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darkiller240
WarRavens League of Infamy
660
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Posted - 2014.03.28 12:26:00 -
[1] - Quote
You were spot to nerf TANKS NOT every godam vehicle in the game Dont listen to butthurtt idiots on the forums and make a sound conclusion
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
692
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Posted - 2014.03.28 13:54:00 -
[2] - Quote
darkiller240 wrote:You were spot to nerf TANKS NOT every godam vehicle in the game Dont listen to butthurtt idiots on the forums and make a sound conclusion
Right there with you, it's clear my essays were truly in vain, and that those who could write "HARDENERS ARE TOO POWERFUL" as the only subject matter have won.
It's incredible sometimes their logic.
Tanks - Balancing Turrets
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CRYPT3C W0LF
Circle of Huskarl Minmatar Republic
504
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Posted - 2014.03.28 14:01:00 -
[3] - Quote
Learn to use Plates. They have a place now...
I Make Youtube Videos!:)
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Leonid Tybalt
Inner.Hell
373
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Posted - 2014.03.28 14:10:00 -
[4] - Quote
darkiller240 wrote:You were spot to nerf TANKS NOT every godam vehicle in the game Dont listen to butthurtt idiots on the forums and make a sound conclusion
Derpships have been just as abused as tanks. Just try being a lone infantryman in the open against a dropship pilot bent on killing you with proto small missile launchers.
If you try to run he'll kill you. Find a hiding place, he'll outrun you. Try to use swarms against him: he'll harden up and basically become invincible against them. Forge and he'll do the same and almost instantly climb out of range of your forge gun.
Hardeners were the problem, and they were abused to no end. (I doubt anyone saw much "abuse" of plates and extenders)
The nerf was justified.
/experienced tanker who definitely abused the **** out of hardeners |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1890
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Posted - 2014.03.28 14:11:00 -
[5] - Quote
Tebu Gan wrote:darkiller240 wrote:You were spot to nerf TANKS NOT every godam vehicle in the game Dont listen to butthurtt idiots on the forums and make a sound conclusion
Right there with you, it's clear my essays were truly in vain, and that those who could write "HARDENERS ARE TOO POWERFUL" as the only subject matter have won. It's incredible sometimes their logic. What really gets me is that Judge spoon-fed all of us a pre-digested visual analysis with supporting video footage and pretty graphs of damage models!
What else can be done? Smh. The sad reality is that at this point it's about rhetoric, not empiricism, analysis or logic. If the peeps who understand how the mechanics in this game work and who care about this game want to have a postive effect on this game the the answer is: better rhetoric. Don't worry about logic and data-driven thinking, just focus on making the other guys look stupid/silly and do it with a touch of humor and do it non-stop.
It's a propaganda war because CCP appears susceptible to propaganda. Get your Howard Stern/FOX gameface on and smear the opposition.
P.S. My sincerest hope is that Wolfie made the fast, sloppy haphazard changes he did because it doesn't really matter any more: this sad attenpt at balancing was intended to keep us not quitting until the fanfest build gets here.
I support SP rollover.
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DUST Fiend
OSG Planetary Operations Covert Intervention
12688
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Posted - 2014.03.28 14:13:00 -
[6] - Quote
CRYPT3C W0LF wrote:Learn to use Plates. They have a place now... Yup, they make you an easier target for rails.
CCP doesn't think their changes through
"It seems you've mistaken me for someone who cares"
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darkiller240
WarRavens League of Infamy
663
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Posted - 2014.03.28 14:13:00 -
[7] - Quote
Leonid Tybalt wrote:darkiller240 wrote:You were spot to nerf TANKS NOT every godam vehicle in the game Dont listen to butthurtt idiots on the forums and make a sound conclusion
Derpships have been just as abused as tanks. Just try being a lone infantryman in the open against a dropship pilot bent on killing you with proto small missile launchers. If you try to run he'll kill you. Find a hiding place, he'll outrun you. Try to use swarms against him: he'll harden up and basically become invincible against them. Forge and he'll do the same and almost instantly climb out of range of your forge gun. Hardeners were the problem, and they were abused to no end. (I doubt anyone saw much "abuse" of plates and extenders) The nerf was justified. /experienced tanker who definitely abused the **** out of hardeners Swarms needed an effeciancy buff but now FG are OP agasit ADS again also if your alone and i got my 15 mill SP invested, half a mill flying ship, i should kill you
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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darkiller240
WarRavens League of Infamy
663
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Posted - 2014.03.28 14:19:00 -
[8] - Quote
DUST Fiend wrote:CRYPT3C W0LF wrote:Learn to use Plates. They have a place now... Yup, they make you an easier target for rails. CCP doesn't think their changes through You took the words out of my head
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Sum1ne Else
WASTELAND JUNK REMOVAL Top Men.
