier? The only penalty for running a cloak should apply only to people not using it within the scout role bonus.
 Just so we're clear, this isn't an invitation to correct me. I'm not wrong, that's how it's intended.
 
 I do agree that 700-900 hp is ridiculous. The solution is to alter the gallente scout. If I (as a minmatar) receive a nerf, my suit is going to be useless.
 
 Any scout can tank to some degree, the Amarr can get even more HP (without rep), the cal scout can get up to 800 HP with 500 repairing at 50 HP/s.
 
 Brick tanking is not really a problem as ALL suits can do it as well as ALL suit can speed tank (Yes even some heavies can get some good speed)
 
 And to be honest none of the scouts I have encountered so far was really brick tanking. Every scout I was encountering has died to a single SG round (apart some ridiculous situation where SG rounds refused to register)....
 | 
      
      
        |  Varoth Drac
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 40
 
 
      | Posted - 2014.03.31 13:22:00 -
          [26] - Quote 
 I have thought about this, and maybe you are right that there should be a little more penalty for scouts to fit cloaks. I think it's too early to tell though. Cloaks really aren't as good as people think. It would be very easy to make them not worth fitting, which would be a shame as I think they are fun but not overpowered. Also the Gallente scout is clearly the best of the four, my Minmatar scout really isn't so easy to fit.
 
 The best solution I think is this:
 All infantry balance issues seem to involve people stacking 3 or 4 armor plates. So there should be stacking penalties on plates the same as damage mods, i.e. 100%, 87%, 45(ish)% effectiveness. This will provide 4 general balance benefits. It will help balance armor vs shield. It will help balance scout vs assault vs logi vs heavy by placing more relevance on your base stats, for example scouts will not be able to reach as high a percentage of assault hp as currently. It will also slightly reduce the power of proto suits by limiting max levels of hp. Also this will encourage more variety of fittings as people use modules other than plates.
 | 
      
      
        |  Flix Keptick
 Red Star.
 EoN.
 
 3502
 
 
      | Posted - 2014.03.31 13:25:00 -
          [27] - Quote 
 lol, just lol.
 
 Apart from speed and cloak you literally have EVERYTHING over the scout suit. And you want that nerfed?
 I'm also pretty sure that it's only the gal scout that is giving you problems, why not ask a change to that instead of the entire scout class?
 
 The community is the worst thing that ever happened to this game Caldari Scout // specialized tank destroyer | 
      
      
        |  KingBabar
 The Rainbow Effect
 Negative-Feedback
 
 2086
 
 
      | Posted - 2014.03.31 13:39:00 -
          [28] - Quote 
 @Flix and Happy violentime:
 
 Agreed, not the best thought out suggestion I'll admit. I've been using the Gallente scout and I believe the suit is a little OP compared to the other suits.
 
 As I see it, it needs all its CPU/PG if I should be able to equip ferroscale plates and end up with a decent tank on it hile still be as fast as the shield suits, so its not an easy issue. Maybe the biggest problem and indeed it has been for so long; basic armor plates are way too good for their fitting cost, if they cost more as they should, this imbalance wouldn't be so bad.
 
 
 
 FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good. | 
      
      
        |  Ghosts Chance
 Inf4m0us
 
 1692
 
 
      | Posted - 2014.03.31 13:42:00 -
          [29] - Quote 
 its sooooo much easyer to simply nerf scout suits CPU/PG and it makes 1000000% more sence then this nonsence.
 
 not that i endorse that, becuase i dont, if you nerf the CPU and PG you STILL going to have brick tanked amaar and gallante scouts due to plates costing 10cpu 1 pg.
 
 to prevent brick tanked scouts you have to prevent brick tanked ANYTHING
 
 
 | 
      
      
        |  Lylith Groff
 Endless Hatred
 Ishuk-Raata Enforcement Directive
 
 10
 
 
      | Posted - 2014.04.01 14:35:00 -
          [30] - Quote 
 
 KingBabar wrote:Patrick57 wrote:KingBabar wrote:I don't. Yes I do have one 869 HP suit that I will try eventually. I mostly run With 560 HP.
 And I don't see how thats relevant to this discussion either.
 KingBabar wrote:but should I be able to put 700-800 HP, proto weapns and a cloak? Nerfing all the Scouts because one  of them can stack 750 Armor is just bad. Fair enough, though it would be a nerf only to the scouts running With a cloak.  So what? A 30 CPU and 15 PG nerf to the Gallente suit to make it on par With the others?  Currently the suit seems to be very good in almost anything and I don't see any drwabacks at all. 
 The problem isn't the suit(s). The problem lies in the resources required to fit plates. It takes almost nothing in terms of PG to fit them. Fix resource requirements for plates and all their types and the problem should vanish.
 
