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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4281
|
Posted - 2014.03.31 02:40:00 -
[1] - Quote
So since Amarr are vampires in EVE, I have an idea for a nosferatu for DUST.
The module would be a nosferatu, but since we don't have capacitor, instead of draining energy, it would drain health and replenish your own. Basically you would lock onto an enemy and be able to drain the victims health to replenish your own, but akin to EVE, you will not be able to drain the victim's health lower than your own health.
The Amarr Scout could get a bonus to this perhaps 3% to drain speed.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Nocturnal Soul
Immortal Retribution
2604
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Posted - 2014.03.31 02:42:00 -
[2] - Quote
Ahhahahahaaaaaa!!!!!!
Its alright everyone, no need to worry it's just an Amarr scout :(
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Izlare Lenix
Arrogance.
332
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Posted - 2014.03.31 02:43:00 -
[3] - Quote
I want a tracking disruptor so heavies turn slower. Than my scout can orbit a fat suit in safety.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Canari Elphus
Dirt Nap Squad.
1327
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Posted - 2014.03.31 02:48:00 -
[4] - Quote
Statis Webs first!!!
And I dont exactly like the idea of a health drain on the Nos. But then I really think that caps need to be introduced into Dust soon anyway.
Canari Elphus for CPM1
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Espartoi
Krusual Covert Operators Minmatar Republic
151
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Posted - 2014.03.31 02:50:00 -
[5] - Quote
Scouts doesn't need to drain speed they can fit speed into theirs slots unless they want to become mech scouts.
And pointing health is 1 point for everyone when you get 0 Shield/Armor so the vampire skills will never go beyond 1 and armor doesn't count either as health...
I win you lose.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9089
|
Posted - 2014.03.31 02:55:00 -
[6] - Quote
Espartoi wrote:Scouts doesn't need to drain speed they can fit speed into theirs slots unless they want to become mech scouts.
And pointing health is 1 point for everyone when you get 0 Shield/Armor so the vampire skills will never go beyond 1 and armor doesn't count either as health...
.....do you know what Nosferatu's are?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Nocturnal Soul
Immortal Retribution
2606
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Posted - 2014.03.31 03:03:00 -
[7] - Quote
True Adamance wrote:Espartoi wrote:Scouts doesn't need to drain speed they can fit speed into theirs slots unless they want to become mech scouts.
And pointing health is 1 point for everyone when you get 0 Shield/Armor so the vampire skills will never go beyond 1 and armor doesn't count either as health...
.....do you know what Nosferatu's are? He obviously doesn't
Its alright everyone, no need to worry it's just an Amarr scout :(
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MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
410
|
Posted - 2014.03.31 03:04:00 -
[8] - Quote
Aisha Ctarl wrote:So since Amarr are vampires in EVE, I have an idea for a nosferatu for DUST.
The module would be a nosferatu, but since we don't have capacitor, instead of draining energy, it would drain health and replenish your own. Basically you would lock onto an enemy and be able to drain the victims health to replenish your own, but akin to EVE, you will not be able to drain the victim's health lower than your own health.
The Amarr Scout could get a bonus to this perhaps 3% to drain speed.
No, I'm sorry but energy vamps steal energy, not shields or armor. If energy vamps were to do anything maybe they'd deactivate modules on vehicles much faster. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
4902
|
Posted - 2014.03.31 03:06:00 -
[9] - Quote
Only if the Minmatar get dual ballistic stakes as their racial knives.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
613
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Posted - 2014.03.31 03:07:00 -
[10] - Quote
Let's just add capacitors and not try to fix things that aren't broken. Let nosferatus do what they're intended to do.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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ishtellian
SAM-MIK General Tso's Alliance
16
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Posted - 2014.03.31 03:07:00 -
[11] - Quote
Would a Gallente dampener reduce your weapons effective range? That'd be pretty neat
My Heavy Never Dies.
Logibro In training.
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Roy Ventus
Axis of Chaos
1547
|
Posted - 2014.03.31 03:08:00 -
[12] - Quote
Aisha Ctarl wrote:So since Amarr are vampires in EVE, I have an idea for a nosferatu for DUST.