1067
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Posted - 2014.03.28 14:20:00 -
[9] - Quote
darkiller240 wrote:What really gets me is that Judge spoon-fed all of us a pre-digested visual analysis with supporting video footage and pretty graphs of damage models!
What you are forgetting is that Judge is a vehicle user himself- actually strictly vehicles how can it be bias? The guy should get a job at CCP, his analysis is second to none. The 'nerf' is great, no redline rail snipers, its a little easier for AV but with the current 1.8 deployment of loosing an AV grenade and taking away prof to forge its becoming more balanced. That said, a forge struggles take down a Python, and swarms are just useless because of the range.
Now all they need to do is put sniper rifles down to 300m- that will get them out of the redline!
Level 1 Forum Warrior!
Its a leopleuradon Charlie a magical leoplueradon, its gunna guide our way to candy mountain!
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darkiller240
WarRavens League of Infamy
663
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Posted - 2014.03.28 14:21:00 -
[10] - Quote
Sum1ne Else wrote:darkiller240 wrote: What really gets me is that Judge spoon-fed all of us a pre-digested visual analysis with supporting video footage and pretty graphs of damage models!
What you are forgetting is that Judge is a vehicle user himself- actually stricktly vehicles how can it be bias? The guy should get a job at CCP, his analysis is second to none. The 'nerf' is great, no redline rail snipers, its a little easier for AV but with the current 1.8 deployment of loosing an AV grenade and taking away prof to forge its becoming more balanced. That said, a forge struggles take down a Python, and swarms are just useless because of the range. Now all they need to do is put sniper rifles down to 300m- that will get them out of the redline! ummmm i dident say that :s EDIT: Also Judge i think has an alt heavy, but not sure so dont quote me on it
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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DUST Fiend
OSG Planetary Operations Covert Intervention
12689
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Posted - 2014.03.28 14:22:00 -
[11] - Quote
Sum1ne Else wrote:darkiller240 wrote:What really gets me is that Judge spoon-fed all of us a pre-digested visual analysis with supporting video footage and pretty graphs of damage models!
What you are forgetting is that Judge is a vehicle user himself- actually strictly vehicles how can it be bias? The guy should get a job at CCP, his analysis is second to none. The 'nerf' is great, no redline rail snipers, its a little easier for AV but with the current 1.8 deployment of loosing an AV grenade and taking away prof to forge its becoming more balanced. That said, a forge struggles take down a Python, and swarms are just useless because of the range. Now all they need to do is put sniper rifles down to 300m- that will get them out of the redline! The only way the redine will stop being a problem is when they remove it.
The redline is nothing short of a failed mechanic that makes the game impossible to balance and only ensures that we NEVER see larger maps or higher player counts.
"It seems you've mistaken me for someone who cares"
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1157
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Posted - 2014.03.28 14:29:00 -
[12] - Quote
darkiller240 wrote:Sum1ne Else wrote:darkiller240 wrote: What really gets me is that Judge spoon-fed all of us a pre-digested visual analysis with supporting video footage and pretty graphs of damage models!
What you are forgetting is that Judge is a vehicle user himself- actually stricktly vehicles how can it be bias? The guy should get a job at CCP, his analysis is second to none. The 'nerf' is great, no redline rail snipers, its a little easier for AV but with the current 1.8 deployment of loosing an AV grenade and taking away prof to forge its becoming more balanced. That said, a forge struggles take down a Python, and swarms are just useless because of the range. Now all they need to do is put sniper rifles down to 300m- that will get them out of the redline! ummmm i dident say that :s EDIT: Also Judge i think has an alt heavy, but not sure so dont quote me on it He does have a heavily specced AV alt.
Me in my ADS: 1,2
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darkiller240
WarRavens League of Infamy
664
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Posted - 2014.03.28 14:33:00 -
[13] - Quote
Vulpes Dolosus wrote:darkiller240 wrote:Sum1ne Else wrote:darkiller240 wrote: What really gets me is that Judge spoon-fed all of us a pre-digested visual analysis with supporting video footage and pretty graphs of damage models!
