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Cody Sietz
Bullet Cluster
2905
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Posted - 2014.03.30 17:32:00 -
[1] - Quote
Everytime the cloak is disengaged a small amount of the cloak meter is drained to prevent rapid cloaking and de-cloaking.
I don't want my cloak nerfed, but if we don't come up with a proper balance then they will do to us scout what they did to Logis.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster
2913
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Posted - 2014.03.30 18:04:00 -
[2] - Quote
Any thoughts on this one?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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GeneralButtNaked
Amarr Templars
941
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Posted - 2014.03.30 18:13:00 -
[3] - Quote
That you think logis got nerfed speaks volumes.
They didn't, they got really well balanced.
Not that there is a problem with RE's magically appearing out of thin air, or the uncloak sound playing after shotgun round 1 and 2 have gone into your back.
CCP can't resist rewarding scrub gameplay.
Real AV doesn't stop until all the tanks are dead.
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hold that
Krusual Covert Operators Minmatar Republic
78
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Posted - 2014.03.30 18:18:00 -
[4] - Quote
should uncloak automatically anytime you take damage |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1509
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Posted - 2014.03.30 18:46:00 -
[5] - Quote
Cody Sietz wrote:Any thoughts on this one? shoot while being cloaked is BROKEN theres no balance continues playing Fallout 3
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
375
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Posted - 2014.03.30 18:53:00 -
[6] - Quote
I absolutely love cloaks right now. However I would not mind if the part about being partially cloaked while shooting was fixed. I like to use cloaks for more of a tactical and a partial defensive advantage. I use them more for positioning myself than an 'in your face ambush attack" on someone.
Always the last person to leave. Always the one cleaning up people's messes.
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Cody Sietz
Bullet Cluster
2913
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Posted - 2014.03.30 19:02:00 -
[7] - Quote
GeneralButtNaked wrote:That you think logis got nerfed speaks volumes.
They didn't, they got really well balanced.
Not that there is a problem with RE's magically appearing out of thin air, or the uncloak sound playing after shotgun round 1 and 2 have gone into your back.
CCP can't resist rewarding scrub gameplay. They did get balanced, and the balance was a hard nerf to equipment and reps. The reps needed to be taken away, but I don't think all equipment need to be changed.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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GeneralButtNaked
Amarr Templars
946
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Posted - 2014.03.30 19:09:00 -
[8] - Quote
Cody Sietz wrote: They did get balanced, and the balance was a hard nerf to equipment and reps. The reps needed to be taken away, but I don't think all equipment need to be changed.
The equipment needed to be changed because if you just gave logis bonuses then you just gave them a huge buff for no reason.
Adding skills that improve equipment beyond what it was before is not possible without turning down the equipment unless you think logis should be able to carry all the best equipment, 900 hp and a proto weapon and grenade.
EDIT:
Also, think about what got changed.
Rep tool was reduced in range to prevent logis hiding out behind cover unless you are a min logi. Good change, reduces risk free gameplay.
Nanohives were nerfed in capacity which greatly prevents grenade spam. Good change.
Scanners were not nerfed, aside from no more spinners. Good change.
Drop uplinks got nerfed hard, and for the reasons why CCP stated it is an interesting change. The immediate cut down on uplink spam is noticeable. Good change.
You can still use all those equipment, you just can't abuse them all at once. Good change.
Real AV doesn't stop until all the tanks are dead.
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Maken Tosch
DUST University Ivy League
7738
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Posted - 2014.03.30 19:14:00 -
[9] - Quote
They don't really need any nerfing. In fact, they came pre-nerfed if you haven't noticed already.
1. Shimmer when you move... at all. This is not like the Halo shimmer where you shimmer more with speed. This is the kind of shimmer that is 100% visible even when you're walking at a zombie pace.
2. You are unable to switch to any weapon or module without decloaking yourself in the process.
3. You are unable to reactivate your cloak if your reserve is less than 50% full.
4. Cloaking and decloaking creates a noticeable noise and visual effect during the start and end of cloaking.
5. The shimmer makes you even more apparent in darkened areas of the map.
6. Anyone who has a careful eye can check their reticules to see if it turns red in certain spots. If it turns red, they start shooting which, even though you don't decloak, you suffer damage and die.
7. Caldari Scouts can see you even when you're cloaked and standing still because of their extremely powerful scan precision. The only other scout that can compete against the Caldari Scout is a Gallente Scout and that requires sacrificing HP for dampening.