 
 Every reality is not but a dream... and every dreamer, a god unknowing. | 
      
      
        |  Luk Manag
 of Terror
 TRE GAFFEL
 
 361
 
 
      | Posted - 2014.04.01 14:41:00 -
          [31] - Quote 
 10% would be a massive devaluation of the SP investment. Why not make a smaller increase to fitting costs, maybe 1.5% and see if it helps. For me I have to choose between proto weapons or proto defenses or cloak, I can fit any two, but not all 3.
 
 There will be bullets. ACR+SMG | 
      
      
        |  Spectral Clone
 Dust2Dust.
 Top Men.
 
 2016
 
 
      | Posted - 2014.04.01 14:45:00 -
          [32] - Quote 
 No. Nerf regular armor plate HP value.
 
 Drop it like its hat. I´m a fat scout. Do you even lift bro? | 
      
      
        |  Dauth Jenkins
 Ultramarine Corp
 
 354
 
 
      | Posted - 2014.04.01 15:47:00 -
          [33] - Quote 
 
 Flix Keptick wrote:lol, just lol.
 Apart from speed and cloak you literally have EVERYTHING over the scout suit. And you want that nerfed?
 I'm also pretty sure that it's only the gal scout that is giving you problems, why not ask a change to that instead of the entire scout class?
 
 Most proto scouts I see have more health than my proto minmatar logi.... It has 400 shields and 100 armour
 
 Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher... | 
      
      
        |  PARKOUR PRACTIONER
 Vherokior Combat Logistics
 Minmatar Republic
 
 1049
 
 
      | Posted - 2014.04.01 16:01:00 -
          [34] - Quote 
 
 KingBabar wrote:I think that some sacrifice should be expected when you're putting on the most effective and selfish Equipment there is. Being able to be invisible and shoot People in the back With a shotty is all well and good, but should I be able to put 700-800 HP, proto weapns and a cloak? Its a bit too much.
 If this change were too be made the sneaky scouts could still do their job, sneaking past "enemy lines", hack and setup uplinks. You can still sneak up on someone and get that "stealth" kill, but you would then be weaker as a combat unit sacrificing some tank or indeed those expensive to fit fancy weapons.
 
 I feel the suit I'm using is a little too good. The cloak is cheaper to fit than a decent nanohive, its not right.
 
 And protostomping is.... what?
 
 Proficiency V in rage and No-Scopes | 
      
      
        |  Crimson ShieId
 Psygod9
 D.E.F.I.A.N.C.E
 
 319
 
 
      | Posted - 2014.04.01 16:12:00 -
          [35] - Quote 
 
 KingBabar wrote:I think that some sacrifice should be expected when you're putting on the most effective and selfish Equipment there is. Being able to be invisible and shoot People in the back With a shotty is all well and good, but should I be able to put 700-800 HP, proto weapns and a cloak? Its a bit too much.
 If this change were too be made the sneaky scouts could still do their job, sneaking past "enemy lines", hack and setup uplinks. You can still sneak up on someone and get that "stealth" kill, but you would then be weaker as a combat unit sacrificing some tank or indeed those expensive to fit fancy weapons.
 
 I feel the suit I'm using is a little too good. The cloak is cheaper to fit than a decent nanohive, its not right.
 
 
 
 Why should I, and other scouts who actually play the suit as a scout and not a cloaked light assault, be penalized because some FoTM chasers are abusing the cloak? It's already hard enough to fit kincats and a few shield mods without having my tiny Minmatar power grid reduced further.
 