What you are forgetting is that Judge is a vehicle user himself- actually stricktly vehicles how can it be bias? The guy should get a job at CCP, his analysis is second to none. The 'nerf' is great, no redline rail snipers, its a little easier for AV but with the current 1.8 deployment of loosing an AV grenade and taking away prof to forge its becoming more balanced. That said, a forge struggles take down a Python, and swarms are just useless because of the range. Now all they need to do is put sniper rifles down to 300m- that will get them out of the redline! ummmm i dident say that :s EDIT: Also Judge i think has an alt heavy, but not sure so dont quote me on it He does have a heavily specced AV alt. thank you for confirming :)
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Sum1ne Else
WASTELAND JUNK REMOVAL Top Men.
1067
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Posted - 2014.03.28 14:35:00 -
[14] - Quote
darkiller240 wrote:ummmm i dident say that :s EDIT: Also Judge i think has an alt heavy, but not sure so dont quote me on it
Sorry Dark, my bad- was writing on my phone and quoted you quoting Leonid Tybalt- Leonid Tybalt actually wrote that
Level 1 Forum Warrior!
Its a leopleuradon Charlie a magical leoplueradon, its gunna guide our way to candy mountain!
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Leonid Tybalt
Inner.Hell
376
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Posted - 2014.03.28 14:44:00 -
[15] - Quote
darkiller240 wrote:Leonid Tybalt wrote:darkiller240 wrote:You were spot to nerf TANKS NOT every godam vehicle in the game Dont listen to butthurtt idiots on the forums and make a sound conclusion
Derpships have been just as abused as tanks. Just try being a lone infantryman in the open against a dropship pilot bent on killing you with proto small missile launchers. If you try to run he'll kill you. Find a hiding place, he'll outrun you. Try to use swarms against him: he'll harden up and basically become invincible against them. Forge and he'll do the same and almost instantly climb out of range of your forge gun. Hardeners were the problem, and they were abused to no end. (I doubt anyone saw much "abuse" of plates and extenders) The nerf was justified. /experienced tanker who definitely abused the **** out of hardeners Swarms needed an effeciancy buff but now FG are OP agasit ADS again also if your alone and i got my 15 mill SP invested, half a mill flying ship, i should kill you
I got 15 mil sp invested in vehicles too. So by your logic, my tank should kill you... -.- |
Leonid Tybalt
Inner.Hell
376
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Posted - 2014.03.28 14:46:00 -
[16] - Quote
DUST Fiend wrote:Sum1ne Else wrote:darkiller240 wrote:What really gets me is that Judge spoon-fed all of us a pre-digested visual analysis with supporting video footage and pretty graphs of damage models!
What you are forgetting is that Judge is a vehicle user himself- actually strictly vehicles how can it be bias? The guy should get a job at CCP, his analysis is second to none. The 'nerf' is great, no redline rail snipers, its a little easier for AV but with the current 1.8 deployment of loosing an AV grenade and taking away prof to forge its becoming more balanced. That said, a forge struggles take down a Python, and swarms are just useless because of the range. Now all they need to do is put sniper rifles down to 300m- that will get them out of the redline! The only way the redine will stop being a problem is when they remove it. The redline is nothing short of a failed mechanic that makes the game impossible to balance and only ensures that we NEVER see larger maps or higher player counts.
There's no arguing with the truth.
I've said it plenty of times too. The redline is obsolete and should go. |
Mortishai Belmont
G.L.O.R.Y RISE of LEGION
44
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Posted - 2014.03.28 14:47:00 -
[17] - Quote
I think the shield hardeners needed a nerf personally, tired of them hitting it and then they seemingly become invincible D:
What they really need to do, buff tank attack and deffence, nerf the speed.
No matter how you look at it, it's a TANK. It's suppose to deal out a lot of damage and take a lot, what it's not supposed to do is zoom away when it gets scared like a rabbit o:<
G.L.O.R.Y solider,
Master of the Heavy
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Xaviah Reaper
Nyain San Dirt Nap Squad.