Again, the cloak already came pre-nerfed and doesn't need any futher nerfing at all. There are just a few bugs that need to be addressed with it such as the bug which keeps you cloaked even when attacking.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1993
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Posted - 2014.03.30 19:21:00 -
[10] - Quote
1. Unless you're walking against a background that matches the color of the shimmer, which seems to happen often 2. Except that you can fire or use the gear you selected before the de-cloak animation finishes 3. This would be a drawback if the energy pools on the advanced / proto cloaks weren't so large. Even on standard I don't have problems decloaking, one-shotting someone and then recloaking around a corner to make my escape. 4. Again, it doesn't make the noise until after you've killed the person you were ganking. Not a drawback. It's also very quiet, and easily missed when people are shooting. It also matches the noise made by people spawning. 6. If you just happen to aim at the exact spot the scout is in. If there are any walls / cover around you might see him for a split second, then he'll be gone. If you try to follow him you'll die. 7. And this is why everyone is running Cal / Gal scout or heavy. They outclass assault suits, and running logi is pretty much suicidal. I used to make isk running logi. No more. |
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Cyrius Li-Moody
0uter.Heaven
4266
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Posted - 2014.03.30 19:21:00 -
[11] - Quote
Cloak is fine and incredibly well balanced. The only thing that's OP is this community's lack of being able to adapt to a new battlefield.
The only thing that is unbalanced about the cloak is the shotgun/cloak combo.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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GeneralButtNaked
Amarr Templars
946
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Posted - 2014.03.30 19:22:00 -
[12] - Quote
Maken Tosch wrote: Again, the cloak already came pre-nerfed and doesn't need any futher nerfing at all. There are just a few bugs that need to be addressed with it such as the bug which keeps you cloaked even when attacking.
Cloak came pre-nerfed my ass.
No sound on decloaking if you are behind the target. Kind of defeats the purpose of the sound.
Throwing an RE means you are not uncloaked until after it hits the ground, complete BS.
Any situation where you can fire the first shot and still be cloaked needs to be removed. Also, fluxes need to deactivate the cloak. If it takes out shields and hives, cloaks should go to.
Real AV doesn't stop until all the tanks are dead.
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Maken Tosch
DUST University Ivy League
7738
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Posted - 2014.03.30 19:26:00 -
[13] - Quote
GeneralButtNaked wrote:Maken Tosch wrote: Again, the cloak already came pre-nerfed and doesn't need any futher nerfing at all. There are just a few bugs that need to be addressed with it such as the bug which keeps you cloaked even when attacking.
Cloak came pre-nerfed my ass. No sound on decloaking if you are behind the target. Kind of defeats the purpose of the sound. Throwing an RE means you are not uncloaked until after it hits the ground, complete BS. Any situation where you can fire the first shot and still be cloaked needs to be removed. Also, fluxes need to deactivate the cloak. If it takes out shields and hives, cloaks should go to.
I don't know about you but I could still hear someone decloak behind me. Of course, by that time I'm probably going to die.
Anyways, I do agree that the decloak animation takes too long to finish and should be reduced so that the animation completes long before you even use the weapon. This is probably the only exception I will make for adjusting the cloak along with decloaking after getting fluxed at least.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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GeneralButtNaked
Amarr Templars
947
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Posted - 2014.03.30 19:29:00 -
[14] - Quote
Maken Tosch wrote:
Anyways, I do agree that the decloak animation takes too long to finish and should be reduced so that the animation completes long before you even use the weapon. This is probably the only exception I will make for adjusting the cloak along with decloaking after getting fluxed at least.
Meh, I have never heard a scout decloak behind me. I have heard it when it has happened beside me. Normall the first indication of the scout is the shotgun round.
My issues with the cloak are mostly centered around how long you stay cloaked after you are trying to pull out equipment. As soon as that cortex goes down you should be 100% visible. No delay, no uncloaking, just pop and there you are, still starting to pull out your equipment or weapon. That way there is an actual tactical choice about when to uncloak.
Real AV doesn't stop until all the tanks are dead.
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Cody Sietz
Bullet Cluster
2913
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Posted - 2014.03.30 19:31:00 -
[15] - Quote
Maken Tosch wrote:GeneralButtNaked wrote:Maken Tosch wrote: Again, the cloak already came pre-nerfed and doesn't need any futher nerfing at all. There are just a few bugs that need to be addressed with it such as the bug which keeps you cloaked even when attacking.
