Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Baltazar Pontain
Phantom Universe Task Force Die Fremdenlegion
101
|
Posted - 2014.03.26 17:51:00 -
[1] - Quote
but this patch is a joke ^^
Honestly how is it possible that even the easiest things have not been seen. You want examples? Sure.
1.) When I spawn I have not full shield/armor in view. THAT IS SO EASY TO SEE!! 2.) The skills have still the old texts.
I am pretty sure that I will find more after some matches, but those I have found in seconds!
Maybe I want to much but .. those bugs are so obvious :( |
Ripley Riley
Incorruptibles
1252
|
Posted - 2014.03.26 17:52:00 -
[2] - Quote
CCP does not internally test. Or if they do, it's very minimal. Why should they? We test all of this for them.
I'm patient, I will point out bugs and try not to berate them too badly, but they need to hire double the QA staff and make these buggy patches stop.
He imposes order on the chaos of organic evolution...
|
BARDAS
Shining Flame Amarr Empire
860
|
Posted - 2014.03.26 17:54:00 -
[3] - Quote
CCP wrote:I don't always test my code, but when I do, I do it in production!
|
Vell0cet
SVER True Blood General Tso's Alliance
1257
|
Posted - 2014.03.26 17:55:00 -
[4] - Quote
CCP needs to add unit testing to their development process. There are a ton of regressions that unit tests would have caught.
Best PvE idea ever!
|
Vell0cet
SVER True Blood General Tso's Alliance
1257
|
Posted - 2014.03.26 17:57:00 -
[5] - Quote
Ripley Riley wrote:CCP does not internally test. Or if they do, it's very minimal. Why should they? We test all of this for them.
I'm patient, I will point out bugs and try not to berate them too badly, but they need to hire double the QA staff and make these buggy patches stop. I'd rather they hire more developers, implement unit testing, and figure out how to get a test-server going (even if it's on the PC running in an emulator).
Best PvE idea ever!
|
Buster Friently
Rosen Association
2111
|
Posted - 2014.03.26 17:58:00 -
[6] - Quote
Vell0cet wrote:Ripley Riley wrote:CCP does not internally test. Or if they do, it's very minimal. Why should they? We test all of this for them.
I'm patient, I will point out bugs and try not to berate them too badly, but they need to hire double the QA staff and make these buggy patches stop. I'd rather they hire more developers, implement unit testing, and figure out how to get a test-server going (even if it's on the PC running in an emulator).
They don't seem willing to keep footing the investment dollars to do that for a game with 5k concurrent players.
|
pseudosnipre
Fatal Absolution Negative-Feedback
633
|
Posted - 2014.03.26 18:02:00 -
[7] - Quote
Vell0cet wrote:Ripley Riley wrote:CCP does not internally test. Or if they do, it's very minimal. Why should they? We test all of this for them.
I'm patient, I will point out bugs and try not to berate them too badly, but they need to hire double the QA staff and make these buggy patches stop. I'd rather they hire more developers, implement unit testing, and figure out how to get a test-server going (even if it's on the PC running in an emulator). Good point: current hardware could easily run this at 60+ fps...hint hint CCP.
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
|
Boot Booter
Molon Labe. General Tso's Alliance
330
|
Posted - 2014.03.26 18:02:00 -
[8] - Quote
It's actually a really good patch relative to some of the previous ones. The not having full HP thing isn't really game breaking... Some mix up with skills and whatnot is annoying but I wouldn't go as far as to say the patch is a joke. Let's think of all the good things.
Cloaks working, new suits which from my experience seem to be balanced, new weapons that aren't ridiculously OP, no game breaking bugs. Give it a few days and they'll iron out some of these little bugs. |
Baltazar Pontain
Phantom Universe Task Force Die Fremdenlegion
102
|
Posted - 2014.03.26 18:07:00 -
[9] - Quote
Boot Booter wrote:It's actually a really good patch relative to some of the previous ones. The not having full HP thing isn't really game breaking... Some mix up with skills and whatnot is annoying but I wouldn't go as far as to say the patch is a joke. Let's think of all the good things.