395
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Posted - 2014.03.28 14:51:00 -
[18] - Quote
darkiller240 wrote:You were spot to nerf TANKS NOT every godam vehicle in the game Dont listen to butthurtt idiots on the forums and make a sound conclusion
https://forums.dust514.com/default.aspx?g=posts&m=1990295#post1990295
https://forums.dust514.com/default.aspx?g=posts&t=151664
made these last night :)
Just read the damn thread
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2521
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Posted - 2014.03.28 14:53:00 -
[19] - Quote
Should have just made ridiculous stacking penalties and maybe dropped them 5-15% instead of 20. Can still put one on your DS but the days of perma-hardened HAVs would have been over.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Leonid Tybalt
Inner.Hell
379
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Posted - 2014.03.28 17:02:00 -
[20] - Quote
darkiller240 wrote:Leonid Tybalt wrote:darkiller240 wrote:You were spot to nerf TANKS NOT every godam vehicle in the game Dont listen to butthurtt idiots on the forums and make a sound conclusion
Derpships have been just as abused as tanks. Just try being a lone infantryman in the open against a dropship pilot bent on killing you with proto small missile launchers. If you try to run he'll kill you. Find a hiding place, he'll outrun you. Try to use swarms against him: he'll harden up and basically become invincible against them. Forge and he'll do the same and almost instantly climb out of range of your forge gun. Hardeners were the problem, and they were abused to no end. (I doubt anyone saw much "abuse" of plates and extenders) The nerf was justified. /experienced tanker who definitely abused the **** out of hardeners Swarms needed an effeciancy buff but now FG are OP agasit ADS again also if your alone and i got my 15 mill SP invested, half a mill flying ship, i should kill you
Also, what the guy you're chasing in that 15 mil sp Derpship ALSO spent 15 million sp into swarmlaunchers and support skills intended to make the swarm launcher more effective?
Why should you "auto-win" against him just because you happen to be in a dropship? Why should your 15 mil skillpoints be worth more than someone elses? |
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Adell Shinzumakami
60 Revolutions
31
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Posted - 2014.03.28 17:24:00 -
[21] - Quote
darkiller240 wrote:You were spot to nerf TANKS NOT every godam vehicle in the game Dont listen to butthurtt idiots on the forums and make a sound conclusion
Wait..... People wanted something nerfed because they were butthurt? But you are butthurt about nerf?......
I GÖÑ RoadKill
Closed BETA vet
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DUST Fiend
OSG Planetary Operations Covert Intervention
12699
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Posted - 2014.03.28 17:29:00 -
[22] - Quote
Leonid Tybalt wrote:darkiller240 wrote:Leonid Tybalt wrote:darkiller240 wrote:You were spot to nerf TANKS NOT every godam vehicle in the game Dont listen to butthurtt idiots on the forums and make a sound conclusion
Derpships have been just as abused as tanks. Just try being a lone infantryman in the open against a dropship pilot bent on killing you with proto small missile launchers. If you try to run he'll kill you. Find a hiding place, he'll outrun you. Try to use swarms against him: he'll harden up and basically become invincible against them. Forge and he'll do the same and almost instantly climb out of range of your forge gun. Hardeners were the problem, and they were abused to no end. (I doubt anyone saw much "abuse" of plates and extenders) The nerf was justified. /experienced tanker who definitely abused the **** out of hardeners Swarms needed an effeciancy buff but now FG are OP agasit ADS again also if your alone and i got my 15 mill SP invested, half a mill flying ship, i should kill you Also, what the guy you're chasing in that 15 mil sp Derpship ALSO spent 15 million sp into swarmlaunchers and support skills intended to make the swarm launcher more effective? Why should you "auto-win" against him just because you happen to be in a dropship? Why should your 15 mil skillpoints be worth more than someone elses? I was unaware there was a cap to how many swarm launchers your team can call in.
Also, flying a dropship effectively takes just the tiniest bit more skill than effectively opperating a swarm launcher....
Just sayin'
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1819
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Posted - 2014.03.28 17:38:00 -
[23] - Quote
I think some change was needed as there was obviously a problem. I probably would have gone with a reduction to hardener duration or increase to cooldown, as they would affect the HAVs more than the LAVs and Dropships but still provide a general nerf to vehicles.
I am a bit concerned since this puts hardeners to the same percentages pre 1.7 which also had their problems. However AV has been nerfed since then, so this may work out. Let's just calm down and see how it plays out first.