 If CCP do anything to balance the cloak, they need to make them like the Crysis cloaks, where you have to manually deactivate them before shooting or lose all your cloak's energy in the process.
 
 Nova Knives are OP! Nerf em before you lose all your proto suits! | 
      
      
        |  Bormir1r
 Fatal Absolution
 
 194
 
 
      | Posted - 2014.04.01 16:14:00 -
          [36] - Quote 
 
 KingBabar wrote:I think that some sacrifice should be expected when you're putting on the most effective and selfish Equipment there is. Being able to be invisible and shoot People in the back With a shotty is all well and good, but should I be able to put 700-800 HP, proto weapns and a cloak? Its a bit too much.
 If this change were too be made the sneaky scouts could still do their job, sneaking past "enemy lines", hack and setup uplinks. You can still sneak up on someone and get that "stealth" kill, but you would then be weaker as a combat unit sacrificing some tank or indeed those expensive to fit fancy weapons.
 
 I feel the suit I'm using is a little too good. The cloak is cheaper to fit than a decent nanohive, its not right.
 
 So true, but instead of increasing pg on cloaks, you could put a penalty on plates since they slow movement hence they could also be penalized for adding a cloak.
 
 "One does not simply" look for a scout, it looks for you. | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 7754
 
 
      | Posted - 2014.04.01 16:27:00 -
          [37] - Quote 
 NO.
 
 First off, to make the cloak even remotely viable in this current build you need to max out the scout dropsuit skill book. Unless you're at least level 4 in scouts, that cloak will be a hindrance. That means it will take more than just 500,000 SP just to use the ARN cloak effectively. You will need at least 2 million SP invested in the suit alone and that's NOT including the SP needed for Dropsuit Engineering and Dropsuit Electronics and other core fitting skills.
 
 There is also the fact that the Minmatar Scout is relatively weak in PG compared to the rest of the scout lineup.
 
 One more thing, brick tanking a cloaked scout will only make it easier for others to find you. Passive scans from Caldari Scouts can see you and light you up like a Christmas tree even with the cloak activated. Active scanners will also be able to pick you up so that just negates cloaking altogether if you can't hide your brick-tanked scout from scanners. Might as well just ditch the cloak and fit nanohives and REs instead in that case.
 
 In order to avoid the scanners, you'll have to ditch the armor mods and slap on some profile dampeners. You'll be weaker than before and become more prone to getting killed by stray bullets but at least you won't be seen by anything other than a Duvolle Focused Active Scanner on a logi or a maxed out precision fit on a Caldari Scout.
 
 So... working as intended.
 
 Dedicated Scout // Ninja Knifer Everything I know about the Caldari I learned at Nouvelle Rouvenor | 
      
      
        |  Yan Darn
 Science For Death
 
 476
 
 
      | Posted - 2014.04.01 16:32:00 -
          [38] - Quote 
 
 KingBabar wrote:@Flix and Happy violentime:
 Agreed, not the best thought out suggestion I'll admit. I've been using the Gallente scout and I believe the suit is a little OP compared to the other suits.
 
 As I see it, it needs all its CPU/PG if I should be able to equip ferroscale plates and end up with a decent tank on it hile still be as fast as the shield suits, so its not an easy issue. Maybe the biggest problem and indeed it has been for so long; basic armor plates are way too good for their fitting cost, if they cost more as they should, this imbalance wouldn't be so bad.
 
 
 
 It's like once you were blind and now you see. Gal scouts aren't OP - it just has lots of low slots and the most unbalanced mod is a low slot.
 
 Along with the current poor state of assaults, this is why you are seeing so many gal/cal scouts.
 
 Scouts are the only role with a role bonus to one specific Item - if a lv5 scout+ max fitting skills has trouble with fitting a cloak, what's the point? Cloaks are only really useful to minimise detection chances when flanking etc. As soon as the weapon swap issue changed (ideally to the manual deactivation animation), it's use as direct offensive tool is vastly minimised IMO.
 
 If cloaks didn't exist and our role bonus was to ewar/Biotics fitting cost, scouts would be much less appealing to the great unwashed, but alas CCP really want their jazz hands worthy gimmick in here. Luckily, in itself it is balanced enough - it's when you combine anything (that was never intended to have such a high tank) with stacked armour plates that you get imbalance.
 
