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KingBabar
The Rainbow Effect Negative-Feedback
2078
|
Posted - 2014.03.31 10:16:00 -
[1] - Quote
I think that some sacrifice should be expected when you're putting on the most effective and selfish Equipment there is. Being able to be invisible and shoot People in the back With a shotty is all well and good, but should I be able to put 700-800 HP, proto weapns and a cloak? Its a bit too much.
If this change were too be made the sneaky scouts could still do their job, sneaking past "enemy lines", hack and setup uplinks. You can still sneak up on someone and get that "stealth" kill, but you would then be weaker as a combat unit sacrificing some tank or indeed those expensive to fit fancy weapons.
I feel the suit I'm using is a little too good. The cloak is cheaper to fit than a decent nanohive, its not right.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Joel II X
Dah Gods O Bacon
2100
|
Posted - 2014.03.31 10:23:00 -
[2] - Quote
Did you read the post that talked about the cloak bonus and NPE? You know, how new scouts can't use it because it costs too many fitting resources?
I think that was a good post.
I, also, think your post isn't that good at scout 5 a STD cloak costs the same as a STD equipment like an uplink. Working as intended? |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1062
|
Posted - 2014.03.31 10:28:00 -
[3] - Quote
Minmatar scout
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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KingBabar
The Rainbow Effect Negative-Feedback
2080
|
Posted - 2014.03.31 10:30:00 -
[4] - Quote
Joel II X wrote:Did you read the post that talked about the cloak bonus and NPE? You know, how new scouts can't use it because it costs too many fitting resources? I think that was a good post. I, also, think your post isn't that good at scout 5 a STD cloak costs the same as a STD equipment like an uplink. Working as intended?
I was expecting to have to sacrifice something to put on a cloak, but I don't have too. I dunno about the lower tiers, all I see is that my Gallente suit can easily can get over 700 HP, proto weapons, proto second Equipment and a cloak. Its just too much, high hp, great speed/stamina, very good stealth and buildt in Precision built in reps and on top of it all I can fit a cloak.
And no, I don't think that a cloak should cost the same to fit, even by scouts, as a hive. It should be way more. Or perhaps its just the suit that needs a CPU/PG reduction? I dunno, I don't have the other scout suits.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Korvin Lomont
United Pwnage Service RISE of LEGION
859
|
Posted - 2014.03.31 10:32:00 -
[5] - Quote
Just to add cloaks are easy to counter, the only annoying thing is corner camping. Those are harder to counter and you need to be more careful to do so. moving scouts are easy to spot once you get used to the shimmer.
And of course the cloak is a endgame thing you need plenty of SP to equip that thing as the bonus will make the cloak only accessible for high lvl scouts.
I personally would prefer a cloak slot only available to scout/light Frames (similar the heavy weapon slot for heavies) instead of two pure equipment slots.... |
C Saunders
Tech Guard RISE of LEGION
609
|
Posted - 2014.03.31 10:34:00 -
[6] - Quote
Doing that would break the min scout. I'm struggling to fit the most basic things on my scout due to the tiny amount of PG compared to other scouts.
WTF is this anyway. The cloaks not even overpowered. People are too used to scouts being easy kills.
// Fully Speced Mass Driver Expert // Proto Min Scout // Closed Beta Vet // Tech Guards Sexy Beast //
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darkiller240
WarRavens League of Infamy
679
|
Posted - 2014.03.31 10:35:00 -
[7] - Quote
Iv explained this hundreds of time ITS NOT ALL SCOUTS its just gallente, with a shotgun dont nerf a hole class just because of one combo
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Patrick57
6449
|
Posted - 2014.03.31 10:36:00 -
[8] - Quote
You could do that, or you could stop brick tanking... |
KingBabar
The Rainbow Effect Negative-Feedback
2080
|
Posted - 2014.03.31 10:36:00 -
[9] - Quote
C Saunders wrote:Doing that would break the min scout. I'm struggling to fit the most basic things on my scout due to the tiny amount of PG compared to other scouts.
WTF is this anyway. The cloaks not even overpowered. People are too used to scouts being easy kills.
