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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
447
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Posted - 2014.03.26 23:15:00 -
[1] - Quote
1.Incoming damage must turn cloak OFF. 2.When cloak module disengaged, he cant activate before module cycle end.
...sorry for bad English =)
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Patrick57
6159
|
Posted - 2014.03.26 23:16:00 -
[2] - Quote
I disagree with the second one.
I'm for the first one wholeheartedly though. |
Dexter307
The Unholy Legion Of DarkStar
1204
|
Posted - 2014.03.26 23:28:00 -
[3] - Quote
Neither is nessacarry 1. If your in range to shoot them you can see them If your out of range the cloak should help them get away and be used as a flanking tool
2. No |
Zahle Undt
Bullet Cluster
1110
|
Posted - 2014.03.26 23:29:00 -
[4] - Quote
Patrick57 wrote:I disagree with the second one.
I'm for the first one wholeheartedly though.
+1, me too. Chances are they will do nothing to it now and in 2 or 3 builds introduce some piece of either hand held or deployable equipment that negates the cloaking field
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Joel II X
Dah Gods O Bacon
1992
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Posted - 2014.03.26 23:29:00 -
[5] - Quote
Patrick57 wrote:I disagree with the second one.
I'm for the first one wholeheartedly though. Same. |
Archbot
W a r F o r g e d
121
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Posted - 2014.03.26 23:30:00 -
[6] - Quote
Don't nerf the cloak. I'm a heavy and HMG user and have came across scouts using cloaks and still kill them. A nerf is not necessary.
Ya¦Åu-Å Å-ÅGèéGäîGä¦Gä¦Gä¦-ìY
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mollerz
2963
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Posted - 2014.03.26 23:30:00 -
[7] - Quote
The cloak was prenerfed before it was even given to us.
This is the cloak that was negotiated.
HTFU.
You gotta hustle if you wanna make a dolla
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
249
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Posted - 2014.03.26 23:33:00 -
[8] - Quote
John Psi wrote:1.Incoming damage must turn cloak OFF. 2.When cloak module disengaged, he cant activate before module cycle end.
if you attempt to nerf my cloak in compensation i should get 50m range on my shotgun with no dispersion and doubled hp on my gk.o scout.
serisouly though.
cloaks are fine leave them alone.
Elite Gallenten Soldier
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Dingleburt Bangledack
Knights Of Ender Galactic Skyfleet Empire
76
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Posted - 2014.03.26 23:33:00 -
[9] - Quote
John Psi wrote:1.Incoming damage must turn cloak OFF. 2.When cloak module disengaged, he cant activate before module cycle end.
1. If you get hit markers when shooting at the big, wavy, fuzz blob that's clearly out of place with the environment... keep shooting 'till you see +50.
2. This I really couldn't care less about. I rarely use the cloak to begin with. |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
449
|
Posted - 2014.03.26 23:34:00 -
[10] - Quote
Anyway, any module must have re-activation delay. It's not a ammo clip.
...sorry for bad English =)
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castba
Penguin's March
352
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Posted - 2014.03.26 23:36:00 -
[11] - Quote
Archbot wrote:Don't nerf the cloak. I'm a heavy and HMG user and have came across scouts using cloaks and still kill them. A nerf is not necessary. ^ This. It adds suspense to the game.
I would prefer that the shotgun would not be able to be used whilst cloaked though. |
NextDark Knight
Hellstorm Inc League of Infamy
318
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Posted - 2014.03.26 23:41:00 -
[12] - Quote
You realize the cloaks are programed to fire while cloaked and it eats up the cloak meter. Then if you used up 50% of the cloak and decloaked you where wide open. The community banded together to remove this from the game and what we are currently playing is the neutered version of the cloak.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
39
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Posted - 2014.03.26 23:43:00 -
[13] - Quote
John Psi wrote:1.Incoming damage must turn cloak OFF. 2.When cloak module disengaged, he cant activate before module cycle end.
upd:
Anyway, any module must have re-activation delay. It's not a ammo clip. How about just make flux grenades disable the cloak?
