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TranquilBiscuit ofVaLoR
Fatal Absolution Negative-Feedback
1937
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Posted - 2014.03.28 04:40:00 -
[1] - Quote
it's pretty simple, really, so this won't be a very long thread. and i really need to get to bed, so i'll make this quick.
the problem is that they already take out all of your shields, so if they deactivated the cloak too, then that would leave the scout completely vulnerable.
"that's how it should be." some of you may think, but think a bit harder. that would only reward brick tanking scouts, and punish all the scouts who decide not to brick tank. do you really want even more brick tanked scouts than we have now? because i don't.
i personally have 77 armor on my scout, because all of my health comes from my shields. i generally run half ewar, half shields mods, and a biotics mod. fluxes are already painful enough when i get hit because all they have to do is hit me like twice from just blind spraying and if i try to run away, i'll be an easy target, so please think about this. fluxes deactivating cloaks will only result in more brick tank fotm scouts, and even less diversity in this game.
Anime > EVERYTHING
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Mossellia Delt
Militaires Sans Jeux
1103
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Posted - 2014.03.28 04:42:00 -
[2] - Quote
Agreed
I need my cloak when I don't run any tanking mods.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3666
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Posted - 2014.03.28 04:44:00 -
[3] - Quote
TranquilBiscuit ofVaLoR wrote:it's pretty simple, really, so this won't be a very long thread. and i really need to get to bed, so i'll make this quick.
the problem is that they already take out all of your shields, so if they deactivated the cloak too, then that would leave the scout completely vulnerable.
"that's how it should be." some of you may think, but think a bit harder. that would only reward brick tanking scouts, and punish all the scouts who decide not to brick tank. do you really want even more brick tanked scouts than we have now? because i don't.
i personally have 77 armor on my scout, because all of my health comes from my shields. i generally run half ewar, half shields mods, and a biotics mod. fluxes are already painful enough when i get hit because all they have to do is hit me like twice from just blind spraying and if i try to run away, i'll be an easy target, so please think about this. fluxes deactivating cloaks will only result in more brick tank fotm scouts, and even less diversity in this game.
But it's the scout's own fault for being detected, they must pay the ultimate price for getting caught. |
TheDarthMa94
The New Age Outlaws WINMATAR.
194
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Posted - 2014.03.28 04:45:00 -
[4] - Quote
The force is strong in this one....
Sith Apprentice and Director of NAO
"Now you see me, now you don't......but next time you see me, shotgun to the face!"
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Paran Tadec
The Hetairoi
2091
|
Posted - 2014.03.28 04:52:00 -
[5] - Quote
TranquilBiscuit ofVaLoR wrote:it's pretty simple, really, so this won't be a very long thread. and i really need to get to bed, so i'll make this quick.
the problem is that they already take out all of your shields, so if they deactivated the cloak too, then that would leave the scout completely vulnerable.
"that's how it should be." some of you may think, but think a bit harder. that would only reward brick tanking scouts, and punish all the scouts who decide not to brick tank. do you really want even more brick tanked scouts than we have now? because i don't.
i personally have 77 armor on my scout, because all of my health comes from my shields. i generally run half ewar, half shields mods, and a biotics mod. fluxes are already painful enough when i get hit because all they have to do is hit me like twice from just blind spraying and if i try to run away, i'll be an easy target, so please think about this. fluxes deactivating cloaks will only result in more brick tank fotm scouts, and even less diversity in this game.
to borrow the scout mantra: are your eye UP. Use situational awareness. pooh pooh.
Bittervet Proficiency V
thanks logibro!
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TranquilBiscuit ofVaLoR
Fatal Absolution Negative-Feedback
1938
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Posted - 2014.03.28 04:58:00 -
[6] - Quote
Paran Tadec wrote:TranquilBiscuit ofVaLoR wrote:it's pretty simple, really, so this won't be a very long thread. and i really need to get to bed, so i'll make this quick.
the problem is that they already take out all of your shields, so if they deactivated the cloak too, then that would leave the scout completely vulnerable.