I run the Gallente scout suit myself, it just seems to be too good thats all, especially the ability to fit all that and a cloak.
Please nerf my suit!
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect Negative-Feedback
2082
|
Posted - 2014.03.31 10:39:00 -
[10] - Quote
Patrick57 wrote:You could do that, or you could stop brick tanking...
I don't. Yes I do have one 869 HP suit that I will try eventually. I mostly run With 560 HP.
And I don't see how thats relevant to this discussion either.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
256
|
Posted - 2014.03.31 10:42:00 -
[11] - Quote
I would be fine with this if there was another bonus attached, 1 to 2% per level to all biotic and ewar fitting costs. This would help as an incentive for people to use modules you Should be running instead of only brick tanking HP. |
Patrick57
6451
|
Posted - 2014.03.31 10:43:00 -
[12] - Quote
KingBabar wrote:I don't. Yes I do have one 869 HP suit that I will try eventually. I mostly run With 560 HP.
And I don't see how thats relevant to this discussion either.
KingBabar wrote:but should I be able to put 700-800 HP, proto weapns and a cloak? Nerfing all the Scouts because one of them can stack 750 Armor is just bad. |
KingBabar
The Rainbow Effect Negative-Feedback
2082
|
Posted - 2014.03.31 10:46:00 -
[13] - Quote
Patrick57 wrote:KingBabar wrote:I don't. Yes I do have one 869 HP suit that I will try eventually. I mostly run With 560 HP.
And I don't see how thats relevant to this discussion either. KingBabar wrote:but should I be able to put 700-800 HP, proto weapns and a cloak? Nerfing all the Scouts because one of them can stack 750 Armor is just bad.
Fair enough, though it would be a nerf only to the scouts running With a cloak.
So what? A 30 CPU and 15 PG nerf to the Gallente suit to make it on par With the others?
Currently the suit seems to be very good in almost anything and I don't see any drwabacks at all.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KGB Sleep
946
|
Posted - 2014.03.31 10:51:00 -
[14] - Quote
NO
I just had to readjust CPU for explosives to fit right.
NO BECAUSE I SAID SO
Because beer, that's why.
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Joel II X
Dah Gods O Bacon
2101
|
Posted - 2014.03.31 11:00:00 -
[15] - Quote
KingBabar wrote:Joel II X wrote:Did you read the post that talked about the cloak bonus and NPE? You know, how new scouts can't use it because it costs too many fitting resources? I think that was a good post. I, also, think your post isn't that good at scout 5 a STD cloak costs the same as a STD equipment like an uplink. Working as intended? I was expecting to have to sacrifice something to put on a cloak, but I don't have too. I dunno about the lower tiers, all I see is that my Gallente suit can easily can get over 700 HP, proto weapons, proto second Equipment and a cloak. Its just too much, high hp, great speed/stamina, very good stealth and buildt in Precision built in reps and on top of it all I can fit a cloak. And no, I don't think that a cloak should cost the same to fit, even by scouts, as a hive. It should be way more. Or perhaps its just the suit that needs a CPU/PG reduction? I dunno, I don't have the other scout suits. A person with Scout level 1 and cloak 1 wouldn't even be able to try it.
Also, if you choose to brick tank a scout, you would rot in Hell for all eternity, but you'll still be able to brick tank.
I use my lows for biotics and electronics. |
STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
258
|
Posted - 2014.03.31 11:31:00 -
[16] - Quote
An easier and simpler fix would be to greatly increase speed penalty on plates (and throw in a turning penalty as well), thus reducing the benefits of this on a scout all while making ferroscale plates more viable, though they should lower the fitting costs on ferroscale and reactive plates to begin with. |
Sinboto Simmons
Sver true blood General Tso's Alliance
5609
|
Posted - 2014.03.31 11:33:00 -
[17] - Quote
Broonfondle Majikthies wrote:Minmatar scout Indeed, I have enough problems without you making new ones thanks.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Horizen Kenpachi
Amarr Templars Amarr Empire
250
|
Posted - 2014.03.31 11:35:00 -
[18] - Quote
U have to have proto scout to make it viable to use that is a downside so no take ur skilless qq else where adapt or play cod
Hit me with your nerf bat.
