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Xaviah Reaper
Nyain San Dirt Nap Squad.
362
|
Posted - 2014.03.27 22:15:00 -
[1] - Quote
the risk, power, strength, ISK ratio for tanks is causing the tank spam.
one solution that will only benefit the game and will have no repercussions, increase tank isk cost.
Tank (Frames) MLT tanks - 650k each. Madrugar / Gunnlogi - 3M ISK (if not more)
This should cut down abuse, as people will see tanks as too expensive to role around freely on the field. Players will also start to care about their tanks survival again, and wont be so aggressive which will improve gameplay experience "For All".
CCP is handling balance like a deaf man trying to interpret what a blind man is saying he has seen
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Tonka Legacy
THIRD EARTH INCORPORATED Dark Taboo
74
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Posted - 2014.03.27 22:20:00 -
[2] - Quote
i think this is purposely being ignored. Tanks SHOULD cost tons of money. Back when I was a tanker (b4 it was cool/cheap), I didn't mind paying the million for the proto tanks. Thats how much a tank should cost. NOW BEFORE YOU ALL GET BUTT HURT, IM NOT SAYING TANKS SHOULD COST THAT MUCH. I'm agreeing the price should be raised.
Scrambler rifles, the REAL way to scramble eggs...
Laser rifles, good for popping corn...
Shotgun, great for parties...
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Skullmiser Vulcansu
the third day Galactic Skyfleet Empire
75
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Posted - 2014.03.27 22:22:00 -
[3] - Quote
I plus one your suggestion.
If this game was fun, I wouldn't be playing it.
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Xaviah Reaper
Nyain San Dirt Nap Squad.
364
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Posted - 2014.03.27 22:22:00 -
[4] - Quote
Tonka Legacy wrote: i think this is purposely being ignored. Tanks SHOULD cost tons of money. Back when I was a tanker (b4 it was cool/cheap), I didn't mind paying the million for the proto tanks. Thats how much a tank should cost. NOW BEFORE YOU ALL GET BUTT HURT, IM NOT SAYING TANKS SHOULD COST THAT MUCH. I'm agreeing the price should be raised.
I would like to hear your argument as to why it should "not" cost over 3m, but instead, 1m.
https://forums.dust514.com/default.aspx?g=posts&t=151648&find=unread
just read the damn thread.
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Tonka Legacy
THIRD EARTH INCORPORATED Dark Taboo
74
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Posted - 2014.03.27 22:28:00 -
[5] - Quote
Xaviah Reaper wrote:Tonka Legacy wrote: i think this is purposely being ignored. Tanks SHOULD cost tons of money. Back when I was a tanker (b4 it was cool/cheap), I didn't mind paying the million for the proto tanks. Thats how much a tank should cost. NOW BEFORE YOU ALL GET BUTT HURT, IM NOT SAYING TANKS SHOULD COST THAT MUCH. I'm agreeing the price should be raised. I would like to hear your argument as to why it should "not" cost over 3m, but instead, 1m. To be honest, I somehow thought that 3M said 3K...WELL it helps to double check. I was confused of why you said raise the price, and I first saw 3K. So in that case, maybe at least 1.5M for a tank, the blaster should cost somewhere around another million. Its totally legit considering if your an awesome tanker, you can go tons of games without destroying a single tank.
Scrambler rifles, the REAL way to scramble eggs...
Laser rifles, good for popping corn...
Shotgun, great for parties...
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Xaviah Reaper
Nyain San Dirt Nap Squad.
383
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Posted - 2014.03.28 00:32:00 -
[6] - Quote
bump
Just read the damn thread
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8994
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Posted - 2014.03.28 00:52:00 -
[7] - Quote
How in the name of **** do you justify making a STD tank cost more than a god-damn 100m long T2 Destroyer capable of interstellar travel?
This suggestion is terrible.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Xaviah Reaper
Nyain San Dirt Nap Squad.