"that's how it should be." some of you may think, but think a bit harder. that would only reward brick tanking scouts, and punish all the scouts who decide not to brick tank. do you really want even more brick tanked scouts than we have now? because i don't.
i personally have 77 armor on my scout, because all of my health comes from my shields. i generally run half ewar, half shields mods, and a biotics mod. fluxes are already painful enough when i get hit because all they have to do is hit me like twice from just blind spraying and if i try to run away, i'll be an easy target, so please think about this. fluxes deactivating cloaks will only result in more brick tank fotm scouts, and even less diversity in this game.
to borrow the scout mantra: are your eye UP. Use situational awareness. pooh pooh. please word this better, because i have no idea what you're talking about.
Anime > EVERYTHING
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3667
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Posted - 2014.03.28 05:09:00 -
[7] - Quote
TranquilBiscuit ofVaLoR wrote:Paran Tadec wrote:
to borrow the scout mantra: are your eye UP. Use situational awareness. pooh pooh.
please word this better, because i have no idea what you're talking about. I think he's saying that the scout's using cloaks should follow the situational awareness code and know how to not get caught. |
Vell0cet
SVER True Blood General Tso's Alliance
1291
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Posted - 2014.03.28 05:24:00 -
[8] - Quote
I think fluxes knocking out cloaks is pretty reasonable. Cloaks need viable counters, more than straight nerfs. To me that is the more interesting type of gameplay: strong tactics with strong counter-tactics.
Best PvE idea ever!
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7818
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Posted - 2014.03.28 05:33:00 -
[9] - Quote
/me points at 50hp/s regen /me points at lowest delays in the game
lolno
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Garrett Blacknova
Codex Troopers
4635
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Posted - 2014.03.28 05:36:00 -
[10] - Quote
And what if disabling the cloak would leave your shields intact?
If you're NOT cloaked, shields go down, and you can activate a cloak to try and escape if you have one. If you ARE cloaked, then you become visible, but you don't lose shields.
I'm sure there's some lore-based explanation for why something which distorts visible light (a form of electromagnetic radiation) around you would affect a grenade which also produces the same kind of energy. |
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2679
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Posted - 2014.03.28 05:37:00 -
[11] - Quote
some scouts are meant to brick tank though....gallente scouts.
And if a scout gets hit with a flux grenade and is vulnerable, then that's really the way it is. I am left with less than 100 and something armor when my caldari assault gets fluxed...should CCP implement another way for me to stay alive? When choosing a low hp suit, we must be aware that dying is a result of it.
Scouts aren't really supposed to be in cqc situations....barely anyone is using a scout for what the role is designed for. Getting behind enemy lines, placing links, recon, hacking objectives, etc.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Cyrius Li-Moody
0uter.Heaven
4155
|
Posted - 2014.03.28 05:37:00 -
[12] - Quote
Fluxes should decloak you. It should do a percentage of your remaining field rather than a full deplete though. Otherwise people will just run a basic because it has the fastest regen and will use the extra resources for tanking. Maybe even just like 3 seconds before you can recloak if you get hit by a flux.
It should open a window because you screwed up.
It also will means less locus grenades being tossed around.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cosgar
ParagonX
9160
|
Posted - 2014.03.28 05:37:00 -
[13] - Quote
Personally, I don't care either way with the whole cloaking/scout thing. The only thing I would suggest is that whatever changes to get made, nobody should feel that their death was cheap. Scouts were meant to be high risk, high reward, right? Are they following that archetype? If you die to a cloaked scout, do you feel that you can avoid that death under a near identical situation and feel that you learned something?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2682
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Posted - 2014.03.28 05:42:00 -
[14] - Quote
Cyrius Li-Moody wrote:Fluxes should decloak you. It should do a percentage of your remaining field rather than a full deplete though. Otherwise people will just run a basic because it has the fastest regen and will use the extra resources for tanking. Maybe even just like 3 seconds before you can recloak if you get hit by a flux.
It should open a window because you screwed up.
It also will mean less locus grenades being tossed around.
I think that's the issue....guys aren't respecting the fact that you should die when you get caught slipping.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Rusty Shallows
1282
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Posted - 2014.03.28 05:45:00 -
[15] - Quote
CPM and possibly CCP is already discussing what to do about cloaking Bricked Scouts. If that issue is resolved then letting cloaks stay active during contact becomes really important for the squishy fitted scouts.
Besides I really don't foresee CCP tasking resources to code a single weapon for deactivating cloaks. They have limited resources.
Forums > Game: So here is a cookie and a Like. Please keep posting.