The module would be a nosferatu, but since we don't have capacitor, instead of draining energy, it would drain health and replenish your own. Basically you would lock onto an enemy and be able to drain the victims health to replenish your own, but akin to EVE, you will not be able to drain the victim's health lower than your own health.
The Amarr Scout could get a bonus to this perhaps 3% to drain speed.
You seen my thread. I know you did
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Garrett Blacknova
Codex Troopers
4706
|
Posted - 2014.03.31 03:15:00 -
[13] - Quote
MINA Longstrike wrote:No, I'm sorry but energy vamps steal energy, not shields or armor. And shields are made of what exactly?
BOOM.
Don't call it a Nosferatu, but create an equipment item that drains the target's shields while replenishing the user's shield up to the point where both are equal. It could have a description which refers back to EVE and mentions that it's based on the same tech as the Nosferatu. |
Espartoi
Krusual Covert Operators Minmatar Republic
151
|
Posted - 2014.03.31 03:15:00 -
[14] - Quote
Nocturnal Soul wrote:True Adamance wrote:Espartoi wrote:Scouts doesn't need to drain speed they can fit speed into theirs slots unless they want to become mech scouts.
And pointing health is 1 point for everyone when you get 0 Shield/Armor so the vampire skills will never go beyond 1 and armor doesn't count either as health...
.....do you know what Nosferatu's are? He obviously doesn't
Am trying to see the logic to the topic about putting a Nosferatu module.
Answer with a question sound as an excuse that you don't really know how to make it fit...
As short answer this is equal to a respec topic.
I win you lose.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9093
|
Posted - 2014.03.31 03:19:00 -
[15] - Quote
Espartoi wrote:Nocturnal Soul wrote:True Adamance wrote:Espartoi wrote:Scouts doesn't need to drain speed they can fit speed into theirs slots unless they want to become mech scouts.
And pointing health is 1 point for everyone when you get 0 Shield/Armor so the vampire skills will never go beyond 1 and armor doesn't count either as health...
.....do you know what Nosferatu's are? He obviously doesn't Am trying to see the logic to the topic about putting a Nosferatu module. Answer with a question sound as an excuse that you don't really know how to make it fit... As short answer this is equal to a respec topic.
*Facepalms.
Guy doesn't know what a nosferatu is, isn't using common sense, is making very little sense himself......
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Nocturnal Soul
Immortal Retribution
2606
|
Posted - 2014.03.31 03:20:00 -
[16] - Quote
Espartoi wrote:Nocturnal Soul wrote:True Adamance wrote:Espartoi wrote:Scouts doesn't need to drain speed they can fit speed into theirs slots unless they want to become mech scouts.
And pointing health is 1 point for everyone when you get 0 Shield/Armor so the vampire skills will never go beyond 1 and armor doesn't count either as health...
.....do you know what Nosferatu's are? He obviously doesn't Am trying to see the logic to the topic about putting a Nosferatu module. Answer with a question sound as an excuse that you don't really know how to make it fit... As short answer this is equal to a respec topic. Alright WTH are talking about? 1. It would be an equipment 2. It was just a simple "hey this would be cool" thread 3.wth are you talking about
Its alright everyone, no need to worry it's just an Amarr scout :(
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Joel II X
Dah Gods O Bacon
2094
|
Posted - 2014.03.31 03:20:00 -
[17] - Quote
A reverse repair tool? |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
410
|
Posted - 2014.03.31 03:20:00 -
[18] - Quote
Garrett Blacknova wrote:MINA Longstrike wrote:No, I'm sorry but energy vamps steal energy, not shields or armor. And shields are made of what exactly? BOOM. Don't call it a Nosferatu, but create an equipment item that drains the target's shields while replenishing the user's shield up to the point where both are equal. It could have a description which refers back to EVE and mentions that it's based on the same tech as the Nosferatu.
We have things that kill shields far more effectively than anti-rep tools, they're called guns and flux grenades. |
Garrett Blacknova
Codex Troopers
4708
|
Posted - 2014.03.31 03:22:00 -
[19] - Quote
MINA Longstrike wrote:Garrett Blacknova wrote:MINA Longstrike wrote:No, I'm sorry but energy vamps steal energy, not shields or armor. And shields are made of what exactly? BOOM. Don't call it a Nosferatu, but create an equipment item that drains the target's shields while replenishing the user's shield up to the point where both are equal. It could have a description which refers back to EVE and mentions that it's based on the same tech as the Nosferatu. We have things that kill shields far more effectively than anti-rep tools, they're called guns and flux grenades. And how many things do we have that help us rep our shields when they're still on regen delay?