386
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Posted - 2014.03.28 00:55:00 -
[8] - Quote
True Adamance wrote:How in the name of **** do you justify making a STD tank cost more than a god-damn 100m long T2 Destroyer capable of interstellar travel?
This suggestion is terrible.
how much is said T2 interstellar traveling vehicle.. ?
Just read the damn thread
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ToRgUe77
Ultramarine Corp
18
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Posted - 2014.03.28 01:26:00 -
[9] - Quote
+1 this would make ambush fun again, so you can focus on killing infantry and not hopping around missiles and tanks trying to run you over.
mmm creamy creamy beige
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Xaviah Reaper
Nyain San Dirt Nap Squad.
394
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Posted - 2014.03.28 14:44:00 -
[10] - Quote
bump
Just read the damn thread
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Psychotic Shooter
Ancient Exiles. Dirt Nap Squad.
162
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Posted - 2014.03.28 14:51:00 -
[11] - Quote
Xaviah Reaper wrote:DO NOT REQUEST NERFS OR BUFFS IN THIS THREAD the risk, strength, ISK ratio for tanks is causing the tank spam.
one solution that will only benefit the game and will have no repercussions, is to increase tank isk cost.
Tank (Frames) MLT tanks - 650k each. Madrugar / Gunnlogi - 3M ISK (if not more)
This should cut down abuse, as people will see tanks as too expensive to role around freely on the field. Players will also start to care about their tanks survival again, and wont be so aggressive which will improve gameplay experience "For All".
Another fix for vehicle abuse, is to simply create a 50 man ambush game mode, with "0" vehicle team quota slots available. No vehicles can be called into the field. at all. ever. The maps will have to be very small, such as the bridge map, or that map where A is inside a massive cylindrical structure connected to underground tunnels and whatever :P they dont have names ... what can i say.
Personally, i feel that 50 clone ambush cannot afford to have vehicles and should not have vehicles, as there are no large installations to counter them, the game mode ends far too fast, and vehicles are being abused.
If you agree, just like the post and "+1" in the comments. if not, then just "-1" in the comments.
Ok im going to disagree yes tanks should cost a bit more but have you seen how any tanks get blown up if they are going to cost i want CCP to give speced tanker a bonus of those MLT rails with damage mod, WAIT NERF DAMAGE MOD, and in prove the hardener, or both armour on shield and armour while there at it increase the HP, IM NOT GOING TO PAY 3+ MIL FOR A TANK THAT GETS POPPED IN 2 SECONDS, i think most tanker will agree with me.
Also have you tried to combat tanks if not dont argue and dont even think you know what your talking about -1
Closed Beta Vet
Tanker for Hire Contact me in game
Tanking Video
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Xaviah Reaper
Nyain San Dirt Nap Squad.
395
|
Posted - 2014.03.28 14:54:00 -
[12] - Quote
Psychotic Shooter wrote:Xaviah Reaper wrote:DO NOT REQUEST NERFS OR BUFFS IN THIS THREAD the risk, strength, ISK ratio for tanks is causing the tank spam.
one solution that will only benefit the game and will have no repercussions, is to increase tank isk cost.
Tank (Frames) MLT tanks - 650k each. Madrugar / Gunnlogi - 3M ISK (if not more)
This should cut down abuse, as people will see tanks as too expensive to role around freely on the field. Players will also start to care about their tanks survival again, and wont be so aggressive which will improve gameplay experience "For All".
Another fix for vehicle abuse, is to simply create a 50 man ambush game mode, with "0" vehicle team quota slots available. No vehicles can be called into the field. at all. ever. The maps will have to be very small, such as the bridge map, or that map where A is inside a massive cylindrical structure connected to underground tunnels and whatever :P they dont have names ... what can i say.
Personally, i feel that 50 clone ambush cannot afford to have vehicles and should not have vehicles, as there are no large installations to counter them, the game mode ends far too fast, and vehicles are being abused.
