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Lorhak Gannarsein
Science For Death
2463
|
Posted - 2014.03.29 00:27:00 -
[1] - Quote
They were a worthless turret before, they'll be worse now that rail guns have the same optimal range as them.
I don't even have the luxury of knowing I can outflank rail snipers, because they're operating in the same field as me.
I'll still need a damage mod to kill a hardened tank (even with XTs), so the hardener nerf doesn't really help me. (This is, incidentally, why I empathise with the people complaining about shotgun proficiency changes)
I can't fit a damage mod now, because then rails will insta gib me. I don't even have the defense of mobility.
No, these changes have, as usual, screwed over far more things than they thought they would.
ak.0 4 LYFE
CCP GIB LANCE TURRET PLOX
LET ME MELEE PEOPLE WITH MY STEED
|
Supernus Gigas
sNk Syndicate
648
|
Posted - 2014.03.29 00:42:00 -
[2] - Quote
Missiles actually have an absolute range of 250m.
Then of course there's the dropoff damage, so you're not even doing full damage at that range.
Because you know, dropoff damage makes sense for Missiles, but not Rails.
Oh CCP, you and your "logic".
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Lorhak Gannarsein
Science For Death
2464
|
Posted - 2014.03.29 00:45:00 -
[3] - Quote
Supernus Gigas wrote:Missiles actually have an absolute range of 250m.
Then of course there's the dropoff damage, so you're not even doing full damage at that range.
Yes, I know.
Before there was nearly nothing that missiles could do better, simply because rails had better range and were often using it, to their detriment (on certain maps, at least).
Now, rails are just a duplicate of missiles that do EVERYTHING better.
If I want to gank someone now, I'd do it with a rail, because really, when my range is the same anyway, what's the point?
ak.0 4 LYFE
CCP GIB LANCE TURRET PLOX
LET ME MELEE PEOPLE WITH MY STEED
|
Vulpes Dolosus
SVER True Blood General Tso's Alliance
1160
|
Posted - 2014.03.29 00:46:00 -
[4] - Quote
CCP, a long range anti-tank shield tank is killing my short range anti-armor tank.
Me in my ADS: 1,2
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Type 2910 MK-II
The United Peoples' Tactical Force
44
|
Posted - 2014.03.29 00:49:00 -
[5] - Quote
Lorhak Gannarsein wrote:They were a worthless turret before, they'll be worse now that rail guns have the same optimal range as them.
I don't even have the luxury of knowing I can outflank rail snipers, because they're operating in the same field as me.
I'll still need a damage mod to kill a hardened tank (even with XTs), so the hardener nerf doesn't really help me. (This is, incidentally, why I empathise with the people complaining about shotgun proficiency changes)
I can't fit a damage mod now, because then rails will insta gib me. I don't even have the defense of mobility.
No, these changes have, as usual, screwed over far more things than they thought they would. Stop complaining because tanks are getting balanced you think long range railgun shouldn't be able to out range your close missle spam bs? You should think before you complain |
Lorhak Gannarsein
Science For Death
2465
|
Posted - 2014.03.29 00:51:00 -
[6] - Quote
Vulpes Dolosus wrote:CCP, a long range anti-tank shield tank is killing my short range anti-armor tank.
I think you misunderstand.
Missiles aren't particularly 'anti-armour', in my experience, despite what their damage profile might tell you. Tactical play is always the same.
Previously I had the benefit of rails trying to exploit their enormous range, and I was therefore able to sneak up on them while they were focused 400m away.
Now? A rail is like a giant slug shotgun.
Which hits harder with the same range cap than my giant buckshot shotgun.
Thereby missile tank's roles have been cut even further.
ak.0 4 LYFE
CCP GIB LANCE TURRET PLOX
LET ME MELEE PEOPLE WITH MY STEED
|
Type 2910 MK-II
The United Peoples' Tactical Force
44
|
Posted - 2014.03.29 00:53:00 -
[7] - Quote
Lorhak Gannarsein wrote:
I think you misunderstand.
Missiles aren't particularly 'anti-armour', in my experience, despite what their damage profile might tell you. Tactical play is always the same.
Previously I had the benefit of rails trying to exploit their enormous range, and I was therefore able to sneak up on them while they were focused 400m away.
