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Aderek
HavoK Core RISE of LEGION
72
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Posted - 2014.03.29 08:09:00 -
[1] - Quote
Hello. I love 1.8 uprising, really.
But is one (in my opinion) bug from start of hardeners exist. When i drive my tank i usualy turn on first hardener, if some one atack me, ai turn on second and if i fall the fight i turn on shield boster and... usually win. BUT, it happen too much, sometimes i click to the same hardener and... switch off. If i do that, i havent time to turn on second hardener (or booster) and die..
So, my suggestion: please delete option to swich off hardener. If i turn on, i didnt want to switch off.
What you think about it?
Good day! |
Glitch116
On The Brink CRONOS.
111
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Posted - 2014.03.29 11:00:00 -
[2] - Quote
no knowing when to turn your hardeners on and off is part of tanking turning off a hardener to enter cooldown sooner can get you back in the fight when needed
I AM THE KING OF THE BLASTER!!!
deal with it
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Aderek
HavoK Core RISE of LEGION
72
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Posted - 2014.03.29 13:08:00 -
[3] - Quote
Glitch116 wrote:no knowing when to turn your hardeners on and off is part of tanking turning off a hardener to enter cooldown sooner can get you back in the fight when needed But not when i under fire... |
Arx Ardashir
Imperium Aeternum
713
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Posted - 2014.03.29 13:23:00 -
[4] - Quote
The problem is that the mods are bunched up together at the top of the wheel. There have been previous requests to space them out so that when trying to quickly activate a second mod, you're not deactivating the first.
Amarr Master - All Amarr Dropsuits at lvl 5.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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VikingKong iBUN
Third Rock From The Sun
34
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Posted - 2014.03.29 14:13:00 -
[5] - Quote
Arx Ardashir wrote:The problem is that the mods are bunched up together at the top of the wheel. There have been previous requests to space them out so that when trying to quickly activate a second mod, you're not deactivating the first. This, we do need to be able to turn off our mods, but currently it's too easy to accidentally turn them off at the wrong time :/ |
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
722
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Posted - 2014.03.29 16:14:00 -
[6] - Quote
Aderek wrote:Hello. I love 1.8 uprising, really.
But is one (in my opinion) bug from start of hardeners exist. When i drive my tank i usualy turn on first hardener, if some one atack me, ai turn on second and if i fall the fight i turn on shield boster and... usually win. BUT, it happen too much, sometimes i click to the same hardener and... switch off. If i do that, i havent time to turn on second hardener (or booster) and die..
So, my suggestion: please delete option to swich off hardener. If i turn on, i didnt want to switch off.
What you think about it?
Good day!
Well, if you have finished with an engagement, you may want to turn it off before it's reached max duration to recharge the cooldown.
But I know what you are talking about, often times when I'm trying to activate a particular mod, I end up turning the wrong one on or turning something off I didn't intend.
It's the wheel that is the problem, how you select your options. Need something a little more forgiving.
Tanks - Balancing Turrets
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neolutumus
The Unholy Legion Of DarkStar DARKSTAR ARMY
14
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Posted - 2014.03.29 16:47:00 -
[7] - Quote
I think it would be nice if the R2 button acted as a "shift" key, and then you could push other buttons to activate specific module slots
Give DUST514 some direction.
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