If you agree, just like the post and "+1" in the comments. if not, then just "-1" in the comments. Ok im going to disagree yes tanks should cost a bit more but have you seen how any tanks get blown up if they are going to cost i want CCP to give speced tanked a bonus of those MLT rails with damage mod, WAIT NERF DAMAGE MOD, and in prove the hardener, or both armour on shield and armour while there at it increase the HP, IM NOT GOING TO PAY 3+ MIL FOR A TANK THAT GETS POPPED IN 2 SECONDS, i think most tanker will agree with me. Also have you tried to combat tanks if not dont argue and dont even think you know what your talking about -1
okay firstly i would like to direct you to the very first line of the thread...
secondly, tanks realistically should cost this much isk. Its the fact they are so unbelievably easy to deploy that makes them so badly abused ... And have you tried to kill a fully specced madrugar or gunnlogi yourself? the only thing that can take them out happens to be another tank. who knew!
please revise your comment.
thanks.
Just read the damn thread
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Psychotic Shooter
Ancient Exiles. Dirt Nap Squad.
162
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Posted - 2014.03.28 15:11:00 -
[13] - Quote
Xaviah Reaper wrote:Psychotic Shooter wrote:Xaviah Reaper wrote:DO NOT REQUEST NERFS OR BUFFS IN THIS THREAD the risk, strength, ISK ratio for tanks is causing the tank spam.
one solution that will only benefit the game and will have no repercussions, is to increase tank isk cost.
Tank (Frames) MLT tanks - 650k each. Madrugar / Gunnlogi - 3M ISK (if not more)
This should cut down abuse, as people will see tanks as too expensive to role around freely on the field. Players will also start to care about their tanks survival again, and wont be so aggressive which will improve gameplay experience "For All".
Another fix for vehicle abuse, is to simply create a 50 man ambush game mode, with "0" vehicle team quota slots available. No vehicles can be called into the field. at all. ever. The maps will have to be very small, such as the bridge map, or that map where A is inside a massive cylindrical structure connected to underground tunnels and whatever :P they dont have names ... what can i say.
Personally, i feel that 50 clone ambush cannot afford to have vehicles and should not have vehicles, as there are no large installations to counter them, the game mode ends far too fast, and vehicles are being abused.
If you agree, just like the post and "+1" in the comments. if not, then just "-1" in the comments. Ok im going to disagree yes tanks should cost a bit more but have you seen how any tanks get blown up if they are going to cost i want CCP to give speced tanked a bonus of those MLT rails with damage mod, WAIT NERF DAMAGE MOD, and in prove the hardener, or both armour on shield and armour while there at it increase the HP, IM NOT GOING TO PAY 3+ MIL FOR A TANK THAT GETS POPPED IN 2 SECONDS, i think most tanker will agree with me. Also have you tried to combat tanks if not dont argue and dont even think you know what your talking about -1 okay firstly i would like to direct you to the very first line of the thread... secondly, tanks realistically should cost this much isk. Its the fact they are so unbelievably easy to deploy that makes them so badly abused ... And have you tried to kill a fully specced madrugar or gunnlogi yourself? the only thing that can take them out happens to be another tank. who knew! please revise your comment. thanks.
Ok i can use AV and have have taken out many tanks with it and if you want to be realistic 1 shot from a blaster would kill any infantry, how would you like it if i shot 1 shot a killed you
Closed Beta Vet
Tanker for Hire Contact me in game
Tanking Video
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Atiim
Living Like Larry Schwag
6234
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Posted - 2014.03.28 15:35:00 -
[14] - Quote
Xaviah Reaper wrote: I would like to hear your argument as to why it should "not" cost over 3m, but instead, 1m.
I'll give it a shot.
They should not cost 3m ISK simply because that would make the class non-viable. While I do believe their needs to be a financial consequence for loosing a vehicle, the consequence shouldn't be high to the point where you need to grind 15-30 matches just to use the item you invested >50% of your SP in.
