Type 2910 MK-II wrote:Assault suits have no definitive role you don't see them complaining like this? Logis are struggling as well when it come to definitive roll with this update. On the whole tanking think. I never said or thought I was amazing at it but it is quite hard to be bad at it and I'm going to go out there and say that if you find it so useless stop using it and move on I did that with 3 weapons so far if you can't beat it join it or adapt to it but most importantly get over it
you are just talking for the sake of talking, with no substance or reasoning to back up what you say
assault suits are flexible
logis specialize in equipment
missiles aren't good at anything, when compared to the other turrets, they are supposed to be the mid field between AI and AV but their AV aspect is useless against shields and their AI aspect takes too much skill for too little reward
it would be acceptable if large missiles actually had splash or had no falloff or better damage to bring them in line to where they should be, but as it is now in every situation where you have success with a missile tank, it is much more simple and effective to just use either a blaster or a railgun to do the job; they are literally easymode as far as I'm concerned
also, I have never been hit once by anyone using large missiles when I play infantry, just to show how spoiled other tankers have been all this time
but on a better note, if you really want to learn the ins and outs of a missile turret then I'll tell you the two most important mechanics:
to fire accurately, you must wait about 1 second for the turret to automatically reposition itself so that the side that fires will shoot a missile straight at the surface you are aiming at. Yes, missiles will have 100% accuracy when you do this. You can test this mechanic by comparing how much the turret moves when aiming at a distant target, then aiming at an extremely close target like a giant crate. Which brings me to the next point...
You lose accuracy based on how far away the surface that the reticule is upon in comparison to your target, so try to aim at the ground or nearby walls when trying to aim at a small target
if you pay attention to your turret, it is alive and constantly moving to adjust its aim (they aren't just animations, they're calculations), it wont be as accurate as a blaster against infantry, but it can be used effectively if you master these mechanics