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IRON PATRIOT 1
Proficiency Five
134
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Posted - 2014.03.28 05:48:00 -
[16] - Quote
TranquilBiscuit ofVaLoR wrote:it's pretty simple, really, so this won't be a very long thread. and i really need to get to bed, so i'll make this quick.
the problem is that they already take out all of your shields, so if they deactivated the cloak too, then that would leave the scout completely vulnerable.
"that's how it should be." some of you may think, but think a bit harder. that would only reward brick tanking scouts, and punish all the scouts who decide not to brick tank. do you really want even more brick tanked scouts than we have now? because i don't.
i personally have 77 armor on my scout, because all of my health comes from my shields. i generally run half ewar, half shields mods, and a biotics mod. fluxes are already painful enough when i get hit because all they have to do is hit me like twice from just blind spraying and if i try to run away, i'll be an easy target, so please think about this. fluxes deactivating cloaks will only result in more brick tank fotm scouts, and even less diversity in this game.
Sorry but you sound like a complete scrub. Cloak equipment is broken so if scouts brick tank let them that's not a problem we have other class who can tank more hp. The problem is the cloak.
User should de-cloak when any damage is taken to shield except fall damage as well making to where you can't re-cloak until it is fully recharged. |
Callidus Vanus
Nova Corps Marines Ishuk-Raata Enforcement Directive
261
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Posted - 2014.03.28 05:48:00 -
[17] - Quote
To be honest if your getting fluxed as a scout then your in a situation that you shouldn't be in. I support fluxes taking out the cloak. - A Caldari scout
Closed beta bunny, Veteran of Caldari Prime.
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Leadfoot10
Molon Labe. General Tso's Alliance
939
|
Posted - 2014.03.28 05:50:00 -
[18] - Quote
You guys must be much better than me, but good luck hitting a scout moving 9+mps with a flux nade -- and if you're able to do that, chances are you could have wasted him with your gun (or a core) anyway. Fluxing a cloaked scout to bring down his shields doesn't seem like a good way to balance the cloak to me. |
TranquilBiscuit ofVaLoR
Fatal Absolution Negative-Feedback
1942
|
Posted - 2014.03.28 05:53:00 -
[19] - Quote
many of you are missing the point. i understand that you should be screwed if you get caught cloaked, but the same argument doesn't apply to BRICK TANKED scouts. of course it applies to me, since i decided to fit my scout like a scout, but what about the many people who have just brick tanked it with 600+ armor and a cloak?
i know the gallente scout is meant to armor tank, as i used to be one pre 1.8, but it's not supposed to have 750 armor and a cloak. that's what i'm getting at. it only punishes those who fit their scout suit like a scout, not the people who abuse it and run it like an assault.
Anime > EVERYTHING
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TranquilBiscuit ofVaLoR
Fatal Absolution Negative-Feedback
1942
|
Posted - 2014.03.28 05:57:00 -
[20] - Quote
IRON PATRIOT 1 wrote:TranquilBiscuit ofVaLoR wrote:it's pretty simple, really, so this won't be a very long thread. and i really need to get to bed, so i'll make this quick.
the problem is that they already take out all of your shields, so if they deactivated the cloak too, then that would leave the scout completely vulnerable.
"that's how it should be." some of you may think, but think a bit harder. that would only reward brick tanking scouts, and punish all the scouts who decide not to brick tank. do you really want even more brick tanked scouts than we have now? because i don't.
i personally have 77 armor on my scout, because all of my health comes from my shields. i generally run half ewar, half shields mods, and a biotics mod. fluxes are already painful enough when i get hit because all they have to do is hit me like twice from just blind spraying and if i try to run away, i'll be an easy target, so please think about this. fluxes deactivating cloaks will only result in more brick tank fotm scouts, and even less diversity in this game.
Sorry but you sound like a complete scrub. Cloak equipment is broken so if scouts brick tank let them that's not a problem we have other class who can tank more hp. The problem is the cloak. User should de-cloak when any damage is taken to shield except fall damage as well making to where you can't re-cloak until it is fully recharged. i don't even know where to start with this comment, so i'm not even gonna bother.
please think before you post. or at least try to be somewhat knowledgable about what you're talking about before calling other people scrubs.