Cloaks working, new suits which from my experience seem to be balanced, new weapons that aren't ridiculously OP, no game breaking bugs. Give it a few days and they'll iron out some of these little bugs.
Yeah a lot of good stuff, but those things are so .. obvious (I said that before I know).
That feel's so alpha.
I mean you start match and really it was the first thing I have seen.
When I have something like that at my programmers team I could rage, shake them and ask if they are blind.
The thought that they have played thousand or hundreds of matches with this bug and just not fixing it, is so ...*sigh*
I need a cup of strong coffee... |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1457
|
Posted - 2014.03.26 18:10:00 -
[10] - Quote
Ripley Riley wrote:CCP does not internally test. Or if they do, it's very minimal. Why should they? We test all of this for them.
I'm patient, I will point out bugs and try not to berate them too badly, but they need to hire double the QA staff and make these buggy patches stop.
CCP Needs to Implement a Test Server Connection Port for the PS3's...
If we Where able to connect with Singularity(CCP test Server, Where DUST started off Originally.)And test the patches this big list would of been supplied to CCP weeks ago.
It's Time to start Looking into Allowing Some Dusters(Maybe the ones with boosters active) To Gain Access to the Singularity Server to run Testing for CCP.
The Proof that the Q&A team isn't even trying is everywhere. |
|
Vell0cet
SVER True Blood General Tso's Alliance
1259
|
Posted - 2014.03.26 18:14:00 -
[11] - Quote
Buster Friently wrote:Vell0cet wrote:Ripley Riley wrote:CCP does not internally test. Or if they do, it's very minimal. Why should they? We test all of this for them.
I'm patient, I will point out bugs and try not to berate them too badly, but they need to hire double the QA staff and make these buggy patches stop. I'd rather they hire more developers, implement unit testing, and figure out how to get a test-server going (even if it's on the PC running in an emulator). They don't seem willing to keep footing the investment dollars to do that for a game with 5k concurrent players. I can appreciate this. My point was that if CCP was going to spend the money to hire new people, spending it on developers would be wiser than QA.
Best PvE idea ever!
|
Bethhy
Ancient Exiles. Dirt Nap Squad.
1457
|
Posted - 2014.03.26 18:16:00 -
[12] - Quote
Vell0cet wrote:Buster Friently wrote:Vell0cet wrote:Ripley Riley wrote:CCP does not internally test. Or if they do, it's very minimal. Why should they? We test all of this for them.
I'm patient, I will point out bugs and try not to berate them too badly, but they need to hire double the QA staff and make these buggy patches stop. I'd rather they hire more developers, implement unit testing, and figure out how to get a test-server going (even if it's on the PC running in an emulator). They don't seem willing to keep footing the investment dollars to do that for a game with 5k concurrent players. I can appreciate this. My point was that if CCP was going to spend the money to hire new people, spending it on developers would be wiser than QA.
Specially an Unreal Engine 3 specialist... would be worth every penny. |
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1076
|
Posted - 2014.03.26 18:18:00 -
[13] - Quote
Ripley Riley wrote:CCP does not internally test. Or if they do, it's very minimal. Why should they? We test all of this for them.
I'm patient, I will point out bugs and try not to berate them too badly, but they need to hire double the QA staff and make these buggy patches stop. If they don't do tests then i congratulate them for the minimal bugs.
Assassination is my thing.
|
KatanaPT
Tech Guard RISE of LEGION
627
|
Posted - 2014.03.26 18:19:00 -
[14] - Quote
Baltazar Pontain wrote:but this patch is a joke ^^
Honestly how is it possible that even the easiest things have not been seen. You want examples? Sure.
1.) When I spawn I have not full shield/armor in view. THAT IS SO EASY TO SEE!! 2.) The skills have still the old texts.
I am pretty sure that I will find more after some matches, but those I have found in seconds!
Maybe I want to much but .. those bugs are so obvious :(
CCP Shangai..ed it.