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The dark cloud
The Rainbow Effect Negative-Feedback
2634
|
Posted - 2014.03.31 11:37:00 -
[19] - Quote
The counter is quite simple: galente logis with proto scanners. Everything that doesnt has a scan profile less then 21DB will get picked up. Cloaked or not they get a red chevron above their head. But hey every 1 ditched that suit in favour for something else. Well ive kept my logi and if it is needed i use a scanner to find scouts.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Happy Violentime
OMFGZOMBIESRUN
315
|
Posted - 2014.03.31 12:17:00 -
[20] - Quote
KingBabar wrote:I was expecting to have to sacrifice something to put on a cloak, but I don't have too. I dunno about the lower tiers, all I see is that my Gallente suit can easily can get over 700 HP
Maybe now go and skill up amar and mini scouts too?
700HP So much, Very WOW! - on your PROTO scout? You can get the same HP on a Gal Medium Militia suit - i'm sure you know how quick they die...
Why do you believe the cloak fitting cost should be increased over lowering armour plate hp bonus or increasing armour plates fitting cost? etc. etc. do you want cloaks to only be scout specific? in which case, maybe just fit all scout suits with a cloak as default? |
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2100 Angels
The Southern Legion League of Infamy
334
|
Posted - 2014.03.31 12:17:00 -
[21] - Quote
Correct me if I'm wrong, isn't the cloak supposed to be a role bonus? I.e., no penalty at all for scouts to run? Which is why that 75% fitting cost reduction reduces the fitting cost to that of a normal equipment module of the appropriate tier? The only penalty for running a cloak should apply only to people not using it within the scout role bonus.
Just so we're clear, this isn't an invitation to correct me. I'm not wrong, that's how it's intended.
I do agree that 700-900 hp is ridiculous. The solution is to alter the gallente scout. If I (as a minmatar) receive a nerf, my suit is going to be useless. |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
699
|
Posted - 2014.03.31 12:29:00 -
[22] - Quote
My super tanked up Proto Minmatar Scout (350 eHP) does not like this.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Joseph Ridgeson
WarRavens League of Infamy
915
|
Posted - 2014.03.31 12:51:00 -
[23] - Quote
Joel II X wrote:Did you read the post that talked about the cloak bonus and NPE? You know, how new scouts can't use it because it costs too many fitting resources?
I think that was a good post.
That's me!
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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NAV HIV
The Generals General Tso's Alliance
1299
|
Posted - 2014.03.31 13:12:00 -
[24] - Quote
I'm using a Cal scout, about 320 total EHP, increasing CPU and PG requirement for cloak would make that suit useless. I don't have a Proto weapon or Proto sidearm either... It's used for full Scouting purposes. May be it should only be effective for Armor tanked scouts.
There are many ways to do this:
- Either give them a larger penalty for stacking Armor plates - Increase the CPU and PG cost for Armor modules - Reduce the CPU and PG on armor suit |
Korvin Lomont
United Pwnage Service RISE of LEGION
860
|
Posted - 2014.03.31 13:14:00 -
[25] - Quote
2100 Angels wrote:Correct me if I'm wrong, isn't the cloak supposed to be a role bonus? I.e., no penalty at all for scouts to run? Which is why that 75% fitting cost reduction reduces the fitting cost to that of a normal equipment module of the appropriate tier? The only penalty for running a cloak should apply only to people not using it within the scout role bonus.
Just so we're clear, this isn't an invitation to correct me. I'm not wrong, that's how it's intended.
I do agree that 700-900 hp is ridiculous. The solution is to alter the gallente scout. If I (as a minmatar) receive a nerf, my suit is going to be useless.
Any scout can tank to some degree, the Amarr can get even more HP (without rep), the cal scout can get up to 800 HP with 500 repairing at 50 HP/s.