A 3m ISK HAV wouldn't deter spam. It would only dictate who could spam. There are many players and corporations that have enough ISK to run the best gear in the game indefinitely. 50m ISK is chump change to them, 3m might as well be pennies.They'd still spam them, so that wouldn't solve anything.
HAVs need to be accessible to everyone, not just the wealthy elite. A person shouldn't be turned off from a playstyle because of ISK. Their role choice should be based on what they like, not what they can afford. Otherwise the role will stagnate and become extinct because other players won't use them.
Balance around ISK is an imbalance. If I pay 3m ISK for something that can never die, I'll eventually won't be paying for it as I would have made the ISK back, but not die0. It'll just be me roflstomping everyone, which wouldn't be fun for anyone. (Except maybe pubstompers).
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6234
|
Posted - 2014.03.28 15:38:00 -
[15] - Quote
Psychotic Shooter wrote: Ok i can use AV and have have taken out many tanks with it and if you want to be realistic 1 shot from a blaster would kill any infantry, how would you like it if i shot 1 shot a killed you
Yeah, and Ive killed LAVs with a Combat Rifle. Does that mean Combat Rifles are an AV weapon and need to be nerfed?
I've also survived AV many times in 1.6. Anyone and anything can be good against scrubs. Go against a competent pilot and you'll have a different story.
You really want to be realistic? In real life AV weapons are tracking and OHK just about every tank in existence, and/or kills the entire crew inside. How would that sound to you?
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Alena Ventrallis
The Neutral Zone
1048
|
Posted - 2014.03.28 15:49:00 -
[16] - Quote
Xaviah Reaper wrote:DO NOT REQUEST NERFS OR BUFFS IN THIS THREAD the risk, strength, ISK ratio for tanks is causing the tank spam.
one solution that will only benefit the game and will have no repercussions, is to increase tank isk cost.
Tank (Frames) MLT tanks - 650k each. Madrugar / Gunnlogi - 3M ISK (if not more)
This should cut down abuse, as people will see tanks as too expensive to role around freely on the field. Players will also start to care about their tanks survival again, and wont be so aggressive which will improve gameplay experience "For All".
If you agree, just like the post and "+1" in the comments. if not, then just "-1" in the comments. Make a forge gun cost 2 million ISK and swarms cost 1 million ISK, and we have a deal.
These prices are ridiculous. High end tank prices are fine. What we need to do is raise militia tank prices to be in line with this. perhaps set them at 200k each.
Best PVE idea I've seen.
Fixed link.
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Xaviah Reaper
Nyain San Dirt Nap Squad.
398
|
Posted - 2014.03.28 19:21:00 -
[17] - Quote
Psychotic Shooter wrote:Xaviah Reaper wrote:Psychotic Shooter wrote:Xaviah Reaper wrote:DO NOT REQUEST NERFS OR BUFFS IN THIS THREAD the risk, strength, ISK ratio for tanks is causing the tank spam.
one solution that will only benefit the game and will have no repercussions, is to increase tank isk cost.
Tank (Frames) MLT tanks - 650k each. Madrugar / Gunnlogi - 3M ISK (if not more)
This should cut down abuse, as people will see tanks as too expensive to role around freely on the field. Players will also start to care about their tanks survival again, and wont be so aggressive which will improve gameplay experience "For All".
Another fix for vehicle abuse, is to simply create a 50 man ambush game mode, with "0" vehicle team quota slots available. No vehicles can be called into the field. at all. ever. The maps will have to be very small, such as the bridge map, or that map where A is inside a massive cylindrical structure connected to underground tunnels and whatever :P they dont have names ... what can i say.
Personally, i feel that 50 clone ambush cannot afford to have vehicles and should not have vehicles, as there are no large installations to counter them, the game mode ends far too fast, and vehicles are being abused.