Now? A rail is like a giant slug shotgun.
Which hits harder with the same range cap than my giant buckshot shotgun.
Thereby missile tank's roles have been cut even further.
You must be thick or a terrible tanker my brother has a 6mil sp tank as his alt. It is missle and at close quarters he destroys any tank in his path |
Lorhak Gannarsein
Science For Death
2465
|
Posted - 2014.03.29 00:55:00 -
[8] - Quote
Type 2910 MK-II wrote:Lorhak Gannarsein wrote:They were a worthless turret before, they'll be worse now that rail guns have the same optimal range as them.
I don't even have the luxury of knowing I can outflank rail snipers, because they're operating in the same field as me.
I'll still need a damage mod to kill a hardened tank (even with XTs), so the hardener nerf doesn't really help me. (This is, incidentally, why I empathise with the people complaining about shotgun proficiency changes)
I can't fit a damage mod now, because then rails will insta gib me. I don't even have the defense of mobility.
No, these changes have, as usual, screwed over far more things than they thought they would. Stop complaining because tanks are getting balanced you think long range railgun shouldn't be able to out range your close missle spam bs? You should think before you complain You shout READ before you rage, moron.
I said 'rails NOT outranging my missiles negates my purpose'.
Missile spam BS?
Go try them, have fun, GL, come back when you're sick of using a turret that barely kills armour tanks, let alone a hardened Gunnlogi (protip: missiles are pretty much incapable of killing a hardened tank of any kind).
And I swear to God infantry just giggle when I fire a volley at them. And ever single one misses.
I often need to fire two bursts at infantry to score a kill, which represents 25s of time and a full sixth of my ammunition capacity, with very low chances of restocking thanks to CCP's brilliant placement of supply depots.
Railguns just got buffed, too, you twat.
EDITED for spelling.
ak.0 4 LYFE
CCP GIB LANCE TURRET PLOX
LET ME MELEE PEOPLE WITH MY STEED
|
Type 2910 MK-II
The United Peoples' Tactical Force
44
|
Posted - 2014.03.29 00:58:00 -
[9] - Quote
Lorhak Gannarsein wrote:Type 2910 MK-II wrote:Lorhak Gannarsein wrote:They were a worthless turret before, they'll be worse now that rail guns have the same optimal range as them.
I don't even have the luxury of knowing I can outflank rail snipers, because they're operating in the same field as me.
I'll still need a damage mod to kill a hardened tank (even with XTs), so the hardener nerf doesn't really help me. (This is, incidentally, why I empathise with the people complaining about shotgun proficiency changes)
I can't fit a damage mod now, because then rails will insta gib me. I don't even have the defense of mobility.
No, these changes have, as usual, screwed over far more things than they thought they would. Stop complaining because tanks are getting balanced you think long range railgun shouldn't be able to out range your close missle spam bs? You should think before you complain You shout READ before you rage, moron. I said 'rails NOT outranging my missiles negates my purpose'. Missile spam BS? Go try them, have fun, GL, come back when you're sick of using a turret that barely kills armour tanks, let alone a hardened Gunnlogi (protip: missiles are pretty much incapable of killing a hardened tank of any kind). And I swear to God infantry just giggle when I fire a volley at them. And ever single one misses. I often need to fire two bursts at infantry to score a kill, which represents 25s of time and a full sixth of my ammunition capacity, with very low chances of restocking thanks to CCP's brilliant placement of supply depots. Railguns just got buffed, too, you tw at. EDITED for spelling. I have used them I killed 4 maddy and 3 gunlogi before I got taken out :) and if you are complaining about running out of ammo watch your ammo count and retreat to restock before you run out and find yourself empty while staring down the barrel of a rail turret |
Lorhak Gannarsein
Science For Death
2465
|
Posted - 2014.03.29 00:59:00 -
[10] - Quote
Type 2910 MK-II wrote:Lorhak Gannarsein wrote:
I think you misunderstand.
Missiles aren't particularly 'anti-armour', in my experience, despite what their damage profile might tell you. Tactical play is always the same.
Previously I had the benefit of rails trying to exploit their enormous range, and I was therefore able to sneak up on them while they were focused 400m away.
Now? A rail is like a giant slug shotgun.
Which hits harder with the same range cap than my giant buckshot shotgun.