Pokey Dravon for CPM1
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Leonid Tybalt
Inner.Hell
384
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Posted - 2014.03.28 18:31:00 -
[24] - Quote
DUST Fiend wrote:Leonid Tybalt wrote:darkiller240 wrote:Leonid Tybalt wrote:darkiller240 wrote:You were spot to nerf TANKS NOT every godam vehicle in the game Dont listen to butthurtt idiots on the forums and make a sound conclusion
Derpships have been just as abused as tanks. Just try being a lone infantryman in the open against a dropship pilot bent on killing you with proto small missile launchers. If you try to run he'll kill you. Find a hiding place, he'll outrun you. Try to use swarms against him: he'll harden up and basically become invincible against them. Forge and he'll do the same and almost instantly climb out of range of your forge gun. Hardeners were the problem, and they were abused to no end. (I doubt anyone saw much "abuse" of plates and extenders) The nerf was justified. /experienced tanker who definitely abused the **** out of hardeners Swarms needed an effeciancy buff but now FG are OP agasit ADS again also if your alone and i got my 15 mill SP invested, half a mill flying ship, i should kill you Also, what the guy you're chasing in that 15 mil sp Derpship ALSO spent 15 million sp into swarmlaunchers and support skills intended to make the swarm launcher more effective? Why should you "auto-win" against him just because you happen to be in a dropship? Why should your 15 mil skillpoints be worth more than someone elses? I was unaware there was a cap to how many swarm launchers your team can call in. Also, flying a dropship effectively takes just the tiniest bit more skill than effectively opperating a swarm launcher.... Just sayin'
Your "sayin" is then redundant, because it doesn't refute my argument at all.
Prove to me why the skillpoints of person x are supposed to be worth more than the skillpoints of person y.
'til you can present a coherent argument as to why, I suggest all of you drop the "well I spent x skillpoints into y, so I should be invincible and be able to kill everybody else"-debacle. |
DUST Fiend
OSG Planetary Operations Covert Intervention
12701
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Posted - 2014.03.28 18:32:00 -
[25] - Quote
Leonid Tybalt wrote:Your "sayin" is then redundant, because it doesn't refute my argument at all.
Prove to me why the skillpoints of person x are supposed to be worth more than the skillpoints of person y.
'til you can present a coherent argument as to why, I suggest all of you drop the "well I spent x skillpoints into y, so I should be invincible and be able to kill everybody else"-debacle. Just as you danced around my point.
Show me how a swarm launcher is harder to operate than an assault dropship
I also didn't say that one was worth more than the other, simply that different aspects of the game are ::gasp:: different.
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Kaughst
Nyain San Dirt Nap Squad.
374
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Posted - 2014.03.28 18:44:00 -
[26] - Quote
CRYPT3C W0LF wrote:Learn to use Plates. They have a place now...
The new hot thing has been to use triple stacked heavy reppers....I guess that is next thing to go.
"He said he has a alt in STB."
"Everyone has a alt in STB."
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Joel II X
Dah Gods O Bacon
2041
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Posted - 2014.03.28 18:49:00 -
[27] - Quote
DUST Fiend wrote:CRYPT3C W0LF wrote:Learn to use Plates. They have a place now... Yup, they make you an easier target for rails. CCP doesn't think their changes through So, what?
You can't be strong against EVERYTHING. If you're weak against rails, but strong against blasters, that's balance. Missiles are strong against armor, too, but have LONG reload times, take plenty of SP to get into, and aren't that good if you can't kill something in your first go.
Hardeners on dropships were bs against current AV and no one used hardeners on LAVs.
I'd say the nerf to hardeners were called for. Maybe another one for damage mods so that dropships still have a chance against rails, too. Or rail RoF. |
Takron Nistrom
Tinfoil Hatz
282
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Posted - 2014.03.28 18:54:00 -
[28] - Quote
Hardeners were OP, stop deluding yourselves. Everyone and their mothers stacked them and at 40%, you should all be ashamed.
I'm glad they did nerf them, because until vehicles require more than 1 suit to be a killing machine. They should be killable by 1 person, irregardless of price. Its all about boots on the ground and needing more than 1 person, to kill 1 person, is way OP and anyone arguing otherwise; just wants an EasyMode cuz they suck.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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ZDub 303
TeamPlayers Negative-Feedback
2396
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Posted - 2014.03.28 18:56:00 -
[29] - Quote
Dropships were overpowered against everything expect maybe redline rails (their only counter).
Hardeners needed the nerf, on all vehicles.
ADS are almost god mode in the hands of a decent pilot with rails being nerfed. If you are struggling with your ADS, then you need to learn to fly better. |
DUST Fiend
OSG Planetary Operations Covert Intervention
12702
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Posted - 2014.03.28 19:02:00 -
[30] - Quote
Takron Nistrom wrote:Hardeners were OP, stop deluding yourselves. Everyone and their mothers stacked them and at 40%, you should all be ashamed.
I'm glad they did nerf them, because until vehicles require more than 1 suit to be a killing machine. They should be killable by 1 person, irregardless of price. Its all about boots on the ground and needing more than 1 person, to kill 1 person, is way OP and anyone arguing otherwise; just wants an EasyMode cuz they suck. Then please remove the vehicle cap
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