Cloak came pre-nerfed my ass. No sound on decloaking if you are behind the target. Kind of defeats the purpose of the sound. Throwing an RE means you are not uncloaked until after it hits the ground, complete BS. Any situation where you can fire the first shot and still be cloaked needs to be removed. Also, fluxes need to deactivate the cloak. If it takes out shields and hives, cloaks should go to. I don't know about you but I could still hear someone decloak behind me. Of course, by that time I'm probably going to die. Anyways, I do agree that the decloak animation takes too long to finish and should be reduced so that the animation completes long before you even use the weapon. This is probably the only exception I will make for adjusting the cloak along with decloaking after getting fluxed at least. I suspect that can't change it, because if they do, it may make the cloaking animation instant(or at least slightly quicker)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Omega Black Zero
Chatelain Rapid Response Gallente Federation
1
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Posted - 2014.03.30 19:34:00 -
[16] - Quote
uncloak on damage and an animation time for when you decloak to prevent instant switching to a weapon, maybe like a .60 second delay, like the charge on the plasma cannon, also agree that flux should drop cloak if it doesn't already |
Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2716
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Posted - 2014.03.30 19:41:00 -
[17] - Quote
Maken Tosch wrote:They don't really need any nerfing. In fact, they came pre-nerfed if you haven't noticed already.
1. Shimmer when you move... at all. This is not like the Halo shimmer where you shimmer more with speed. This is the kind of shimmer that is 100% visible even when you're walking at a zombie pace.
2. You are unable to switch to any weapon or module without decloaking yourself in the process.
3. You are unable to reactivate your cloak if your reserve is less than 50% full.
4. Cloaking and decloaking creates a noticeable noise and visual effect during the start and end of cloaking.
5. The shimmer makes you even more apparent in darkened areas of the map.
6. Anyone who has a careful eye can check their reticules to see if it turns red in certain spots. If it turns red, they start shooting which, even though you don't decloak, you suffer damage and die.
7. Caldari Scouts can see you even when you're cloaked and standing still because of their extremely powerful scan precision. The only other scout that can compete against the Caldari Scout is a Gallente Scout and that requires sacrificing HP for dampening.
Again, the cloak already came pre-nerfed and doesn't need any futher nerfing at all. There are just a few bugs that need to be addressed with it such as the bug which keeps you cloaked even when attacking.
If they add that they decloak when they hit a damage threshold, change the cooldown function to reflect how vehicle module cooldowns, and fix being able to fire before fully decloaking.........then the cloak will be balanced
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Leanna Boghin
B.O.D.A.S
38
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Posted - 2014.03.30 19:42:00 -
[18] - Quote
You obviously have no clue dude you cant use any of that equipment now. Dropuplinks the timers on them are so ridiculously high yeah sure you cant spam them cause there is no use for them your better off using a CRU than a dropuplink now. Nanohives why bother skilling, buying and using them when they will fill maybe 2 clips on your weapon (a better fix for it would have been to eliminate restocking of grenades altogether but no instead they nerfed the whole damn thing instead unnecessarily) so thats another useless item. Oh rep tools yeah sure you can still rep if your not being shot at. The idea behind rep tools is to rep people but if you cant take cover and rep because you have to stand there shooting people instead thanks to the overly nerfed range of a rep tool. Then there really is no use for rep tools or logis in general. So yeah your idea of it being balanced is complete garbage. But hey now logis have more reason to be assault logi than a healer logi
I let my sniper rifle bullet to your face do all the talking :P
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2716
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Posted - 2014.03.30 19:42:00 -
[19] - Quote
Omega Black Zero wrote:uncloak on damage and an animation time for when you decloak to prevent instant switching to a weapon, maybe like a .60 second delay, like the charge on the plasma cannon, also agree that flux should drop cloak if it doesn't already
i'm seeing more and more people say these same things......
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1993
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Posted - 2014.03.30 19:45:00 -
[20] - Quote
I'd also make two different proximity checks for cloaking. If you get too close to an enemy right now you decloak which is fine (though I've never heard of it happening). The change I'd make is add a second check for turning a cloak field on. If a bad guy is within a somewhat larger distance then your cloak won't turn on until you get further away. It'd stop scouts from using buildings / groups of rocks as get out of jail free cards after attacking an entire squad in close formation. It's this ability, combined with the shoot before decloak is finished problem, that is letting scouts take apart entire squads solo.