Brick tanking is not really a problem as ALL suits can do it as well as ALL suit can speed tank (Yes even some heavies can get some good speed)
And to be honest none of the scouts I have encountered so far was really brick tanking. Every scout I was encountering has died to a single SG round (apart some ridiculous situation where SG rounds refused to register).... |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
40
|
Posted - 2014.03.31 13:22:00 -
[26] - Quote
I have thought about this, and maybe you are right that there should be a little more penalty for scouts to fit cloaks. I think it's too early to tell though. Cloaks really aren't as good as people think. It would be very easy to make them not worth fitting, which would be a shame as I think they are fun but not overpowered. Also the Gallente scout is clearly the best of the four, my Minmatar scout really isn't so easy to fit.
The best solution I think is this: All infantry balance issues seem to involve people stacking 3 or 4 armor plates. So there should be stacking penalties on plates the same as damage mods, i.e. 100%, 87%, 45(ish)% effectiveness. This will provide 4 general balance benefits. It will help balance armor vs shield. It will help balance scout vs assault vs logi vs heavy by placing more relevance on your base stats, for example scouts will not be able to reach as high a percentage of assault hp as currently. It will also slightly reduce the power of proto suits by limiting max levels of hp. Also this will encourage more variety of fittings as people use modules other than plates. |
Flix Keptick
Red Star. EoN.
3502
|
Posted - 2014.03.31 13:25:00 -
[27] - Quote
lol, just lol.
Apart from speed and cloak you literally have EVERYTHING over the scout suit. And you want that nerfed? I'm also pretty sure that it's only the gal scout that is giving you problems, why not ask a change to that instead of the entire scout class?
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
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KingBabar
The Rainbow Effect Negative-Feedback
2086
|
Posted - 2014.03.31 13:39:00 -
[28] - Quote
@Flix and Happy violentime:
Agreed, not the best thought out suggestion I'll admit. I've been using the Gallente scout and I believe the suit is a little OP compared to the other suits.
As I see it, it needs all its CPU/PG if I should be able to equip ferroscale plates and end up with a decent tank on it hile still be as fast as the shield suits, so its not an easy issue. Maybe the biggest problem and indeed it has been for so long; basic armor plates are way too good for their fitting cost, if they cost more as they should, this imbalance wouldn't be so bad.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Ghosts Chance
Inf4m0us
1692
|
Posted - 2014.03.31 13:42:00 -
[29] - Quote
its sooooo much easyer to simply nerf scout suits CPU/PG and it makes 1000000% more sence then this nonsence.
not that i endorse that, becuase i dont, if you nerf the CPU and PG you STILL going to have brick tanked amaar and gallante scouts due to plates costing 10cpu 1 pg.
to prevent brick tanked scouts you have to prevent brick tanked ANYTHING
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Lylith Groff
Endless Hatred Ishuk-Raata Enforcement Directive
10
|
Posted - 2014.04.01 14:35:00 -
[30] - Quote
KingBabar wrote:Patrick57 wrote:KingBabar wrote:I don't. Yes I do have one 869 HP suit that I will try eventually. I mostly run With 560 HP.
And I don't see how thats relevant to this discussion either. KingBabar wrote:but should I be able to put 700-800 HP, proto weapns and a cloak? Nerfing all the Scouts because one of them can stack 750 Armor is just bad. Fair enough, though it would be a nerf only to the scouts running With a cloak. So what? A 30 CPU and 15 PG nerf to the Gallente suit to make it on par With the others? Currently the suit seems to be very good in almost anything and I don't see any drwabacks at all.
The problem isn't the suit(s). The problem lies in the resources required to fit plates. It takes almost nothing in terms of PG to fit them. Fix resource requirements for plates and all their types and the problem should vanish.
Every reality is not but a dream... and every dreamer, a god unknowing.
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Luk Manag
of Terror TRE GAFFEL
361
|
Posted - 2014.04.01 14:41:00 -
[31] - Quote
10% would be a massive devaluation of the SP investment. Why not make a smaller increase to fitting costs, maybe 1.5% and see if it helps. For me I have to choose between proto weapons or proto defenses or cloak, I can fit any two, but not all 3.
There will be bullets. ACR+SMG
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Spectral Clone
Dust2Dust. Top Men.
2016
|
Posted - 2014.04.01 14:45:00 -
[32] - Quote
No. Nerf regular armor plate HP value.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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Dauth Jenkins
Ultramarine Corp
354
|
Posted - 2014.04.01 15:47:00 -
[33] - Quote
Flix Keptick wrote:lol, just lol.