Tech Guard Recruiting Video
|
Kara Anschel
Tech Guard RISE of LEGION
78
|
Posted - 2014.03.26 18:20:00 -
[15] - Quote
They don't even need a QA team. Set up a test server and give the CPMs access. They already give direct feedback, now you have guys invested in pushing the game forward testing your **** for no extra cost besides server space. |
IAmDuncanIdaho II
R 0 N 1 N
299
|
Posted - 2014.03.26 18:20:00 -
[16] - Quote
You've really no idea how much they can actually do to test before stuff goes live. What with the Sony involvement and PS3 network, you just don't know how feasible some of the things you are taking for granted are.
Unit tests are one thing, but integration tests and smoke tests are another.
Yes they need to find a way to make it happen, but I think you're making it sound so easy they have no excuse not to. I would hazard a guess that the production environment is so different to anything else, that you simply aren't gonna catch everything. The obviousness of the problems (e.g. health bars and wotnot) don't really come into it. It's either there or its not.
|
Nothing Certain
Villore Sec Ops Gallente Federation
356
|
Posted - 2014.03.26 18:21:00 -
[17] - Quote
I'm not sure the eHP thing is a glitch. Up links have as part of their stats the percentage health, although I've never noticed this on action. It may just have been implemented this patch or this is a remnant of that.
Because, that's why.
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
420
|
Posted - 2014.03.26 18:22:00 -
[18] - Quote
Bethhy wrote:Ripley Riley wrote:CCP does not internally test. Or if they do, it's very minimal. Why should they? We test all of this for them.
I'm patient, I will point out bugs and try not to berate them too badly, but they need to hire double the QA staff and make these buggy patches stop. CCP Needs to Implement a Test Server Connection Port for the PS3's... If we Where able to connect with Singularity(CCP test Server, Where DUST started off Originally.)And test the patches this big list would of been supplied to CCP weeks ago. It's Time to start Looking into Allowing Some Dusters(Maybe the ones with boosters active) To Gain Access to the Singularity Server to run Testing for CCP. The Proof that the Q&A team isn't even trying is everywhere.
While the community has asked for and desperately wants this, SOE from what I understand won't allow any sorry if "test server".
Even if it's already established and wouldn't be that hard to access. .. boo
If you don't understand politics or pulling triggers, I have no use for you.
|
Zirzo Valcyn
Kameira Lodge Amarr Empire
309
|
Posted - 2014.03.26 18:23:00 -
[19] - Quote
1.9 should be devoted to bug fixes. this includes ancient bugs such as getting stuck in the terrain, getting stuck on objects, and doing something about the scanned equipment from a vehicle causes massive frame rate lag. give me the option to turn scan equipment off. all the "cool stuff" in the world can't make up for bugs a new player is not going to care about how great many things have been added to dust all he sees is a laggy/buggy game for his NPE.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
|
Buster Friently
Rosen Association
2112
|
Posted - 2014.03.26 18:24:00 -
[20] - Quote
Kara Anschel wrote:They don't even need a QA team. Set up a test server and give the CPMs access. They already give direct feedback, now you have guys invested in pushing the game forward testing your **** for no extra cost besides server space. The only thing wrong with this is that everyone should have access, not just the CPM.
Also, how's this going to work with the Sony, the PN, and the PS3?
It's things like this that would be vastly better, and easier if Dust were on the PC. |
|
Buster Friently
Rosen Association
2113
|
Posted - 2014.03.26 18:26:00 -
[21] - Quote
Zirzo Valcyn wrote:1.9 should be devoted to bug fixes. this includes ancient bugs such as getting stuck in the terrain, getting stuck on objects, and doing something about the scanned equipment from a vehicle causes massive frame rate lag. give me the option to turn scan equipment off. all the "cool stuff" in the world can't make up for bugs a new player is not going to care about how great many things have been added to dust all he sees is a laggy/buggy game for his NPE.
Wrong.
Players will play a flawed but interesting game. They will not play a boring but flawless game.