If you agree, just like the post and "+1" in the comments. if not, then just "-1" in the comments. Ok im going to disagree yes tanks should cost a bit more but have you seen how any tanks get blown up if they are going to cost i want CCP to give speced tanked a bonus of those MLT rails with damage mod, WAIT NERF DAMAGE MOD, and in prove the hardener, or both armour on shield and armour while there at it increase the HP, IM NOT GOING TO PAY 3+ MIL FOR A TANK THAT GETS POPPED IN 2 SECONDS, i think most tanker will agree with me. Also have you tried to combat tanks if not dont argue and dont even think you know what your talking about -1 okay firstly i would like to direct you to the very first line of the thread... secondly, tanks realistically should cost this much isk. Its the fact they are so unbelievably easy to deploy that makes them so badly abused ... And have you tried to kill a fully specced madrugar or gunnlogi yourself? the only thing that can take them out happens to be another tank. who knew! please revise your comment. thanks. Ok i can use AV and have have taken out many tanks with it and if you want to be realistic 1 shot from a blaster would kill any infantry, how would you like it if i shot 1 shot a killed you
i get 1 shot killed regularly ... by rail guns, shotguns, REs, grenades, forge guns, and more. the only exception, is the railgun 1 shots me in a 500k dropship, and that railtank costs them 80k, and no risk while they cower in the red line.
justify
Just read the damn thread
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Xaviah Reaper
Nyain San Dirt Nap Squad.
398
|
Posted - 2014.03.28 19:23:00 -
[18] - Quote
Alena Ventrallis wrote:Xaviah Reaper wrote:DO NOT REQUEST NERFS OR BUFFS IN THIS THREAD the risk, strength, ISK ratio for tanks is causing the tank spam.
one solution that will only benefit the game and will have no repercussions, is to increase tank isk cost.
Tank (Frames) MLT tanks - 650k each. Madrugar / Gunnlogi - 3M ISK (if not more)
This should cut down abuse, as people will see tanks as too expensive to role around freely on the field. Players will also start to care about their tanks survival again, and wont be so aggressive which will improve gameplay experience "For All".
If you agree, just like the post and "+1" in the comments. if not, then just "-1" in the comments. Make a forge gun cost 2 million ISK and swarms cost 1 million ISK, and we have a deal. These prices are ridiculous. High end tank prices are fine. What we need to do is raise militia tank prices to be in line with this. perhaps set them at 200k each.
do you use MLT tanks? because 200k is still very abusable. profitable even.
I have a strong belief that no MLT vehicle should turn profit. not sure if you agree.
Just read the damn thread
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CLONE117
True Pros Forever
737
|
Posted - 2014.03.28 19:40:00 -
[19] - Quote
face palm.....these types of suggestions is why gameplay is like this in the first place...stfu..
my average battle in general i make around 200k isk. next to no profit in it currently even whilst running std-adv gear.
u have your pc paychecks to endlessly spam proto in pubs on a daily basis. and the new guys have to scrape buy with pub matches.
besides.... tanks rnt really being spammed out at all. there might be a few at the very beginning but the minute those tanks are destroyed u wont really see many more after that. and more than likely if they have lost more than 2 tanks and are still calling them out. it is clear evidence that they dont give a crap about the isk they lose at that point in game.
many have i seen a tank fitted with a proto rail gun in the redline. rarely have i ever seen a mlt rail tank inside the redline. |
Xaviah Reaper
Nyain San Dirt Nap Squad.
401
|
Posted - 2014.03.28 20:33:00 -
[20] - Quote
CLONE117 wrote:face palm.....these types of suggestions is why gameplay is like this in the first place...stfu..
my average battle in general i make around 200k isk. next to no profit in it currently even whilst running std-adv gear.
u have your pc paychecks to endlessly spam proto in pubs on a daily basis. and the new guys have to scrape buy with pub matches.
besides.... tanks rnt really being spammed out at all. there might be a few at the very beginning but the minute those tanks are destroyed u wont really see many more after that. and more than likely if they have lost more than 2 tanks and are still calling them out. it is clear evidence that they dont give a crap about the isk they lose at that point in game.
many have i seen a tank fitted with a proto rail gun in the redline. rarely have i ever seen a mlt rail tank inside the redline.
a valid opinion. thanks.
however, MLT tanks in comparison to power and ability, should cost more ... costing less than a suit, doesn't make sense. Don't you agree?
