BL4CKST4R wrote:Having tiers is terrible for this game, it forces new players to get stomped constantly, it creates barriers from what you can do within the game, and it makes it extremely difficult to balance things for yourself CCP.
When it comes to tiers it should be a basic general tier, then a tier that does what the basic variant does just differently not necessarily better.
Firstly you should remove all MLT-ADV items. For suits the proto frame should becomes the basic general frame, unlocked at level 1 of its respective tree. The medium frame, heavy frame, and light frame skill tree (the one you get to level 3 as an SP sink) should have a general bonus that applies to the race.
Amarr -> 5% armor plate efficacy
Caldari -> 4% shield extender efficacy
Gallente -> 7.5% armor repairer efficacy
Minmatar-> Kincat or shield regulator/recharger/energizer bonuses
The role variants should keep their current bonuses but again the proto frame (i.e the only frame) should be unlocked at level 1 with level 1-5 increase how good the frame is and/or unlocking variants of the suit, for example a Assault frame who sacrifices its grenade for a EQ slot. At level 5, in the future, a TECH-II frame should be unlocked.
For modules the same applies, where each skill gives a relative bonus to the item, with possible some variants unlocked as the level progresses.
Again for weapons it is the same deal, the difference is that only the chromosome weapons have their variants released. But ever weapon should have variants, none better than the other just performing the same task differently.
A visualization would be like so.
Dropsuit command LV1 -> Gallente medium LV1 (7.5% armor repair bonus) Gallente medium frame gk.0 unlocked -> Gallente medium lvl 3 (22.5% armor repair bonus)-> Gallente Assault LV1 (insert 1.8 bonus here) Assault gk.0 unlocked
When it comes to balancing instead of having to balance how good the weak MLT-ADV weapons should be against say a prototype suit, you can balance by saying how good is X vs Y, how can Y react to X, how can Z help Y affect X. Instead you add 3 extra dimensions to that field which makes balancing up tiers and down tiers extremely difficult, and pratically impossible without making one extremely UP and one extremely OP.
There is also the inevitability of some suits becoming better than other suits for example a proto scouts HP vs a basic or ADV assault suit. A proto logistics HP vs a basic commando and sentinel. It allows things to play outside of their role since the basic suit is and cannot be balanced against a prototype suit of another class.