Anime > EVERYTHING
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2684
|
Posted - 2014.03.28 06:04:00 -
[21] - Quote
TranquilBiscuit ofVaLoR wrote:many of you are missing the point. i understand that you should be screwed if you get caught cloaked, but the same argument doesn't apply to BRICK TANKED scouts. of course it applies to me, since i decided to fit my scout like a scout, but what about the many people who have just brick tanked it with 600+ armor and a cloak?
i know the gallente scout is meant to armor tank, as i used to be one pre 1.8, but it's not supposed to have 750 armor and a cloak. that's what i'm getting at. it only punishes those who fit their scout suit like a scout, not the people who abuse it and run it like an assault.
True...I don't believe that scouts were meant for this sort of hp. But at the same time, I don't believe that most players are using the scout for its designed purposes. I know it's fun for a scout to run fast and 2-shot people in the back but they weren't meant to be slayers. So, we are all at fault for misuse of the scout's role.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2684
|
Posted - 2014.03.28 06:05:00 -
[22] - Quote
Callidus Vanus wrote:To be honest if your getting fluxed as a scout then your in a situation that you shouldn't be in. I support fluxes taking out the cloak. - A Caldari scout
Quoted for truth man
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2684
|
Posted - 2014.03.28 06:06:00 -
[23] - Quote
Leadfoot10 wrote:You guys must be much better than me, but good luck hitting a scout moving 9+mps with a flux nade -- and if you're able to do that, chances are you could have wasted him with your gun (or a core) anyway. Fluxing a cloaked scout to bring down his shields doesn't seem like a good way to balance the cloak to me.
It isn't...that's why all damage needs to apply in regards to cloaking.
weRideNDie2getha since 2010
RND's recruitment official phrase
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IRON PATRIOT 1
Proficiency Five
136
|
Posted - 2014.03.28 06:14:00 -
[24] - Quote
TranquilBiscuit ofVaLoR wrote:IRON PATRIOT 1 wrote:TranquilBiscuit ofVaLoR wrote:it's pretty simple, really, so this won't be a very long thread. and i really need to get to bed, so i'll make this quick.
the problem is that they already take out all of your shields, so if they deactivated the cloak too, then that would leave the scout completely vulnerable.
"that's how it should be." some of you may think, but think a bit harder. that would only reward brick tanking scouts, and punish all the scouts who decide not to brick tank. do you really want even more brick tanked scouts than we have now? because i don't.
i personally have 77 armor on my scout, because all of my health comes from my shields. i generally run half ewar, half shields mods, and a biotics mod. fluxes are already painful enough when i get hit because all they have to do is hit me like twice from just blind spraying and if i try to run away, i'll be an easy target, so please think about this. fluxes deactivating cloaks will only result in more brick tank fotm scouts, and even less diversity in this game.
Sorry but you sound like a complete scrub. Cloak equipment is broken so if scouts brick tank let them that's not a problem we have other class who can tank more hp. The problem is the cloak. User should de-cloak when any damage is taken to shield except fall damage as well making to where you can't re-cloak until it is fully recharged. i don't even know where to start with this comment, so i'm not even gonna bother. please think before you post. or at least try to be somewhat knowledgable about what you're talking about before calling other people scrubs.
I didn't say you were a scub I said you sound like a scrub sorry if I hurt your feelings wasn't intended. But you should take your own advice about thinking before you post. Ever since they added aim assist and fixed hit detection how has having high ehp been a problem with ttk being so low. So like I said these brick tanked scouts are not a problem.
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Ghost Kaisar
Fatal Absolution Negative-Feedback
3847
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Posted - 2014.03.28 06:36:00 -
[25] - Quote
Paran Tadec wrote:TranquilBiscuit ofVaLoR wrote:it's pretty simple, really, so this won't be a very long thread. and i really need to get to bed, so i'll make this quick.
the problem is that they already take out all of your shields, so if they deactivated the cloak too, then that would leave the scout completely vulnerable.
"that's how it should be." some of you may think, but think a bit harder. that would only reward brick tanking scouts, and punish all the scouts who decide not to brick tank. do you really want even more brick tanked scouts than we have now? because i don't.
i personally have 77 armor on my scout, because all of my health comes from my shields. i generally run half ewar, half shields mods, and a biotics mod. fluxes are already painful enough when i get hit because all they have to do is hit me like twice from just blind spraying and if i try to run away, i'll be an easy target, so please think about this. fluxes deactivating cloaks will only result in more brick tank fotm scouts, and even less diversity in this game.
to borrow the scout mantra: are your eye UP. Use situational awareness. pooh pooh.
