iliel
Capital Acquisitions LLC Dirt Nap Squad.
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Posted - 2014.03.29 18:25:00 -
[1] - Quote
I think your idea is interesting. In fact I had a similar discussion with corp mates yesterday. However, their reactions were similar to those which you've received.
I think what makes this game frustrating but at the same time compelling is the SP system and its related character customization. Your suggestion would effectively eradicate the latter, thereby stressing the FPS elements of the game over and against the RPG elements of it.
While I sympathize with this desire (it is no fun being mowed down by a nearly static HMG user from 60+ meters away - - especially when just starting out), perhaps the easier and simpler fix is for CCP to increase the weekly cap to say 500,000 sp. Moreover, they should release active boosters that provide 3x SP per match. Indeed, the point is to keep old players playing (i.e., those who have spent a lot of time and money getting to where are in character development) and to encourage new players to play (those who have little SP to play with and who don't want to wait several months to get that SP). Heck, I might even say new players could be given one limited Free 4x active SP booster.
Right now, I think the issue with the game is the business model. CCP wants to make money - - I mean, they need to make it; otherwise the game cannot continue. However, if you're new, there's almost no reason to pay money. The game hasn't gotten great reviews. And playing as a new player is a pretty awful experience. The reaction is generally: "interesting concept, but too slow progression."
CCP ought to make this a pay-to-play game. But at this point they wouldn't get any new players and might even lose some old ones (given the relative failure of recent updates). The alternative to pay to play, then, from a business vantage point, is pay to win, which would not so much affect older players as newer ones. Having a pay to win model means newer players can witness what olders have and can then decide to pay to get to that point quicker. As it is now, I don't know anyone who, after playing for a day or two, would pay five bucks to get an extra 500k SP. I mean, that's about twenty bucks a month for 2mil SP - - and it takes at least 10 mil to be remotely effective, so therefore that is 20 bucks for five months or 100 dollars. There's no way anyone is going to pay that much and play for that long getting stomped. With the boosters being added an extra multiplier and the weekly cap being doubled, this would effectively cut the play time and cost in half, making it about the same as the price of a standard game (50 bucks) and also playable like one. |