|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
410
|
Posted - 2014.03.31 03:04:00 -
[1] - Quote
Aisha Ctarl wrote:So since Amarr are vampires in EVE, I have an idea for a nosferatu for DUST.
The module would be a nosferatu, but since we don't have capacitor, instead of draining energy, it would drain health and replenish your own. Basically you would lock onto an enemy and be able to drain the victims health to replenish your own, but akin to EVE, you will not be able to drain the victim's health lower than your own health.
The Amarr Scout could get a bonus to this perhaps 3% to drain speed.
No, I'm sorry but energy vamps steal energy, not shields or armor. If energy vamps were to do anything maybe they'd deactivate modules on vehicles much faster. |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
410
|
Posted - 2014.03.31 03:20:00 -
[2] - Quote
Garrett Blacknova wrote:MINA Longstrike wrote:No, I'm sorry but energy vamps steal energy, not shields or armor. And shields are made of what exactly? BOOM. Don't call it a Nosferatu, but create an equipment item that drains the target's shields while replenishing the user's shield up to the point where both are equal. It could have a description which refers back to EVE and mentions that it's based on the same tech as the Nosferatu.
We have things that kill shields far more effectively than anti-rep tools, they're called guns and flux grenades. |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
410
|
Posted - 2014.03.31 03:34:00 -
[3] - Quote
Garrett Blacknova wrote:MINA Longstrike wrote:Garrett Blacknova wrote:MINA Longstrike wrote:No, I'm sorry but energy vamps steal energy, not shields or armor. And shields are made of what exactly? BOOM. Don't call it a Nosferatu, but create an equipment item that drains the target's shields while replenishing the user's shield up to the point where both are equal. It could have a description which refers back to EVE and mentions that it's based on the same tech as the Nosferatu. We have things that kill shields far more effectively than anti-rep tools, they're called guns and flux grenades. And how many things do we have that help us rep our shields when they're still on regen delay? Here, I'll list them for you: - Yep, that's all of them.
It's fixing something that isn't broken and doesn't need addressing. I'd rather see remote shield reppers or modified repair tools that are weighted towards shields but also rep small amounts of armor, rather than bastardized 'energy vampires'. |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
411
|
Posted - 2014.03.31 03:53:00 -
[4] - Quote
Garrett Blacknova wrote:MINA Longstrike wrote:It's fixing something that isn't broken and doesn't need addressing. I'd rather see remote shield reppers or modified repair tools that are weighted towards shields but also rep small amounts of armor, rather than bastardized 'energy vampires'. It's not fixing something that isn't broken. It's suggesting a way to bring something interesting and cool from EVE into a form where it would make sense and work in DUST. If asking for new and interesting content is "fixing what isn't broken" then you're a hypocrite for wanting new repair tools or variants. We should also stop requesting webifiers, MTACs, etc. and nobody's allowed to say that adding capacitors to vehicles would be a good idea. This is all "fixing what isn't broken", according to you.
But it doesn't make sense, or work. I'm all for creating things that have a clearly defined and useful role - this idea doesn't. If I want someone dead I shoot them, If I want shields back I take cover, I don't try to stand there while someone is shooting me trying to open the equipment wheel to select a non-useful piece of equipment, lock the target while they're still shooting me just so I can drain their shields and maybe hope they have enough shield for the amount I'm stealing to keep me alive until they run out of bullets so I can switch back to an actual weapon and kill them.
If suits or vehicles had capacitor, capacitor warfare devices might be useful. But this piece of equipment(? is it supposed to be a weapon?) doesn't fill any real clearly defined useful role.
A shield repper fills a clear role - you use it to help out shield based teammates. A drop uplink fills a clear role - a new mobile deployable spawn point. A scanner fills a clear role - you use it to get advanced intel on suits you cannot see. A stasis webifier that slowed down enemy vehicles massively would fill a clear and useful role - a support tool that helps enable squadmates to apply damage to vehicles. This 'energy vampire' is a confused little device, it doesn't fill any clear role or (as described) any niche that really serves a purpose.
When designing a prospective piece of equipment it should be very, very clear of purpose and fill a niche in a unique and purposeful way. |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
411
|
Posted - 2014.03.31 04:08:00 -
[5] - Quote
Aisha Ctarl wrote: It's called getting behind someone bro.