No idea what that second distance should be...maybe 5 or 10 meters. Keeping a scout from playing whack-a-mole with a squad like that would give the 5 people who didn't die after that attack a chance to actually retaliate. |
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GeneralButtNaked
Amarr Templars
952
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Posted - 2014.03.30 19:46:00 -
[21] - Quote
Leanna Boghin wrote: You obviously have no clue dude you cant use any of that equipment now. Dropuplinks the timers on them are so ridiculously high yeah sure you cant spam them cause there is no use for them your better off using a CRU than a dropuplink now. Nanohives why bother skilling, buying and using them when they will fill maybe 2 clips on your weapon (a better fix for it would have been to eliminate restocking of grenades altogether but no instead they nerfed the whole damn thing instead unnecessarily) so thats another useless item. Oh rep tools yeah sure you can still rep if your not being shot at. The idea behind rep tools is to rep people but if you cant take cover and rep because you have to stand there shooting people instead thanks to the overly nerfed range of a rep tool. Then there really is no use for rep tools or logis in general. So yeah your idea of it being balanced is complete garbage. But hey now logis have more reason to be assault logi than a healer logi
Learn to format.
8 second spawn timer on a proto link. Less than an Objective or CRU, so they are still viable. In domination where there are no objectives to spawn on, any link is better than no link.
Nanohives provide plenty of ammo in a pinch until your squad gets to a supply depot. Unless you think one guy should be able to roll up and resupply a squad for a whole match with one hive.
I was rolling around with a proto needle and a STD rep tool, worked great as a support healer.
No, logis are good, you just want OP.
Real AV doesn't stop until all the tanks are dead.
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Leanna Boghin
B.O.D.A.S
38
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Posted - 2014.03.30 19:48:00 -
[22] - Quote
Ydubbs81 RND wrote:Omega Black Zero wrote:uncloak on damage and an animation time for when you decloak to prevent instant switching to a weapon, maybe like a .60 second delay, like the charge on the plasma cannon, also agree that flux should drop cloak if it doesn't already i'm seeing more and more people say these same things...... I have a solution to the cloak problem.......
Get rid of the cloak devices in the game. No point in keeping it in there since it will get a massive nerf hammer soon enough. And we all know CCP would rather nerf something then try to balance it so it can be useful. So better to just remove it completely before anyone wastes anymore sp or isk on that particular item
I let my sniper rifle bullet to your face do all the talking :P
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Cody Sietz
Bullet Cluster
2914
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Posted - 2014.03.30 19:52:00 -
[23] - Quote
GeneralButtNaked wrote:Leanna Boghin wrote: You obviously have no clue dude you cant use any of that equipment now. Dropuplinks the timers on them are so ridiculously high yeah sure you cant spam them cause there is no use for them your better off using a CRU than a dropuplink now. Nanohives why bother skilling, buying and using them when they will fill maybe 2 clips on your weapon (a better fix for it would have been to eliminate restocking of grenades altogether but no instead they nerfed the whole damn thing instead unnecessarily) so thats another useless item. Oh rep tools yeah sure you can still rep if your not being shot at. The idea behind rep tools is to rep people but if you cant take cover and rep because you have to stand there shooting people instead thanks to the overly nerfed range of a rep tool. Then there really is no use for rep tools or logis in general. So yeah your idea of it being balanced is complete garbage. But hey now logis have more reason to be assault logi than a healer logi Learn to format. 8 second spawn timer on a proto link. Less than an Objective or CRU, so they are still viable. In domination where there are no objectives to spawn on, any link is better than no link. Nanohives provide plenty of ammo in a pinch until your squad gets to a supply depot. Unless you think one guy should be able to roll up and resupply a squad for a whole match with one hive. I was rolling around with a proto needle and a STD rep tool, worked great as a support healer. No, logis are good, you just want OP. Rep tool and needle are fine,the scanner needed to be nerfed(I think they did a good job with it)
Uplinks needed to be limited to how many could be put out, the timer being adjusted was a good but not enough. This also hurt my scout a little since I run a uplink every now in then but it's not that big of a deal honestly.
The std and compact hive are really not worth running on a assault suit anymore. You toss one down and it eats through ammo, again it's not that bad, but it's hard enough to try and fit a decent hive on a assault suit as it is.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Leanna Boghin
B.O.D.A.S
38
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Posted - 2014.03.30 19:56:00 -
[24] - Quote
You dear sir obviously dont play enough of the game. Only one proto link as a timer less than a CRU the rest of the proto uplinks have a positive timer. And no Nanohives wont even fill the needs of one person let alone a squad so no they dont provide nearly enough for even the person carrying them. as for the rep tool im sure you were back in beta but this is 1.8 and trust me dude you cant heal anyone with those things anymore not while your being shot at. They will kill you before you even got the chance to pull the rep tool out. But hey keep having those wonderful delusions of a game thats actually balanced. Maybe someday those dreams will come true (although i think hell will freeze over before this game ever gets balanced) And if you want to talk over powered lets talk tank and assault drop ship spamming since those are the most OP thing in the game and the most abused.