Thereby missile tank's roles have been cut even further.
You must be thick or a terrible tanker my brother has a 6mil sp tank as his alt. It is missle and at close quarters he destroys any tank in his path
Great.
Now give him a rail gun.
See what happens.
He'll be using it in the same range, because that's all it's good for now.
Tell me when he manages to kill a hardened Gunnlogi solo, then we can talk about how bad I am. (btw, for the record, maths says proto missiles do 2300 per volley against a hardened tank, including a damage mod. Then you get ten seconds of reload).
Better yet, go borrow your brother's tank and give it a spin. Try your very hardest to kill a rail tank.
GL.
ak.0 4 LYFE
CCP GIB LANCE TURRET PLOX
LET ME MELEE PEOPLE WITH MY STEED
|
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Type 2910 MK-II
The United Peoples' Tactical Force
44
|
Posted - 2014.03.29 01:01:00 -
[11] - Quote
I did borrow one read the post just above |
Alpha 443-6732
General Tso's Alliance
385
|
Posted - 2014.03.29 01:03:00 -
[12] - Quote
Type 2910 MK-II wrote:Lorhak Gannarsein wrote:
I think you misunderstand.
Missiles aren't particularly 'anti-armour', in my experience, despite what their damage profile might tell you. Tactical play is always the same.
Previously I had the benefit of rails trying to exploit their enormous range, and I was therefore able to sneak up on them while they were focused 400m away.
Now? A rail is like a giant slug shotgun.
Which hits harder with the same range cap than my giant buckshot shotgun.
Thereby missile tank's roles have been cut even further.
You must be thick or a terrible tanker my brother has a 6mil sp tank as his alt. It is missle and at close quarters he destroys any tank in his path
I can confirm that if you are facing anyone with any brains between their ears, railguns will always be better than everything missiles can do.
Your brother must be facing the typical moron mlt tankers if hes having that much success with the tuuret. You should ask him to play in PC, if he can do so well with 6mil SP in tanking! |
Lorhak Gannarsein
Science For Death
2465
|
Posted - 2014.03.29 01:04:00 -
[13] - Quote
Type 2910 MK-II wrote:Lorhak Gannarsein wrote:Type 2910 MK-II wrote:Lorhak Gannarsein wrote:They were a worthless turret before, they'll be worse now that rail guns have the same optimal range as them.
I don't even have the luxury of knowing I can outflank rail snipers, because they're operating in the same field as me.
I'll still need a damage mod to kill a hardened tank (even with XTs), so the hardener nerf doesn't really help me. (This is, incidentally, why I empathise with the people complaining about shotgun proficiency changes)
I can't fit a damage mod now, because then rails will insta gib me. I don't even have the defense of mobility.
No, these changes have, as usual, screwed over far more things than they thought they would. Stop complaining because tanks are getting balanced you think long range railgun shouldn't be able to out range your close missle spam bs? You should think before you complain You shout READ before you rage, moron. I said 'rails NOT outranging my missiles negates my purpose'. Missile spam BS? Go try them, have fun, GL, come back when you're sick of using a turret that barely kills armour tanks, let alone a hardened Gunnlogi (protip: missiles are pretty much incapable of killing a hardened tank of any kind). And I swear to God infantry just giggle when I fire a volley at them. And ever single one misses. I often need to fire two bursts at infantry to score a kill, which represents 25s of time and a full sixth of my ammunition capacity, with very low chances of restocking thanks to CCP's brilliant placement of supply depots. Railguns just got buffed, too, you tw at. EDITED for spelling. I have used them I killed 4 maddy and 3 gunlogi before I got taken out :) and if you are complaining about running out of ammo watch your ammo count and retreat to restock before you run out and find yourself empty while staring down the barrel of a rail turret
Go reread OP.
I doubt you've come up against anyone competent.
ak.0 4 LYFE
CCP GIB LANCE TURRET PLOX
LET ME MELEE PEOPLE WITH MY STEED
|
Alpha 443-6732
General Tso's Alliance
385
|
Posted - 2014.03.29 01:05:00 -
[14] - Quote
Type 2910 MK-II wrote:I did borrow one read the post just above no really, if you think you know missiles because you had a good match, we've all had those from time to time. You're nothing special kiddo.