Minmatar Dropship.
Uprising 1.7.
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Maken Tosch
DUST University Ivy League
7676
|
Posted - 2014.03.26 23:51:00 -
[14] - Quote
The first I can agree with, but the second I cannot agree at all.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
450
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Posted - 2014.03.26 23:52:00 -
[15] - Quote
mollerz wrote:The cloak was prenerfed before it was even given to us.
This is the cloak that was negotiated.
HTFU.
The only thing that was prenerfed in this case - the negotiations.
...sorry for bad English =)
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
39
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Posted - 2014.03.26 23:53:00 -
[16] - Quote
castba wrote:Archbot wrote:Don't nerf the cloak. I'm a heavy and HMG user and have came across scouts using cloaks and still kill them. A nerf is not necessary. ^ This. It adds suspense to the game. I would prefer that the shotgun would not be able to be used whilst cloaked though. But that's the whole point of the Gallente scout.
Minmatar Dropship.
Uprising 1.7.
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Dingleburt Bangledack
Knights Of Ender Galactic Skyfleet Empire
78
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Posted - 2014.03.26 23:57:00 -
[17] - Quote
castba wrote:Archbot wrote:Don't nerf the cloak. I'm a heavy and HMG user and have came across scouts using cloaks and still kill them. A nerf is not necessary. ^ This. It adds suspense to the game. I would prefer that the shotgun would not be able to be used whilst cloaked though.
The SG CAN'T be used while cloaked. No weapon can. The only problem is that you can switch to your gun and start shooting before the enemy can react to your decloaking.
A slight delay between decloaking and shooting is all that's needed. Assuming anything is needed at all. |
BL4CKST4R
WarRavens League of Infamy
2209
|
Posted - 2014.03.27 00:05:00 -
[18] - Quote
John Psi wrote:1.Incoming damage must turn cloak OFF. 2.When cloak module disengaged, he cant activate before module cycle end.
upd:
Anyway, any module must have re-activation delay. It's not a ammo clip.
1 yes 2 no
For the Federation!
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
571
|
Posted - 2014.03.27 00:22:00 -
[19] - Quote
Why does the scanner have a longer cool down than it's use, but cloak has longer use than cool down.
Scanner needs to be unnerfed or cloak needs to be equal with scanner.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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TheD1CK
Dead Man's Game
1000
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Posted - 2014.03.27 00:23:00 -
[20] - Quote
mollerz wrote:The cloak was prenerfed before it was even given to us.
This is the cloak that was negotiated.
HTFU.
This is spot on... we'd have combat cloaking if you QQer's could stfu Cloaking takes a hell of a lot of effort when your opponents aren't idiots
Nerfs are unnecessary
Buffs to player intelligence incoming.........
'D1CK by name'
'D1CK by nature'
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
109
|
Posted - 2014.03.27 00:26:00 -
[21] - Quote
John Psi wrote:1.Incoming damage must turn cloak OFF. 2.When cloak module disengaged, he cant activate before module cycle end.
upd:
Anyway, any module must have re-activation delay. It's not a ammo clip.
Get rid of cloaks altogether. They are not required to make scouts competitive, they are a crutch which eliminates stupid scouts from making terrible decisions in gameplay. |
Happy Violentime
OMFGZOMBIESRUN
294
|
Posted - 2014.03.27 00:34:00 -
[22] - Quote
John Psi wrote:Anyway, any module must have re-activation delay. It's not a ammo clip.
It's not a module it's equipment.
Go hide in your HAV |
bamboo x
Eternal Beings Proficiency V.
423
|
Posted - 2014.03.27 00:35:00 -
[23] - Quote
Why? Why are you people all QQing about the cloak? I think it's fine. I still kill them.
You people who have an ego trip from proto stomping have a harsh reality waiting in life after you turn off the PS3.