If I'm behind them I'd rather just shoot them in the ****ing back Aisha. |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
411
|
Posted - 2014.03.31 04:42:00 -
[6] - Quote
Garrett Blacknova wrote:I want to spend a lot of time defending a bad piece of equipment
Hahaha, no, bad equipment is bad. I like how you really really tried to make situations where it might be useful but unless it's providing 400-800hp/s it won't be - and those are average numbers for how much damage various weapons do per second, with the upper end belonging to the HMG that cal heavy is likely to be packing and he can shoot that for longer than 1 second.
Plain and simple it's a very, very poorly thought out idea that tries to shoehorn something awesome from eve into dust, where it would be less than awesome. There is *no* situation that you can describe where this would be more useful than simply shooting the ****ing enemy in front of you, except potentially against vehicles, where it might still suck if it works as you've described it. |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
411
|
Posted - 2014.03.31 05:00:00 -
[7] - Quote
Garrett Blacknova wrote:wah wah wah, my points were refuted, I'm just going to call names and try to justify shoehorning things
I'm surprised you're not named NarutoKenshinInuyashaIchigo, you seem to like shoehorning things that much. I like energy vampires in eve - they fill an awesome role, I don't like things that are awesome being turned into steaming piles of crap just so they can be shoehorned into other things where they don't fit. Until there's a role for them to fill or a niche where they'll be awesome and worth using (and despite trying to portray them as being worth using, they aren't) we don't need them.
This 'vampire' is not an idea worth the time spent to read about it, let alone the time spent to try convincing someone who thinks it's a steaming pile that 'really it's a good idea!'. It serves no purpose and fills no role that's useful. |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
411
|
Posted - 2014.03.31 05:15:00 -
[8] - Quote
^I'm done, have fun playing with your steaming pile. This discussion is pointless because your 'great idea' (aka. piece of crap) won't ever make it into game. |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
413
|
Posted - 2014.03.31 05:42:00 -
[9] - Quote
Garrett Blacknova wrote:MINA Longstrike wrote:^I'm done, have fun playing with your steaming pile. This discussion is pointless because your 'great idea' (aka. piece of crap) won't ever make it into game. So, let me get your thought process straight. 1. Fail to understand a concept. Deny its validity with "I don't get it" as the only reason why you think it's a bad idea. 2. Refuse to even try and understand the concept when it's explained in a different way, and continue to argue that it's bad without any grounds to do so. 3. Start abusing the quote system for ad hominem attacks instead of trying to defend your position, while claiming that someone who's actually reasoning things out and responding to your points directly is doing what you yourself have just done. 4. Instead of going back on topic when given an opportunity and having your ad hominem treated as a joke instead of an insult, you not only make another ad hominem attack, but turn accusations of offensive behaviour against someone who actually has valid grounds to make that claim against you instead. 5. Instead of trying to reason things out or continue to defend your position against your not-easily-offended opponent in this discussion, you ragequit the thread and claim that this idea will never make it into the game just because you still haven't bothered to try and understand how it could be useful and interesting.
1 & 2) I understood it. I pointed that it was useless, unnecessary, contrived and shoehorned in manners that don't make sense. There are plenty of reasons why it's bad. 3) You started the mudslinging first bud, and you refuse to concede any ground as to why it might be ****ing terrible with your 'well you could vamp scouts or heavies and out-rep their 400-800 dps weapons!' 4) I've been on topic for quite some time, especially when pointing out that it doesn't fill any role and that maybe if it was altered to be used against vehicles and reduce module times / rep amounts it *might* be useful 5) Me choosing to walk away from a 'discussion' that is going in circles doesn't mean you've 'won' it, especially when you're re-treading ad-hominem, belligerence, bad ideas and misunderstanding.
I understand quite well what your item is 'supposed' to do, that's why I've said it's worthless - to be of *use* it would have to bring in more hp than an opponent is reasonably able to dps down, which puts the numbers somewhere in the 400-1000 hp/s ballpark, which is an absurd number. You essentially want a device that makes you unkillable and you have enough time to switch to in a hectic firefight to use.
I want you to answer some questions, because I'm tired of trying to tell you why it's a bad idea, I'll have you do that yourself: What role would this have in the game? Is that role necessary? Why would the race that made it (the amarr, primarily armor tankers) develop a device that steals shields and adds it to their own (especially when it's inferior to just ****ing killing the idiot shooting at you)? Would this item be balanced at all? (according to your descriptions - no, it's either a 'hahaha I ignore your bulletz' or it's designed to get people to kill themselves) Does this add to the overall game experience in a meaningful manner?
|
|
|
|