CCP focusing on fixes just means that nothing will get done and the playerbase will bleed out further.
In truth, CCP needs to be able to do both at the same time, but content is still more important than fixes. |
Reav Hannari
Red Rock Outriders
3484
|
Posted - 2014.03.26 18:30:00 -
[22] - Quote
Vell0cet wrote:I can appreciate this. My point was that if CCP was going to spend the money to hire new people, spending it on developers would be wiser than QA.
As a developer I disagree that hiring more coders versus testers would help this game. Lack of useful QA is why there are 28 items on the current known issues list, many of which were identified before release by examining the SDE. You need quality developers with oversight by a QA team that knows what they are doing. The only reason most of the current issues could have made it to release is by programmers doing a half-assed job committing code that was never checked.
Bugs happen in all programs. Nasty bugs make it to production in an MMO because its hard to test some things. Most of the issues that made it to release for Uprising 1.8 and have already been identified are easy to check. Clearly, that didn't happen. QA needs to happen.
Disappointed Customer // QA: Learn It, Love It, Do It // @ReesNoturana
|
Vell0cet
SVER True Blood General Tso's Alliance
1264
|
Posted - 2014.03.26 18:58:00 -
[23] - Quote
Reav Hannari wrote:Vell0cet wrote:I can appreciate this. My point was that if CCP was going to spend the money to hire new people, spending it on developers would be wiser than QA. As a developer I disagree that hiring more coders versus testers would help this game. Lack of useful QA is why there are 28 items on the current known issues list, many of which were identified before release by examining the SDE. You need quality developers with oversight by a QA team that knows what they are doing. The only reason most of the current issues could have made it to release is by programmers doing a half-assed job committing code that was never checked. Bugs happen in all programs. Nasty bugs make it to production in an MMO because its hard to test some things. Most of the issues that made it to release for Uprising 1.8 and have already been identified are easy to check. Clearly, that didn't happen. QA needs to happen. I'm a programmer as well (although more of a hobbiest than a professional for the time being). In my opinion, the issues in 1.8 smell of rushed development and lack of attention to detail on a systemic level. The only way to explain this given a 4 month development window is that the dev teams are understaffed. If the team was bigger, these changes would have been made earlier giving more time for testing.
I think a test server could also help alleviate the testing burden via "crowdourcing" so the budget can focus on developers. Setting up a test server for the PC via emulation would sidestep the problems with running everything through Sony. Sure it won't catch hardware-specific issues, and performance bugs, but it would catch most of the bugs we had with 1.8.
I'm aware that more coders don't reduce development time linearly, but when there is evidence that the team is understaffed (as it appears to be here) adding coders is a smart call.
Best PvE idea ever!
|
TYCHUS MAXWELL
The Fun Police
109
|
Posted - 2014.03.26 20:43:00 -
[24] - Quote
Baltazar Pontain wrote:but this patch is a joke ^^
Honestly how is it possible that even the easiest things have not been seen. You want examples? Sure.
1.) When I spawn I have not full shield/armor in view. THAT IS SO EASY TO SEE!! 2.) The skills have still the old texts.
I am pretty sure that I will find more after some matches, but those I have found in seconds!
Maybe I want to much but .. those bugs are so obvious :(
The actual programmers in China are just earning a paycheck if you haven't noticed. There is a complete lack of communication between the offices. That is all. Pretty sure the New CEO even commented on this fact though I'm not sure. It's just something I heard through the grapevine and all this is simply conjecture trying to understand how they seemingly continue to ignore the community while claiming to be listening to us. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1972
|
Posted - 2014.03.26 20:54:00 -
[25] - Quote
The problem is likely not the programming itself. Their internal dev server could be working perfectly without most of these bugs. They're using a tagging system where they assign properties to things in the database. What is likely happening is that without a test server, they can't test the process of deploying an update. That means they can't pick up on the fact that steps to update the database values are using the wrong values, or are missing etc, because on the dev server the changes weren't deployed. They were done by hand by a developer trying to figure out how to get something to work the way he wants. Then when deployment time comes around nobody knows that the required changes aren't included in the build. This is why sometimes dropsuits show up after a patch with old skins and other bugs that CCP can fix without requiring us to download anything. They just adjust the data on their side and the problem is fixed.