The railguns is easier to use and more powerful than the missile tank, and there is math to prove it if you can take the time to do it in your head. It's as simple as that. |
Type 2910 MK-II
The United Peoples' Tactical Force
44
|
Posted - 2014.03.29 01:07:00 -
[15] - Quote
I think you're probably a little bit but hurt, both he and I can achieve multiple maddy and gunlogi tank kills using a 6mil sp missle tank and when we work together we almost never get beaten. Anyway what's the problem you aren't the biggest predator on the field now? And it time to go cry to CCP because someone can out gun you? Infantry has the same problem you do when it comes to your problem with rail tanks we have to deal with other ground troops and however many different kinds of tanks on the field there are |
Alpha 443-6732
General Tso's Alliance
385
|
Posted - 2014.03.29 01:08:00 -
[16] - Quote
oh yeah, here's a test for you as well
how do you shoot at infantry with the missile turret? Are you aware of how the aiming mechanics work?
I know how they do and I can score about 4 kills per volley if I aim decently, my record is around 7 |
Type 2910 MK-II
The United Peoples' Tactical Force
44
|
Posted - 2014.03.29 01:10:00 -
[17] - Quote
Alpha 443-6732 wrote:oh yeah, here's a test for you as well
how do you shoot at infantry with the missile turret? Are you aware of how the aiming mechanics work?
I know how they do and I can score about 4 kills per volley if I aim decently, my record is around 7 All you do is not drive right up to them to allow for the angle the will allow you to hit them. |
Alpha 443-6732
General Tso's Alliance
385
|
Posted - 2014.03.29 01:10:00 -
[18] - Quote
Type 2910 MK-II wrote:I think you're probably a little bit but hurt, both he and I can achieve multiple maddy and gunlogi tank kills using a 6mil sp missle tank and when we work together we almost never get beaten. Anyway what's the problem you aren't the biggest predator on the field now? And it time to go cry to CCP because someone can out gun you? Infantry has the same problem you do when it comes to your problem with rail tanks we have to deal with other ground troops and however many different kinds of tanks on the field there are
no, its because missile have no defined role on the battlefield and are mediocre while they have the highest skill cap out of all the turrets
again, try using the missile turret in PC if you think you're amazing at it. Until then, you have ZERO credibility.
Anecdotal evidence doesn't mean **** if you're a nobody. |
Alpha 443-6732
General Tso's Alliance
385
|
Posted - 2014.03.29 01:11:00 -
[19] - Quote
Type 2910 MK-II wrote:Alpha 443-6732 wrote:oh yeah, here's a test for you as well
how do you shoot at infantry with the missile turret? Are you aware of how the aiming mechanics work?
I know how they do and I can score about 4 kills per volley if I aim decently, my record is around 7 All you do is not drive right up to them to allow for the angle the will allow you to hit them.
and that is wrong. Here's a hint: it has to do with the turret's automatic motion. |
Type 2910 MK-II
The United Peoples' Tactical Force
44
|
Posted - 2014.03.29 01:15:00 -
[20] - Quote
Assault suits have no definitive role you don't see them complaining like this? Logis are struggling as well when it come to definitive roll with this update. On the whole tanking think. I never said or thought I was amazing at it but it is quite hard to be bad at it and I'm going to go out there and say that if you find it so useless stop using it and move on I did that with 3 weapons so far if you can't beat it join it or adapt to it but most importantly get over it |
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Harpyja
Molon Labe. General Tso's Alliance
1421
|
Posted - 2014.03.29 01:20:00 -
[21] - Quote
Yes, yes, and yes. Hardener nerf and railgun range nerf were two HUGE buffs for the railgun.
I still don't have a chance to take out hardened Sicas or Gunnlogis with my PROTO missiles. But now it's easier for them to cut through me and my nerfed hardener. I still have to dance around and wait for their hardener to go offline before I engage. Today I ended up driving in circles around a CRU staying on the opposite side of a railgun Gunnlogi. I kicked up my hardener and stopped the dance to engage and pop him when his hardener went offline.