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
462
|
Posted - 2014.03.27 00:36:00 -
[24] - Quote
John Psi wrote:1.Incoming damage must turn cloak OFF. 2.When cloak module disengaged, he cant activate before module cycle end.
upd:
Anyway, any module must have re-activation delay. It's not a ammo clip.
disagree with both. Get good. Cloak scouts are easy prey especially because they don't have a weapon. #1 is gonna cause spamming of HMG rounds everywhere.
TL;DR get good noob. Cloaks are only as good as the enemy's eyes are bad. |
Anarchide
Greedy Bastards
1954
|
Posted - 2014.03.27 00:37:00 -
[25] - Quote
History is repeating all over itself again.
Fu Nerfers/Content Removers
My alts: General John Ripper, Draxus Prime, MoonEagle A, Cat Merc, Darken-Soul, Long Evity and DeadlyAztec11.
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mollerz
2967
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Posted - 2014.03.27 00:38:00 -
[26] - Quote
Cotsy8 wrote:
Get rid of cloaks altogether. They are not required to make scouts competitive, they are a crutch which eliminates stupid scouts from making terrible decisions in gameplay.
butthurt alert!
You gotta hustle if you wanna make a dolla
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Sgt Buttscratch
R 0 N 1 N
2113
|
Posted - 2014.03.27 00:49:00 -
[27] - Quote
John Psi wrote:1.Incoming damage must turn cloak OFF. 2.When cloak module disengaged, he cant activate before module cycle end.
upd:
Anyway, any module must have re-activation delay. It's not a ammo clip.
You absolute *****.
They don't need nerfing. It is time to step your game up. Cloaks are easy to see. All about situational awareness. It's been one day. One fuckin day and already your tearing up rather than adapting.
The games changing for the better, keep up or die.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Spectre-M
The Generals General Tso's Alliance
347
|
Posted - 2014.03.27 05:03:00 -
[28] - Quote
Cloaks are fine. I had to adapt to and practice TF2 spies. This cloak is not OP or UP.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
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Leadfoot10
Molon Labe. General Tso's Alliance
921
|
Posted - 2014.03.27 05:20:00 -
[29] - Quote
I agree with #1, in particular.
For me, it comes down to this: The fastest suit in the game with the highest alpha light weapon in the game shouldn't get to be invisible (or nearly so).
You may now insult my situational awareness, skill, eyesight, and whatever else you deem necessary for voicing my opinion....Leadfoot |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
454
|
Posted - 2014.03.27 23:42:00 -
[30] - Quote
Any interaction (point hacking) must turn cloak OFF
...sorry for bad English =)
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baniel bj
10
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Posted - 2014.03.28 00:02:00 -
[31] - Quote
John Psi wrote:1.Incoming damage must turn cloak OFF. 2.When cloak module disengaged, he cant activate before module cycle end. 3. Any interaction (point hacking) must turn cloak OFF.
upd:
Anyway, any module must have re-activation delay. It's not a ammo clip. You **** scrub u are weak the cloak is nonething really
Who's op?
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baniel bj
10
|
Posted - 2014.03.28 00:03:00 -
[32] - Quote
Cotsy8 wrote:John Psi wrote:1.Incoming damage must turn cloak OFF. 2.When cloak module disengaged, he cant activate before module cycle end.
upd:
Anyway, any module must have re-activation delay. It's not a ammo clip. Get rid of cloaks altogether. They are not required to make scouts competitive, they are a crutch which eliminates stupid scouts from making terrible decisions in gameplay.
Blah blah blah scrub
Who's op?
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Monkey MAC
Rough Riders..
2279
|
Posted - 2014.03.28 00:05:00 -
[33] - Quote
The cloak is fine, turn your brightness down they stick out like sore thumbs!
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Dexter307
The Unholy Legion Of DarkStar
1239
|
Posted - 2014.03.28 00:13:00 -
[34] - Quote
mollerz wrote:Cotsy8 wrote:
Get rid of cloaks altogether. They are not required to make scouts competitive, they are a crutch which eliminates stupid scouts from making terrible decisions in gameplay.
butthurt alert! Yep :) Theres quite a few people who dont want to adapt They will eventually though |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
454
|
Posted - 2014.03.28 00:19:00 -
[35] - Quote
Cotsy8 wrote: Get rid of cloaks altogether. They are not required to make scouts competitive, they are a crutch which eliminates stupid scouts from making terrible decisions in gameplay.