Here, I'll list them for you:
-
Yep, that's all of them. |
Nocturnal Soul
Immortal Retribution
2606
|
Posted - 2014.03.31 03:23:00 -
[20] - Quote
Some people are just.... is there even a word for what I'm thinking?
Its alright everyone, no need to worry it's just an Amarr scout :(
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Canari Elphus
Dirt Nap Squad.
1330
|
Posted - 2014.03.31 03:26:00 -
[21] - Quote
Espartoi wrote:Nocturnal Soul wrote:True Adamance wrote:Espartoi wrote:Scouts doesn't need to drain speed they can fit speed into theirs slots unless they want to become mech scouts.
And pointing health is 1 point for everyone when you get 0 Shield/Armor so the vampire skills will never go beyond 1 and armor doesn't count either as health...
.....do you know what Nosferatu's are? He obviously doesn't Am trying to see the logic to the topic about putting a Nosferatu module. Answer with a question sound as an excuse that you don't really know how to make it fit... As short answer this is equal to a respec topic.
There are a couple ways to make it work but the best way is to introduce cap to Dust
Other E-War and how it could apply Stasis Webs - pretty self explanatory though probably more useful as an AV assist Tracking Disruptors - when activated, the target loses Aim Assist (can get into using scripts later) Sensor Damps - reduces the scan precision of target. Would be great for sneaking up on an enemy or especially for vehicles. Easy to get behind tanks with RE's Target Breakers - this would probably be more of a emp burst which cancels out everyones tacnet and scan precision within a given area
Target painter - this one would be tougher but would probably be used for vehicle versus vehicle on a new turret type.
There are others but not sure how they would play into Dust. Things like jammers, ECCM, scramblers etc
Canari Elphus for CPM1
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MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
410
|
Posted - 2014.03.31 03:34:00 -
[22] - Quote
Garrett Blacknova wrote:MINA Longstrike wrote:Garrett Blacknova wrote:MINA Longstrike wrote:No, I'm sorry but energy vamps steal energy, not shields or armor. And shields are made of what exactly? BOOM. Don't call it a Nosferatu, but create an equipment item that drains the target's shields while replenishing the user's shield up to the point where both are equal. It could have a description which refers back to EVE and mentions that it's based on the same tech as the Nosferatu. We have things that kill shields far more effectively than anti-rep tools, they're called guns and flux grenades. And how many things do we have that help us rep our shields when they're still on regen delay? Here, I'll list them for you: - Yep, that's all of them.
It's fixing something that isn't broken and doesn't need addressing. I'd rather see remote shield reppers or modified repair tools that are weighted towards shields but also rep small amounts of armor, rather than bastardized 'energy vampires'. |
Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4281
|
Posted - 2014.03.31 03:37:00 -
[23] - Quote
Roy Ventus wrote:Aisha Ctarl wrote:So since Amarr are vampires in EVE, I have an idea for a nosferatu for DUST.
The module would be a nosferatu, but since we don't have capacitor, instead of draining energy, it would drain health and replenish your own. Basically you would lock onto an enemy and be able to drain the victims health to replenish your own, but akin to EVE, you will not be able to drain the victim's health lower than your own health.
The Amarr Scout could get a bonus to this perhaps 3% to drain speed. You seen my thread. I know you did
No, I've been Amarr for a long time is all.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Garrett Blacknova
Codex Troopers
4709
|
Posted - 2014.03.31 03:42:00 -
[24] - Quote
MINA Longstrike wrote:It's fixing something that isn't broken and doesn't need addressing. I'd rather see remote shield reppers or modified repair tools that are weighted towards shields but also rep small amounts of armor, rather than bastardized 'energy vampires'. It's not fixing something that isn't broken. It's suggesting a way to bring something interesting and cool from EVE into a form where it would make sense and work in DUST.