I let my sniper rifle bullet to your face do all the talking :P
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1895
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Posted - 2014.03.30 19:57:00 -
[25] - Quote
Cody Sietz wrote:Everytime the cloak is disengaged a small amount of the cloak meter is drained to prevent rapid cloaking and de-cloaking.
I don't want my cloak nerfed, but if we don't come up with a proper balance then they will do to us scout what they did to Logis. +1. I like this - it's a small, iterative change - exactly the way balancing should happen. The mechanic you've chosen if a soft nerf to camping and adds a layer of tactical decision-making to cloaking. Win-win imo.
The fact that currently there are no repercussions to rapidly cycling your cloak feels a wee bit cheezy, imo.
I support SP rollover.
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Joel II X
Dah Gods O Bacon
2088
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Posted - 2014.03.30 19:58:00 -
[26] - Quote
No.
By the power invested in me, I will put an end to these nerfs and bring on a new world order based around balance! |
Omega Black Zero
Chatelain Rapid Response Gallente Federation
2
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Posted - 2014.03.30 20:00:00 -
[27] - Quote
Leanna Boghin wrote:Ydubbs81 RND wrote:Omega Black Zero wrote:uncloak on damage and an animation time for when you decloak to prevent instant switching to a weapon, maybe like a .60 second delay, like the charge on the plasma cannon, also agree that flux should drop cloak if it doesn't already i'm seeing more and more people say these same things...... I have a solution to the cloak problem....... Get rid of the cloak devices in the game. No point in keeping it in there since it will get a massive nerf hammer soon enough. And we all know CCP would rather nerf something then try to balance it so it can be useful. So better to just remove it completely before anyone wastes anymore sp or isk on that particular item
In MGO, TSNE (otherwise know as team sneak, one team invisible with lesser weapons, while the other team was fully visible defending a "flag") did a great job of balancing their cloaks, particularly when getting damaged your cloak goes down and can't go up until you haven't been hit for a few seconds, ie hidden from view again. Delaying re-cloak (because you should be punished for being spotted) should be another matter as well, because I hit cloakers and blueberries sometimes think I'm nuts. It'd be nice if blue berries could see red dots that their nearby players have on their passive scanners or actually pointing at, kind of like a suit link up when in a certain vicinity of other drop suits (which would make it valuable to keep a scout with the team instead of lone wolfing it like every scout does now). That or a tag system, ie when iron sights aiming, clicking L3 will tag an enemy for nearby blueberries and squad (an alt method of intel assists as well). Scanner could also link nearby (within 30 meters?) blueberries with updated intel. |
Cyzad4
Blackfish Corp.
231
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Posted - 2014.03.30 20:01:00 -
[28] - Quote
If they fix the whole "you're dead before the cloak is down" thing I don't really think people would care... or at least care less anyway.
Welcome to you're "DOOM"
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1993
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Posted - 2014.03.30 20:06:00 -
[29] - Quote
The long link times are fine. You shouldn't be able to spam links in an area and then defend it with a clown car strategy. The main problem is that scouts are camping or destroying all of the links before you can spawn on them. In games where there isn't an overpopulation of scouts on the other team links are working great. I'd rather take an extra few seconds to spawn where my squad is at, rather than spawning a little bit faster then having to run halfway across the map hoping to not cross paths with a scout.
Main reason links are getting taken out like that in the middle of a well defended area: again, because scouts know they can disengage at will. Cloaks are being used purely as an offensive tool, not a defensive / utility one. Defensive / utility would be using it to cross open areas to get to cover or setting up ambushes. Not walking into the middle of a firefight and killing the logis / equipment, then pulling a batman and disappearing. |
GeneralButtNaked
Amarr Templars
953
|
Posted - 2014.03.30 20:06:00 -
[30] - Quote
Leanna Boghin wrote: You dear sir obviously dont play enough of the game. Only one proto link as a timer less than a CRU the rest of the proto uplinks have a positive timer. And no Nanohives wont even fill the needs of one person let alone a squad so no they dont provide nearly enough for even the person carrying them. as for the rep tool im sure you were back in beta but this is 1.8 and trust me dude you cant heal anyone with those things anymore not while your being shot at. They will kill you before you even got the chance to pull the rep tool out. But hey keep having those wonderful delusions of a game thats actually balanced. Maybe someday those dreams will come true (although i think hell will freeze over before this game ever gets balanced) And if you want to talk over powered lets talk tank and assault drop ship spamming since those are the most OP thing in the game and the most abused.
LOL, you are just bad. Keep blaming the equipment for you getting murdered.
Real AV doesn't stop until all the tanks are dead.
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