They might be able to get around this by doing deployments internally to another server first and then running through test cases, but there may also be some oddness with the PSN deployment part that they can't replicate internally.
Source: Been a professional software developer for 10 years and I've seen these kinds of things happen time and time again in project after project, until we put in a rigorous process for creating a build package that a non-developer could deploy and redeploy without bugs slipping through. Even when you do that it's very normal to have to create the build package a few times before everything that is needed is included. |
TYCHUS MAXWELL
The Fun Police
110
|
Posted - 2014.03.26 21:01:00 -
[26] - Quote
Kristoff Atruin wrote:The problem is likely not the programming itself. Their internal dev server could be working perfectly without most of these bugs. They're using a tagging system where they assign properties to things in the database. What is likely happening is that without a test server, they can't test the process of deploying an update. That means they can't pick up on the fact that steps to update the database values are using the wrong values, or are missing etc, because on the dev server the changes weren't deployed. They were done by hand by a developer trying to figure out how to get something to work the way he wants. Then when deployment time comes around nobody knows that the required changes aren't included in the build. This is why sometimes dropsuits show up after a patch with old skins and other bugs that CCP can fix without requiring us to download anything. They just adjust the data on their side and the problem is fixed.
They might be able to get around this by doing deployments internally to another server first and then running through test cases, but there may also be some oddness with the PSN deployment part that they can't replicate internally.
Source: Been a professional software developer for 10 years and I've seen these kinds of things happen time and time again in project after project, until we put in a rigorous process for creating a build package that a non-developer could deploy and redeploy without bugs slipping through. Even when you do that it's very normal to have to create the build package a few times before everything that is needed is included.
If they can do all this internally without updating as you say... why don't they? They consistently wait months and rarely put out hot fixes. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1973
|
Posted - 2014.03.26 21:03:00 -
[27] - Quote
What I'm saying is they *might* be able to do this internally, but we can't know that they can. PSN could be adding a whole big pile of monkeywrenches into implementing that plan. The usefulness of that staging server depends on it being identical to the production environment. If it isn't, the testing wouldn't be nearly as useful. |
Bro-metheus
Storm Wind Strikeforce Caldari State
66
|
Posted - 2014.03.26 21:22:00 -
[28] - Quote
Kristoff Atruin wrote:What I'm saying is they *might* be able to do this internally, but we can't know that they can. PSN could be adding a whole big pile of monkeywrenches into implementing that plan. The usefulness of that staging server depends on it being identical to the production environment. If it isn't, the testing wouldn't be nearly as useful.
The same and worse could be said for their internal testing. Even worse because we have far far far larger amounts of time in game, we are more experienced when it comes to gameplay. And there is more of us so the sample size is more diverse and capable. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1975
|
Posted - 2014.03.26 21:32:00 -
[29] - Quote
Well that's the other thing too. Businesses often have professional testers to check every feature of an app before it gets deployed to production, but a typical business app has an absurdly smaller number of use cases than a game does. If they could get a proper staging server set up and refine the build process to make the deployment of changes more reliable it would still take a hell of a lot of time to test. Even just documenting all the tests that need to be performed would take forever.
Eve gets around this by having a test server where players find and report the most egregious of problems before the build is finalized. EA et al get around it by charging us an arm and a leg for recycled BS every year, and then paying peanuts to a horde of people who thought playing games for a living would be fun. Realistically, the best CCP can probably do is nail down their best practices for including changes in a build and testing that process internally, and then running some very basic tests that will only scratch the surface of the game. For example, spawn in and see if anything looks out of place (ie: missing armor / shield hp heh), fire each gun to make sure it works and does damage and then anything directly related to the changes. Even that would take a fair bit of time...there's a lot of guns in this game if you include the aur / LP variants. All which are distinct entries in the db and could get borked. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |