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DUST Fiend
OSG Planetary Operations Covert Intervention
12688
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Posted - 2014.03.28 14:13:00 -
[1] - Quote
CRYPT3C W0LF wrote:Learn to use Plates. They have a place now... Yup, they make you an easier target for rails.
CCP doesn't think their changes through
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DUST Fiend
OSG Planetary Operations Covert Intervention
12689
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Posted - 2014.03.28 14:22:00 -
[2] - Quote
Sum1ne Else wrote:darkiller240 wrote:What really gets me is that Judge spoon-fed all of us a pre-digested visual analysis with supporting video footage and pretty graphs of damage models!
What you are forgetting is that Judge is a vehicle user himself- actually strictly vehicles how can it be bias? The guy should get a job at CCP, his analysis is second to none. The 'nerf' is great, no redline rail snipers, its a little easier for AV but with the current 1.8 deployment of loosing an AV grenade and taking away prof to forge its becoming more balanced. That said, a forge struggles take down a Python, and swarms are just useless because of the range. Now all they need to do is put sniper rifles down to 300m- that will get them out of the redline! The only way the redine will stop being a problem is when they remove it.
The redline is nothing short of a failed mechanic that makes the game impossible to balance and only ensures that we NEVER see larger maps or higher player counts.
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DUST Fiend
OSG Planetary Operations Covert Intervention
12699
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Posted - 2014.03.28 17:29:00 -
[3] - Quote
Leonid Tybalt wrote:darkiller240 wrote:Leonid Tybalt wrote:darkiller240 wrote:You were spot to nerf TANKS NOT every godam vehicle in the game Dont listen to butthurtt idiots on the forums and make a sound conclusion
Derpships have been just as abused as tanks. Just try being a lone infantryman in the open against a dropship pilot bent on killing you with proto small missile launchers. If you try to run he'll kill you. Find a hiding place, he'll outrun you. Try to use swarms against him: he'll harden up and basically become invincible against them. Forge and he'll do the same and almost instantly climb out of range of your forge gun. Hardeners were the problem, and they were abused to no end. (I doubt anyone saw much "abuse" of plates and extenders) The nerf was justified. /experienced tanker who definitely abused the **** out of hardeners Swarms needed an effeciancy buff but now FG are OP agasit ADS again also if your alone and i got my 15 mill SP invested, half a mill flying ship, i should kill you Also, what the guy you're chasing in that 15 mil sp Derpship ALSO spent 15 million sp into swarmlaunchers and support skills intended to make the swarm launcher more effective? Why should you "auto-win" against him just because you happen to be in a dropship? Why should your 15 mil skillpoints be worth more than someone elses? I was unaware there was a cap to how many swarm launchers your team can call in.
Also, flying a dropship effectively takes just the tiniest bit more skill than effectively opperating a swarm launcher....
Just sayin'
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DUST Fiend
OSG Planetary Operations Covert Intervention
12701
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Posted - 2014.03.28 18:32:00 -
[4] - Quote
Leonid Tybalt wrote:Your "sayin" is then redundant, because it doesn't refute my argument at all.
Prove to me why the skillpoints of person x are supposed to be worth more than the skillpoints of person y.
'til you can present a coherent argument as to why, I suggest all of you drop the "well I spent x skillpoints into y, so I should be invincible and be able to kill everybody else"-debacle. Just as you danced around my point.
Show me how a swarm launcher is harder to operate than an assault dropship
I also didn't say that one was worth more than the other, simply that different aspects of the game are ::gasp:: different.
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DUST Fiend
OSG Planetary Operations Covert Intervention
12702
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Posted - 2014.03.28 19:02:00 -
[5] - Quote
Takron Nistrom wrote:Hardeners were OP, stop deluding yourselves. Everyone and their mothers stacked them and at 40%, you should all be ashamed.
I'm glad they did nerf them, because until vehicles require more than 1 suit to be a killing machine. They should be killable by 1 person, irregardless of price. Its all about boots on the ground and needing more than 1 person, to kill 1 person, is way OP and anyone arguing otherwise; just wants an EasyMode cuz they suck. Then please remove the vehicle cap
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Solo Incubus pilot, superb expert of wallet depletion
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