Just read the damn thread
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Hecarim Van Hohen
810
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Posted - 2014.03.28 20:48:00 -
[21] - Quote
HAV prices might need some tweaking but damn, 3M for a Maddy?
TOUGH TITTY, SAID THE KITTY.
- Blaine the Mono
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Xaviah Reaper
Nyain San Dirt Nap Squad.
401
|
Posted - 2014.03.28 20:52:00 -
[22] - Quote
Hecarim Van Hohen wrote:HAV prices might need some tweaking but damn, 3M for a Maddy?
I think 2m - 3m is about right... yeah.
Just read the damn thread
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
844
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Posted - 2014.03.28 20:59:00 -
[23] - Quote
Increase the cost of tanks. They are being spammed to avoid actually having to learn how to fix a DS in the current build and are really not risky to bring in, considering they cost less to call in than an advanced suit of any kind fit with advanced to complex modules and can OHK most suits if nothing is changed on the factory fit. This is poor planning on CCP's part, adjust the cost now or risk the majority of players doing nothing but forge gunning and tanking.
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
844
|
Posted - 2014.03.28 21:01:00 -
[24] - Quote
Hecarim Van Hohen wrote:HAV prices might need some tweaking but damn, 3M for a Maddy? I'd say 4-7mil would be a more reasonable amount with Militia costing at minimum 750,000 isk.
LogiGod earns his pips
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Hecarim Van Hohen
810
|
Posted - 2014.03.28 21:17:00 -
[25] - Quote
Xaviah Reaper wrote:Hecarim Van Hohen wrote:HAV prices might need some tweaking but damn, 3M for a Maddy? I think 2m - 3m is about right... yeah. I could buy and fit a Destroyer with that money
TOUGH TITTY, SAID THE KITTY.
- Blaine the Mono
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Xaviah Reaper
Nyain San Dirt Nap Squad.
403
|
Posted - 2014.03.28 21:18:00 -
[26] - Quote
Hecarim Van Hohen wrote:Xaviah Reaper wrote:Hecarim Van Hohen wrote:HAV prices might need some tweaking but damn, 3M for a Maddy? I think 2m - 3m is about right... yeah. I could buy and fit a Destroyer with that money
... somebody did say that earlier, but they said a T2 destroyer ... personally, the economy in this game is a shambles :P
all isk needs to be rebalanced, (maybe even in eve too)
Just read the damn thread
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Hecarim Van Hohen
812
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Posted - 2014.03.28 21:27:00 -
[27] - Quote
Xaviah Reaper wrote:Hecarim Van Hohen wrote:Xaviah Reaper wrote:Hecarim Van Hohen wrote:HAV prices might need some tweaking but damn, 3M for a Maddy? I think 2m - 3m is about right... yeah. I could buy and fit a Destroyer with that money ... somebody did say that earlier, but they said a T2 destroyer ... personally, the economy in this game is a shambles :P all isk needs to be rebalanced, (maybe even in eve too)
Dust economy is a joke T2 Destroyers (Interdictors) cost 30+Mil Destroyers are 700-800k
TOUGH TITTY, SAID THE KITTY.
- Blaine the Mono
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Xaviah Reaper
Nyain San Dirt Nap Squad.
403
|
Posted - 2014.03.28 21:28:00 -
[28] - Quote
Hecarim Van Hohen wrote:Xaviah Reaper wrote:Hecarim Van Hohen wrote:Xaviah Reaper wrote:Hecarim Van Hohen wrote:HAV prices might need some tweaking but damn, 3M for a Maddy? I think 2m - 3m is about right... yeah. I could buy and fit a Destroyer with that money ... somebody did say that earlier, but they said a T2 destroyer ... personally, the economy in this game is a shambles :P all isk needs to be rebalanced, (maybe even in eve too) Dust economy is a joke T2 Destroyers (Interdictors) cost 30+Mil Destroyers are 700-800k
ive changed this thread to try express this issue ...