I have to agree with Paran here.
I haven't been fluxed yet this build.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Vell0cet
SVER True Blood General Tso's Alliance
1293
|
Posted - 2014.03.28 06:53:00 -
[26] - Quote
Ydubbs81 RND wrote:True...I don't believe that scouts were meant for this sort of hp. But at the same time, I don't believe that most players are using the scout for its designed purposes. I know it's fun for a scout to run fast and 2-shot people in the back but they weren't meant to be slayers. So, we are all at fault for misuse of the scout's role. Just out of curiosity, which class do you think CCP had in mind when they designed the shotgun and the nova knife?
Best PvE idea ever!
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TranquilBiscuit ofVaLoR
Fatal Absolution Negative-Feedback
1946
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Posted - 2014.03.28 11:22:00 -
[27] - Quote
IRON PATRIOT 1 wrote:TranquilBiscuit ofVaLoR wrote:IRON PATRIOT 1 wrote:TranquilBiscuit ofVaLoR wrote:it's pretty simple, really, so this won't be a very long thread. and i really need to get to bed, so i'll make this quick.
the problem is that they already take out all of your shields, so if they deactivated the cloak too, then that would leave the scout completely vulnerable.
"that's how it should be." some of you may think, but think a bit harder. that would only reward brick tanking scouts, and punish all the scouts who decide not to brick tank. do you really want even more brick tanked scouts than we have now? because i don't.
i personally have 77 armor on my scout, because all of my health comes from my shields. i generally run half ewar, half shields mods, and a biotics mod. fluxes are already painful enough when i get hit because all they have to do is hit me like twice from just blind spraying and if i try to run away, i'll be an easy target, so please think about this. fluxes deactivating cloaks will only result in more brick tank fotm scouts, and even less diversity in this game.
Sorry but you sound like a complete scrub. Cloak equipment is broken so if scouts brick tank let them that's not a problem we have other class who can tank more hp. The problem is the cloak. User should de-cloak when any damage is taken to shield except fall damage as well making to where you can't re-cloak until it is fully recharged. i don't even know where to start with this comment, so i'm not even gonna bother. please think before you post. or at least try to be somewhat knowledgable about what you're talking about before calling other people scrubs. I didn't say you were a scub I said you sound like a scrub sorry if I hurt your feelings wasn't intended. But you should take your own advice about thinking before you post. Ever since they added aim assist and fixed hit detection how has having high ehp been a problem with ttk being so low. So like I said these brick tanked scouts are not a problem. i actually did put quite some thought in this post, taking my own experience and also considering the experiences of others. hence why i wrote this post in the first place. it's not for me, as i can deal with fluxes just fine, it's to try to prevent more fotm brick tank scouts.
obviously it's not going to be the end of the world if fluxes disable cloaks, but what many of you don't seem to understand is that if they automatically disable the cloak AND disable your shields, you're only going to see more brick tanked scouts. isn't the goal to minimize fotm and maximize diversity? when people realize that fluxes disable cloaks and shields, they'll start brick tanking as a counter to it.
Anime > EVERYTHING
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bamboo x
Eternal Beings Proficiency V.
471
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Posted - 2014.03.28 11:24:00 -
[28] - Quote
It should probably just drain the cloak instead of the shields, and perhaps make his cloak malfunction for a second
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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BAD FURRY
SVER True Blood General Tso's Alliance
698
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Posted - 2014.03.28 11:28:00 -
[29] - Quote
i remeber the time when players would ask that the flux should turn everything offline on a tank for 20 sec.s
so let not bring up flux = no cloak
Yes i am a Undead Hell Wolf ... nice to meat you!
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Kaughst
Nyain San Dirt Nap Squad.
372
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Posted - 2014.03.28 11:31:00 -
[30] - Quote
I would rather see a shield recharge delay debuff with fluxes.
"He said he has a alt in STB."
"Everyone has a alt in STB."
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Toby Flenderson
research lab
417
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Posted - 2014.03.28 11:31:00 -
[31] - Quote
I only played for about 4 hours total since 1.8 released but I have to say that cloaks weren't an issue for me. It's probably just the "I can't be seen and can play recklessly" mentality some of the early FOTM users have, but I was only killed once or twice the whole time from a cloak user. I have not used them myself either.