Correct.
...sorry for bad English =)
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Izlare Lenix
Arrogance.
324
|
Posted - 2014.03.28 00:21:00 -
[36] - Quote
I think the only thing that should deactivate the cloak is a flux grenade.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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SgtDoughnut
DUST University Ivy League
547
|
Posted - 2014.03.28 00:21:00 -
[37] - Quote
The only thing needing done to the cloak is a fix to the bug where you can attack while still being cloaked. Once that is fixed it will be in a damn good place. |
Dexter307
The Unholy Legion Of DarkStar
1240
|
Posted - 2014.03.28 00:23:00 -
[38] - Quote
Izlare Lenix wrote:I think the only thing that should deactivate the cloak is a flux grenade. I would be fine with that |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
454
|
Posted - 2014.03.28 00:37:00 -
[39] - Quote
SgtDoughnut wrote:The only thing needing done to the cloak is a fix to the bug where you can attack while still being cloaked. Once that is fixed it will be in a damn good place.
This is not a subject for discussion, as well as damage caused by bad 4 cloaked mercenary, and 'invulnerability effect' after disengage cloak, was also observed after supply depot refit.
...sorry for bad English =)
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4824
|
Posted - 2014.03.28 00:41:00 -
[40] - Quote
No.
Taco Cat backwards is still Taco Cat a¦á_a¦á
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Pvt Numnutz
R 0 N 1 N
1038
|
Posted - 2014.03.28 00:43:00 -
[41] - Quote
No to number 3. That's a huge advantage for the scout and a selling point for the cloak. Besides you know they are there if the point is blinking.,,. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2409
|
Posted - 2014.03.28 00:45:00 -
[42] - Quote
John Psi wrote:1.Incoming damage must turn cloak OFF. 2.When cloak module disengaged, he cant activate before module cycle end. 3.Any interaction (point hacking) must turn cloak OFF.
upd:
Anyway, any module must have re-activation delay. It's not a ammo clip.
1.) Fluxes? Sure. Any damage? No. 2.) Lolno. 3.) Lolno. Use your eyes, that is only a 1m-¦ area they could be in to be hacking. Get gud.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
454
|
Posted - 2014.03.28 00:55:00 -
[43] - Quote
Cloak is a tool to do something for people who can not do anything. As in many cases before, people involved irresponsible ease of use, will cry after this "promotion" is over.
Hi, redline tankers =)
...sorry for bad English =)
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baniel bj
12
|
Posted - 2014.03.28 00:56:00 -
[44] - Quote
John Ps e=SgtDoughnut wrote:The only thing needing done to the cloak is a fix to the bug where you can attack while still being cloaked. Once that is fixed it will be in a damn good place.
This is not a subject for discussion, as well as damage caused by bad 4 cloaked mercenary, and 'invulnerability effect' after disengage cloak, was also observed after supply depot refit.[/quote]
There's no real problem with the cloak its just the bug. But other then that ur just a weak merc in my eyes, u can catch anyone using a cloak if u ***** pay close attention. U nooooooooooooooooobbbbbbbbb!
Who's op?
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
454
|
Posted - 2014.03.28 00:59:00 -
[45] - Quote
lol, tiny Shrek )))
...sorry for bad English =)
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Casius Hakoke
Molon Labe. General Tso's Alliance
321
|
Posted - 2014.03.28 01:04:00 -
[46] - Quote
Please don't nerf the cloak. Killing people who think they are invisible is so much fun. |
boba's fetta
Dead Man's Game
429
|
Posted - 2014.03.28 01:05:00 -
[47] - Quote
from an amarr heavy NOPE NOPE NOPE.
ccp you broke the forge. skills are not being applied till 30 secs after spawn fixes before nerfs thank you.