Just read the damn thread
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Hecarim Van Hohen
813
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Posted - 2014.03.28 21:32:00 -
[29] - Quote
Xaviah Reaper wrote:*lots of quotes*
ive changed this thread to try express this issue ...[/quote] Cool, have a +1
TOUGH TITTY, SAID THE KITTY.
- Blaine the Mono
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Xaviah Reaper
Nyain San Dirt Nap Squad.
405
|
Posted - 2014.03.28 21:34:00 -
[30] - Quote
Hecarim Van Hohen wrote:Xaviah Reaper wrote:*lots of quotes* ive changed this thread to try express this issue ... Cool, have a +1 [/quote]
*om nom nom nom nom" !!! "Woof!"
Just read the damn thread
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Xaviah Reaper
Nyain San Dirt Nap Squad.
419
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Posted - 2014.04.02 15:49:00 -
[31] - Quote
bump
Just read the damn thread
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Cinder Integ
Ancient Exiles. Dirt Nap Squad.
155
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Posted - 2014.04.02 16:06:00 -
[32] - Quote
Mainly this post is about the HAV cost in isk vs an eve ship cost in isk.
But further in your thread you are also trying to argue balance in the DUST game vs the Dust isk cost.
Stop waisting everyone's time arguing just to argue... You are attempting to discuss more than one topic at a time and thus accomplishing nothing.
Further more, go read a few economy books. Just because both games use the currency "ISK" does not mean the value of "ISK" is the same. Also, understand that prices in eve do not stay the same, and also differ based on a player based market involving TIME - AND - LOCATION.
Your argument is completely idiotic because there is no player market... thus you cannot compair EVE prices to Dust prices.
Good day Sir.
Trading Carrots for Isk! Come and Get em!
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Hansei Kaizen
The Jackson Five
68
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Posted - 2014.04.02 16:57:00 -
[33] - Quote
Xaviah Reaper wrote:a prototype scout suit fully fitted, basically a nice looking armoured wetsuit with the ability to hold a rifle, a sidearm, 2 pieces of equipment, and grenades ... this is 180k isk.. now compare that to a militia tank.. 80k.
This can indeed be justified. But only, if we assume that the first is a high end unique, personalized and hand crafted by masters of their art "prototype", and the other is a standardized in massive amounts produced (by automated factories or slaves) throwaway gadget (eventually subsidized by a big economic player).
So imagine there are 100 factories all around new eden fabricating tons of spaceships (fighting over just a handful of customers), but only 3 dropsuit manufacturers (with tons of people wanting them), the price of the latter could seem crazily high in relation. Thats until the big players get into the dropsuit mass producing game too and the prices align.
So its a supply and demand question in the end. But I agree, even with this assumptions, it is quite a stretch.
Hello I am a casual solo player. Nice to meet you. What? Yes, I really exist!
Dust NPE status today: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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Xaviah Reaper
Nyain San Dirt Nap Squad.
420
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Posted - 2014.04.02 17:09:00 -
[34] - Quote
Hansei Kaizen wrote:Xaviah Reaper wrote:a prototype scout suit fully fitted, basically a nice looking armoured wetsuit with the ability to hold a rifle, a sidearm, 2 pieces of equipment, and grenades ... this is 180k isk.. now compare that to a militia tank.. 80k.