Apart from speed and cloak you literally have EVERYTHING over the scout suit. And you want that nerfed? I'm also pretty sure that it's only the gal scout that is giving you problems, why not ask a change to that instead of the entire scout class?
Most proto scouts I see have more health than my proto minmatar logi.... It has 400 shields and 100 armour
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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PARKOUR PRACTIONER
Vherokior Combat Logistics Minmatar Republic
1049
|
Posted - 2014.04.01 16:01:00 -
[34] - Quote
KingBabar wrote:I think that some sacrifice should be expected when you're putting on the most effective and selfish Equipment there is. Being able to be invisible and shoot People in the back With a shotty is all well and good, but should I be able to put 700-800 HP, proto weapns and a cloak? Its a bit too much.
If this change were too be made the sneaky scouts could still do their job, sneaking past "enemy lines", hack and setup uplinks. You can still sneak up on someone and get that "stealth" kill, but you would then be weaker as a combat unit sacrificing some tank or indeed those expensive to fit fancy weapons.
I feel the suit I'm using is a little too good. The cloak is cheaper to fit than a decent nanohive, its not right.
And protostomping is.... what?
Proficiency V in rage and No-Scopes
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
319
|
Posted - 2014.04.01 16:12:00 -
[35] - Quote
KingBabar wrote:I think that some sacrifice should be expected when you're putting on the most effective and selfish Equipment there is. Being able to be invisible and shoot People in the back With a shotty is all well and good, but should I be able to put 700-800 HP, proto weapns and a cloak? Its a bit too much.
If this change were too be made the sneaky scouts could still do their job, sneaking past "enemy lines", hack and setup uplinks. You can still sneak up on someone and get that "stealth" kill, but you would then be weaker as a combat unit sacrificing some tank or indeed those expensive to fit fancy weapons.
I feel the suit I'm using is a little too good. The cloak is cheaper to fit than a decent nanohive, its not right.
Why should I, and other scouts who actually play the suit as a scout and not a cloaked light assault, be penalized because some FoTM chasers are abusing the cloak? It's already hard enough to fit kincats and a few shield mods without having my tiny Minmatar power grid reduced further.
If CCP do anything to balance the cloak, they need to make them like the Crysis cloaks, where you have to manually deactivate them before shooting or lose all your cloak's energy in the process.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Bormir1r
Fatal Absolution
194
|
Posted - 2014.04.01 16:14:00 -
[36] - Quote
KingBabar wrote:I think that some sacrifice should be expected when you're putting on the most effective and selfish Equipment there is. Being able to be invisible and shoot People in the back With a shotty is all well and good, but should I be able to put 700-800 HP, proto weapns and a cloak? Its a bit too much.
If this change were too be made the sneaky scouts could still do their job, sneaking past "enemy lines", hack and setup uplinks. You can still sneak up on someone and get that "stealth" kill, but you would then be weaker as a combat unit sacrificing some tank or indeed those expensive to fit fancy weapons.
I feel the suit I'm using is a little too good. The cloak is cheaper to fit than a decent nanohive, its not right.
So true, but instead of increasing pg on cloaks, you could put a penalty on plates since they slow movement hence they could also be penalized for adding a cloak.
"One does not simply" look for a scout, it looks for you.
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Maken Tosch
DUST University Ivy League
7754
|
Posted - 2014.04.01 16:27:00 -
[37] - Quote
NO.
First off, to make the cloak even remotely viable in this current build you need to max out the scout dropsuit skill book. Unless you're at least level 4 in scouts, that cloak will be a hindrance. That means it will take more than just 500,000 SP just to use the ARN cloak effectively. You will need at least 2 million SP invested in the suit alone and that's NOT including the SP needed for Dropsuit Engineering and Dropsuit Electronics and other core fitting skills.
There is also the fact that the Minmatar Scout is relatively weak in PG compared to the rest of the scout lineup.
One more thing, brick tanking a cloaked scout will only make it easier for others to find you. Passive scans from Caldari Scouts can see you and light you up like a Christmas tree even with the cloak activated. Active scanners will also be able to pick you up so that just negates cloaking altogether if you can't hide your brick-tanked scout from scanners. Might as well just ditch the cloak and fit nanohives and REs instead in that case.