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baniel bj
12
|
Posted - 2014.03.28 01:06:00 -
[48] - Quote
Casius Hakoke wrote:Please don't nerf the cloak. Killing people who think they are invisible is so much fun.
Got that right am a scout and i killed many scouts who thought they was invisible lol.
Who's op?
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Garrett Blacknova
Codex Troopers
4631
|
Posted - 2014.03.28 01:27:00 -
[49] - Quote
Ralden Caster wrote:How about just make flux grenades disable the cloak? This (and the more recent post saying the same thing) are great.
John Psi wrote:1.Incoming damage must turn cloak OFF. 2.When cloak module disengaged, he cant activate before module cycle end. 3.Any interaction (point hacking) must turn cloak OFF.
upd:
Anyway, any module must have re-activation delay. It's not a ammo clip. This is a terrible idea.
If you damage a cloaked Scout, their shield flash is visible, meaning you CAN see them better for a moment, which will help your teammates see them as well. Also, you get hit markers, confirming what your red crosshairs should have already told you if the movement shimmer didn't give the cloaker away already.
There is literally no cause for damage to interrupt a cloak when the cloaked target can be picked out in so many ways.
And while you can fire basically AS you're decloaking (it's a VERY short window to take the shot), that means your cloak is actually WORTH using. Lastly, if you can't tell someone is hacking a point, go there and figure out where they are when they're blue and shimmery AND your crosshairs light up in the right spot, YOU'RE DOING IT WRONG.
How to ACTUALLY fix cloaks: 1. Make Flux Grenade hits put cloaks onto cooldown. 2. The decloak sound needs to be louder/higher priority or something for everyone other than the cloaked player. |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
454
|
Posted - 2014.03.28 17:40:00 -
[50] - Quote
No one in this game can not be Harry Potter. Common sense first.
Electronic system must be switched OFF before the complete destruction of the mechanical chassis on which it is installed. -á Otherwise, it looks like the car lost a wheel and the motor as a result of the impact, but the paint is not scratched and headlights shine.
I do not have problems with the cloaked scouts, I just care about the overall situation in the game.
We all know the consequences of mistakes developers - remember the tanks cost less air.
...sorry for bad English =)
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1986
|
Posted - 2014.03.28 17:59:00 -
[51] - Quote
It really isn't just the permacloak bug that is the problem. Scouts are making logistics suits, which are some of the most expensive in the game, not viable to run. I'll be in the middle of my squad repping someone when I'll notice a shimmer without a blue tag on it. I'll aim, start firing and then...pow...one hit kill from a shotgun (and I run a pretty beefy tank most of the time). Then the scout decloaks, runs 20 feet and cloaks up again. Now if anyone tries to hunt him down, he OHKs them from around a corner and repeats the whole process. Logi players are just being being farmed over and over and over.
I'm seriously considering putting down my rep tool and joining the scout herd, because it's the only way I'll ever get any WP in some matches. The first night of 1.8 I thought logis were going to be just fine, now I'm not so sure. I've lost isk hand over fist since day two of this patch. All the WP now belong to scouts and tankers. Can't even keep an uplink alive in some games because at least half of the other team is cloaked scouts. |
Zirzo Valcyn
Kameira Lodge Amarr Empire
342
|
Posted - 2014.03.28 18:02:00 -
[52] - Quote
flux should cancel cloak it's an EMP blast
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
|
Zirzo Valcyn
Kameira Lodge Amarr Empire
342
|
Posted - 2014.03.28 18:03:00 -
[53] - Quote
Kristoff Atruin wrote:It really isn't just the permacloak bug that is the problem. Scouts are making logistics suits, which are some of the most expensive in the game, not viable to run. I'll be in the middle of my squad repping someone when I'll notice a shimmer without a blue tag on it. I'll aim, start firing and then...pow...one hit kill from a shotgun (and I run a pretty beefy tank most of the time). Then the scout decloaks, runs 20 feet and cloaks up again. Now if anyone tries to hunt him down, he OHKs them from around a corner and repeats the whole process. Logi players are just being being farmed over and over and over.
