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Vell0cet
SVER True Blood General Tso's Alliance
1257
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Posted - 2014.03.26 17:55:00 -
[1] - Quote
CCP needs to add unit testing to their development process. There are a ton of regressions that unit tests would have caught.
Best PvE idea ever!
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Vell0cet
SVER True Blood General Tso's Alliance
1257
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Posted - 2014.03.26 17:57:00 -
[2] - Quote
Ripley Riley wrote:CCP does not internally test. Or if they do, it's very minimal. Why should they? We test all of this for them.
I'm patient, I will point out bugs and try not to berate them too badly, but they need to hire double the QA staff and make these buggy patches stop. I'd rather they hire more developers, implement unit testing, and figure out how to get a test-server going (even if it's on the PC running in an emulator).
Best PvE idea ever!
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Vell0cet
SVER True Blood General Tso's Alliance
1259
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Posted - 2014.03.26 18:14:00 -
[3] - Quote
Buster Friently wrote:Vell0cet wrote:Ripley Riley wrote:CCP does not internally test. Or if they do, it's very minimal. Why should they? We test all of this for them.
I'm patient, I will point out bugs and try not to berate them too badly, but they need to hire double the QA staff and make these buggy patches stop. I'd rather they hire more developers, implement unit testing, and figure out how to get a test-server going (even if it's on the PC running in an emulator). They don't seem willing to keep footing the investment dollars to do that for a game with 5k concurrent players. I can appreciate this. My point was that if CCP was going to spend the money to hire new people, spending it on developers would be wiser than QA.
Best PvE idea ever!
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Vell0cet
SVER True Blood General Tso's Alliance
1264
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Posted - 2014.03.26 18:58:00 -
[4] - Quote
Reav Hannari wrote:Vell0cet wrote:I can appreciate this. My point was that if CCP was going to spend the money to hire new people, spending it on developers would be wiser than QA. As a developer I disagree that hiring more coders versus testers would help this game. Lack of useful QA is why there are 28 items on the current known issues list, many of which were identified before release by examining the SDE. You need quality developers with oversight by a QA team that knows what they are doing. The only reason most of the current issues could have made it to release is by programmers doing a half-assed job committing code that was never checked. Bugs happen in all programs. Nasty bugs make it to production in an MMO because its hard to test some things. Most of the issues that made it to release for Uprising 1.8 and have already been identified are easy to check. Clearly, that didn't happen. QA needs to happen. I'm a programmer as well (although more of a hobbiest than a professional for the time being). In my opinion, the issues in 1.8 smell of rushed development and lack of attention to detail on a systemic level. The only way to explain this given a 4 month development window is that the dev teams are understaffed. If the team was bigger, these changes would have been made earlier giving more time for testing.
I think a test server could also help alleviate the testing burden via "crowdourcing" so the budget can focus on developers. Setting up a test server for the PC via emulation would sidestep the problems with running everything through Sony. Sure it won't catch hardware-specific issues, and performance bugs, but it would catch most of the bugs we had with 1.8.
I'm aware that more coders don't reduce development time linearly, but when there is evidence that the team is understaffed (as it appears to be here) adding coders is a smart call.
Best PvE idea ever!
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