Before the nerf I was able to at times soak up the damage while I outlasted their hardener and danced around them, evading some shots. But now I can't do that because the amount of shots they need to shoot at me has decreased while the time it takes for me to pop them is still the same.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Alpha 443-6732
General Tso's Alliance
385
|
Posted - 2014.03.29 01:33:00 -
[22] - Quote
Type 2910 MK-II wrote:Assault suits have no definitive role you don't see them complaining like this? Logis are struggling as well when it come to definitive roll with this update. On the whole tanking think. I never said or thought I was amazing at it but it is quite hard to be bad at it and I'm going to go out there and say that if you find it so useless stop using it and move on I did that with 3 weapons so far if you can't beat it join it or adapt to it but most importantly get over it
you are just talking for the sake of talking, with no substance or reasoning to back up what you say
assault suits are flexible logis specialize in equipment
missiles aren't good at anything, when compared to the other turrets, they are supposed to be the mid field between AI and AV but their AV aspect is useless against shields and their AI aspect takes too much skill for too little reward
it would be acceptable if large missiles actually had splash or had no falloff or better damage to bring them in line to where they should be, but as it is now in every situation where you have success with a missile tank, it is much more simple and effective to just use either a blaster or a railgun to do the job; they are literally easymode as far as I'm concerned
also, I have never been hit once by anyone using large missiles when I play infantry, just to show how spoiled other tankers have been all this time
but on a better note, if you really want to learn the ins and outs of a missile turret then I'll tell you the two most important mechanics:
to fire accurately, you must wait about 1 second for the turret to automatically reposition itself so that the side that fires will shoot a missile straight at the surface you are aiming at. Yes, missiles will have 100% accuracy when you do this. You can test this mechanic by comparing how much the turret moves when aiming at a distant target, then aiming at an extremely close target like a giant crate. Which brings me to the next point...
You lose accuracy based on how far away the surface that the reticule is upon in comparison to your target, so try to aim at the ground or nearby walls when trying to aim at a small target
if you pay attention to your turret, it is alive and constantly moving to adjust its aim (they aren't just animations, they're calculations), it wont be as accurate as a blaster against infantry, but it can be used effectively if you master these mechanics |
Alpha 443-6732
General Tso's Alliance
385
|
Posted - 2014.03.29 01:35:00 -
[23] - Quote
Harpyja wrote:Yes, yes, and yes. Hardener nerf and railgun range nerf were two HUGE buffs for the railgun.
I still don't have a chance to take out hardened Sicas or Gunnlogis with my PROTO missiles. But now it's easier for them to cut through me and my nerfed hardener. I still have to dance around and wait for their hardener to go offline before I engage. Today I ended up driving in circles around a CRU staying on the opposite side of a railgun Gunnlogi. I kicked up my hardener and stopped the dance to engage and pop him when his hardener went offline.
Before the nerf I was able to at times soak up the damage while I outlasted their hardener and danced around them, evading some shots. But now I can't do that because the amount of shots they need to shoot at me has decreased while the time it takes for me to pop them is still the same.
I wouldn't say the range nerf was necessarily a buff, but the hardener nerf without a nerf to godmode railguns? what the **** were they thinking? |
Type 2910 MK-II
The United Peoples' Tactical Force
45
|
Posted - 2014.03.29 01:36:00 -
[24] - Quote
Alpha 443-6732 wrote:Type 2910 MK-II wrote:Assault suits have no definitive role you don't see them complaining like this? Logis are struggling as well when it come to definitive roll with this update. On the whole tanking think. I never said or thought I was amazing at it but it is quite hard to be bad at it and I'm going to go out there and say that if you find it so useless stop using it and move on I did that with 3 weapons so far if you can't beat it join it or adapt to it but most importantly get over it you are just talking for the sake of talking, with no substance or reasoning to back up what you say assault suits are flexible logis specialize in equipment missiles aren't good at anything, when compared to the other turrets, they are supposed to be the mid field between AI and AV but their AV aspect is useless against shields and their AI aspect takes too much skill for too little reward it would be acceptable if large missiles actually had splash or had no falloff or better damage to bring them in line to where they should be, but as it is now in every situation where you have success with a missile tank, it is much more simple and effective to just use either a blaster or a railgun to do the job; they are literally easymode as far as I'm concerned also, I have never been hit once by anyone using large missiles when I play infantry, just to show how spoiled other tankers have been all this time but on a better