I'm seriously considering putting down my rep tool and joining the scout herd, because it's the only way I'll ever get any WP in some matches. The first night of 1.8 I thought logis were going to be just fine, now I'm not so sure. I've lost isk hand over fist since day two of this patch. All the WP now belong to scouts and tankers. Can't even keep an uplink alive in some games because at least half of the other team is cloaked scouts.
he's visable while running 20 feet you should have shot him then
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Jaster J
F.T.U. IMMORTAL REGIME
3
|
Posted - 2014.03.28 18:03:00 -
[54] - Quote
Im all for decloak upon damage honestly...the other two however i feel would ruin them a bit |
Michael Cratar
Fenrir's Wolves
306
|
Posted - 2014.03.28 18:04:00 -
[55] - Quote
John Psi wrote:1.Incoming damage must turn cloak OFF. 2.When cloak module disengaged, he cant activate before module cycle end. 3.Any interaction (point hacking) must turn cloak OFF.
upd:
Anyway, any module must have re-activation delay. It's not a ammo clip.
Good god, If people are haveing so much trouble with cloak just use mass drivers. Seriously.
The question is not if I can or can not, but who is going to stop me?
Closed Beta Vet
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1986
|
Posted - 2014.03.28 18:14:00 -
[56] - Quote
Zirzo Valcyn wrote:Kristoff Atruin wrote:It really isn't just the permacloak bug that is the problem. Scouts are making logistics suits, which are some of the most expensive in the game, not viable to run. I'll be in the middle of my squad repping someone when I'll notice a shimmer without a blue tag on it. I'll aim, start firing and then...pow...one hit kill from a shotgun (and I run a pretty beefy tank most of the time). Then the scout decloaks, runs 20 feet and cloaks up again. Now if anyone tries to hunt him down, he OHKs them from around a corner and repeats the whole process. Logi players are just being being farmed over and over and over.
I'm seriously considering putting down my rep tool and joining the scout herd, because it's the only way I'll ever get any WP in some matches. The first night of 1.8 I thought logis were going to be just fine, now I'm not so sure. I've lost isk hand over fist since day two of this patch. All the WP now belong to scouts and tankers. Can't even keep an uplink alive in some games because at least half of the other team is cloaked scouts. he's visable while running 20 feet you should have shot him then
They don't run at the direction that the squad of heavies / assaults are firing in, they come in from the side or behind. I catch them on the side of my screen while I'm checking the flanks, but they're not sprinting so staying on target is hard. Something amplifying this is not having aim assist to lock me onto a hard to see target. They slow to a walk and start stutter stepping, which makes it nearly impossible to get a second shot on them most of the time. I *have* killed a few, but usually they're so well tanked that after 3 shots with a combat rifle I still haven't touched their armor.
Listen, I really don't have a problem with a nearly invisible scout walking up and blowing my head off. What I have a problem with is the utter impunity they can do it with. It doesn't matter how many people are standing around, he'll get around a corner and be gone like a puff of smoke in the wind. This means that guy can farm the logis for an entire match. That role has gone from a way to make piles of isk if you're a smart player to a bonfire you throw isk into. Walking into a fairly tightly grouped up pile of reds and opening fire should be more of a suicide mission, unless you get really lucky. The only defense is another scout with maxed out scan precision. |
Jay Westen
Onslaught Inc RISE of LEGION
118
|
Posted - 2014.03.28 18:31:00 -
[57] - Quote
John Psi wrote:1.Incoming damage must turn cloak OFF. 2.When cloak module disengaged, he cant activate before module cycle end. 3.Any interaction (point hacking) must turn cloak OFF.
upd:
Anyway, any module must have re-activation delay. It's not a ammo clip.
I agree with what people are saying with Flux grenades disabling Cloaks, that makes sense. The second one however, I disagree with if you don't time it and have to wait for 50% you can be stuck in the open. And the third, REALLY?! If you don't know where a scout is when they're hacking a point while cloaked... I'm just sorry for you. Here's a tip, THEY'RE IN FRONT OF THE CONSOLE!