 The Ghost of Bravo | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 7756
 
 
      | Posted - 2014.04.01 17:52:00 -
          [39] - Quote 
 
 Bormir1r wrote:KingBabar wrote:I think that some sacrifice should be expected when you're putting on the most effective and selfish Equipment there is. Being able to be invisible and shoot People in the back With a shotty is all well and good, but should I be able to put 700-800 HP, proto weapns and a cloak? Its a bit too much.
 If this change were too be made the sneaky scouts could still do their job, sneaking past "enemy lines", hack and setup uplinks. You can still sneak up on someone and get that "stealth" kill, but you would then be weaker as a combat unit sacrificing some tank or indeed those expensive to fit fancy weapons.
 
 I feel the suit I'm using is a little too good. The cloak is cheaper to fit than a decent nanohive, its not right.
 So true, but instead of increasing pg on cloaks, you could put a penalty on plates since they slow movement hence they could also be penalized for adding a cloak. 
 Honestly that seems like a great idea and a much better alternative.
 
 If I am fitting plates on my suit, shouldn't I be slower since I have more weight imposed on my suit?
 
 Dedicated Scout // Ninja Knifer Everything I know about the Caldari I learned at Nouvelle Rouvenor | 
      
      
        |  jerrmy12 kahoalii
 
 829
 
 
      | Posted - 2014.04.01 17:55:00 -
          [40] - Quote 
 
 KingBabar wrote:I think that some sacrifice should be expected when you're putting on the most effective and selfish Equipment there is. Being able to be invisible and shoot People in the back With a shotty is all well and good, but should I be able to put 700-800 HP, proto weapns and a cloak? Its a bit too much.
 If this change were too be made the sneaky scouts could still do their job, sneaking past "enemy lines", hack and setup uplinks. You can still sneak up on someone and get that "stealth" kill, but you would then be weaker as a combat unit sacrificing some tank or indeed those expensive to fit fancy weapons.
 
 I feel the suit I'm using is a little too good. The cloak is cheaper to fit than a decent nanohive, its not right.
 ok enough with the "im bad and cant see cloak so I must qq to get it nerfed" already.
 Damm people get good.
 
 Closed beta vet
Tears, sweet delicious tears | 
      
      
        |  Tek Hound
 Crux Special Tasks Group
 Gallente Federation
 
 182
 
 
      | Posted - 2014.04.01 17:59:00 -
          [41] - Quote 
 Seriously there nothing wrong with cloak other than the glitches. Anybody QQ about it really needs to l2p.It has to be the weakest cloak ever put into a game and your opponent has like 300hp or less, visible while moving and weapon swap
  | 
      
      
        |  noob cavman
 Dirt Nap Squad.
 
 1046
 
 
      | Posted - 2014.04.01 18:02:00 -
          [42] - Quote 
 The whole shotty/cloak or knives/cloak is a lil bs. The insta switch from cloak to weapon is not a good mechanic at all. Use it to get position on your target is good but too many are simply running around insta gibbing people. Id say a two-three secound deley for you to use any weapon, equipment or grenade after you decloak would cull this rather silly gameplay.
 
 I want to be a caveman! 
Ccp: DENIED YOU DRUNK  Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ We are the blue waffle! | 
      
      
        |  mollerz
 
 3134
 
 
      | Posted - 2014.04.01 18:09:00 -
          [43] - Quote 
 This wasn't even worth consideration. Bad idea. Bad concept. OP gets an F-
 
 You gotta hustle if you wanna make a dolla | 
      
      
        |  Takron Nistrom
 Tinfoil Hatz
 
 283
 
 
      | Posted - 2014.04.01 18:10:00 -
          [44] - Quote 
 
 KingBabar wrote:Patrick57 wrote:You could do that, or you could stop brick tanking... I don't. Yes I do have one 869 HP suit that I will try eventually. I mostly run With 560 HP. And I don't see how thats relevant to this discussion either.  
 Nothing you ever say is relevant
 
 GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥ 
GÇò Horace, The Odes of Horace | 
      
      
        |  Bormir1r
 Fatal Absolution
 
 195
 
 
      | Posted - 2014.04.01 19:38:00 -
          [45] - Quote 
 
 ResistanceGTA wrote:My super tanked up Proto Minmatar Scout (350 eHP) does not like this. 
 I don't think the minjas should be penalized for this, rather we're the only scouts that can't brick tank properly because we have the lowest base eHP. The cloaks are the only thing that really save our hides, I wouldn't mind a minor nerf, but it would be too much for Minmatar scouts to have their cloaks nerfed too.
 