In order to avoid the scanners, you'll have to ditch the armor mods and slap on some profile dampeners. You'll be weaker than before and become more prone to getting killed by stray bullets but at least you won't be seen by anything other than a Duvolle Focused Active Scanner on a logi or a maxed out precision fit on a Caldari Scout.
So... working as intended.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Yan Darn
Science For Death
476
|
Posted - 2014.04.01 16:32:00 -
[38] - Quote
KingBabar wrote:@Flix and Happy violentime:
Agreed, not the best thought out suggestion I'll admit. I've been using the Gallente scout and I believe the suit is a little OP compared to the other suits.
As I see it, it needs all its CPU/PG if I should be able to equip ferroscale plates and end up with a decent tank on it hile still be as fast as the shield suits, so its not an easy issue. Maybe the biggest problem and indeed it has been for so long; basic armor plates are way too good for their fitting cost, if they cost more as they should, this imbalance wouldn't be so bad.
It's like once you were blind and now you see. Gal scouts aren't OP - it just has lots of low slots and the most unbalanced mod is a low slot.
Along with the current poor state of assaults, this is why you are seeing so many gal/cal scouts.
Scouts are the only role with a role bonus to one specific Item - if a lv5 scout+ max fitting skills has trouble with fitting a cloak, what's the point? Cloaks are only really useful to minimise detection chances when flanking etc. As soon as the weapon swap issue changed (ideally to the manual deactivation animation), it's use as direct offensive tool is vastly minimised IMO.
If cloaks didn't exist and our role bonus was to ewar/Biotics fitting cost, scouts would be much less appealing to the great unwashed, but alas CCP really want their jazz hands worthy gimmick in here. Luckily, in itself it is balanced enough - it's when you combine anything (that was never intended to have such a high tank) with stacked armour plates that you get imbalance.
The Ghost of Bravo
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Maken Tosch
DUST University Ivy League
7756
|
Posted - 2014.04.01 17:52:00 -
[39] - Quote
Bormir1r wrote:KingBabar wrote:I think that some sacrifice should be expected when you're putting on the most effective and selfish Equipment there is. Being able to be invisible and shoot People in the back With a shotty is all well and good, but should I be able to put 700-800 HP, proto weapns and a cloak? Its a bit too much.
If this change were too be made the sneaky scouts could still do their job, sneaking past "enemy lines", hack and setup uplinks. You can still sneak up on someone and get that "stealth" kill, but you would then be weaker as a combat unit sacrificing some tank or indeed those expensive to fit fancy weapons.
I feel the suit I'm using is a little too good. The cloak is cheaper to fit than a decent nanohive, its not right. So true, but instead of increasing pg on cloaks, you could put a penalty on plates since they slow movement hence they could also be penalized for adding a cloak.
Honestly that seems like a great idea and a much better alternative.
If I am fitting plates on my suit, shouldn't I be slower since I have more weight imposed on my suit?
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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jerrmy12 kahoalii
829
|
Posted - 2014.04.01 17:55:00 -
[40] - Quote
KingBabar wrote:I think that some sacrifice should be expected when you're putting on the most effective and selfish Equipment there is. Being able to be invisible and shoot People in the back With a shotty is all well and good, but should I be able to put 700-800 HP, proto weapns and a cloak? Its a bit too much.
If this change were too be made the sneaky scouts could still do their job, sneaking past "enemy lines", hack and setup uplinks. You can still sneak up on someone and get that "stealth" kill, but you would then be weaker as a combat unit sacrificing some tank or indeed those expensive to fit fancy weapons.
I feel the suit I'm using is a little too good. The cloak is cheaper to fit than a decent nanohive, its not right. ok enough with the "im bad and cant see cloak so I must qq to get it nerfed" already. Damm people get good.
Closed beta vet
Tears, sweet delicious tears
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Tek Hound
Crux Special Tasks Group Gallente Federation
182
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Posted - 2014.04.01 17:59:00 -
[41] - Quote
Seriously there nothing wrong with cloak other than the glitches. Anybody QQ about it really needs to l2p.It has to be the weakest cloak ever put into a game and your opponent has like 300hp or less, visible while moving and weapon swap |
noob cavman
Dirt Nap Squad.