The one nerf I could get behind is to shotguns, and not even shotguns themselves, I'd increase the resistance to shotguns for Assault, Commandos, and Heavies. Logi's and Scouts should stay the same. Assault/Commandos/Heavies should try to protect their logi's... And well if scouts kill a scout they're doing their damn job. :D |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
454
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Posted - 2014.03.29 00:22:00 -
[58] - Quote
And the third: I do not blame the specific situation on the two square meters abstracted point, I am against crimes against common sense.
...sorry for bad English =)
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baniel bj
13
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Posted - 2014.03.29 02:37:00 -
[59] - Quote
Well to bad because it do not need any type of nerfing
Who's op?
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Selinate deux
Ametat Security Amarr Empire
123
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Posted - 2014.03.29 02:54:00 -
[60] - Quote
Can you not drive down the road and see the bright blue flashing lights of the Police (or whatever government force uses blue lights for emergencies for your country) from an incredibly far distance?
The shimmer is the same. If you can't see it, you must be blind. |
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3760
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Posted - 2014.03.29 02:58:00 -
[61] - Quote
No No No
You should start learning how to manage cloaks now. Cause you know they are looking to increase the e-war factor, right? Imagine a grenade that will short our your dropsuit's HUD display and distort your system. Cloaks are a small fraction of what will be coming...
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Rusty Shallows
1305
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Posted - 2014.03.29 03:22:00 -
[62] - Quote
John Psi wrote:1.Incoming damage must turn cloak OFF. It's been stated in IWS's thread CCP does not want incidental fire easily turning them off. They're also looking for ways to separate Bricked Light Assaults from Covert Specialist. If CCP achieves this then there isn't much of a need since anything other than light incidental fire will be fatal or crippling.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Espartoi
Krusual Covert Operators Minmatar Republic
148
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Posted - 2014.03.29 03:24:00 -
[63] - Quote
They don't need a nerf i would propose some manual or proto tips.
I win you lose.
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echo47
Minmatar Republic
253
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Posted - 2014.03.29 03:32:00 -
[64] - Quote
mollerz wrote:The cloak was prenerfed before it was even given to us.
This is the cloak that was negotiated.
HTFU.
Negotiated by who, a CPM that was not elected?
I would rather look bad and win, than look good and lose.
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baniel bj
15
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Posted - 2014.03.29 19:55:00 -
[65] - Quote
John Psi wrote:Cloak is a tool to do something for people who can not do anything. As in many cases before, people involved irresponsible ease of use, will cry after this "promotion" is over.
Hi, redline tankers =)
I was a Logi and scout for 1.7 and got kills lots. The cloak is a fun good tool that do not need any type of nerfing i use it now but in 1.7 i did not need it i use my cloak when There is too Many reds around and i use it To hide or ambush them give it a try u srcub.
Who's op?
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
496
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Posted - 2014.04.17 09:19:00 -
[66] - Quote
Read this.
...sorry for bad English =)
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pegasis prime
BIG BAD W0LVES Canis Eliminatus Operatives
1650
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Posted - 2014.04.17 09:26:00 -
[67] - Quote
The first thing I'd like to ask any one who wants the cloak nerfed I'd what sort if TV are you playing on? My 32 inch hd TV has no problem displaying scouts who are cloaked. I do suspect that lower end tvs and screens have issues when it comes to sporting cloaked mercs .
Proud Gunlogi pilot and forge gunner since August 2012.
I fought and bled for the State on Caldari prime.
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Yan Darn
Science For Death
622
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Posted - 2014.04.17 17:04:00 -
[68] - Quote
Auris Lionesse wrote:Why does the scanner have a longer cool down than it's use, but cloak has longer use than cool down.
Scanner needs to be unnerfed or cloak needs to be equal with scanner.
This along with the weapon switch decloak fix and med frames finally being balanced should hopefully stop some of the more ridiculous QQ.
Does anyone press r1 to decloak? Thought not...
The Ghost of Bravo
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