I'd be ok with the cloaks being turned off by a flux for 2 main reasons: It makes sense realistically and it would make running cloaks more risky.
Realistically, I think all equipment should be on the fritz in the blast radius of a flux grenade.
The only thing keeping me from disagreeing with you entirely is that cloaks do not seem to be as good as the forums made them seem IMO. I'm not constantly being snuck up on, killed, or even surprised by cloak users. The risk of running defenseless does not seem to grant the user too much of an advantage, at least against me (not trying to sound gud but it's just what's happening so far).
Maybe once people figure out the best ways to use cloaks this should be discussed further. At the moment though, I don't think anything needs to change, just the mentality of some of the users.
I'm not pointing fingers at anyone by this ^^^, I'm simply generalizing the FOTM users. |
TranquilBiscuit ofVaLoR
Fatal Absolution Negative-Feedback
1948
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Posted - 2014.03.28 11:34:00 -
[32] - Quote
Toby Flenderson wrote:I only played for about 4 hours total since 1.8 released but I have to say that cloaks weren't an issue for me. It's probably just the "I can't be seen and can play recklessly" mentality some of the early FOTM users have, but I was only killed once or twice the whole time from a cloak user. I have not used them myself either.
I'd be ok with the cloaks being turned off by a flux for 2 main reasons: It makes sense realistically and it would make running cloaks more risky.
Realistically, I think all equipment should be on the fritz in the blast radius of a flux grenade.
The only thing keeping me from disagreeing with you entirely is that cloaks do not seem to be as good as the forums made them seem IMO. I'm not constantly being snuck up on, killed, or even surprised by cloak users. The risk of running defenseless does not seem to grant the user too much of an advantage, at least against me (not trying to sound gud but it's just what's happening so far).
Maybe once people figure out the best ways to use cloaks this should be discussed further. At the moment though, I don't think anything needs to change, just the mentality of some of the users.
I'm not pointing fingers at anyone by this ^^^, I'm simply generalizing the FOTM users. i have absolutely no problem with the cloak now, nor will i do any worse if they decide to make fluxes disable cloaks.
i'm just saying that if that does happen, you'll see many more people going fotm brick scout to counter it.
Anime > EVERYTHING
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Paran Tadec
The Hetairoi
2095
|
Posted - 2014.03.28 11:35:00 -
[33] - Quote
Bojo The Mighty wrote:TranquilBiscuit ofVaLoR wrote:Paran Tadec wrote:
to borrow the scout mantra: are your eye UP. Use situational awareness. pooh pooh.
please word this better, because i have no idea what you're talking about. I think he's saying that the scout's using cloaks should follow the situational awareness code and know how to not get caught.
DING DING DING DING DING DING DING DING
Bittervet Proficiency V
thanks logibro!
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Canari Elphus
Dirt Nap Squad.
1286
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Posted - 2014.03.28 12:31:00 -
[34] - Quote
I am in favor of fluxes deactivating cloak fields.
- Grenades are already reduced to 2 carried so people have to be wisely using them already - The cloak does need some sort of forced deactivation - It will reduce the amount of people just sitting and camping
I think this would have a minimal impact overall to scouts and still provide some balance to cloaking. As stated, most scouts wont even be able to be hit with the flux unless they put themselves in the wrong situation. It would also give real meaning to how you setup your low slots. Even when fluxed, a moving scout with speed/cardio mods should still have a solid chance of getting away unless they are trying to be a hero in a mass group of reds (which is a risk they will have to take). In that situation, it would be better to have the speed than the brick.
Canari Elphus for CPM1
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Skihids
Bullet Cluster
3188
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Posted - 2014.03.28 12:52:00 -
[35] - Quote
Ydubbs81 RND wrote:TranquilBiscuit ofVaLoR wrote:many of you are missing the point. i understand that you should be screwed if you get caught cloaked, but the same argument doesn't apply to BRICK TANKED scouts. of course it applies to me, since i decided to fit my scout like a scout, but what about the many people who have just brick tanked it with 600+ armor and a cloak?
i know the gallente scout is meant to armor tank, as i used to be one pre 1.8, but it's not supposed to have 750 armor and a cloak. that's what i'm getting at. it only punishes those who fit their scout suit like a scout, not the people who abuse it and run it like an assault. True...I don't believe that scouts were meant for this sort of hp. But at the same time, I don't believe that most players are using the scout for its designed purposes. I know it's fun for a scout to run fast and 2-shot people in the back but they weren't meant to be slayers. So, we are all at fault for misuse of the scout's role.