1046
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Posted - 2014.04.01 18:02:00 -
[42] - Quote
The whole shotty/cloak or knives/cloak is a lil bs. The insta switch from cloak to weapon is not a good mechanic at all. Use it to get position on your target is good but too many are simply running around insta gibbing people. Id say a two-three secound deley for you to use any weapon, equipment or grenade after you decloak would cull this rather silly gameplay.
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
We are the blue waffle!
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mollerz
3134
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Posted - 2014.04.01 18:09:00 -
[43] - Quote
This wasn't even worth consideration. Bad idea. Bad concept. OP gets an F-
You gotta hustle if you wanna make a dolla
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Takron Nistrom
Tinfoil Hatz
283
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Posted - 2014.04.01 18:10:00 -
[44] - Quote
KingBabar wrote:Patrick57 wrote:You could do that, or you could stop brick tanking... I don't. Yes I do have one 869 HP suit that I will try eventually. I mostly run With 560 HP. And I don't see how thats relevant to this discussion either.
Nothing you ever say is relevant
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Bormir1r
Fatal Absolution
195
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Posted - 2014.04.01 19:38:00 -
[45] - Quote
ResistanceGTA wrote:My super tanked up Proto Minmatar Scout (350 eHP) does not like this.
I don't think the minjas should be penalized for this, rather we're the only scouts that can't brick tank properly because we have the lowest base eHP. The cloaks are the only thing that really save our hides, I wouldn't mind a minor nerf, but it would be too much for Minmatar scouts to have their cloaks nerfed too.
"One does not simply" look for a scout, it looks for you.
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Cyrius Li-Moody
0uter.Heaven
4373
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Posted - 2014.04.01 19:39:00 -
[46] - Quote
No.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Ghost Kaisar
Fatal Absolution
3998
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Posted - 2014.04.01 19:52:00 -
[47] - Quote
KingBabar wrote:I think that some sacrifice should be expected when you're putting on the most effective and selfish Equipment there is. Being able to be invisible and shoot People in the back With a shotty is all well and good, but should I be able to put 700-800 HP, proto weapns and a cloak? Its a bit too much.
If this change were too be made the sneaky scouts could still do their job, sneaking past "enemy lines", hack and setup uplinks. You can still sneak up on someone and get that "stealth" kill, but you would then be weaker as a combat unit sacrificing some tank or indeed those expensive to fit fancy weapons.
I feel the suit I'm using is a little too good. The cloak is cheaper to fit than a decent nanohive, its not right.
Not the solution.
I'm having a hard enough time fitting my MK.0 as it is. PG is a constant problem
Real problem is the Gal scouts ability to run pure armor mods with very little drawbacks. They have passive dampening and a cloak, which means that they can tank tank tank without any real problems.
I personally think that they should start making classes of armor and shields.
Light, Medium, and Heavy shielding, with their own fitting requirements and bonuses.
Like Light shields giving small shield amounts, but having a positive effect on regen times
Heavy shields give large amounts, but have a negative effect on regen times.
Med Shields would be the baseline. Decent shielding without penalty or bonus.
Armor would be the same. Light armor has slight movement penalties and costs less. Heavy gives large but imposes large movement penalties.
Just a thought. We can even apply ferro and reactive to the armor to give them more diversity, such as a Light Reactive plate or a Complex Heavy Ferroscale.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Tek Hound
Crux Special Tasks Group Gallente Federation
183
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Posted - 2014.04.01 20:22:00 -
[48] - Quote
noob cavman wrote:The whole shotty/cloak or knives/cloak is a lil bs. The insta switch from cloak to weapon is not a good mechanic at all. Use it to get position on your target is good but too many are simply running around insta gibbing people. Id say a two-three secound deley for you to use any weapon, equipment or grenade after you decloak would cull this rather silly gameplay.