 "One does not simply" look for a scout, it looks for you. | 
      
      
        |  Cyrius Li-Moody
 0uter.Heaven
 
 4373
 
 
      | Posted - 2014.04.01 19:39:00 -
          [46] - Quote 
 No.
 
 Youtuber. Your friendly neighborhood whiskey-fueled merc. | 
      
      
        |  Ghost Kaisar
 Fatal Absolution
 
 3998
 
 
      | Posted - 2014.04.01 19:52:00 -
          [47] - Quote 
 
 KingBabar wrote:I think that some sacrifice should be expected when you're putting on the most effective and selfish Equipment there is. Being able to be invisible and shoot People in the back With a shotty is all well and good, but should I be able to put 700-800 HP, proto weapns and a cloak? Its a bit too much.
 If this change were too be made the sneaky scouts could still do their job, sneaking past "enemy lines", hack and setup uplinks. You can still sneak up on someone and get that "stealth" kill, but you would then be weaker as a combat unit sacrificing some tank or indeed those expensive to fit fancy weapons.
 
 I feel the suit I'm using is a little too good. The cloak is cheaper to fit than a decent nanohive, its not right.
 
 Not the solution.
 
 I'm having a hard enough time fitting my MK.0 as it is. PG is a constant problem
  
 Real problem is the Gal scouts ability to run pure armor mods with very little drawbacks. They have passive dampening and a cloak, which means that they can tank tank tank without any real problems.
 
 I personally think that they should start making classes of armor and shields.
 
 Light, Medium, and Heavy shielding, with their own fitting requirements and bonuses.
 
 Like Light shields giving small shield amounts, but having a positive effect on regen times
 
 Heavy shields give large amounts, but have a negative effect on regen times.
 
 Med Shields would be the baseline. Decent shielding without penalty or bonus.
 
 Armor would be the same. Light armor has slight movement penalties and costs less. Heavy gives large but imposes large movement penalties.
 
 Just a thought. We can even apply ferro and reactive to the armor to give them more diversity, such as a Light Reactive plate or a Complex Heavy Ferroscale.
 
 I got my cloak and daggers, I'm a very happy Ghost I hack at Mach V | 
      
      
        |  Tek Hound
 Crux Special Tasks Group
 Gallente Federation
 
 183
 
 
      | Posted - 2014.04.01 20:22:00 -
          [48] - Quote 
 
 noob cavman wrote:The whole shotty/cloak or knives/cloak is a lil bs. The insta switch from cloak to weapon is not a good mechanic at all. Use it to get position on your target is good but too many are simply running around insta gibbing people. Id say a two-three secound deley for you to use any weapon, equipment or grenade after you decloak would cull this rather silly gameplay. 
 Why so you can shoot them?If your killed killed by them their goid or your not paying attention.
 | 
      
      
        |  jerrmy12 kahoalii
 
 831
 
 
      | Posted - 2014.04.01 20:26:00 -
          [49] - Quote 
 
 Ghost Kaisar wrote:KingBabar wrote:I think that some sacrifice should be expected when you're putting on the most effective and selfish Equipment there is. Being able to be invisible and shoot People in the back With a shotty is all well and good, but should I be able to put 700-800 HP, proto weapns and a cloak? Its a bit too much.
 If this change were too be made the sneaky scouts could still do their job, sneaking past "enemy lines", hack and setup uplinks. You can still sneak up on someone and get that "stealth" kill, but you would then be weaker as a combat unit sacrificing some tank or indeed those expensive to fit fancy weapons.
 