If asking for new and interesting content is "fixing what isn't broken" then you're a hypocrite for wanting new repair tools or variants. We should also stop requesting webifiers, MTACs, etc. and nobody's allowed to say that adding capacitors to vehicles would be a good idea. This is all "fixing what isn't broken", according to you. |
Pvt Numnutz
R 0 N 1 N
1058
|
Posted - 2014.03.31 03:46:00 -
[25] - Quote
More ewar stuff would be cool. I want a caldari suit named the scorpion |
Espartoi
Krusual Covert Operators Minmatar Republic
151
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Posted - 2014.03.31 03:49:00 -
[26] - Quote
Canari Elphus wrote:Espartoi wrote:Nocturnal Soul wrote:True Adamance wrote:Espartoi wrote:Scouts doesn't need to drain speed they can fit speed into theirs slots unless they want to become mech scouts.
And pointing health is 1 point for everyone when you get 0 Shield/Armor so the vampire skills will never go beyond 1 and armor doesn't count either as health...
.....do you know what Nosferatu's are? He obviously doesn't Am trying to see the logic to the topic about putting a Nosferatu module. Answer with a question sound as an excuse that you don't really know how to make it fit... As short answer this is equal to a respec topic. There are a couple ways to make it work but the best way is to introduce cap to Dust Other E-War and how it could apply Stasis Webs - pretty self explanatory though probably more useful as an AV assist Tracking Disruptors - when activated, the target loses Aim Assist (can get into using scripts later) Sensor Damps - reduces the scan precision of target. Would be great for sneaking up on an enemy or especially for vehicles. Easy to get behind tanks with RE's Target Breakers - this would probably be more of a emp burst which cancels out everyones tacnet and scan precision within a given area Target painter - this one would be tougher but would probably be used for vehicle versus vehicle on a new turret type. There are others but not sure how they would play into Dust. Things like jammers, ECCM, scramblers etc
Stasis web maybe but could be more reworked. -The tracking Disruptors there are bugs that can do that and better like disabling your weapon, besides ii choose to disable it i feel it more annoying. -Sensor Damps There are bonus for that and the invisible cloak that can suit better for vampires. -Target Painter there was a discuss for that just like the Sensor Damps and there was none confirmation about trying to make it happen. Target Breakers think in the QQers it will be like the "Cloaks are OP".
If they want vampires mudules maybe a reflex one becuase a lot of them doesn't know how to dodge.
And i want my Stake HMG.
I win you lose.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1688
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Posted - 2014.03.31 03:49:00 -
[27] - Quote
Aisha Ctarl wrote:So since Amarr are vampires in EVE, I have an idea for a nosferatu for DUST.
The module would be a nosferatu, but since we don't have capacitor, instead of draining energy, it would drain health and replenish your own. Basically you would lock onto an enemy and be able to drain the victims health to replenish your own, but akin to EVE, you will not be able to drain the victim's health lower than your own health.
The Amarr Scout could get a bonus to this perhaps 3% to drain speed.
Nah, make the Nos keep reps from repping as fast or hardener time get cut.
"Stay stealthy scouts."
GÇô Ron Burgundy
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MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
411
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Posted - 2014.03.31 03:53:00 -
[28] - Quote
Garrett Blacknova wrote:MINA Longstrike wrote:It's fixing something that isn't broken and doesn't need addressing. I'd rather see remote shield reppers or modified repair tools that are weighted towards shields but also rep small amounts of armor, rather than bastardized 'energy vampires'. It's not fixing something that isn't broken. It's suggesting a way to bring something interesting and cool from EVE into a form where it would make sense and work in DUST. If asking for new and interesting content is "fixing what isn't broken" then you're a hypocrite for wanting new repair tools or variants. We should also stop requesting webifiers, MTACs, etc. and nobody's allowed to say that adding capacitors to vehicles would be a good idea. This is all "fixing what isn't broken", according to you.
But it doesn't make sense, or work. I'm all for creating things that have a clearly defined and useful role - this idea doesn't. If I want someone dead I shoot them, If I want shields back I take cover, I don't try to stand there while someone is shooting me trying to open the equipment wheel to select a non-useful piece of equipment, lock the target while they're still shooting me just so I can drain their shields and maybe hope they have enough shield for the amount I'm stealing to keep me alive until they run out of bullets so I can switch back to an actual weapon and kill them.
If suits or vehicles had capacitor, capacitor warfare devices might be useful. But this piece of equipment(? is it supposed to be a weapon?) doesn't fill any real clearly defined useful role.
A shield repper fills a clear role - you use it to help out shield based teammates. A drop uplink fills a clear role - a new mobile deployable spawn point. A scanner fills a clear role - you use it to get advanced intel on suits you cannot see. A stasis webifier that slowed down enemy vehicles massively would fill a clear and useful role - a support tool that helps enable squadmates to apply damage to vehicles. This 'energy vampire' is a confused little device, it doesn't fill any clear role or (as described) any niche that really serves a purpose.
When designing a prospective piece of equipment it should be very, very clear of purpose and fill a niche in a unique and purposeful way. |
Canari Elphus
Dirt Nap Squad.
1331
|
Posted - 2014.03.31 04:01:00 -
[29] - Quote
Espartoi wrote:
Stasis web maybe but could be more reworked. -The tracking Disruptors there are bugs that can do that and better like disabling your weapon, besides ii choose to disable it i feel it more annoying. -Sensor Damps There are bonus for that and the invisible cloak that can suit better for vampires. -Target Painter there was a discuss for that just like the Sensor Damps and there was none confirmation about trying to make it happen. Target Breakers think in the QQers it will be like the "Cloaks are OP".
If they want vampires mudules maybe a reflex one becuase a lot of them doesn't know how to dodge.
And i want my Stake HMG.
You have to understand that E-War is the ultimate form of tear extraction there is. It is all about completely shutting down your enemy and making them useless while you plink them to death.
And Dust E-War does not have to be exactly the same as EVE. There are plenty of things that can be done to limit the enemy's abilities on the battlefield.
- TacNet disruption - Shut down all installations (turrets, crus and depots) in a certain are for a certain time - Stamina drain - Concussion/Flash grenades - Thermal disruptors (instant overheat of modules/weapons etc) - Communications disruption (ADS/Orbital delay etc)
Canari Elphus for CPM1
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4282
|
Posted - 2014.03.31 04:05:00 -
[30] - Quote
MINA Longstrike wrote:Garrett Blacknova wrote:MINA Longstrike wrote:It's fixing something that isn't broken and doesn't need addressing. I'd rather see remote shield reppers or modified repair tools that are weighted towards shields but also rep small amounts of armor, rather than bastardized 'energy vampires'. It's not fixing something that isn't broken. It's suggesting a way to bring something interesting and cool from EVE into a form where it would make sense and work in DUST. If asking for new and interesting content is "fixing what isn't broken" then you're a hypocrite for wanting new repair tools or variants. We should also stop requesting webifiers, MTACs, etc. and nobody's allowed to say that adding capacitors to vehicles would be a good idea. This is all "fixing what isn't broken", according to you. But it doesn't make sense, or work. I'm all for creating things that have a clearly defined and useful role - this idea doesn't. If I want someone dead I shoot them, If I want shields back I take cover, I don't try to stand there while someone is shooting me trying to open the equipment wheel to select a non-useful piece of equipment, lock the target while they're still shooting me just so I can drain their shields and maybe hope they have enough shield for the amount I'm stealing to keep me alive until they run out of bullets so I can switch back to an actual weapon and kill them. If suits or vehicles had capacitor, capacitor warfare devices might be useful. But this piece of equipment(? is it supposed to be a weapon?) doesn't fill any real clearly defined useful role. A shield repper fills a clear role - you use it to help out shield based teammates. A drop uplink fills a clear role - a new mobile deployable spawn point. A scanner fills a clear role - you use it to get advanced intel on suits you cannot see. A stasis webifier that slowed down enemy vehicles massively would fill a clear and useful role - a support tool that helps enable squadmates to apply damage to vehicles. This 'energy vampire' is a confused little device, it doesn't fill any clear role or (as described) any niche that really serves a purpose. An energy vampire that reduced repair rates and module active times on vehicles while it was used would be a useful piece of equipment. When designing a prospective piece of equipment it should be very, very clear of purpose and fill a niche in a unique and purposeful way.
It's called getting behind someone bro.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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