This can indeed be justified. But only, if we assume that the first is a high end unique, personalized and hand crafted by masters of their art "prototype", and the other is a standardized in massive amounts produced (by automated factories or slaves) throwaway gadget (eventually subsidized by a big economic player). So imagine there are 100 factories all around new eden fabricating tons of spaceships (fighting over just a handful of customers), but only 3 dropsuit manufacturers (with tons of people wanting them), the price of the latter could seem crazily high in relation. Thats until the big players get into the dropsuit mass producing game too and the prices align. So its a supply and demand question in the end. But I agree, even with this assumptions, it is quite a stretch.
no ... the specialized "hand crafted" versions of equipment is the officer tier gear. Prototype gear is just high end standard variants of currently produced equipment. there really isnt anything "prototype" about them, as all prototypes have serious bugs / flaws in them. and cost cannot be the only flaw :P
Just read the damn thread
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BL4CKST4R
WarRavens League of Infamy
2379
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Posted - 2014.04.02 21:51:00 -
[35] - Quote
Dbl post
For the Federation!
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BL4CKST4R
WarRavens League of Infamy
2379
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Posted - 2014.04.02 21:51:00 -
[36] - Quote
Try a frigate vs a drop ship
For the Federation!
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
38
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Posted - 2014.04.02 23:09:00 -
[37] - Quote
Xaviah Reaper wrote:after much discussion ... it is clear that the ISK system is itself, unbalanced. This is a caldari destroyer from EVE http://cdn1.eveonline.com/www/newssystem/media/63527/1/Caldari_Destroyer.jpgIt is 100meters long, and can be completely fit for just over 3 million isk. This is a Gunnlogi tank http://bestgamewallpapers.com/files/dust-514/gunnlogi-heavy-attack-vehicle.jpgit is roughly 15 meters long, and can be completely fit for roughly 2 million isk. how can it be justified that 1 million isk separates these 2 vehicles? one capable of traveling through space at unbelievable speeds, and the other only just faster than a car .. One capable of firing entire orbital strikes from space onto planets, and the other only capable of shooting railguns and blasters and other vehicles. How can 1m isk separate these two completely different tier vehicles. a prototype scout suit fully fitted, basically a nice looking armoured wetsuit with the ability to hold a rifle, a sidearm, 2 pieces of equipment, and grenades ... this is 180k isk.. now compare that to a militia tank.. 80k. CCP this is an unbelievably huge issue. It now not only effects dust, but monumentally screws up eve too.
If you really believe they will touch Eve economy you don't know what you are talking about. Eve economy is one of the best ,complex and good working in game economies.
And about your size theory take a example from the real world. a ipad air 16GB 629$ a iphone5s 16GB 649$ as smaller you need to make the technology the more expensive it gets. If you have 100meters to put armor hardeners on its easy to do and cheap. If you have only 15meters its difficult and expensive. |
Garth Mandra
The Southern Legion League of Infamy
369
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Posted - 2014.04.02 23:37:00 -
[38] - Quote
Easy. Whoever is selling us equipment and tanks and stuff is ripping us off.
Player industry and market should be able to fix that right....?
Anyway it could also be due to completely different technology bases. Ships in Eve are primarily made from tritanium which apparently explodes in atmosphere. Tritanium is cheap and abundant so making ships out of it is potentially much easier and cheaper than producing tanks from more conventional materials.
The capsuleer managed in-space factories that produce eve ships could also be much more efficient than those used to produce our equipment providing further disparity in prices. |
Arx Ardashir
Imperium Aeternum
738
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Posted - 2014.04.04 11:19:00 -
[39] - Quote
A 3m isk destroyer is one that is mostly t1 fit with maybe some named meta modules on it. A properly T2 fit (meaning modules, not hull), non-junk destroyer is 12-15m.
A gunnlogi that is 2m must be running with a proto turret (or 3) and all complex modules, which isn't even possible because of fitting constraints.
Amarr Master - All Amarr Dropsuits at lvl 5.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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Shadow Archeus
OSG Planetary Operations Covert Intervention
364
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Posted - 2014.04.04 11:45:00 -
[40] - Quote
If isk were rebalanced....how much would suits cost...100isk....
A tank would cost 1k isk
Of course everyone's isk would get decreased because having players with millions upon millions of isk would have no incentive to ever run anything but proto
In order to do what you're talking about they may have to wipe everyone's isk and restart
Real heavies use lasers
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