Why so you can shoot them?If your killed killed by them their goid or your not paying attention. |
jerrmy12 kahoalii
831
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Posted - 2014.04.01 20:26:00 -
[49] - Quote
Ghost Kaisar wrote:KingBabar wrote:I think that some sacrifice should be expected when you're putting on the most effective and selfish Equipment there is. Being able to be invisible and shoot People in the back With a shotty is all well and good, but should I be able to put 700-800 HP, proto weapns and a cloak? Its a bit too much.
If this change were too be made the sneaky scouts could still do their job, sneaking past "enemy lines", hack and setup uplinks. You can still sneak up on someone and get that "stealth" kill, but you would then be weaker as a combat unit sacrificing some tank or indeed those expensive to fit fancy weapons.
I feel the suit I'm using is a little too good. The cloak is cheaper to fit than a decent nanohive, its not right. Not the solution. I'm having a hard enough time fitting my MK.0 as it is. PG is a constant problem Real problem is the Gal scouts ability to run pure armor mods with very little drawbacks. They have passive dampening and a cloak, which means that they can tank tank tank without any real problems. I personally think that they should start making classes of armor and shields. Light, Medium, and Heavy shielding, with their own fitting requirements and bonuses. Like Light shields giving small shield amounts, but having a positive effect on regen times Heavy shields give large amounts, but have a negative effect on regen times. Med Shields would be the baseline. Decent shielding without penalty or bonus. Armor would be the same. Light armor has slight movement penalties and costs less. Heavy gives large but imposes large movement penalties. Just a thought. We can even apply ferro and reactive to the armor to give them more diversity, such as a Light Reactive plate or a Complex Heavy Ferroscale. Oh yes please Shield Energizers and regs would need a alight buff though
Closed beta vet
Tears, sweet delicious tears
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Rusty Shallows
1358
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Posted - 2014.04.01 20:57:00 -
[50] - Quote
KGB Sleep wrote:NO
I just had to readjust CPU for explosives to fit right.
NO BECAUSE I SAID SO In IWS's thread I suggest considering splitting the CPU/PG reduction benefits. For example if the PG savings were less it would discourage fitting plates and shield extenders, the unfortunate side effect hitting Kin-Cats too. However the EWAR savings could then be kept the same.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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ThePrinceOfNigeria
Zumari Force Projection Caldari State
427
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Posted - 2014.04.01 20:58:00 -
[51] - Quote
"FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good."
Ironic signature is Ironic... |
mollerz
3137
|
Posted - 2014.04.01 21:04:00 -
[52] - Quote
So what if Gal scouts can brick tank. That is obviously part of their role. it isn't a problem. A gal scout, more than any other scout, is made for being alone deep behind enemy lines. Seems like their role is spot on. CCP did a really good job.
You gotta hustle if you wanna make a dolla
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DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
260
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Posted - 2014.04.01 22:06:00 -
[53] - Quote
No!!! My Min scout can barely rock a cloak & a Adv weapon as is. Everyone is complaining about brick tanked scouts w/ cloaks, which are Amarr & Gal scouts, what about the rest of us. Besides the best scouts I have faced post 1.8 don't brick tank. It might take sometime to learn to walk again without your crutch(damage mods). Just keep practicing. |
Tek Hound
Crux Special Tasks Group Gallente Federation
183
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Posted - 2014.04.01 22:14:00 -
[54] - Quote
So how long does a scout out in the open live?Yea.. just answer that and STFU! |
Flix Keptick
Red Star. EoN.
3507
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Posted - 2014.04.04 12:37:00 -
[55] - Quote
I have to agree with the armor plate argument (not the nerf scout fitting one). a std armor plate is 5x easier to fit than a complex shield extender for 1.5x the hp (lol). I get that shields regen faster but this is still a MASSIVE difference.
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
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KingBabar
The Rainbow Effect Negative-Feedback
2126
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Posted - 2014.04.04 14:30:00 -
[56] - Quote
Takron Nistrom wrote:KingBabar wrote:Patrick57 wrote:You could do that, or you could stop brick tanking... I don't. Yes I do have one 869 HP suit that I will try eventually. I mostly run With 560 HP. And I don't see how thats relevant to this discussion either. Nothing you ever say is relevant
Keep nursing that bitterness, savor it and enjoy the flavor!
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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