But what other role is there in this game? Are you just going to walk around once the point has been hacked? CCP hasn't given the scout anything to do other than slaughter infantry like everyone else. The lack of diversity in roles is the root cause for lack of diversity in fittings. |
Korvin Lomont
United Pwnage Service RISE of LEGION
853
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Posted - 2014.03.28 12:57:00 -
[36] - Quote
Bojo The Mighty wrote:TranquilBiscuit ofVaLoR wrote:it's pretty simple, really, so this won't be a very long thread. and i really need to get to bed, so i'll make this quick.
the problem is that they already take out all of your shields, so if they deactivated the cloak too, then that would leave the scout completely vulnerable.
"that's how it should be." some of you may think, but think a bit harder. that would only reward brick tanking scouts, and punish all the scouts who decide not to brick tank. do you really want even more brick tanked scouts than we have now? because i don't.
i personally have 77 armor on my scout, because all of my health comes from my shields. i generally run half ewar, half shields mods, and a biotics mod. fluxes are already painful enough when i get hit because all they have to do is hit me like twice from just blind spraying and if i try to run away, i'll be an easy target, so please think about this. fluxes deactivating cloaks will only result in more brick tank fotm scouts, and even less diversity in this game.
But it's the scout's own fault for being detected, they must pay the ultimate price for getting caught.
If you see him enough to throw a flux after him why not shoot him to death instead??. The flux argument is just brought up to have an easy brainless counter to cloaks. Move any where mindless (like always) throw flux to be sure no scouts hiding.......
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Canari Elphus
Dirt Nap Squad.
1286
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Posted - 2014.03.28 13:00:00 -
[37] - Quote
Skihids wrote:Ydubbs81 RND wrote:TranquilBiscuit ofVaLoR wrote:many of you are missing the point. i understand that you should be screwed if you get caught cloaked, but the same argument doesn't apply to BRICK TANKED scouts. of course it applies to me, since i decided to fit my scout like a scout, but what about the many people who have just brick tanked it with 600+ armor and a cloak?
i know the gallente scout is meant to armor tank, as i used to be one pre 1.8, but it's not supposed to have 750 armor and a cloak. that's what i'm getting at. it only punishes those who fit their scout suit like a scout, not the people who abuse it and run it like an assault. True...I don't believe that scouts were meant for this sort of hp. But at the same time, I don't believe that most players are using the scout for its designed purposes. I know it's fun for a scout to run fast and 2-shot people in the back but they weren't meant to be slayers. So, we are all at fault for misuse of the scout's role. But what other role is there in this game? Are you just going to walk around once the point has been hacked? CCP hasn't given the scout anything to do other than slaughter infantry like everyone else. The lack of diversity in roles is the root cause for lack of diversity in fittings.
Its because CCP didnt give scouts any equipment bonuses. That means that their main use is for killing and logistical aide. Personally, I feel that scouts should get a slight bonus to drop uplink deployment (probably about half of what the Amarr Logi gets). This would make them much more useful for their intended role.
Last night, I had a 2500 WP dom game with my UL scout. I spent most of the time away from the point placing uplinks, hacking CRUs and killing off potential flankers. I only went 12-2 or something so most of my WP was from doing 'scouty' things.
Canari Elphus for CPM1
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
681
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Posted - 2014.03.28 13:08:00 -
[38] - Quote
My current Minja design would become obsolete. I only have 87 Armor with 0 repair, might as well just kiss my *ss good-bye if I lose my shields and my cloak in 1 run.
I already risk a lot when I toss a flux and then cloak up to counter hack because i stand stupidly close, within flux range but not within RE explosion range, so i would retire my suit pretty quick. Not just because I'd screw myself at every objective, but because in an actual fight situation I would be obsolete if 1 flux entered the mix.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
253
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Posted - 2014.03.28 13:17:00 -
[39] - Quote
Ydubbs81 RND wrote:Scouts aren't really supposed to be in cqc situations....barely anyone is using a scout for what the role is designed for. Getting behind enemy lines, placing links, recon, hacking objectives, etc. So the fastest suit in the game that also gives a bonus to Nova Knives, is NOT suppose to be in CQC situations. I've been doing it wrong this whole time?[/sarcasm] |
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