 I feel the suit I'm using is a little too good. The cloak is cheaper to fit than a decent nanohive, its not right.
 Not the solution.  I'm having a hard enough time fitting my MK.0 as it is. PG is a constant problem   Real problem is the Gal scouts ability to run pure armor mods with very little drawbacks. They have passive dampening and a cloak, which means that they can tank tank tank without any real problems.  I personally think that they should start making classes of armor and shields.  Light, Medium, and Heavy shielding, with their own fitting requirements and bonuses.  Like Light shields giving small shield amounts, but having a positive effect on regen times Heavy shields give large amounts, but have a negative effect on regen times.  Med Shields would be the baseline. Decent shielding without penalty or bonus.  Armor would be the same. Light armor has slight movement penalties and costs less. Heavy gives large but imposes large movement penalties.  Just a thought. We can even apply ferro and reactive to the armor to give them more diversity, such as a Light Reactive plate or a Complex Heavy Ferroscale.  Oh yes please
 Shield Energizers and regs would need a alight buff though
 
 Closed beta vet
Tears, sweet delicious tears | 
      
      
        |  Rusty Shallows
 
 1358
 
 
      | Posted - 2014.04.01 20:57:00 -
          [50] - Quote 
 
 KGB Sleep wrote:NO
 I just had to readjust CPU for explosives to fit right.
 
 NO BECAUSE I SAID SO
 In IWS's thread I suggest considering splitting the CPU/PG reduction benefits. For example if the PG savings were less it would discourage fitting plates and shield extenders, the unfortunate side effect hitting Kin-Cats too. However the EWAR savings could then be kept the same.
 
 Forums > Game: So here is a cookie and a Like. Please keep posting. Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>> | 
      
      
        |  ThePrinceOfNigeria
 Zumari Force Projection
 Caldari State
 
 427
 
 
      | Posted - 2014.04.01 20:58:00 -
          [51] - Quote 
 "FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good."
 
 Ironic signature is Ironic...
 | 
      
      
        |  mollerz
 
 3137
 
 
      | Posted - 2014.04.01 21:04:00 -
          [52] - Quote 
 So what if Gal scouts can brick tank. That is obviously part of their role. it isn't a problem. A gal scout, more than any other scout, is made for being alone deep behind enemy lines. Seems like their role is spot on. CCP did a really good job.
 
 
 
 
 
 
 You gotta hustle if you wanna make a dolla | 
      
      
        |  DTOracle
 BlackWater Liquidations
 INTERGALACTIC WARPIGS
 
 260
 
 
      | Posted - 2014.04.01 22:06:00 -
          [53] - Quote 
 No!!! My Min scout can barely rock a cloak & a Adv weapon as is. Everyone is complaining about brick tanked scouts w/ cloaks, which are Amarr & Gal scouts, what about the rest of us. Besides the best scouts I have faced post 1.8 don't brick tank. It might take sometime to learn to walk again without your crutch(damage mods). Just keep practicing.
 | 
      
      
        |  Tek Hound
 Crux Special Tasks Group
 Gallente Federation
 
 183
 
 
      | Posted - 2014.04.01 22:14:00 -
          [54] - Quote 
 So how long does a scout out in the open live?Yea.. just answer that and STFU!
 | 
      
      
        |  Flix Keptick
 Red Star.
 EoN.
 
 3507
 
 
      | Posted - 2014.04.04 12:37:00 -
          [55] - Quote 
 I have to agree with the armor plate argument (not the nerf scout fitting one). a std armor plate is 5x easier to fit than a complex shield extender for 1.5x the hp (lol). I get that shields regen faster but this is still a MASSIVE difference.
 
 The community is the worst thing that ever happened to this game Caldari Scout // specialized tank destroyer | 
      
      
        |  KingBabar
 The Rainbow Effect
 Negative-Feedback
 
 2126
 
 
      | Posted - 2014.04.04 14:30:00 -
          [56] - Quote 
 
 Takron Nistrom wrote:KingBabar wrote:Patrick57 wrote:You could do that, or you could stop brick tanking... I don't. Yes I do have one 869 HP suit that I will try eventually. I mostly run With 560 HP. And I don't see how thats relevant to this discussion either.  Nothing you ever say is relevant 
 Keep nursing that bitterness, savor it and enjoy the flavor!
 
 FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good. | 
      
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