note, if you really want to learn the ins and outs of a missile turret then I'll tell you the two most important mechanics: to fire accurately, you must wait about 1 second for the turret to automatically reposition itself so that the side that fires will shoot a missile straight at the surface you are aiming at. Yes, missiles will have 100% accuracy when you do this. You can test this mechanic by comparing how much the turret moves when aiming at a distant target, then aiming at an extremely close target like a giant crate. Which brings me to the next point... You lose accuracy based on how far away the surface that the reticule is upon in comparison to your target, so try to aim at the ground or nearby walls when trying to aim at a small target if you pay attention to your turret, it is alive and constantly moving to adjust its aim (they aren't just animations, they're calculations), it wont be as accurate as a blaster against infantry, but it can be used effectively if you master these mechanics
Thank you so much for getting so worked up I couldn't have ask for a more enjoyable forum post you really should quit complaining because you aren't going to get anywhere with it. Tanks are still OP as ever you're just upset because you aren't the biggest scariest predator on the field adapt or drop that play style
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Alpha 443-6732
General Tso's Alliance
385
|
Posted - 2014.03.29 01:39:00 -
[25] - Quote
Type 2910 MK-II wrote:Alpha 443-6732 wrote:Type 2910 MK-II wrote:Assault suits have no definitive role you don't see them complaining like this? Logis are struggling as well when it come to definitive roll with this update. On the whole tanking think. I never said or thought I was amazing at it but it is quite hard to be bad at it and I'm going to go out there and say that if you find it so useless stop using it and move on I did that with 3 weapons so far if you can't beat it join it or adapt to it but most importantly get over it you are just talking for the sake of talking, with no substance or reasoning to back up what you say assault suits are flexible logis specialize in equipment missiles aren't good at anything, when compared to the other turrets, they are supposed to be the mid field between AI and AV but their AV aspect is useless against shields and their AI aspect takes too much skill for too little reward it would be acceptable if large missiles actually had splash or had no falloff or better damage to bring them in line to where they should be, but as it is now in every situation where you have success with a missile tank, it is much more simple and effective to just use either a blaster or a railgun to do the job; they are literally easymode as far as I'm concerned also, I have never been hit once by anyone using large missiles when I play infantry, just to show how spoiled other tankers have been all this time but on a better note, if you really want to learn the ins and outs of a missile turret then I'll tell you the two most important mechanics: to fire accurately, you must wait about 1 second for the turret to automatically reposition itself so that the side that fires will shoot a missile straight at the surface you are aiming at. Yes, missiles will have 100% accuracy when you do this. You can test this mechanic by comparing how much the turret moves when aiming at a distant target, then aiming at an extremely close target like a giant crate. Which brings me to the next point... You lose accuracy based on how far away the surface that the reticule is upon in comparison to your target, so try to aim at the ground or nearby walls when trying to aim at a small target if you pay attention to your turret, it is alive and constantly moving to adjust its aim (they aren't just animations, they're calculations), it wont be as accurate as a blaster against infantry, but it can be used effectively if you master these mechanics Thank you so much for getting so worked up I couldn't have ask for a more enjoyable forum post you really should quit complaining because you aren't going to get anywhere with it. Tanks are still OP as ever you're just upset because you aren't the biggest scariest predator on the field adapt or drop that play style
try reading the post, you might actually learn something
Im trying to teach you something you idiot |
Alpha 443-6732
General Tso's Alliance
385
|
Posted - 2014.03.29 01:41:00 -
[26] - Quote
Lorhak Gannarsein wrote:Type 2910 MK-II wrote:Lorhak Gannarsein wrote:They were a worthless turret before, they'll be worse now that rail guns have the same optimal range as them.
I don't even have the luxury of knowing I can outflank rail snipers, because they're operating in the same field as me.
I'll still need a damage mod to kill a hardened tank (even with XTs), so the hardener nerf doesn't really help me. (This is, incidentally, why I empathise with the people complaining about shotgun proficiency changes)
I can't fit a damage mod now, because then rails will insta gib me. I don't even have the defense of mobility.
No, these changes have, as usual, screwed over far more things than they thought they would. Stop complaining because tanks are getting balanced you think long range railgun shouldn't be able to out range your close missle spam bs? You should think before you complain You shout READ before you rage, moron.EDITED for spelling.
I can agree with this |
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